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prbot
2016-09-03, 21:20
http://tournament.realitymod.com/images/c12resources/announcements/thread_c12.png

Campaign 12 Announced!
Official Project Reality Tournament

The PRT Management Team is happy to announce the 12th Campaign of the Official Project Reality Tournament! Following the thrilling and balanced battles of Campaign 11. Once again, the PRT Staff have been working hard to prepare for this year?s campaign, and once again we aim to deliver the ultimate Project Reality experience. C12 will be composed of 2 Prep-Battles + 6 Official Battles.

The new Staff is also excited to announce some brand new features for this campaign. Designed for newcomers and hardened veterans alike, the PRT will provide a professional atmosphere for all types of players to improve and experience PR at its best.

In this large-scale campaign, we are pleased to introduce two newly formed coalitions: Allied Pacific Nations (APN) will fight against the Euro-Arabian Military Coalition (EMC). Both teams will be assigned specific factions to play in order to contest the other for supremacy in the tournament.

http://tournament.realitymod.com/images/c12headers/header_teams.png

http://tournament.realitymod.com/images/c12resources/announcements/teams.png

We actively strive for a good team balance that will result in some of the most thrilling and organized matches you will have ever experienced. Sign up and work your way up in the hierarchy of your team. Train with your team mates and learn the best techniques of PR from the veterans. Organize events, collect map intelligence and develop battle plans and strategies to lead your team to victory!


http://tournament.realitymod.com/images/c12headers/header_features.png


Find new friends to play with - from all over the world! Enjoy PR with a tight-knit group of like-minded players
Battles take place every two weeks, Saturdays at 19:00 PR Time.
Training and playing sessions are organized by teams and squads.
Two new teams: "Allied Pacific Nations" (APN) and "Euro-Arabian Military Coalition" (EMC).
Dynamic campaign world map that pairs up a multitude of PR maps and layouts in several "Operations" requires strategy and planning between battles to win the campaign.
Extensive forums for preparation, communication, and organization for both teams.
Tournament battle server and training servers for each team
... and much more!

Our tournament coders and artists are working hard to create the new Roster Management and Signup System to improve the overall player experience and reduce the amount of work required from the Team's Staff and the Administration. The Operations Board also suffered a small update as to include 4 maps per operation instead of only 2. You can read up on how it works in our FAQ (http://tournament.realitymod.com/index.php?page=faq).

http://tournament.realitymod.com/images/c12resources/announcements/feature.png

http://tournament.realitymod.com/images/c12headers/header_signups.png

To get both teams on track, Commander Sign-Ups are now open! If you are willing and capable of leading one of the teams for the Project Reality Tournament (Supreme Commander) or lead a team in game (Commander), please sign up now and post your application:

SIGN UP AS COMMANDER HERE (http://tournament.realitymod.com/showthread.php?p=342183#post342183)


When the commander's applications have been reviewed and the commanders have been picked by the staff, the administration team will then open SignUps for officers and grunts:
The Officer Sign-Ups are scheduled to open some time in October.
The Grunt Sign-Ups are scheduled to open some time mid October.

Make sure you apply in time to get a slot in one of the teams! Check here (http://tournament.realitymod.com/showthread.php?t=31933) to get more info on the sign-ups.

http://tournament.realitymod.com/images/c12headers/header_feedback.png

The last campaign has been one of the most successful tournaments in the history of Project Reality. Read up on what the members of campaign 11 have to say:

Quote:
Originally Posted by SimpleJack:
For me the true way to play PR. You reach in this tournament a level of teamwork (and actually as a team, not only squad level) that you cannot find anywhere else. Coming in the package is the chance to get to know awesome people, and really have fun during the whole tournament
Quote:
Originally Posted by Operativac:
Join for teamwork and tactics, stay for fun and friendships!
Quote:
Originally Posted by Delta1292:
I have to say I really liked the clan split up, I ended up in a squad with a fellow clanmate which is nice as you already know someone but also made some good friendships with everyone else in the squad, which at the end of the day is what the PRT is all about.
Quote:
Originally Posted by Stark38:
C11 was my first campaign and I hope it won't be the last! Looking forward to the next one already.
Quote:
Originally Posted by Stonie:
Was my first campaign, and I had a awesome experience.
Despite winning streaks on both sides it felt a balanced campaign.
Thanks to everyone involved.
http://tournament.realitymod.com/images/c12headers/header_info.png

To get all the news first-hand, register on the Tournament website now! (http://tournament.realitymod.com/register.php)

More information will be released on the tournament website in the coming weeks. Make sure you read up all relevant information here:


PR Tournament Website (http://tournament.realitymod.com/)
How-To Sign-Up (http://tournament.realitymod.com/showthread.php?t=35693)
Tournament FAQ (http://tournament.realitymod.com/index.php?page=faq)
Tournament Rules (http://tournament.realitymod.com/showthread.php?t=31948)
Battle & Practice Schedule (http://tournament.realitymod.com/showthread.php?t=31834)




More... (http://tournament.realitymod.com/showthread.php?t=35704&goto=newpost)

Onil
2016-09-03, 22:30
SCO/CO signups will close on the 10th of September.

Apply if you think you have what it takes!

Geronimo
2016-09-03, 22:47
Get hyped!

Michael_Denmark
2016-09-06, 08:20
Tournament in general
The tournament is without any doubt the best option for playing project reality. Havent played it for many years but from time to time I have followed it. Great that you made the battles public on video. As so many others I appreciate that a lot. Thank you for your great work!

C-12 coalition setup
The C-12 coalition setup looks really interesting. Few short questions popped up after I saw it:


what made you decide to pick the factions now chosen for the two coalitions?
was it the neutral role of a dice, letting chance decide, or did you analyse your way through, in order to create a fair weapon balance?
has faction popularity had something to do with your decision-making?

sweedensniiperr
2016-09-06, 08:51
The short story is: It's kind of boring for one team to play as Russia 70% of the time

Michael_Denmark
2016-09-06, 08:58
So the fun-factor was pivotal?

Then again. The Tournament team writes:

We actively strive for a good team balance that will result in some of the most thrilling and organized matches you will have ever experienced.

Thats why I thought balance maybe had something to do with a larger analysis, the different factions in between?

Yrkidding
2016-09-06, 12:03
So the fun-factor was pivotal?

Then again. The Tournament team writes:



Thats why I thought balance maybe had something to do with a larger analysis, the different factions in between?

Tournament management takes all of that into account when they considered creating these factions. As a matter of fact, these were the same factions (though completely new teams/coalition names/logos, etc.) from the last campaign. They worked so well for balance, variety, and fun that the task force for prepping this campaign and management all agreed that keeping them was ideal for C12.

Onil
2016-09-06, 16:06
Hello Michael,

When designing the whole campaign we have always been very careful with balance, mostly because before C10 there simply wasn't any.

One of the factors that always contributed to the unbalance between teams was the blufor vs opfor. For C10 we actually kept that as most people preferred it but we still managed to fix the unbalance that it caused.

When a player signups on the start of the campaign, the teams haven't been assigned yet to the SCO's meaning that you choose if you prefer to play under SCO X or SCO Y without knowing which factions you will be playing. Those are assigned only once the grunt signups closed. This automatically creates balance because the majority of players tend to prefer blufor. Also, the SCO's will choose map layers and map specific rules without knowing which faction they will be playing on each map, meaning that all choices will be focused on fair-play.

For C11 we kept the whole process for the SCO decisions and the initial signups even though we stopped using blufor vs opfor and went with what we call "fixed mixed teams" where we assigned specific factions to specific teams based on balance and fun. We want to keep a good variety of gameplay which is automatically connected to the factions you play so we took that into consideration along with which factions actually face each-other on the PR Maps.

That left us with a few maps that had to be excluded from the campaign as both factions were part of the same team (Marlin for example) but that was inevitable and those maps still get played in the Prep-Battles.

Russia is one of the factions with the biggest amount of maps and it fights against many different factions too so the obvious choice was not to make it a fixed faction of either team but assign it based on map opponent. Same applies to Militia as we want to balance the amount of times that a team is forced to play an unconventional force. Those careful decisions are not only present in which factions are grouped together within each team but also on which maps are grouped together within each Operation of the campaign.

To conclude, ever since we started working on bringing back the PRT after the 3 year break, our main objective was to not only organize more campaigns but to make them the best campaigns in terms of balance, fun and fair-play. I believe we have achieved that so far and will continue to try to improve it in any way we can.

Hope this answers all your questions :)

Michael_Denmark
2016-09-08, 11:26
Onil;2143008']Hello Michael,

When designing the whole campaign we have always been very careful with balance, mostly because before C10 there simply wasn't any.

One of the factors that always contributed to the unbalance between teams was the blufor vs opfor. For C10 we actually kept that as most people preferred it but we still managed to fix the unbalance that it caused.

When a player signups on the start of the campaign, the teams haven't been assigned yet to the SCO's meaning that you choose if you prefer to play under SCO X or SCO Y without knowing which factions you will be playing. Those are assigned only once the grunt signups closed. This automatically creates balance because the majority of players tend to prefer blufor. Also, the SCO's will choose map layers and map specific rules without knowing which faction they will be playing on each map, meaning that all choices will be focused on fair-play.

For C11 we kept the whole process for the SCO decisions and the initial signups even though we stopped using blufor vs opfor and went with what we call "fixed mixed teams" where we assigned specific factions to specific teams based on balance and fun. We want to keep a good variety of gameplay which is automatically connected to the factions you play so we took that into consideration along with which factions actually face each-other on the PR Maps.

That left us with a few maps that had to be excluded from the campaign as both factions were part of the same team (Marlin for example) but that was inevitable and those maps still get played in the Prep-Battles.

Russia is one of the factions with the biggest amount of maps and it fights against many different factions too so the obvious choice was not to make it a fixed faction of either team but assign it based on map opponent. Same applies to Militia as we want to balance the amount of times that a team is forced to play an unconventional force. Those careful decisions are not only present in which factions are grouped together within each team but also on which maps are grouped together within each Operation of the campaign.

To conclude, ever since we started working on bringing back the PRT after the 3 year break, our main objective was to not only organize more campaigns but to make them the best campaigns in terms of balance, fun and fair-play. I believe we have achieved that so far and will continue to try to improve it in any way we can.

Hope this answers all your questions :)

Hi Onil

Thank you for your answer.

Yes, I thought you had picked balance as your main objective. And it seems as a good idea not to give the players, the opportunity to pick the team them self?s, but instead orient them to the team leaders available.

On that note, I wonder if the teams them self?s, have, so to speak, followed suit, picking out their sub-leaders first and only hereafter, analyzing what type of players those squad leaders would need? You know, like the team leader/staff, for instance would want to bring together their defensive leaders with their defensive minded players ? when that is the case?

- anyhow, with this leader-focused system, instead of the old faction-system, have you experienced any players dropping out of the tournament, because they have not been put on a team with the favorite faction?

- in regard to the opposing SCO's, are they collaborating when choosing map layers and map specific rules?

Sorry for the few more questions asked.

Nate.
2016-09-08, 11:51
- anyhow, with this leader-focused system, instead of the old faction-system, have you experienced any players dropping out of the tournament, because they have not been put on a team with the favorite faction?
There is and always will be fluctuation. Some of those leaving might be because they didn't get the faction they wanted. But as switching teams is not possible, most people stay even if they had preferred the other factions.



- in regard to the opposing SCO's, are they collaborating when choosing map layers and map specific rules?

Yes, map layers and rules are decided together.

Michael_Denmark
2016-09-08, 12:00
Right, tanks Nate.

Sounds like some good ideas having been implemented.

Onil
2016-09-08, 16:08
Over-all I would say that SCO's have been quite cooperative in working towards a balanced and fun campaign. The fact that teams have been built from the ground up for each campaign also breaks down any grudges between teams as happened with CATA and NATO.

Regarding how the teams are structured, it's the usual way, with officer signups and then grunt signups. Players can name their preferred team and two mates they wish to play with and the PRT Staff will try to put them together in the team they prefer, same applies to the High Command of that team that will try to put them together in the same squad.

But sometimes that's not possible and every player should be aware that they sign up as an individual and might not get to play in the team or with the factions he prefers. Simply because the PRT Staff needs to balance experience and numbers. I would however say that only a small percentage of players actually quit when they don't get what they wanted. If they take the time to get to know their new team and squad, they will make new friends and get included into something bigger than what they're used to, so they'll understand that fun can be had with any faction as long as you're playing it for the right reasons.