View Full Version : Gameplay v1.4 Public Python Beta Testing 2

2016-10-15, 14:14
Time for another step towards 1.4 with another public beta.
We got some more python changes that we need to test with full servers. All changes from previous beta (https://www.realitymod.com/forum/f196-pr-highlights/142474-v1-4-public-python-beta-testing.html) will still be featured along of a few new additions. The focus this time lies on technical changes. Yosik (https://www.realitymod.com/forum/members/56931.html) and palko (https://www.realitymod.com/forum/members/40718.html) managed to update the python library of PR to version 2.7.12 up from 2.3.4. This increases performance, unlocks previously not available modules+functions and hopefully increases stability.
The beta is planned to run for one week, but will be extended or reduced as we see it necessary.

We provided the files to a couple of servers using both Windows and Linux versions to test if everything works smoothly.

Servers (updated as more join):
PRTA (https://www.realitymod.com/prspy/prbf2/2df22f25fb503bca831baf41b83357737ee5294b)
DIVSUL (https://www.realitymod.com/prspy/prbf2/f79b94887222377b382dab034e57d5fa0ce3e7f9)
HARDCORE (https://www.realitymod.com/prspy/prbf2/370193d9957447f59e2c72b40667138eaff363d9)

The few changes:


Updated Python version to 2.7.12
Added custom built in modules to increase performance


Added check to prevent building on top of caches
Added check to prevent building on top of enemies