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eggman
2007-01-31, 19:45
Alright ladies and gentlemen of the faithful Project Reality Community, time for an update and of course some more eye candy for your enjoyment. The entire Development team, along with our dedicated team of awesome testers, have been grinding away on the latest update to Project Reality. While we have run into some “hiccups” along the way, we are steadily gaining ground on having a release-worthy build ready for the public. The team has laid down the law and cut off any more additions / major adjustments to the v0.5 build. Basically, if it is not currently working in-game, it is being moved to the v0.6 agenda.

We have set the release date for Project Reality v0.5 at February 8th, 2007. Sometime, somewhere in the world on that date, the latest instalment of the award winning Project Reality mod will be released. So, we are now entering the home stretch on Project Reality v0.5 and with that said, we have brought back a feature for you, the community, to help spread the word about PR and inform your fellow BF2 players on our upcoming v0.5 release. That’s right, the Official Project Reality v0.5 Signature has arrived!

http://realitymod.com/pr05sig.gif (http://realitymod.com)

We encourage both new and old players to keep a close eye on the Project Reality Wiki (http://guide.realitymod.com/), as we are doing our best to prepare the community on the major gameplay changes coming in v0.5.

An example of a major change is the new vehicle damage system we have developed. When a vehicle is damaged, certain parts of the vehicle will have a chance to become disabled. For example, if your tank gets damaged to a certain level, one of your tank tracks might become disabled leaving you immobile or you might not be able to rotate your main turret. This new damage system will add a whole new dimension to mechanized battles in PR.

A tracked T-90 tank is pictured below.


http://realitymod.com/images/screenshots/tankdamage_3p_thumb.jpg (http://realitymod.com/images/screenshots/tankdamage_3p.jpg)



Oh, did I mention the new smoke effects we added to the tanks?


http://realitymod.com/images/screenshots/tanksmoke_3p_thumb.jpg (http://realitymod.com/images/screenshots/tanksmoke_3p.jpg) http://realitymod.com/images/screenshots/tanksmoke_3p02_thumb.jpg (http://realitymod.com/images/screenshots/tanksmoke_3p02.jpg)


Another innovative feature in v0.5 is the introduction of Rally Points. Rally Points are dynamic spawn points created by the Squad Leaders for each particular squad. Rally Points are used as drop-off points for soldiers to leave their excess gear behind before moving into a firefight, as well as a rendezvous point for reinforcements. They can only be placed by squad leaders using the Officer Kit. Once a rally point is set, the squad leader and squad may spawn there until it is destroyed. More information about Rally Points can be found on the Official PR Wiki (http://guide.realitymod.com/index.php?title=0.5_Changes#Rally_Points).


http://realitymod.com/images/screenshots/usmc_rallypoint_3p_thumb.jpg (http://realitymod.com/images/screenshots/usmc_rallypoint_3p.jpg) http://realitymod.com/images/screenshots/gb_rallypoint_3p_thumb.jpg (http://realitymod.com/images/screenshots/gb_rallypoint_3p.jpg) http://realitymod.com/images/screenshots/mec_rallypoint_3p_thumb.jpg (http://realitymod.com/images/screenshots/mec_rallypoint_3p.jpg)


Impressed? Well, you haven’t seen anything yet! Stay tuned for more updates as we get closer to the release of Project Reality v0.5.


Cheers!
The Project Reality Team

2Slick4U
2007-01-31, 19:57
How to add the Project Reality v0.5 Signature to your forum sig and/or website:

Simply copy and past the BB Code below to add to a forum signature or the HTML Code to add to your website. If you directly link the image, it will be updated once PRv0.5 has been released.


Forum Signature BB Code:

http://realitymod.com/pr05sig.gif (http://realitymod.com)



Website HTML Code:

<a href="http://realitymod.com"><img src="http://realitymod.com/pr05sig.gif" width="450" height="120" border="0" alt="Project Reality v0.5"></a>




-The Project Reality Team

Cerberus
2007-01-31, 20:02
Looks impressive.

Great work!

Threedroogs
2007-01-31, 20:22
looking pretty sweet so far! i cant wait to get my hands on the new release. great work fellas! the rally points are going to change the entire feel of the game, in a VERY good way.

blud
2007-01-31, 20:25
..oO( I shouldn't have eaten that bean burrito right before the battle )
http://realitymod.com/images/screenshots/usmc_rallypoint_3p_thumb.jpg

Clypp
2007-01-31, 20:26
10/10

I'm ready to start the hype machine on gaming websites all over. That sig is perfect and a completed wiki would be even better.

Long live Project Reality!

LiquidSnake
2007-01-31, 20:34
I wnaaaaaaaaaaaaaaaaaaaaaaant it f*ckin NOW :D

iceman
2007-01-31, 20:38
All perfect but wher is AH-64 Apache:cry: im not see in v0.5:cry: :cry: :cry:

Zrix
2007-01-31, 20:55
That disabled tanks looks good, I didn't think you could actually see the damage. Can't wait for 0.5 :D

eggman
2007-01-31, 20:59
All perfect but wher is AH-64 Apache:cry: im not see in v0.5:cry: :cry: :cry:

Will hopefully debut in v0.6 along with the Warrior IFV. It's about 95% complete and been a part of the v0.5 test cycle for the last couple of weeks.

StrkTm MurderCityDevil
2007-01-31, 21:06
Thanks for all the work you guys put into this...looks like this will make .4 look vanilla...can't wait!

Griffon2-6
2007-01-31, 21:08
Who's the "lady" you're referring to, Clavdivs, Private, or KatieWolf?

Top_Cat_AxJnAt
2007-01-31, 21:11
You know there is a crashed Apache on one of the maps...................

Sandy_Beret
2007-01-31, 21:50
Who's the "lady" you're referring to, Clavdivs, Private, or KatieWolf?

I thought it was you, Griffon, you delicate little wallflower, you. :-P
(j/k) (Does it matter - the lady won't want to be pointed out
because there's enough wankers per capita to give her a bad time in-game;
is Katie a lady ?) (Still j/k)

But seriously - this looks really, really good.
Player Spawning

Rather than having a single spawn point and randomly selecting the location to spawn on, players now have the option for multiple spawn points within a flag area. This will place you in the spot you selected.
That is awesome...

You have taken a so-so game and given it golden balls.
Great.
:)

LiquidSnake
2007-01-31, 21:56
BludShoT']..oO( I shouldn't have eaten that bean burrito right before the battle )
http://realitymod.com/images/screenshots/usmc_rallypoint_3p_thumb.jpg

LOL

Wipeout
2007-01-31, 22:45
*crazy Beatles scream*
*ladies scream*
*whino faints*

*Wipeout prances on whino's head and cheers for information*

[PTG]Chef_uk
2007-01-31, 23:05
awesome, cannot wait one bit :)

EyeofG
2007-02-01, 00:20
I WANT MEC PICS!

Rambo Hunter
2007-02-01, 00:28
Wow, this is awesome, i'm with eyeofg, need more pics!
And i assume that the average poster like me can't use that sing here since it has the doggie tags? :(

HogansHeros
2007-02-01, 02:05
I got 4 days of vacation starting on the 8th

PlayPR!
2007-02-01, 02:11
eggman']Will hopefully debut in v0.6 along with the Warrior IFV. It's about 95% complete and been a part of the v0.5 test cycle for the last couple of weeks.

Wa... Wa... Wa... WARRIOR! This is the vehicle render that got me excited about using the British in PR... Must have Warrior IFV...

jayhigh
2007-02-01, 02:29
IS THE APACHE AH-64 HELICOPTER GOING TO BE IN THIS RELEASE????

77SiCaRiO77
2007-02-01, 02:36
no

Fishw0rk
2007-02-01, 03:35
IS THE APACHE AH-64 HELICOPTER GOING TO BE IN THIS RELEASE????

Dude this thread is only 3 pages long right now. Try reading :rolleyes:

Randleman5102
2007-02-01, 03:53
DEV's..... I love you.

Dennis_k
2007-02-01, 07:15
Great work! Just started to play this mod and i like it very much.
Will V0.5 be a full download or is there and update patch from 0.4?

eggman
2007-02-01, 07:30
Great work! Just started to play this mod and i like it very much.
Will V0.5 be a full download or is there and update patch from 0.4?
Welcome ot the forums Dennis.

Unfortunately due to the scope of changes and the introduction of some anti cheat mechanisms v0.5 will be a full download and no patcher will be available.

Hopegully we'll get better at that in the future, sorry for the hassles!

Dennis_k
2007-02-01, 07:46
i dont mind :) It's a great mod, and from what i have read, 0.5 is even better!

Chris_stoffer
2007-02-01, 12:08
:wink: eggman']
http://realitymod.com/images/screenshots/gb_rallypoint_3p_thumb.jpg (http://realitymod.com/images/screenshots/gb_rallypoint_3p.jpg)


If I was you, I would have changed the bag camo from desert to forest colour, only on forest maps ofcourse:wink:

KP
2007-02-01, 13:23
Cool name, Chris_stoffer, that's my real name. Except I spell it with a K in stead of CH...

Now, to the serious business of gongratulating the Devs: I love you, and although I cannot bear your children, I would very much like to. :wink: If you are ever in Norway, be sure to contact me and we'll get you some girls. How do you like them? Tall, blonde, short, dark, old, young, skinny, fat, dead, male, we have it all! You guys deserve blow for this! I prostrate myself before your awesomeness, and may you live forever as the gods of Battlefield that you are!

Rhino
2007-02-01, 13:39
If I was you, I would have changed the bag camo from desert to forest colour, only on forest maps ofcourse:wink:

ye we are working on it hehe.

DanDan
2007-02-01, 13:53
all i can think is holy $#!% that looks great. im really excited to play. Great work guys!

=SE=N@poleone
2007-02-01, 14:49
It seems great...good job...!

:thumbsup:

G.Drew
2007-02-01, 16:25
yeeeeeeeeess!
armour FTW!

BradleyJohansson
2007-02-01, 16:33
The new kits, and rally points, and stuff, looks good. But..

I really don't get the dev. team's obsession with creating complicated rules and limitations. :confused:

The kit limiting in 0.4 sucks, and this looks like it's going to be worse. If you need a limited amount of kits, put them in a pile, and first come's first served. Or better still, put the kits at a team's rally point, available only for that team.

eggman
2007-02-01, 16:50
I really don't get the dev. team's obsession with creating complicated rules and limitations. :confused:

Project Reality might not be the right game for you then. Not being facetious nor am I trying to be a dickhead.

We never set out to be a mass appeal mod. We want to appeal to folks who appreciate that moden combat is very much so a thinking man's "sport".

What little training I have had in modern Infantry tactics surprised and overwhelmed me with the depth of information soldiers are responsible for in even the simplest of situations.

If a squad leader in PR can't remember a few basic rules, then er.. they should probably just spawn one of the unlimited kits and stick to a less complex role.

Additionally because it's a game, we need to put in a lot of stuff that is either a metaphoric represenation of real life or designed to prevent gameyness and exploits.

So I'm not going to go into details about how significantly superior the kit limiting system we have is over static piles of kits .. but I will say that if over time the mod doesn't grow on you, then hey .. there's other great mods and games out there that might be more to your liking.

.:iGi:.U.G.H.
2007-02-01, 16:59
The new kits, and rally points, and stuff, looks good. But..

I really don't get the dev. team's obsession with creating complicated rules and limitations. :confused:

The kit limiting in 0.4 sucks, and this looks like it's going to be worse. If you need a limited amount of kits, put them in a pile, and first come's first served. Or better still, put the kits at a team's rally point, available only for that team.

There's nothing complicated about it. In fact it's incredibly simple. I'd love to see it a lot more complicated and even more REALISTIC.

Since when did an army have a pile of weapons that a random bunch or soldiers ran towards and grabbed whatever they could find? That sounds like kids playing in the park, not a realism based war game. :lol:

We want structure! Not a mad free for all. If you want that, go play Quake DM or something.

Bamboo
2007-02-01, 17:53
I really like the kit limiting.
Before it I was sick and tired of SAWs everywhere eating people up, and 10+ snipers on a team.
Feels much more balanced now.
Only problem is all the new players that don't spend the time downloading to actually read the wiki and learn how to play. I'm being kind though and holding their hands.

azn_chopsticks_boi
2007-02-01, 17:57
I really like the kit limiting.
Before it I was sick and tired of SAWs everywhere eating people up, and 10+ snipers on a team.
Feels much more balanced now.
Only problem is all the new players that don't spend the time downloading to actually read the wiki and learn how to play. I'm being kind though and holding their hands.
agreed with u

=SE=N@poleone
2007-02-01, 18:26
Before it I was sick and tired of SAWs everywhere eating people up, and 10+ snipers on a team.
Feels much more balanced now.

Agree...indeed is not true that sniper is EVER the best choice...many times is very funny but not ever it's effective for the team.
We never set out to be a mass appeal mod. We want to appeal to folks who appreciate that moden combat is very much so a thinking man's "sport".

And agree overall...;)

Jaymz
2007-02-02, 06:12
Oh god, next week is going to be mayhem =P

Ferocious_Imbecile
2007-02-02, 06:29
Just a few points;

The kit limiting is cool and one effect of it is that precious kits have become sought after commodities with people risking their skins to get a sniper kit off a fallen soldier. I as I lay dying I watched 3 different guys get possession of the sniper kit that had been taken from me, which I had taken from a guy on my own side which was an enemy sniper kit. So that's 6 guys recycling a sniper kit. Pretty cool eh?
And when you get that sniper kit, man you really want to hold onto it, because it's precious, so you really think harder and play better. I grabbed that kit, and before I fell, I went on a terrible killing spree, smoking 9 guys in about a minute and a half, shooting me right up from the basement to #1 in the standings. That was fun.

The tank smoke blast is VERY cool Me likey.

Rally points are good.


That British Land Rover is beautiful. Good work.


My only criticism? .5 isn't out yet. We're all anxiously awaiting it.

.:iGi:.U.G.H.
2007-02-02, 06:51
My only criticism? .5 isn't out yet. We're all anxiously awaiting it.

Well would you prefer it came out early with bugs? :confused:

eggman
2007-02-02, 07:13
Well would you prefer it came out early with bugs? :confused:

Cuz it's gonna come out next week with bugs :D

We *think* we have fixed the last major bug, we have a couple of annoying ones and literally hundreds of small issues we could address.

But at this point it's coming out next week. That could change, but I ain't seeing nothn' that leads me to believe it will change.

TJ-A-
2007-02-02, 10:42
This will be fun!

Look forward to the release!
A bit disapointed that the AH-64 didn`t make the cut this time, but no worries; the "new and improved" AH-1Z will keep me busy until 0.6! :twisted:

TJ

[PTG]Fusion
2007-02-02, 10:54
Awesome work devs8)

.:iGi:.U.G.H.
2007-02-02, 11:13
eggman']Cuz it's gonna come out next week with bugs :D

We *think* we have fixed the last major bug, we have a couple of annoying ones and literally hundreds of small issues we could address.

But at this point it's coming out next week. That could change, but I ain't seeing nothn' that leads me to believe it will change.

OK MAJOR bugs. :-P

RikiRude
2007-02-02, 11:36
Just a few points;

The kit limiting is cool and one effect of it is that precious kits have become sought after commodities with people risking their skins to get a sniper kit off a fallen soldier. I as I lay dying I watched 3 different guys get possession of the sniper kit that had been taken from me, which I had taken from a guy on my own side which was an enemy sniper kit. So that's 6 guys recycling a sniper kit. Pretty cool eh?
And when you get that sniper kit, man you really want to hold onto it, because it's precious, so you really think harder and play better. I grabbed that kit, and before I fell, I went on a terrible killing spree, smoking 9 guys in about a minute and a half, shooting me right up from the basement to #1 in the standings. That was fun.




agreed! I start to laugh like a maniac when I pick up an enemy sniper kit, because I know that is one less sniper on their team I have to worry about. Even if I don't really need it, I stil keep the kit and make the best out of it, just so they are all "WTF WHERES MY SNIPER KITZ!"

One of my favorite things about .5 is going to be a toned down Heavy AT kit. No more *soldiers taking a nap* "hey, uhhmmm wake up, there's uhh a tank"
"huh! wha? oh, one of them, ok... lemme grab the heavy AT kit..."
*destroys tank instantly*
"got em?"
"yup"
*falls back asleep*

Now if oyu have a heavy AT kit you are going to want to get on a roof or wait for the tank to pass you so you can take it out in one hit =)

Vega
2007-02-02, 14:05
ahhhhhhhh everything looks awesome!!!!!!!!!!!!!!!!

Aljen
2007-02-02, 15:15
Riki_Rude_BTYC']agreed! I start to laugh like a maniac when I pick up an enemy sniper kit, because I know that is one less sniper on their team I have to worry about. Even if I don't really need it, I stil keep the kit and make the best out of it, just so they are all "WTF WHERES MY SNIPER KITZ!"
:confused:
I though that when you "steal" a sniper (or any other limited) kit from enemy, it is not counted to their max number of available kits. Which means, that your team has max-number-of-sniper-kits+1 and enemy has unchanged max-number-of-sniper-kits.

But it would be fantastic if you would be able to prevent them in getting another kit after you stole it from them.
---
I like kit limiting very much, but usually it is preventing me in getting any limited kit, becouse verifying files at the start of each map is taking me longer and others simply get it before me.
So those with faster HW are more lucky. Maybe it could be solved with adding 10s delay until anyone can get such kit (if it is possible). Or maybe it will be solved with new limited kit restriction system

Mongolian_dude
2007-02-02, 15:27
:confused:
I though that when you "steal" a sniper (or any other limited) kit from enemy, it is not counted to their max number of available kits. Which means, that your team has max-number-of-sniper-kits+1 and enemy has unchanged max-number-of-sniper-kits.

But it would be fantastic if you would be able to prevent them in getting another kit after you stole it from them.
---
I like kit limiting very much, but usually it is preventing me in getting any limited kit, becouse verifying files at the start of each map is taking me longer and others simply get it before me.
So those with faster HW are more lucky. Maybe it could be solved with adding 10s delay until anyone can get such kit (if it is possible). Or maybe it will be solved with new limited kit restriction system

Im SOOOO glad its limited and the changes to the weapons. It means that instead of their being 11snipers a side (like any current map, except street, with the IEDs on it). Also, stops prone spammers because they cant handle the recoil. Means that only players who take the time out to get better at something are able to use it (Like being specificly trained in RL)

...mongol...

Mekstizzle
2007-02-02, 17:02
PR don't got verifying files, dunno what you're on about mate, i've never seen that, i hope it never comes in. :D

Liquid_Cow
2007-02-02, 21:12
I've read the Wiki and have some Q's for the Dev's

-Will you need pilot kits to use helicopter weapons (ie Cobra gunner, Black Hawk door gunners)?
-Where can you spawn a pilot/crew kit? Will you have to run back to the flag then run to the aircraft and hope nobody beats you and you get stuck with a useless kit?
-What weapons for squad leader kit? Binos? More info please
-I don't see any mention of the changed revive health level
-Any chance of getting a better indicator of how hurt your health level is? (I hate jumping off a low wall and suddenly being critical).
-I don't see mention of the "Dome of Death" around uncappables such as AlBasrah
-I don't see mention of repairs to know map issues such as the low res bug in EJOD and lag in AlBasrah
-I don't see a mention of the zoom being added to helo's weapons.


Thanks guys. Look forward to the patch. Keep up the good work!

Liquid_Cow
2007-02-02, 21:15
Just a few points;
The kit limiting is cool and one effect of it is that precious kits have become sought after commodities with people risking their skins to get a sniper kit off a fallen soldier.
Its worse than that...

I think the kit limiting is great, but I wish there was a way to really punish kit TKr's. I was just playing and saw several people TK for sniper kits right at the start of the round. I think one kit changed hands 3 times thanks to TK's.

Also in this catagory, any chance to have a "Tard" punish? I had a guy push me off of the roof twice so he wouldn't get a TK then run down and steal my kit.

Rhino
2007-02-02, 21:19
I've read the Wiki and have some Q's for the Dev's

-Will you need pilot kits to use helicopter weapons (ie Cobra gunner, Black Hawk door gunners)?
for the cobra gunner yes for sure, but i aint 100% sure on the door gunners for the black hawks...

-Where can you spawn a pilot/crew kit? Will you have to run back to the flag then run to the aircraft and hope nobody beats you and you get stuck with a useless kit?
you can request the kit at the aircraft

-What weapons for squad leader kit? Binos? More info please
soflam (spec opps binocs with range finder), pickup smoke flare thingy, and rally points.

-I don't see any mention of the changed revive health level
I think its been changed but cant remember by how much

-Any chance of getting a better indicator of how hurt your health level is? (I hate jumping off a low wall and suddenly being critical).
maybe later on, not for 0.5

-I don't see mention of the "Dome of Death" around uncappables such as AlBasrah
ye albasrah has 1 now.

-I don't see mention of repairs to know map issues such as the low res bug in EJOD and lag in AlBasrah
Its been fixed, I did fix the ejod bug for 0.4 but it was never put into the build for some reason, was just one of thous things that got lost.

-I don't see a mention of the zoom being added to helo's weapons.
its been added for the gunner.


Thanks guys. Look forward to the patch. Keep up the good work!

no probs :)

Rhino
2007-02-02, 21:20
Its worse than that...

I think the kit limiting is great, but I wish there was a way to really punish kit TKr's. I was just playing and saw several people TK for sniper kits right at the start of the round. I think one kit changed hands 3 times thanks to TK's.

Also in this catagory, any chance to have a "Tard" punish? I had a guy push me off of the roof twice so he wouldn't get a TK then run down and steal my kit.

hehe, we have a new system to punsih kit TKers ;)

G.Drew
2007-02-02, 21:21
^now thats what i call community support! nic job Rhino
dam this comes out when my nu CPU arivves (AMD 4800+)

gazzthompson
2007-02-02, 21:31
will we av to uinstall the current game b4 the 0.5 ?

Leo
2007-02-02, 21:33
Bah, Dome of Death, I've always hated those.

Rhino
2007-02-02, 21:39
will we av to uinstall the current game b4 the 0.5 ?

yes sorry. no patch for it.

[DVB] TRIggS
2007-02-02, 21:45
Rhino']yes sorry. no patch for it.


Im fine with it, i have to uninstall bf2 anyways so i dont keep getting MD5 mismatch tools. Unless thats been fixed for .5 somehow.

Fifty
2007-02-02, 22:27
This all looks sweet.

lbgspam
2007-02-03, 03:47
eggman']
Unfortunately due to the scope of changes and the introduction of some anti cheat mechanisms v0.5 will be a full download and no patcher will be available.

Are you implying there are exploits to 0.4???

Wipeout
2007-02-03, 03:55
Are you implying there are exploits to 0.4???

Are you implying that you wish to find them?

Rhino
2007-02-03, 03:59
Are you implying that you wish to find them?

lol, there are always hackers we just want to cut down on them in PR :)

Wipeout
2007-02-03, 04:14
Rhino']lol, there are always hackers we just want to cut down on them in PR :)

But I was implying that he was implying hah! I win! I beat rhino!

Wait wtf..

OkitaMakoto
2007-02-03, 19:03
Have their been any maps added to singleplayer? I'd really like to see a good British and Insurgent map/s. Not in the same map, but one of each maybe. I still haven't seen the insurgents, and have only seen the brits when I put them in for the MEC on Karkand... which only makes me about |---| <---this happy as opposed to .... really...big happy... like this---> |----------------------| that much...
anyway... if not.. i guess i wont lose sleep, but it would be nice to be able to see them get some singleplayer use...
IMHSO (in my humble singeplaying opinion)
:cry:

Liquid_Cow
2007-02-04, 02:15
Rhino']hehe, we have a new system to punsih kit TKers ;)

Excellent Smithers, er Rhino.

Seriously, thanks for the answers, really looking forward to the mod!

Bah, Dome of Death, I've always hated those.
Me too Leo, but that map for some reason is just so bad with spawn campers it needs it. Of course, in real life what would insurgents do? Except that they'd be outnumbered 10 to 1 and not be able to respawn. No, Basrah needed the dome.

Got Moo?

Liquid_Cow
2007-02-04, 02:35
Here's more Q's for you...

Will the penalty for destroying your team's equipment still be in place? I'm talking about you see a burning hulk of a tank and its blocking your field of fire so you blow it up and get -12 points for team quip' damage. What about abandonded armor? If the crew kits are only available back at the flag and for some reason the crew bails and leaves it where its impractical to get, will you get spanked for blowing it up?

And will armor crew have a wrench, or will you need to find an infantry/engineer escort? In RL tank crews do repairs to their rides while in the field (especially tracks which are the most easily damaged).

lbgspam
2007-02-04, 02:46
Are you implying that you wish to find them?

No, just that it would explain some unusual things I have seen at times in PR.

Rhino
2007-02-04, 02:49
Here's more Q's for you...

Will the penalty for destroying your team's equipment still be in place? I'm talking about you see a burning hulk of a tank and its blocking your field of fire so you blow it up and get -12 points for team quip' damage. What about abandonded armor? If the crew kits are only available back at the flag and for some reason the crew bails and leaves it where its impractical to get, will you get spanked for blowing it up?

And will armor crew have a wrench, or will you need to find an infantry/engineer escort? In RL tank crews do repairs to their rides while in the field (especially tracks which are the most easily damaged).

1. there aint much we can do about that, when its a wreck the engine still think the tank belongs to that team still when we lock them...

2. they will get a spanner (wrench :p) that will repair tanks etc, but much slower then a engineer. This is to simulate the basic training crewmen get on vehicle repair in the field but they aint as skileld as a combat enginner ;)

Wipeout
2007-02-04, 03:15
Lol I don't care said it for the fun of it..

00SoldierofFortune00
2007-02-04, 11:29
Rhino']1. there aint much we can do about that, when its a wreck the engine still think the tank belongs to that team still when we lock them...

2. they will get a spanner (wrench :p) that will repair tanks etc, but much slower then a engineer. This is to simulate the basic training crewmen get on vehicle repair in the field but they aint as skileld as a combat enginner ;)

Number 2 doesn't really make sense though. Crewmen will know their vehicle before they go into the field, and usually OTJ training is the best to hone your skills, so their repair should be just as good, if not better then an engineers. That is kind of nerfing the armor wayyyyyy too much. I mean, they have to climb up the damn thing to get in in the middle of enemy fire, so at least let them repair a little faster.

00SoldierofFortune00
2007-02-04, 11:29
Rhino']1. there aint much we can do about that, when its a wreck the engine still think the tank belongs to that team still when we lock them...

2. they will get a spanner (wrench :p) that will repair tanks etc, but much slower then a engineer. This is to simulate the basic training crewmen get on vehicle repair in the field but they aint as skileld as a combat enginner ;)

Number 2 doesn't really make sense though. Crewmen will know their vehicle before they go into the field, and usually OTJ training is the best to hone your skills, so their repair should be just as good, if not better then an engineers. We are talking about honed veteran tank operators too. That is kind of nerfing the armor wayyyyyy too much. I mean, they have to climb up the damn thing to get in in the middle of enemy fire, so at least let them repair a little faster.

Gwaihir
2007-02-04, 11:41
Norway is holding its breath :)

Liquid_Cow
2007-02-04, 13:23
so their repair should be just as good, if not better then an engineers.
On minor fixes, such as tracks and running gear (which they carry spares for) I agree, but major repairs need to be carried out by field mechanics (such as damage to engine components or replacement of items blown off in battle). But that's RL, this is a game. In RL a T-72 would not be able to touch an M-1, and US armor would walk over just about anything around it.

Which leads me to another Q for the DEV team,

Will heavy armor be immune to RPG's and such as previously promised? If so then the need for a wrench will be reduced (and the correlation to RL, hits from things that can really take out a tank are generally not field repairable).

As always Thanks for the great mod!

Fullforce
2007-02-04, 13:38
Number 2 doesn't really make sense though. Crewmen will know their vehicle before they go into the field, and usually OTJ training is the best to hone your skills, so their repair should be just as good, if not better then an engineers. We are talking about honed veteran tank operators too. That is kind of nerfing the armor wayyyyyy too much. I mean, they have to climb up the damn thing to get in in the middle of enemy fire, so at least let them repair a little faster.

Agreed. I'd like to have it so a Crewman can repair APCs/Tanks quicker than an engineer, but an engineer is more proficient across all vehicle types. I don't know if we can set the Crewman wrench to only work/work better on APCs and Tanks though.

Fishw0rk
2007-02-04, 17:54
Fullforce']Agreed. I'd like to have it so a Crewman can repair APCs/Tanks quicker than an engineer, but an engineer is more proficient across all vehicle types. I don't know if we can set the Crewman wrench to only work/work better on APCs and Tanks though.

The issue with that is that Tank will *never* die since they require 2 crewman at the minimum, which means they'll be able to fix it up extremely quickly.

00SoldierofFortune00
2007-02-04, 19:25
The issue with that is that Tank will *never* die since they require 2 crewman at the minimum, which means they'll be able to fix it up extremely quickly.

No, it kind of seems like the tank will usually die in a firefight because of the terrain in PR's maps. Usually, there is no good place to fall back to and use for cover to repair or actually get away from the armor and AT, and then get out, repair, and not have something else chase you down while repairing.

The maps are definately going to play a big part in repairing the tanks, and the number of players will also have to be upped on pretty much every server to at least 60 because you will now have full tank squads, and that takes 3 men away from the infantry fight. That means less men to cap the flags. Because of the increased vehicle combat, I hope that all servers up their numbers so that the infantry fighting isn't decreased or we will likely be playing on 1 or 2 select servers to get the full gaming experience on the ground.

Mongolian_dude
2007-02-04, 19:35
No, it kind of seems like the tank will usually die in a firefight because of the terrain in PR's maps. Usually, there is no good place to fall back to and use for cover to repair or actually get away from the armor and AT, and then get out, repair, and not have something else chase you down while repairing.

The maps are definately going to play a big part in repairing the tanks, and the number of players will also have to be upped on pretty much every server to at least 60 because you will now have full tank squads, and that takes 3 men away from the infantry fight. That means less men to cap the flags. Because of the increased vehicle combat, I hope that all servers up their numbers so that the infantry fighting isn't decreased or we will likely be playing on 1 or 2 select servers to get the full gaming experience on the ground.

An intelligent team would have the armour accompanied enginner and even a repair viechle, if its available. It would only take a tank to reverse a couple of streets back and then have the 2-3 crewmen, repair viechle, two engineers/Crewmen(drivers of the repair viechle). With a work force like this, armour will be an ultimate force on the field, provided it has the infantry support.

...mongol...

00SoldierofFortune00
2007-02-04, 19:43
Mongolian_dude']An intelligent team would have the armour accompanied enginner and even a repair viechle, if its available. It would only take a tank to reverse a couple of streets back and then have the 2-3 crewmen, repair viechle, two engineers/Crewmen(drivers of the repair viechle). With a work force like this, armour will be an ultimate force on the field, provided it has the infantry support.

...mongol...

I don't think it will really have the infantry support though. Tanks and armor will likely still be able to be wiped out relatively quickly, so it isn't likely you will have more then 3 guys working around armor at the same time because it is still "expendable."

OkitaMakoto
2007-02-04, 21:01
Umm... i posted this earlier, but, any clue as to what sort of singleplayer additions will be available?

i heard at one point that kit reqeust was fixed (which doesnt matter too too much to me, cuz i fixed it on mine too)... but will we see british and/or insurgents in singleplayer? any new singleplayer maps? functioning lanned coop? can anyone answer these?

Redneckman
2007-02-05, 15:18
That M-14 is gonna be awesome!! As close to my M1 Garand as i can get hehe.. rotating bolt...

Darkpowder
2007-02-06, 21:09
Number 2 doesn't really make sense though. Crewmen will know their vehicle before they go into the field, and usually OTJ training is the best to hone your skills, so their repair should be just as good, if not better then an engineers. That is kind of nerfing the armor wayyyyyy too much. I mean, they have to climb up the damn thing to get in in the middle of enemy fire, so at least let them repair a little faster.

Climb up the damn thing to get in under enemy fire.. Excellent!
Mechanics or Tank Gunner best to repair a broken engine... - trust me its a Mech.
Sure there is a bit of cross training, to patch things up a bit. Sounds like the devs have this perfect giving crewmembers a small ability, but keeping the value of engineers (and those awesome support vehicles) :)

Mongol you are exactly right. Look forward to putting that into practice with support vehicles(after of course we sort of RFAD did that anyway on C4 EJOD).

Hides-His-Eyes
2007-02-07, 17:36
I'd rather Engineers still had a decent use, but then again i guess if ground vehicles now require crew members to drive/gun i'll be playing that kit a lot more anyway.

-=Nixiva=-
2007-02-07, 20:53
Ow man! I cant wait till the 0.5 comes out! Now its the 7the februari, and the klock is 22:51! O_o i can't wait till the 0.5 !!! : ) by the way, is there a patch from 0.4 to 0.5 or i have to download the client, because i think its going to be bigger than 1675 MB this time. Tooked me 25Min to dl the last, had lucky i did find another link =D But ye thats my question. Uhm btw really nice mod! Loving it, it has a great feeling when playing and its allways funny to camp into the grass with the sniper : ) Oh well ! Sweet Job MenZ!

Hides-His-Eyes
2007-02-07, 20:59
Ow man! I cant wait till the 0.5 comes out! Now its the 7the februari, and the klock is 22:51! O_o i can't wait till the 0.5 !!! : ) by the way, is there a patch from 0.4 to 0.5 or i have to download the client, because i think its going to be bigger than 1675 MB this time. Tooked me 25Min to dl the last, had lucky i did find another link =D But ye thats my question. Uhm btw really nice mod! Loving it, it has a great feeling when playing and its allways funny to camp into the grass with the sniper : ) Oh well ! Sweet Job MenZ!

No "patch" has to be a full DL i think

-=Nixiva=-
2007-02-07, 21:33
Mkay... Pain in the a$$! but its worth it ofcourse : )

Hans Martin Slayer
2007-02-07, 22:08
it's 08/02/2007 here...?!:-D 8)

kocy
2007-02-07, 22:18
it's 08/02/2007 here...?!:-D 8)


yeah ^_^

Ratking
2007-02-07, 23:03
Me 2!! (8th Feb 00:03)

very much anticipating the release tommorrow!

Cpt_RatBastard
2007-02-08, 01:24
Is it here yet? How about now? :)

bakarocket
2007-02-08, 03:59
It's been the 8th for 14 hours already. I have it worse than everyone except the poor Eastern Aussies and Kiwis. Poor bastards.

Shining Arcanine
2007-02-08, 04:14
I stayed up until midnight EST for Project Reality v0.5 and there is none. Figures...

LineHog
2007-02-08, 04:39
Not for me, I still got another 2.5 hours. Now I don't know if I'll be able to sleep...to excited.

Teek
2007-02-08, 04:46
(commentator): looks like the crowd is getting restless, oh whats that...

Balrog-
2007-02-08, 04:54
Dude's its have been 8.2 for 8h now :D Where is it ;) i wanna play

Losus_Deliosus
2007-02-08, 05:01
People, really...I'll take a line from Duke Nukem Forever and any update for the game Infiltration..."I'll be done when it's done." :twisted:

Combatcontrol88
2007-02-08, 05:10
Ill just pick it up some time 2maro

Gwaihir
2007-02-08, 13:29
I really need the correct time for the release. for our Norwegian release party !!!

Please can a PR admin PM me.....

Combatcontrol88
2007-02-08, 13:35
I want to party to can some one PM me?

bobo
2007-02-08, 13:40
We have February, 8 i dont see the serverfiles. :-D

bosco_
2007-02-08, 13:42
We have February, 8 i dont see the serverfiles. :-D
and client :p

CodeSpartan
2007-02-08, 19:52
And the website is messing teh hell up. Wheres the update?

ssavagee
2007-02-08, 23:37
http://www.fileplanet.com/157236/download/Battlefield-2---Project-Reality-v0.5-Mod

is this right?

Liquid_Cow
2007-02-10, 00:34
Rhino & Dev crew,

Love it, getting my butt kicked up oneside of Basrah and down the other. Seems like a lot of new players with the release, hopefully they will de-noobify them selves pretty quickly, realize this is not Vanilla BF2, and become good players soon. Cobra is a thing of beauty, even on the recieving end of that nose gun. Iron sights on the mounted guns are a blessing. New visuals are more than worth the initial purchase of BF2 just to see them.

Now got another Q for you...

So there I was, capping the flag with my SL sitting in the tank as I was wrenching some repairs. I got capped by a sniper and had to respawn on the SL. Problem was that I didn't have a crewman kit when I spawned. So I hopped out of the tank and requested it, but you can't get the kit unless you are at a resupply zone. Once the flag was capped I requested again and was told "I can't issue you another kit so soon after your last." Well, now this is a problem, it is a huge impediment to armor crews. Even if the rest of the squad is nearby, they will not be able to jump into the tank unless someone runs to a resupply or the SL exposes himself to set a rally point (which would not have worked here as we were too close to the flag). The time penalty is also a problem here if your goal is to keep armor crews together (and not allow non-squad members to jump in).

OK, maybe its not a Q, more of a gripe, but what's the chances of this being changed for the next patch?

One other observation, everytime you jump into the gunner's seat (as in your SL got capped and now you're solo in the tank until he or some other squad mate can kit up and join you) you have to wait for the main gun to load, and it loads a SABOT by default. Any way to maintain the last loaded round (there was no armor around but lots of infantry).

Thanks,
Cow with wood (thanks to the mod!!! MOOOOOO)

PsychoSam
2007-02-10, 02:22
Can't wait to try this out tomorrow.8) I have no idea how people get such high download speeds with Torrents, they are always the slowest method for me!

CodeSpartan
2007-02-11, 18:13
Rhino & Dev crew,
So there I was, capping the flag with my SL sitting in the tank as I was wrenching some repairs. I got capped by a sniper and had to respawn on the SL. Problem was that I didn't have a crewman kit when I spawned. So I hopped out of the tank and requested it, but you can't get the kit unless you are at a resupply zone. Once the flag was capped I requested again and was told "I can't issue you another kit so soon after your last." Well, now this is a problem, it is a huge impediment to armor crews. Even if the rest of the squad is nearby, they will not be able to jump into the tank unless someone runs to a resupply or the SL exposes himself to set a rally point (which would not have worked here as we were too close to the flag). The time penalty is also a problem here if your goal is to keep armor crews together (and not allow non-squad members to jump in).

I agree, they should fix this, and the same thing with Pilot and Officer kits. My squad spent most of one round sitting on the carrier waiting to be able to get new officer and pilot kits, get out on the beach, get fragged, lose Rally, spawn on carrier, repeat cycle.

Top_Cat_AxJnAt
2007-02-11, 20:32
Unlucky, but i must add it does give the SLs and Crewman and incentive to STAY ALIVE!

I have had many situations as an SL and not having an officer kit BUT your just have to be resoursfull - you are stil a SPWN point - a small change of tactica back to .4 is often the best way.

With the crew man kit, it has the same affect - look after your vehicles. I know there are many situations where you do your best but you cant prevent death and you cant get a new kit but overall the delay is a good thing, albeit a small adjustement for certain kits would be very much welcomes (officer and Crew).

Liquid_Cow
2007-02-12, 00:16
With the crew man kit, it has the same affect - look after your vehicles.
Thats exactly what I was doing today, I had hooked up with a great driver/SL and we bushwacked a pair of APC's and an Abrams. We took some minor damage so after the fight I hopped out to repair, just then another M-1 shot at us, missing our track but I ended up getting killed. Suddenly my SL was alone with not one but two tanks hunting him. He ran as fast he could, good enough that I could spawn back with him, he stopped but I could not get a kit before the Abrams caught up to us, we ended up being a grease spot on the road shortly there after.

Another thing which I'd like to see in the mod, which I felt was missing in Vanilla BF2 is a dedicated Air to Ground radio channel. Relaying through the commander does not work, the ground pounders need to be able to communicate directly with the snakes overhead when they are pinned down. It forces larger teams to abandon VOIP and goto TSX or Vent, but then you get too much chatter and comms become ineffective.

Cow in an A-10 looking for a target...