PDA

View Full Version : PR:BF2 v1.4.0.0 Changelog


Mineral
2016-11-25, 12:45
After more than a year since our last release, it's finally time for the next version of Project Reality: BF2 - v1.4!


http://media.realitymod.com/news/pr14_announcement/changelog_header.png


This update brings several new features and additional content such as the Falklands Theater addition, 3 new maps, dozens of new weapons and vehicles, various new and updated content and countless improvements, bug fixes and tweaks across all areas of the game. To get some more information read the release announcement here (https://www.realitymod.com/forum/f380-project-reality-news/143411-project-reality-bf2-v1-4-announced.html).


We plan to release PR:BF2 v1.4 this weekend, but unforeseen complications could delay it further. Stay tuned to our forum for more information, media, and of course the release. The wait is almost over!


PR:BF2 v1.4.0.0 Changelog (2016/November/26)
-----------------------
KEY FEATURES:
Added British and Argentinian Factions based on the 1982 Falklands War.
Added Bren L4A4 LMG, L42A1 Rifle, L2A3 Sterling SMG, FMK1 AP & FMK-3 AT Mines.
Added Tigercat SAM and Rheinmetall 20mm AAA.
Added A-4 Series, Mirage IIIEA, IAI Dagger, Sea Harrier FRS.1 & Harrier GR.3 aircraft.
Added IDF M163 AAV, T-72B & T-72S tank.
Added Goose Green (2x2km) and The Falklands (8x8km) levels for the Falklands Theater.
Added Bamyan (4x4km), Afghanistan based level.
Added muzzle flashes for night maps.
Updated many vehicle physics models to fix exploits and improve armor definition.
Updated tank damage model to in general increase front armor but make rear/side armor weaker.
Updated aircraft flight model for flight and landing/take-off.
Updated Al-Basrah, Beirut, Gaza, Assault on Grozny, Kozelsk & Wanda Shan levels significantly.
Updated PR's gameplay programming library Python to v2.7.12. Rewritten a large part of the code-base to remove bugs and increase performance.



GENERAL:
Updated ragdoll physics by Furrealz_x22.
Updated deploying of assets to make sure there are no enemies around to prevent exploiting.
Updated deploying of assets by not being able to be placed within 5m radius around a weapon cache.
Updated capturing flags by making attackers unable to hold a flag as soon as they lose the 2-1 ratio.
Updated FOB and outpost overrunning distances to be 10m with 1 enemy close, 50m with 2 enemies,100m with 4 enemies and 150m 8 enemies.
Updated FOB and outpost to be disabled for 30s after being overrun and only become active 90s after being build.
Updated insurgency gamemode by removing spawnpoints from unknown caches.
Updated insurgency gamemode by making spawning as civilian medic considered helping the insurgency.
Updated insurgency gamemode by making civilians considered helping the insurgency using the shovel or deploying assets.
Updated insurgency gamemode by making intelligence capped between -50 and +50.
Updated re-arm speed on weapon caches to be 3 times as slow.
Updated repair drop to disappear after it has repaired 200% of damage. It can also take damage from small arms.
Updated UAV to have 2x magnification as minimum. This makes it harder to spot everything.
Updated the repair drop to explode on contact with water.
Fixed roadblocks being too easy to destroy.
Fixed wounded soldiers, pilots and UAV being sometimes able to cap flags.
Fixed the battlerecorder screen freezing.
Fixed blufor forces being able to use some pickup kits.
Fixed the blood screen, overheat bars, spawn screen appearing in the battlerecorder.
Fixed the blood screen not vanishing in the spawn screen.
Fixed the overlapping 'Give Up' button on the scoreboard.
Fixed many issues causing map markers to not show.
Fixed parachute having a large collision mesh against vehicles.
Fixed the exploit where the repair drop has infinity ammo.



BINARIES:
Added prone fire-delay.
Updated python version to 2.7.12 from 2.3.4.
Fixed mumble not working if player had certain characters in his tag.
Improved PRLauncher resilience against avoiding validation:

Improved checks against modifying data after launch.
Removed ability to use symlinks to bf2.exe.
Removed ability to play if validation fails.
Removed option to join by IP when using pr_* mods as it allowed joining regular pr games.



FACTIONS:
Added new USMC variation with less scopes.
Added US Army Division patches to soldier textures.
Added new Scorpion W2 camo for US Army. (On Khamisiyah and Kashan Desert).
Added deployable Mistral AA to French forces.
Added deployable Milan MIRA to French and German forces.





KITS:
Added the Obrez to the Militia Officer Alt.
Added the AK-74 PGO-7 to Militia Engineer and Taliban Rifleman AP.
Added SKS with PU scope to ARF Spotter (STG-44 moved to alt) and Militia Rifleman AP.
Added the M4 with Mepro classic sight to IDF Ziptie Rifleman AP, Anti-Air and Medic.
Added the RPG-7V2 to the new alternative MEC Rifleman AT kit.
Added PM md.63 to Iraqi Insurgents Officer Alt, Militia Rifleman AT and Syrian Rebel breacher.
Added the M16A2E3 DMR with ACOG to IDF marksman.
Added AKM with GP-25 to Syrian Rebel, ARF alt, Militia alt, Taliban Grenadier.
Added Type 56 to ARF Rifleman AP, NVA Grenadier, Rifleman and Spotter, Syrian Rebel Rifleman alt and Taliban breacher.
Added Type 56-1 to ARF Anti-Air, Hamas Anti-Air and Rifleman AP, Iraqi Insurgent, Syrian Rebel Anti-Air and Rifleman AP alt.
Updated Russian Spotter on less scoped faction variant with scoped AK.
Updated Militia Spotter alt with AK-47.
Updated Militia Sniper with SSG-69. Mosin was moved to alt.
Updated Engineer class by now having the repair kit in place of the shovel. The repair kit can now also build deployables same as shovel.
Updated Rifleman AP class by adding 2 grenades.
Fixed the AK Knives that was missing in the Taliban Anti-Air, Anti-Tank and Engineer Alternative kits.



SOUNDS:
Added new rocket technical reload sounds.
Updated grappling hook sound distance to be heard 50m away.



EFFECTS:
Added back night muzzle flashes with many new additions.
Added new grenade fuze effects. When thrown, older grenade designs (F1, RGD-5, Type 67) pop and make noise while emitting smoke, but modern ones are smokeless and almost inaudible.
Added dynamic lighting to the flaregun round and gave it a smoke effect.
Updated the flamethrower effect; reduced the size of the flame, now causes the ground to ignite.
Updated TOW missile effect to have no more smoke trail.
Updated the tripflare effect's colour to be less bright.



LOCALIZATION:
Added Japanese translation by ltakesh.
Updated Polish translation by DDeo,PaulPl1 and Kox.
Updated Spanish translation by Leg-Ion.
Fixed various typos and updated various lines.


For community members to assist in translations, please visit https://github.com/realitymod/pr-localization.



STATICS:
Added a few new statics and new variations for new and old reworked maps.
Updated many statics with collision issues and exploits.
Updated many statics that disappeared too soon or caused occlusion issues.



VEHICLES:
Added A-4B, A-4C, A-4Q jet aircraft.
Added Mirage IIIEA jet aircraft.
Added IAI Dagger jet aircraft.
Added Sea Harrier FRS.1 and Harrier GE.3 jet aircraft.
Added T-72B and T-72S.
Added IDF M163 VADS.
Added Argentinian Volkswagen Type 1 (Placeholder for type 2).
Added logistics technical variant for Hamas with 1 light supply crate.
Added british vehicles with Slate RPG cage.
Added '82 British and '82 Argentine textured variants of existing vehicles.
Added a new vehicle overview hud for Vans to replace the placeholder car one.
Updated collision meshes on many vehicles to fix exploitable materials and improve definition of armor (Front, Top, Side, Rear).
Updated camera of vehicle positions by removing or adding the thermal vision based on real life characteristic.
Updated flight model on all jet aircraft to use one flight model per jet type. Later variations based on R/L parameters will be added more.
Updated the chance of your vehicle becoming disabled so it will happen more easily.
Updated PBR to enable ducking on the guns.
Updated the bomb car/truck vehicle selection hud, can now switch between unarmed (Horn) and armed (C4 Detonator).
Updated all aircrafts to have no more navigation lights, which they don't use during combat.
Updated FV101 Scorpion to now have HESH rounds instead of APSD Rounds.
Updated Stormer and Tunguska to have SACLOS missiles.
Updated vehicle tracers to be red or green, no longer white.
Updated CAS helicopters by not showing heat markers on HUD.
Updated rate of fire by increasing it on AH-1z and EC-635.
Updated damage of big projectiles bigger than 20mm to Hind.
Updated vehicle squad menu and minimap icons.
Updated LAV-25 gunner sight to use the T on top as boresight.
Updated Stormer HVM missile by reducing the recoil significantly.
Updated lasing from choppers to make it easier.
Updated Su-34 to have thermals for co-pilot.
Updated GLATGM to have more recoil.
Updated vietnam helicopters to have no hud. They have help indicators however that simulate the panels.
Updated ZSL-92 to use 25x137mm (Same as Bushmaster) and ZSL-92B and Type 86 to 30x165mm (Same as BMP).
Updated the Merlin with more seats and slightly better collision physics.
Updated physics mesh on Landrover to take less damage while driving.
Updated Z-10 to fire .57 cal and increased its RPM to 900.
Updated old MEC T-72M1 to T-72M. reduced front armor and also removed thermals.
Updated AAV vehicles by removing optics for drivers.
Updated Merkava to have less HP.
Updated boats to have reduced speed when going backwards.
Updated all aircraft HUDS to not show lock warning as it shows lock earlier than the sound.
Updated Mi-24 gunner optics.
Updated BMP-2 overheat to be about half.
Updated AHE cannon damage vs vehicles by increasing it.
Fixed (hopefully) flare bug.
Fixed BMP-2 not having ammo boxes.
Fixed hellfire not doing damage against certain material types.
Fixed the logistic truck's door sounds being heard from a long distance.
Fixed the OH-6 Cayuse hud showing the flare text.
Fixed the M67's flamethrower effect not being visible for other players.
Fixed the Honda CB500 motorbike being unable to be set upright.
Fixed the lag on the motorbikes.
Fixed the exit positions of the motorbikes.
Fixed the look around key not working on the motorbikes.
Fixed Fennek having weird box on gun turret model.
Fixed UAZ camera shaking when driving.
Fixed Merkava gunner not having smoke.
Fixed muzzle effect showing early on WZ550, Spandrel and Shturm.
Fixed BMP-2 coax barrel shaking.
Fixed USMC CAS Huey shooting too low.
Fixed all the Skyraider free look cameras.
Fixed the ZU-23-2 overheat sound.
Fixed smoke cutting out on jets.
Fixed A-1H, A-4C, MiG-29, and Su-27 not seeing lasers on RADAR OFF.
Fixed technical SPG gunner not having a vehicle icon in the squad menu.
Fixed the M67 'Zippo' tank's flamethrower not damaging players enough, reduced damage to vehicles.
Fixed jets that were having double lock marker, seeing lases on AA, not seeing lases on unguided weapons.
Fixed the A-10A Thunderbolt II cannon sometimes causing a player crash (hopefully).
Fixed M67 'Zippo' tank's overheat sounds and added missing auto-fire.
Fixed BMP-2 right track not moving.
Fixed Boragh right track not moving.
Fixed Fuchs having top armor stronger than its side armor.
Fixed BMP-1 and BMP-2 never getting disabled.
Fixed Coyote and Boragh ticket cost to now be the same to similar vehicles.
Fixed being unable to request kits from MEC BTR 80.
Fixed direction player is facing when exiting on many vehicles.
Fixed exit positions that spawn the player in front of the vehicle.
Fixed the door open/close sound effect volume by reducing it.
Fixed the bomb car/truck's ammo counter.
Fixed the ammo indicator not working in passenger seats.
Fixed the British transport truck burning faster and earlier than other trucks.
Fixed the French NH90, AH-6 Littlebird rotor and British Apache rotor collision.
Fixed the camera clipping on the RHIB with MG3.
Fixed Su-30 and Su-34 crosshair being off center.
Fixed the 9M14 to have the correct missile reload sound on the Type 86, ZSL-92 30mm, and BMP-1.
Fixed hydra rockets not working on UH1C.
Fixed BTR-60 being prone to flipping.



WEAPONS
Added Bren L4A4 LMG.
Added L2A3 Sterling SMG.
Added L42A1 Sniper Rifle.
Added FMK-1 AP & FMK-3 AT Mines.
Added L1A1 with with L2A2 SUIT Sight.
Added Tigercat SAM.
Added Blowpipe Handheld AA.
Added Rheinmetall 20mm AAA.
Added deployable Mistral AA.
Added deployable Milan MIRA AT.
Added Mk17 1000lb GPB.
Added Mk82 "Snakeye" 500lb Retarded Bomb.
Added Matra R.550 'Magic 1' Air to Air Missile.
Added AM-39 Exocet.
Added M1918BAR (placeholder for FN FAP LMG).
Added AKM with GP-25 Grenade Launcher.
Added MP7 with ironsights.
Added Obrez.
Added SKS with PU-Scope.
Added AK-74 variant with PGO-7 Scope.
Added M16A2E3 with ACOG.
Added Type-56; Chinese version of AK by M111.
Added MD63, romanian AKM variant by M111.
Added M4 with Mepro Classic sight by M111.
Updated UGL/AGL by increasing its accuracy.
Updated SMAW by adding Zero-ing with adjustable sights and making spotting rifle have less recoil.
Updated Mk19 and AG30 to be more accurate.
Updated mk19 damage vs weak APC's.
Updated damage from LAT vs light vehicles to be slightly higher.
Updated elevation on HJ-8 to +13 and depression on TOW to -20.
Updated Matador HAT to use rangefinder and adjustable sights.
Updated rate of fire on ZPU-4 and ZU-23-2 by increasing it.
Updated Starstreak and SA-19 to have minimal spin.
Updated binoculars to have less zoom. Reduced officer binoculars to 8x and normal to 6x (From 10x).
Updated all unguided AT weapons to be be accurate, especially when prone.
Updated all mines to now be sunken into the ground.
Updated S8 Rocket to now have realistic model instead of Hydra-70 as placeholder.
Updated AAA projectile damage by increasing it.
Updated LAW reload to start with no delay.
Updated damage from ATGM vs tank front to around 25%, damage from LAT to side to around 25% and damage from HEAT to side to around 50%.
Updated mounted GPMGs to work with delay to use.
Updated splash damage of S5, S8, HF-7D, HF-25 and Hydra 70 by increasing it.
Updated RPK series with new model and textures made by M111.
Updated Water Container IEDs to be able to be disabled with the repair kit.
Updated the Artillery IED firing animation to be played longer, and added the dig sound.
Updated claymores by now being retrievable with the shovel.
Updated AAA and SPAAA deviation so that the more you fire the weapon, the more inaccurate they become until you stop firing and let the weapon settle.
Updated recoil for some DMRs and LMGs to compare better to their assault rifle counterparts.
Updated AA missile physics and targeting. Should follow initial target more likely and do less retarded turns (includes air-to-air).
Updated recoil on pistols to be lower.
Updated accuracy of .50 cals to be more accurate than handheld GPMGs.
Updated L86 recoil by reducing it.
Updated the Lee Enfield series with thinner scope reticle.
Updated SRAAM to have lock angle of 30.
Updated weapon overheating system to be based on caliber, barrel count and fire-rate for land vehicle and stationary weapons.
Updated stones by reducing throwing distance.
Updated damage of water container IED. Deals less damage vs. heavy vehicles, same against light vehicles, and more against infantry.
Updated gravity on AA missiles to make them worse unguided.
Updated AA missiles to have gravity so they start dropping during acceleration.
Fixed buckshot making players often dead (Not wounded).
Fixed bouncing bettys detonating even when crawling past them.
Fixed stutter when aiming down sights for non-scoped and BUIS weapons.
Fixed the MEC deployable tripod camera clipping when fired in aiming mode.
Fixed certain smoke grenades not having the smoke grenade comma rose.
Fixed the Dutch Medical dressing, ziptie not having prone sounds.
Fixed the excess TOW missile spin.
Fixed mortars not dealing damage to roadblocks.
Fixed issues with Taliban scoped G3.
Fixed some DMRs having too little recoil.
Fixed reload time on deployed RPKs.
Fixed C6 belt count from 6 to 4 like other MMGs.
Fixed AA missile materials sometimes having wrong material assigned.
Fixed the Chinese PF98 Anti-Tank's missing reload sound.
Fixed some hand grenades reloading twice when selecting the weapon.
Fixed the M16A2 DMR rifle not sharing the same ammo as the deployed version.
Fixed the deviation indicator on many weapons.
Fixed AK-47 recoil to compare more sensibly with full-caliber 7.62 rifles.
Fixed 7.62x54 sniper damage to match 7.62x51.
Fixed S5/Hydra not showing in 3p.
Fixed Enfield sniper rifle damage being lower than other sniper rifles.
Fixed ammunition counter on a variety of weapons (also in vehicles).



LEVELS:



General:

Added Goose Green (2x2 km) - GB '82 vs Arg '82 - AAS, Skirmish, COOP.
Added The Falklands (8x8 km) - GB '82 vs Arg '82 - AAS, Skirmish, VW.
Added Bamyan (4x4 km) - MEC/Taliban vs US Army/USMC - AAS, Insurgency, Skirmish, COOP.
Added night muzzle flashes back to night layers.
Added new alternative map layers to several maps to introduce new ways to play them.
Updated Gaza with full rework - IDF vs Hamas - AAS, Insurgency, Skirmish, COOP.
Updated or made brand new layers to increase win-ratio and gameplay balance on most maps.
Updated all maps to each have unique loading music. Many older music added back from previous PR:BF2 releases.
Updated all AAS128 (Large) layers to have approximately 150% of AAS64 tickets so allow for longer rounds. (Previously was 200%).
Fixed various smaller issues with floating statics, missing statics, broken lightmaps etc...



Al Basrah

Added map-update by TeRR0R.
INS:Replaced GB Logistics truck, warrior and scimitar with caged version where applicable.
INS32:Added new alternative layout with Insurgent base being on Southern Mansion.
Updated COOP layers.



Asad Khal

AAS16:Increased Hamas tickets by 100, decreased IDF tickets by 50.
AAS64: Increased IDF tickets by 50, decreased MEC tickets by 50.



Assault on Grozny

Rework of entire map.
AAS: Added all new routes.
COOP16: Fixed missing vehicle depots.



Assault on Mestia

AAS: Fixed mortars.



Battle of Ia Drang

Added COOP support.



Beirut

Rework of entire map.
AAS32: Replaced Havoc by Mi-24 Light, replaced M113 with Namer (900s spawn with delay).
AAS64: Updated tickets to 700 for each team. (Before it was 150 tickets more for IDF).



Bijar Canyons



Replaced all Avengers with the new IDF M163 AAV on all layers.
AAS32/CNC64: Replaced T-72M1 with T-72S.
AAS64: Added one additional M163 AAV to IDF. Added spawn delay to one Namer and one BMP-3. Replaced T-72M with T-72S1.



Black Gold

COOP32: Added vehicle depot to Militia.
INS64: Updated amount of caches from 6 to 3. Removed cache spawns in the tunnel.
INS: Fixed mortar dome being there on Russian Airbase.



Burning Sands

Removed re-supply objects from Domestic Airport.
AAS: Added artillery to both teams.
AAS64: Replaced T-72M1 with T-72S1.



Dovre

AAS16: Increased NL tickets by 100.
AAS32: Increased NL tickets by 50. Made Boxer not spawn delayed.
AAS64: Lowered RU tickets by 50, increased NL tickets by 50. Made one Fennek spawn not delayed.



Dovre Winter

AAS16: Increased RU tickets by 50.
AAS32: Decreased GER tickets by 50, increased RU tickets by 50.
AAS64: Decreased GER tickets by 50, increased RU tickets by 50.



Dragon Fly

INS: Replaced GB Logistics truck, warrior and scimitar with caged version where applicable.
INS16: Lowered cache amount to 2 (from 4). Removed one logistics truck from Militia.
INS64: Increased tickets of GB by 50 (from 550), lowered cache amount to 3 (from 5). Removed one Militia logistics truck.
AAS64: Updated the T-62 double spawner to separate spawns. The second spawns at start and doesn't respawn.



Fallujah West

Fixed various terrain issues.
INS16: Lowered cache amount to 3 (from 4) and US tickets to 450 (from 600).
INS32: New alternative INS layer with a tank. Removed one bomb truck from Insurgents compared to INS64.
INS64: Lowered cache amount to 4 (from 5).



Fools Road

AAS32: Removed GB Scimitar, placed spawn delay for one GB Warrior. Lowered MIL BMP-1 spawns to 10m from 15m.



Hades Peak

Fixed combat areas not working on AAS and CNC.
AAS64:Replaced Russian MT-LB with BTR-80. Increased RU tickets by 50. Added GB chinook (with spawn delay).
AAS32: Removed Apache and replaced with Transport Lynx.



Hill 488

Removed AAS32 due to unpopularity.



Iron Ridge

INS64: Lowered cache amount from 5 to 4.
AAS16: Increased Militia tickets by 100.
AAS64: Increased Militia tickets by 50, put spawn delay on BTR-80A.



Jabal

AAS32: Added new alternative layer.



Karbala

INS32: Lowered cache amount from 6 to 3.



Kashan Desert

Added COOP Support.
AAS: Replaced T-72M1 with T-72S1.
CNC: Replaced all T-72M1 with T-72S1.
VW64: Replaced all T-72M1 with T-72S.



Khamisiyah

Removed 16 and 32 insurgency layers.
Removed ability of air repairstation near US runway of repairing jets.
AAS32: Replaced 2 T-72M1 with T-72S1 and 1 with T-72S.
AAS64/128: Replaced all 3 T-72M1 with T-72S1.



Kokan

INS16: Lowered cache amount to 3 (from 5) and US tickets from 500 to 450.
INS32: Lowered cache amount to 4 (from 5).
INS64: Lowered cache amount to 4 (from 5) and increased US tickets to 600 (from 550).



Korengal

INS16: Replaced this layer with new one.
INS32/64: Replaced one humvee with a Stryker (10m spawn, no delay). Lowered tickets of US on both layers to 650 (from 700) and lowered cache amount to 3 (from 4). INS16: Lowered US tickets to 500 (from 700) and lowered cache amount to 2 (from 4).
AAS64: Updated entire layer.



Kozelsk

Rework of entire map, including GPO's.



Lashkar Valley

INS16: Removed one cache (from 4).
INS64: Removed one bomb car and ZU-23-2 truck. Lowered cache amount to 4 and increased GER tickets by 100 (from 550).



Nuijamaa


Skirmish: Fixed rounds ending early



Operation Marlin


INS32/64: Removed one bomb car and one SPG9 Technical from Hamas.
INS32: Lowered cache amount to 3, increased FR tickets to 650 (from 450).
INS64: Increased FR tickets from 550 to 650.
AAS32: Replaced APC BMP-2 with IFV BMP-2.
AAS64: Replaced T-72M1 with T-72S.



Operation Soul Rebel

Added COOP support.



Pavlovsk Bay

Fixed artillery.
AAS: Removed route 4, this is the layer with the 9 active flags in the bay.
AAS32: Added alternative layer with Militia and USMC with iron sights.



Qwai River

Updated grass and fields. Lowered grass and optimized performance of fields.
AAS: Added flag bleeding.
AAS16: Updated USA MK19 HMMWV to Support variant. Added MH6 helicopter to USA. Put spawntime of helicopters to 450s.
AAS32: Added new alternative layer with Canadian Forces.
AAS64: Updated one paratrooper PLA jeep for a WZ551a. UPdated one Uparmored MK19 for normal 50cal.



Ramiel

INS: Removed mosques, removed caches at western edge of map, added mortar shield for ARF base and added the ZU-23-2.
INS32: Added SPG.
INS64: Removed 1 US logistics truck.
AAS64: Removed one blackhawk and one non-respawning MH6. Increased tickets of ARF to 850 (+100). Replaced one support technical with a new logistics technical.



Saaremaa


AAS: Doubled ticket bleed. Added USMC Osprey on all layers but 16.



Sbeneh Outskirts

INS64: Lowered cache amount to 4 (from 5) and MEC tickets to 700 (from 800).
INS32: Lowered cache amount to 4 (from 5) and raised mec tickets to 650 (from 500).
INS32: Fixed the color of the surrounding terrain
Removed AAS16.
AAS64: Increased spawntime of MEC Shilka to 20m (from 15m) and made it spawn on each route. Made MEC Mi-17 not respawnable. Increased FSA tickets by 50.
Skirmish: Fixed rounds ending early



Shijia Valley

Removed Objective gamemode-layer until it can be refined.
Updated overgrowth in attempt to improve performance.



Silent Eagle


AAS16: Fixed artillery.
AAS32: This is now the old AAS64 from v1.3.9.
AAS64: Added new 64 layer. Regular mainbases are now the airbases with DODs. Removed the road-based spawn zones. Germans spawn with paradrop and take the airfield by airborne infantry. Asset layouts updated accordingly.



Tad Sae

AAS32/64: Increased US tickets by 50.



Ulyanovsk

Added combat area to border areas on all layers.
AAS16: Increased RU tickets by 50.



Vadso City

COOP128: Fixed spawnpoints for human players and re-added layer.
AAS: Increased ticket bleed. Increased combat zone around carrier.
AAS64:Replaced one GB Warrior with 20m delayed spawned Stormer AAV. Removed spawn delay of both BTR-80. Replaced Panther with normal Landrover jeep.
AAS32: Increased RUS tickets by 50, lowered GB by 50.



Wanda Shan

Heavy rework of entire map, including GPO's.



Xiangshan

AAS: Removed forward bases. Updated the assets that spawned by moving them to the mainbases. Added one transport truck for each team.
AAS32: Removed FR CAS. Updated this layer to have heavy APC, IFV and TOW vs Heavy IFV, light and heavy tank.
AAS64: Removed forward helicopter spawn for PLA. Updated assets to WZ551, WZ551b (delayed), WZ551a, 2 VN3 and 3 tanks vs 2 VBCI's, 2 VAB's, 2 tanks and 1 light tank. More small changes to spawn times.



Yamalia



AAS: Increased tickets of RU by 50.
AAS32/64: Replaced delayed BMP-2 with BMP-3.

YAK-R
2016-11-25, 12:58
Added SKS with PU-Scope.

RIP russians on grozny :D

mars-army47
2016-11-25, 13:04
why didn't you fix the russian scopes wtf is wrong with you?

Geronimo
2016-11-25, 13:08
Added prone fire-delay.rip12345

saXoni
2016-11-25, 13:11
Nice, an uncensored changelog!

PatrickLA_CA
2016-11-25, 13:26
https://media.giphy.com/media/pDUhPgbCBRvws/giphy.gif

Oh yeah! I hope the new LRG layers will be used more often now that they have a sensible amount of tickets.

Btw, can anyone care to explain the differences between the T-72M1, T-72S, T-72S1, T-72B?

Heavy Death
2016-11-25, 13:47
Updated all maps to each have unique loading music. Many older music added back from previous PR:BF2 releases.

Polynomial C PLOX!

ctbear1996
2016-11-25, 13:52
Do t72m still exist?

Jacksonez__
2016-11-25, 14:02
Do t72m still exist?

Do you mean in-game or in real life? T-72M are the export models of T-72. Some countries still use them though T-72 life span is coming to an end soon.

I think the Militia should get T-72 without thermal vision :razz:

inb4banned
2016-11-25, 14:04
Nice work, looking forward to testing stuff. I do have a concern about insurgency gamemode - why all the negative changes for INS factions?

Insurgency is often incredibly tedious with blufor not attacking and farming kills instead. I'm sure that stats are in INS side favour but that's usually because blufor isn't even going for caches. A different time limit or other limitations forcing blufor to attack would make the gamemode interesting again, not this. I mean, a tank on Fallujah and -1 gary, really...

DogACTUAL
2016-11-25, 14:24
Very nice changes overall!
I really like your attention to detail, like updating gunsights for helicopters and armor to make them more authentic and giving weapon systems more of their advanced capabilities like SACLOS mode, so many devs of other games do not pay much attention to that.

IMI-GALIL.223
2016-11-25, 14:39
Awesome can't wait to get back to Falklands!

bahiakof
2016-11-25, 14:53
Good work, DEVS!

I was just a little disappointed that there was no implementation that would benefit the commander.

FFG
2016-11-25, 15:04
Added SKS with PU-Scope.

RIP russians on grozny :D

I can hear camo crying already :P

STompa
2016-11-25, 15:07
Mineral;2149936']
Added prone fire-delay.


rip12345

1.4 was an inside job by the secret globalist cult aka the Immersionati.

X-Alt
2016-11-25, 15:36
Why the T-72M has to go against two T-62s that can two shot it when the Syrians operate T-72Bs is beyond me.

Beirut Alt did a whole 180.



Otherwise great patch, brb getting Obrez.

Major_Cookie
2016-11-25, 15:47
1.4 was an inside job by the secret globalist cult aka the Immersionati.
I know, that u feeling right now...:sad:
http://i.imgur.com/IwXZyd4.png

SANGUE-RUIM
2016-11-25, 16:04
http://i.giphy.com/3o6Zt37Fkk77GBKLXq.gif

LiamBai
2016-11-25, 16:07
I know, that u feeling right now...:sad:

https://media.giphy.com/media/M93AQQXJKzhII/giphy.gif

Not going to lie, I'll miss it too.

yousuf1911
2016-11-25, 16:41
I think this may have been mention a hundred times but will you add the SCAR H/17 in the game for the USMC faction?

Squirrel[STF]
2016-11-25, 16:54
I'm not saying "Have my babies...." but seriously......Have my babies. <3

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSSSSSSS!

Mineral
2016-11-25, 18:41
Updated mapgallery for people who want to see map details

PR Map Gallery (https://www.realitymod.com/mapgallery/)

qs-racer
2016-11-25, 18:48
Updated the flamethrower effect; reduced the size of the flame, now causes the ground to ignite.

Flamethrower ????

TBoy205
2016-11-25, 19:21
Please fix the smoke for grenade launchers and tank rounds. It disappears shortly after impact.

_MB_
2016-11-25, 20:20
Flamethrower ????

Well, there is the Zippo flame-tank in one of the Vietnam maps. Sadly I have never seen it in action.

DogACTUAL
2016-11-25, 21:03
Is there going to be a trailer for the release?

tankninja1
2016-11-25, 21:10
https://media.giphy.com/media/pDUhPgbCBRvws/giphy.gif

Oh yeah! I hope the new LRG layers will be used more often now that they have a sensible amount of tickets.

Btw, can anyone care to explain the differences between the T-72M1, T-72S, T-72S1, T-72B?

On the real ones the T-72M is the most basic version, the T-72S's are slightly modified Ms the main difference being ERA on the S, and the B I think in the only T-72 variant in service with the Russians and it has a whole slew of modifications and addons compared the the OG T-72. Then again the Russian/Soviet equipment and naming varies a lot depending on where it is in the world.

FTB|GS-Warfighter
2016-11-25, 21:11
Overall the update seems okay, but I'm sad to see that with every passing iteration that Fallujah keeps taking hits to make it more unplayable. It was best when it was at 7 caches, 5 I made do with it, but it ended up creating short 40-60 minute games. I can only imagine that with 4 caches the games will most likely take 30 minutes or less. I wish that it was 5 or 6 caches, but it sucks that because a few people don't like that map that there are people that wish to destroy it for the community. I'm going to miss fallujah.

TBoy205
2016-11-25, 21:13
Overall the update seems okay, but I'm sad to see that with every passing iteration that Fallujah keeps taking hits to make it more unplayable. It was best when it was at 7 caches, 5 I made do with it, but it ended up creating short 40-60 minute games. I can only imagine that with 4 caches the games will most likely take 30 minutes or less. I wish that it was 5 or 6 caches, but it sucks that because a few people don't like that map that there are people that wish to destroy it for the community. I'm going to miss fallujah.

Please remember that this is your opinion and it does not stand for the entire community.

Mineral
2016-11-25, 21:14
Overall the update seems okay, but I'm sad to see that with every passing iteration that Fallujah keeps taking hits to make it more unplayable. It was best when it was at 7 caches, 5 I made do with it, but it ended up creating short 40-60 minute games. I can only imagine that with 4 caches the games will most likely take 30 minutes or less. I wish that it was 5 or 6 caches, but it sucks that because a few people don't like that map that there are people that wish to destroy it for the community. I'm going to miss fallujah.

http://i.imgur.com/Z58DePX.png
Which is more then in the previous release v1.3. There is much more to a map then tickets and caches :)

(with average insurgency map being 1:30h)

DogACTUAL
2016-11-25, 21:44
''Updated damage from ATGM vs tank front to around 25%, damage from LAT to side to around 25% and damage from HEAT to side to around 50%.''

Does that mean that the values you showed in the chart in the tank armor changes update thread are not the ones that will actually be used now?
Because ATGM to the front was around 18% and LAT was different too.

Don't let all the criticism about the armor update get to you guys, imo the values in the chart were pretty much perfect, people that complained about them so much didn't even try it out first.

It doesn't make that much difference for the TOW, since even without all of this the tank can still take a frontal hit and get away as of now, although just barely.

And if the tank crew is good they will take out the TOW before it can even hit the tank.

FFG
2016-11-25, 23:03
Mineral;2150007']http://i.imgur.com/Z58DePX.png
Which is more then in the previous release v1.3. There is much more to a map then tickets and caches :)

(with average insurgency map being 1:30h)

Is this excluding when servers seed and run out of time?

Mineral
2016-11-25, 23:16
yeah they filter out all of those. As well as low player numbers etc.

RENEGADO
2016-11-25, 23:33
Can you guys contact the creator of Musa Qala and put on the game? We need more maps too !

Nice update :D

Max_
2016-11-25, 23:44
Can you guys contact the creator of Musa Qala and put on the game? We need more maps too !

Nice update :D

It's me and it enters the category of "When it's done(tm)". :)

SANGUE-RUIM
2016-11-25, 23:48
Can you guys contact the creator of Musa Qala and put on the game? We need more maps too !

Nice update :D

PR Map Gallery (https://www.realitymod.com/mapgallery/)

50 maps, not counting the mappacks

RENEGADO
2016-11-26, 00:39
PR Map Gallery (https://www.realitymod.com/mapgallery/)

50 maps, not counting the mappacks

Well, all 50 maps are 2km+ and have AAS game mode ?
One of the biggest problems on our server is the lack of 2km+ AAS maps, in a week we already played most of the maps 2x, and people don't stop complaining... They just don't like 1km or Insurgent game mode.

Max_;2150021']It's me and it enters the category of "When it's done(tm)". :)

Wow, it really needs improvements ? The map looks awesome already :D

SANGUE-RUIM
2016-11-26, 01:21
Well, all 50 maps are 2km+ and have AAS game mode ?
One of the biggest problems on our server is the lack of 2km+ AAS maps, in a week we already played most of the maps 2x, and people don't stop complaining... They just don't like 1km or Insurgent game mode.

that's the problem, people have been complaining since 2012, there is no hope I am affraid... I tried to fix this when I was an admin in another server and I noticed what was happening way back then, but they wouldn't let me, so I stopped being involved. Looks to me that things haven't changed a bit, because as you say, the complaints are the same as I heard 4 years ago: I don't like Insurgency, I don't like forest maps, I don't like night maps, I don't like this, I don't like that, it's so much mimimi...

we have plenty of maps in PR right now, so many different layouts for each one, many gamemodes... and it's not used, never!

so more maps just won't do it :?

do an experiment, run Tad Sae, Op. Ghost Train or Yamalia in your server and see what happens, then PM me and tell me how players reacted

Shan~Man
2016-11-26, 01:25
Does the battle recorder work now? And thanks for the update.

Sent from my SM-G900T using Tapatalk

Rezza
2016-11-26, 01:26
Many changes and all good new additions.

M42 Zwilling
2016-11-26, 01:44
Does the battle recorder work now?

Yes it does

obpmgmua
2016-11-26, 02:14
RIP AK47 grenadier. It was my favorite gun. Iron sights were nice and thin, perfect for sniping.

Menuen
2016-11-26, 07:45
I cant wait to play Falklands again :D. But I'm sad that you didn't changed speed of helicopters.

stalker23ke
2016-11-26, 09:48
Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.

mries
2016-11-26, 10:00
Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.

Is it possible in the future that Russia gets its old camo(pre v1.2 IIRC) for Grozny (and Kozelsk maybe) the same as the US army camo is only changed on Kashan & Kamisiyah?
Added new Scorpion W2 camo for US Army. (On Khamisiyah and Kashan Desert).

Can't wait to play 1.4 in general!

RENEGADO
2016-11-26, 12:25
... because as you say, the complaints are the same as I heard 4 years ago: I don't like Insurgency, I don't like forest maps, I don't like night maps, I don't like this, I don't like that, it's so much mimimi...



Yeah, i think that ... some things never change, right ? hahahaha

inb4banned
2016-11-26, 13:21
Mineral;2150007']http://i.imgur.com/Z58DePX.png
Which is more then in the previous release v1.3. There is much more to a map then tickets and caches :)

(with average insurgency map being 1:30h)

The problem with those times is that blufor spends 3/4 of the round farming kills and not attacking caches at all (besides that 1 squad).

Adding more armor and removing some of the caches will surely reduce the average play time, but that's not the problem. The problem with Insurgency is that when blufor isn't attacking it's incredibly boring and pointless for the entire INS team.

These rounds will still last over 1h and INS will be even more frustrating to play without being able to spawn on unknown caches (what's the point of that?), playing vs even more armour. It's simply not fun and hasn't been for a long time.

Last time I played Fallujah, not seeding, blufor had 189 kills with about 3:1 team K/D before getting the 1st cache :-? Next round on Gaza we won within 30 minutes with more tickets than we had at the start. It's easy to win if your team tries, but most times blufor has no incentive to attack, they prefer farming.

SANGUE-RUIM
2016-11-26, 13:34
Yeah, i think that ... some things never change, right ? hahahaha

no, I believe it can change, but boy, I don't want to get into that...

houdaifatam
2016-11-26, 14:53
Thanks lads for the update. Been waiting to play Falklands again for a long time.

TBoy205
2016-11-26, 15:42
Mineral;2150007']http://i.imgur.com/Z58DePX.png
Which is more then in the previous release v1.3. There is much more to a map then tickets and caches :)

(with average insurgency map being 1:30h)

Does this average take into consideration that fallujah is a very popular map for servers to seed on and that it commonly lasts through the round duration limit due to low player population?

Saobh
2016-11-26, 15:44
Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.

Please use the correct suggestion / feedback section for such topics

Amrikirpgwarhead
2016-11-26, 15:51
I see the btr80a is still broken, has the same armor as the back of a tank

SANGUE-RUIM
2016-11-26, 16:15
I see the btr80a is still broken, has the same armor as the back of a tank

Please use the correct feedback section for such topics

Roque_THE_GAMER
2016-11-26, 18:04
Mineral;2149936']


Added the RPG-7V2 to the new alternative MEC Rifleman AT kit.



Finally!

Cpl.Kilgore
2016-11-26, 18:25
What is "Removed Objective gamemode-layer until it can be refined." and what are "GPOs" ?

Cpl.Kilgore
2016-11-26, 18:27
LiamBai;2149978']https://media.giphy.com/media/M93AQQXJKzhII/giphy.gif

Not going to lie, I'll miss it too.

But maybe the prone fire delay is just 250 or 500 ms ? :) (Or longer?! o_O )

Walmarx
2016-11-26, 20:23
Whoa, so much complaining! I have loved PR for years, and it thrills me to see these big updates still coming out! Excellent work guys!

To the server admins on the subject of map selection: I have been on hiatus from PR due to this very topic. I am a big fan of infantry combat, Insurgency, and interesting terrain (Forests, valleys, dense cities). For awhile those maps have been increasingly rare.
There are plenty of us out here who do not enjoy wide-open maps for vehicle combat exclusively, please run a variety of the huge number of excellent maps we have at our disposal.
The vocal minority should not always get their way.

Thanks again devs! Here's to many, many more years of life for the most impressive mod ever created!

fluffypancakes
2016-11-26, 22:17
I miss the AKS-74u. I guess it makes sense for it to not be for the Iraqi insurgents since only good squads and bathist leaders got an AK-74, but why is it removed from the Taliban Breacher? It just got replaced by a weapon thats only advantage is it's damage. Using the AKS-74u just felt so mujahideen-like and it was a great weapon too. It had low weapon sway, low recoil (AK74 still had less but better than the 7.62s) and was an overall great weapon. The chinese AK with the folding stock has a low weapon sway (not as low as the AKS-74u tho), and MUCH more recoil. Pls add AKS-74u back to the Taliban in some way :gloomy:

sabian_
2016-11-27, 09:35
Please confirm or deny that Squad Bug is fixed in 1.4?

Mineral
2016-11-27, 09:50
We won't ever fix it. It's a native bf2 bug

RENEGADO
2016-11-27, 11:12
RIP Aks74-u
The new al basrah is awesome, i hope Falujah can get an rework like that

RAWSwampFox
2016-11-27, 13:45
Good Morning,

First off, thank you.

Well, I only see two items that mention civilians. I have a feeling that there is a ton more and I don't know if I have the energy left to research everything over again. Argh.

TheMerchantOfMenace
2016-11-27, 15:05
To the server admins on the subject of map selection: I have been on hiatus from PR due to this very topic. I am a big fan of infantry combat, Insurgency, and interesting terrain (Forests, valleys, dense cities). For awhile those maps have been increasingly rare.

There are plenty of us out here who do not enjoy wide-open maps for vehicle combat exclusively, please run a variety of the huge number of excellent maps we have at our disposal.

The vocal minority should not always get their way.

Amen to that!

Too many great PR maps are rarely, if ever, played. The majority of a PR team is made up of Infantry squads, and yet we end up most of the time playing these g*ddamned desert maps over and over again, while the Wanda Shan type maps are underplayed. Too many Asset maps get overplayed at the expense of the Infantrymen.

TheMerchantOfMenace
2016-11-27, 15:11
Mineral;2150327']We won't ever fix it. It's a native bf2 bug

And what about helicopter sound bugs deafening us the whole round, is that a flub of the BF2 native code? Fixable?

Please say it ain't native.

XAHTEP39
2016-11-27, 15:15
Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
Привет!
I suggest this in THIS TOPIC (https://www.realitymod.com/forum/f255-infantry/139544-russian-non-scope-force.html) later .

Mineral
2016-11-27, 15:17
And what about helicopter sound bugs deafening us the whole round, is that a flub of the BF2 native code? Fixable?

Please say it ain't native.

Has to do with our larger render and viewdistances. Something is bugging out there. We got scripts etc to make sure this happens as little as possible but yeah, seems pretty BF2. Although we caused it :)

RENEGADO
2016-11-27, 17:10
Mineral;2150407']Has to do with our larger render and viewdistances. Something is bugging out there. We got scripts etc to make sure this happens as little as possible but yeah, seems pretty BF2. Although we caused it :)

Maybe is the culling system ?

CG-Delta
2016-11-27, 17:26
Outstanding. Love you and your excellent decisions and work.
Suggestion: I have seen a few IRL FLIR devises. Small handheld and medium grade FLIR for OHW HMG. There's a lot of difference in technology or generation of the systems, and I think less advanced vehicles in PR should have less effective FLIR cameras. I see 3 things to alter. 1: General contrast: difference between heat-models and not heat model fade together, maybe blur/resolution change. 2: Distance degrading contrast to the point where the un-aided eye in some terrains+distance locate INF better. 3: IR+visible light merge in certain cameras to better navigate and see the terrain, while less sophisticated systems offer a soggy mess of uniform colour.
This is from my experience with a low end FLIR devise and I think this can help to outline the difference between technology of different vehicles. I find this important. In game I see modern and old crap vehicle almost equal opponents due to having equal weapon caliber, while in reality, I don't think that's the case. The strength is in the detail. Also I liked your slow accelerating/decelerating cannons from an earlier update (which was removed), as that as well create diversity between vehicles and their technology.

X-Alt
2016-11-28, 15:47
Привет!
I suggest this in THIS TOPIC (https://www.realitymod.com/forum/f255-infantry/139544-russian-non-scope-force.html) later .
Grozny force is way too modern. The lack of wood and people riding on top of BTRs ruins my immersion.

It's easy to just replacetemplate the crap out of the kits and run an alt camo pattern. Sure the spawnscreen icons won't look right, but it'll work. The guns you would spawn with are pretty much the same anyways.

RaNa-xXx1
2016-11-29, 03:55
i like your Maps update mate
1 gaza
2 Al Basrah
awesome graphics

http://www.desiglitters.com/wp-content/uploads/2012/08/Sparkling-Awesome-Graphic.gif

QuickLoad
2016-11-29, 08:16
I made a collection of new 1.4 weapons / emplacements / deployables and threw em into a video.(incase you were curious)
https://www.youtube.com/watch?v=XyvFqB092mI&feature=youtu.be

i'm going to resize it(right now my editing sucks so I have to export it from virtual dub, over to windows live movie maker, and then over to youtube editor) in order to get HD and fullscreen footage >_>
but you can still watch it now