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Outlawz7
2017-05-28, 20:27
It has been a while since the last map update highlight and today we'd like to bring you Vadso City.

http://i.imgur.com/fTEEGV0m.jpg (http://imgur.com/fTEEGV0)
Click on image to view full size.

To begin, the bushes were redone for gameplay reasons. Lower in height than before, tweaked density, no longer casting shadows to blend in more and re-exported 3D model itself to fix some issues, they should hopefully be less detrimental to gameplay.

http://i.imgur.com/OzjEJfOm.jpg (http://imgur.com/OzjEJfO) http://i.imgur.com/Pjck7gNm.jpg (http://imgur.com/Pjck7gN)
Click on images to view full size.

Lightmaps were also optimized, reducing the large amount of textures loaded while also increasing quality in other areas. For anyone struggling with memory issues this should come as a welcome.

Next up, Advance and Secure (AAS). The infamous southern route has been removed along with the island flag. Three flag routes now focus on the city and points of interest closer to center of map. Domes of Death were expanded.

CAS and tanks were removed opting instead for a mix of BTR-80, BRDM-2 and MTLB on Russian side against Warrior, Scimitar, Land Rover and Panther on British side in terms of assets.


http://i.imgur.com/5dNPIGQl.jpg

http://i.imgur.com/oCBT2Qpl.jpg


June 3 Update: AAS Alternative now holds heavy assets and additional flag routes.

http://i.imgur.com/xY4iyUd.jpg


AAS Infantry features an alternate sky setting with lower view distance.

http://i.imgur.com/KBoFtIGl.jpg

http://i.imgur.com/RX4E9D2m.jpg (http://imgur.com/RX4E9D2)
http://i.imgur.com/2HDyGvSm.jpg (http://imgur.com/2HDyGvS)
Click on images to view full size.

Command and Control features asset layouts identical to AAS.


http://i.imgur.com/zILSL02l.jpg (http://imgur.com/zILSL02)

http://i.imgur.com/hxsEGwll.jpg (http://imgur.com/hxsEGwl)

http://i.imgur.com/ZHOBk4Ol.jpg (http://imgur.com/ZHOBk4O)


Skirmish and Co-Op remain unchanged.

Vadso City was created by [R-DEV]pleym.
Map update by [R-DEV]Outlawz7.

Scubbo
2017-05-28, 20:51
COOOL ^_^

mectus11
2017-05-28, 21:04
The southern route was alright, provided more vareity to a big map, shame all that space is going to be unused now.

Suchar
2017-05-28, 21:06
New sky setting on AAS Inf looks awesome.

BTW. there is no flag where the elevator is :!:

Sh0x
2017-05-28, 21:44
I'm interested to try no CAS change. Right of the bat tho' im not a fan of removing the dam flag, makes a lot of the map usless.
Southern route might have been a little boring for me, but you should have at least kept the dam flag.

parch
2017-05-28, 22:04
I must say that I'm a big fan of this inverted layouts trend that you've started with Kozelsk. Keep up the good work!

Brozef
2017-05-29, 00:10
If most of the fighting will be along the coast Russian APCs will dominate that fight from the water.

FlyingR
2017-05-29, 01:02
This is great and all, but honestly nobody ever plays this map...

FFG
2017-05-29, 01:24
This is great and all, but honestly nobody ever plays this map...

You seem to miss the point of the changes to the map. The changes were to make the map more popular and more regularly played.

FlyingR
2017-05-29, 02:58
You seem to miss the point of the changes to the map. The changes were to make the map more popular and more regularly played.

No, I got the point pretty well. We will see how often this will be played... Sure the first few weeks it might be played a couple of times because it's something new, but after that, back to the graveyard with the other +40 unplayed maps and back to 24/7 Fallujah, Saaremaa, Kashan, Khami, etc.

fecht_niko
2017-05-29, 09:04
This will be the only map where GB APCs will dominate due to thermals and lower bushes...

Heavy Death
2017-05-29, 10:06
Not to mention all the caswhores will now jump ship when this comes on.

Psyko
2017-05-29, 12:21
Thanks for the dev blog update.


I would like to see collision meshes in the bushes so that you cant run through hedges like a ghost.

Its really unrealistic and breaks the immersion for me.

Cant you stick tank traps cols in the bushes and make them invisible so at least you feel like you're bumping into them or something?


Taking the shadows out was a good idea it looks nice from a height.

tankninja1
2017-05-29, 16:55
I was hoping you would revert the map the the forested version (pre-1.0). I hate those bushes so much and they seem to be popping up on every single map.

Rabbit
2017-05-29, 17:04
I was hoping you would revert the map the the forested version (pre-1.0). I hate those bushes so much and they seem to be popping up on every single map.

I wanted like 1/3 less bushes and more rocks. :(

sweedensniiperr
2017-05-29, 19:32
A welcome update. Those bushes were really too much. But was the southern layer really that bad to warrant a removal? Surely something else could've been done?

solidfire93
2017-05-30, 06:23
why Tanks got removed !?

FFG
2017-05-30, 06:32
why Tanks got removed !?

Tanks Fight occasionally, But just camp on the hills and farm kills of INF.

DesertFox284
2017-05-30, 13:02
Tanks Fight occasionally, But just camp on the hills and farm kills of INF.

Isn't that PR tank gameplay in a nutshell tho?

Aside from that, STD layout was rather nice. Hind was easily countered by new stormer, gave people illusion of power. Sad to see that layout go.

One important question: Are some bushes still solid or were they "rebalanced" like on Kozelsk? I lost so many vehicles to them in the past.

Outlawz7
2017-05-30, 20:56
One important question: Are some bushes still solid or were they "rebalanced" like on Kozelsk? I lost so many vehicles to them in the past.

Some that I didn't replace might still be. But the ones covering most of map aren't.

Singh408
2017-05-30, 23:05
Outlawz7;2165567']Some that I didn't replace might still be. But the ones covering most of map aren't.

Just stop Outlawz please just stop killing variety in PR. By removing layers instead of fixing them 50% of the map is not even in use. You've done this to other maps as well.
Same goes for assets. why not balance them instead of removing them. I understand you want to make this infantry friendly but its a 4k map.

ALT and STD layers on this map are pretty much same layers. Gone are the days when you have an option to pick up from 3 different layers.

nardz123
2017-06-02, 03:29
I agree with Singh.

The fight for the island flag was a lot of fun and made for some epic times, same with the dam. Having the option to move fluidly is nice (eg southern route) - instead of doing this kind of stuff, how about fix the balance of assets / spawn times if you're afraid of flag rushing, or some other issue?

Don't force the fight into an artificial funnel where 75% of the map goes virtually unused or is DOD. Bamyan and Saleh are a great example of newer maps that do it right, and do well with the asymmetric loadouts. What you propose to Vadso is going to make it feel like a coastal version of Hades Peak -- boooooooooooring.

X-Alt
2017-06-02, 21:45
The whole south side is unused.

Kozelsk was revamped expressly to allow people to use once unexplored parts of the map, but nice big 4k Vadso gets shafted? ok


RIP elevator, nobody will ride you ever again

Rabbit
2017-06-02, 22:47
I for one hated the south side and am happy its gone.

FlyingR
2017-06-03, 02:33
How many layouts does the BF2 engine allow per map?

Because is it not possible to just create a "new" map, for example duplicate Vadso and call it Vadso 2 or something with 4 or less new layouts? So it would technically be the same map with 8 or less layouts.

This could be useful for big ass maps (like Falklands) where variety could be added which would mean we could use the whole fucking map instead of limiting map usage?

(game) Size does not matter.

Outlawz7
2017-06-03, 08:43
Since most of you keep singing the same tune, here you go:

http://i.imgur.com/xY4iyUd.jpg

CnC Alt stays same.

edit: asset lists
http://i.imgur.com/gbYmRfX.jpg
http://i.imgur.com/FXyMYyZ.jpg

X-Alt
2017-06-03, 19:16
It's beautiful

tankninja1
2017-06-03, 19:59
Tanks Fight occasionally, But just camp on the hills and farm kills of INF.

Or at least they try to. Normally they just sit on hills.

solidfire93
2017-06-04, 05:53
Outlawz7;2165774']Since most of you keep singing the same tune, here you go:

http://i.imgur.com/xY4iyUd.jpg

CnC Alt stays same.

edit: asset lists
http://i.imgur.com/gbYmRfX.jpg
http://i.imgur.com/FXyMYyZ.jpg

Thank you... now that the map is playable, we can enjoy using Both Cas and Tanks on this map again.... hopefully no more lags and rubber bands...

also idk why some ppl say that Tanks sit of the Hills and Farm kills.... i mean that's Tank gameplay in PR and always been like that... once you take out nmy Armour,you go out and hunt FOB and kill helpless infys....
that's the feel that this Great game have, Infy's should be Afraid of Tanks, this is the Reason what makes PR separate and unique from games like BF,or even ARMA cause it's much better and fun to play.

why would you take a tank to a Urban environment, when you get RPGed and ATGM in the Ass... ?

you just can't Balance out both Sides by Removing Assets... if a team is losing then they deserve to lose.. cause they still don't know how to play and they will learn by time....eventually.

now that Alt layout is out there its time to see Havoc VS Apache Action again...

Great job Outlawz7 and keep it up with more Updates....

Singh408
2017-06-04, 11:13
Outlawz7;2165774']Since most of you keep singing the same tune, here you go:

http://i.imgur.com/xY4iyUd.jpg

CnC Alt stays same.

edit: asset lists
http://i.imgur.com/gbYmRfX.jpg
http://i.imgur.com/FXyMYyZ.jpg

nice thank you you listened. Now Shijia Valley deserves same kind of layout too. Maybe not CAS heavy but ground should have some tank action.

Also, Xiangshan can use Z-10 v Eurocopter cas and take out AAV from china. It'll be more balanced that way. APCs on both side are already effective enough to take out helis.

WeeGeez
2017-07-07, 12:50
Nice use of fog never played this one before, should be interesting!

projectmundus
2017-07-12, 08:18
I'm also looking forward to trying this one out:)

WeeGeez
2017-08-04, 20:28
Now that I got to play this, I agree about the bushes being changed,

Its an enjoyable map otherwise that does get good rotation.