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Outlawz7
2016-03-05, 03:04
For v1.4, two significant changes have been made to this classic Project Reality map that has been with us as long as the Russian Forces (since v0.85).

First, terrain.

You may be aware that Kozelsk lacks an outside terrain and is instead surrounded by an infinite water plane. This has been addressed by mirroring the main terrain on all sides, creating some sense of continuity beyond the map's borders and hereby removing Kozelsk's status as an "island".


http://i.imgur.com/60UE07cm.jpg (http://i.imgur.com/60UE07c.jpg)
http://i.imgur.com/E3bfpWtm.jpg (http://i.imgur.com/E3bfpWt.jpg)
Click on the image to view full size


A bigger terrain change comes in a road crossing the ridge that divides the map into western and eastern parts. It provides an alternative to the bridge in H9 and the areas of Militia base and the Training Camp are now connected. A rather simple piece of work, it should alter the way the map plays out.


http://i.imgur.com/xy9Kawh.jpg

http://i.imgur.com/jc1nD9em.jpg (http://i.imgur.com/jc1nD9e.jpg)
http://i.imgur.com/JhWTPyDm.jpg (http://i.imgur.com/JhWTPyD.jpg)
http://i.imgur.com/A4K2D8Vm.jpg (http://i.imgur.com/A4K2D8V.jpg)
Click on the image to view full size


Second, Advance and Secure.

As the above mentioned road opens up new possibilities, it was time to get rid of the awkward flag route that involves flags on opposite ends of the map.

Instead there are now two routes, an eastern and a western. The eastern route features only three flags while western features four with total possible of eight (the launch facility features two, the existing one and a new smaller one called Missile Silo, covering only the missile silo itself). The FOB flag is duplicated so it can be a part of both routes.

http://i.imgur.com/euTq2Xg.jpg

http://i.imgur.com/DiJLEmi.jpg

http://i.imgur.com/7duwVs6.jpg

As you can see from the asset overview, ground assets remain the same, but the Russians now have one transport helicopter; we'll see if that aids or hinders gameplay. To address the issue of ticket bleed at start, the first flag starts neutral. If captured by Militia it will bleed Russians at the same rate as it did so far. The FOB flag may also be easier to capture than Tunnels, making for a less painful first flag.

Additionally the Russians get a forward spawn south of the FOB flag to reach it sooner. Militia get forward spawns near their flags as well but without forward spawning logistics trucks which are now all at their main base. Lastly, the Russian forces are now ironsight-only (like Assault on Grozny).

http://i.imgur.com/DwVL741.jpg
http://i.imgur.com/HdnDAFK.jpg

The Alternative layer features something that has been suggested; a mirror layout.

http://i.imgur.com/MQQdRIy.jpg


http://i.imgur.com/wpdHXo2.jpg

http://i.imgur.com/RnzdkhD.jpg




Identical in flags and assets to Standard, it reverses the routes and puts Russians north and Militia south (the field cannons face the right way, too). Those who wanted more action in the north-west of the map should now get it.

The map still features Skirmish and Insurgency, those have not been altered.
Coop support is unaffected by these changes (the terrain change is outside the playable area in coop), however an update to coop is still planned as part of the navmesh is broken (Russian bots sitting at base on Coop Std).

Kozelsk was made by Deer.
Changes to terrain and AAS were done by [R-DEV]Outlawz7.

Kevokpo
2016-03-05, 03:38
awesome, finally some love for this great map

gwa1hir
2016-03-05, 04:23
that alt layout is sick. finally the falgs in the back get some love. since they are awesome to fight around, but were never really reached in actual gameplay
both thumbs up

anantdeathhawk
2016-03-05, 06:46
Wow, thanks for retouching this map.
excited :razz:
Finally we have chopper now.

sweedensniiperr
2016-03-05, 09:31
:D:D:D

Awesome!

Dude_Nukem
2016-03-05, 09:34
Danm, that's gold! The chopper can definitely be a game-changer, if used wisely.

STompa
2016-03-05, 09:57
Looks good. Specially the road to training camp.

Raklodder
2016-03-05, 11:40
I love the new map changes, but honestly, you guys teasing me (like you always do...) is killing me.

Rabbit
2016-03-05, 15:16
I love the flip.

chrisweb89
2016-03-05, 16:42
I Like it all, but I feel there are too few flags in the eastern route. Maybe a swamps flag in L6?

Outlawz7
2016-03-05, 17:57
Thanks for the comments so far :)

I Like it all, but I feel there are too few flags in the eastern route. Maybe a swamps flag in L6?

Had a swamp flag but it was a stone throw away from Tunnels and Training Camp, plus the area is pretty open so I decided against it.

Ulysses
2016-03-05, 18:03
Good stuff! The northern parts were somewhat unlikely to see action; it'll be interesting to see how the new alt layer plays out.

chrisweb89
2016-03-05, 18:50
Outlawz7;2120693']Thanks for the comments so far :)



Had a swamp flag but it was a stone throw away from Tunnels and Training Camp, plus the area is pretty open so I decided against it.

What about adding back the hunting camp flag in the SE corner of the map? I just want to try to find a way where we can have more flags, I find less flags result in cap outs that shouldn't really happen.

Outlawz7
2016-03-05, 19:12
What about adding back the hunting camp flag in the SE corner of the map? I just want to try to find a way where we can have more flags, I find less flags result in cap outs that shouldn't really happen.

It'd be in between map borders and the DoD and only attackable from north really.

PLODDITHANLEY
2016-03-05, 20:20
Never really liked this map but most issues addressed here with lack of scopes, improved driving and reversed layer.

I have bad memories of trying to dislodge enemies from tunnels too many times.

solidfire93
2016-03-06, 05:51
YES
http://cdn.chud.com/0/07/350x233px-0744bebb_speed_2-dafoe.gif

best map update eva !

qs-racer
2016-03-06, 07:06
Do you add binoculars to russian unscope forces ?
Does the spotter got a scoped AK74 to balance to the militia forces ?

Gabi_A
2016-03-06, 10:04
Perhaps, if flags at east will be catchable will increase the equality at the begining of map? Include tunnels to capture.

The problem in this map is russians start loosing, with a big difference with militia.

my 2 cents.

Thanks guys for time and effort.

MasterX
2016-03-06, 11:41
Outlawz haz strikes again!

YAK-R
2016-03-06, 22:38
Hmm, the issues i have with the eastern flag is that once the militia lose training ground, it's pretty much impossible to get it back, it's so hard to get there, or build a fob to get there etc

making defending really boring, to the point where most people don't even bother, they just walk off..

But the road might help alleviate that

doop-de-doo
2016-03-08, 13:16
This map with Siege of Ochamchira gameplay would be another story.

Fractal
2016-04-17, 04:50
One of the best maps. I wonder why it is almost never played on American servers :(

Chopper is too much on this map I think, but if you add a chopper why take away scopes?! Airborne are are the only ones in Russia who get scopes.

DesmoLocke
2016-04-17, 06:13
That new road alone is worth the 1.4 update.

Psyko
2016-06-05, 01:44
cant we have some map variants that are in favour of the missile silo areas?

ignoring the tunnels more often would make the map more versatile!

camo
2016-06-05, 02:36
cant we have some map variants that are in favour of the missile silo areas?

ignoring the tunnels more often would make the map more versatile!

Did...........did you read the post?