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View Full Version : Gameplay v1.4 Public Python Beta Testing 2


Mats391
2016-10-15, 14:14
Time for another step towards 1.4 with another public beta.
We got some more python changes that we need to test with full servers. All changes from previous beta (https://www.realitymod.com/forum/f196-pr-highlights/142474-v1-4-public-python-beta-testing.html) will still be featured along of a few new additions. The focus this time lies on technical changes. Yosik (https://www.realitymod.com/forum/members/56931.html) and palko (https://www.realitymod.com/forum/members/40718.html) managed to update the python library of PR to version 2.7.12 up from 2.3.4. This increases performance, unlocks previously not available modules+functions and hopefully increases stability.
The beta is planned to run for one week, but will be extended or reduced as we see it necessary.

We provided the files to a couple of servers using both Windows and Linux versions to test if everything works smoothly.

Servers (updated as more join):
PRTA (https://www.realitymod.com/prspy/prbf2/2df22f25fb503bca831baf41b83357737ee5294b)
DIVSUL (https://www.realitymod.com/prspy/prbf2/f79b94887222377b382dab034e57d5fa0ce3e7f9)
HARDCORE (https://www.realitymod.com/prspy/prbf2/370193d9957447f59e2c72b40667138eaff363d9)

The few changes:

General:

Updated Python version to 2.7.12
Added custom built in modules to increase performance


Realityassets:

Added check to prevent building on top of caches
Added check to prevent building on top of enemies