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Ivancic1941
2015-09-18, 11:37
Will Type 27 Frigate be first big boat in PR?And is it finished?

Rhino
2015-09-18, 12:56
Its a Type 21 Frigate, yes it will be the first big ship in PR and no, it isn't finished yet, still got quite a lot of texturing, exporting and coding work still.

blayas
2015-09-21, 18:54
Great !, hope it's not symmetrical with the FV101 , and speaking in numbers were about 12 panhards against 4 scorpions in falklands , I think we could have 2 panhard against 1 FV -101 ?

A doubt , the gun 2A28 73mm bmp -1 fires about 400 m / s with simulated ballistic curve, while the 76mm l23 the FV101 fires about 500 m / s ( support weapon as bmp -1 ) why does not have a simulated ballistic curve ?

One thing to note is that I have not found ammunition APDS or APFSDS to l23 are not sure if currently produced for these weapons , but I believe in the war of the Falkland FV101 were equipped only with HE, HESH, smoke-producing, canister and ilumination ammunition.

Rhino
2015-09-22, 09:18
Great !, hope it's not symmetrical with the FV101

Well the Scorpion has a 76mm Gun and the AML-90 has a 90mm gun so the AML-90 already had the advantage in weaponry. Then lets not forget the AML-90 is also faster (at least on road, off-road very much depends on the terrain) and is also somewhat a smaller target than the Scorpion too, with also in some places having thicker armour than the Scorpion too. So putting one up against the other the AML-90 still comes out a bit on top although it is really going to come down to how its used ingame to which one will win head to head.

and speaking in numbers were about 12 panhards against 4 scorpions in falklands , I think we could have 2 panhard against 1 FV -101 ?

The British also has 4x FV107 Scimitars with the 4x FV101 Scorpions, + a FV106 Samson Recovery Vehicle, although they should have really brought two of them (http://i.imgur.com/VRzOkIp.jpg) :p

Its also worth noting that the AML-90s hardly came out of Port Stanley during the Falklands War and I've only got one ref which is on page 24 of this book (https://books.google.com.au/books?id=At4WkVvc7tUC&pg=PA23&lpg=PA23&ots=ZIXcSD6Zj5&sig=qXQ5m9HH67nIhgrvzu2Ted5zyTo&ei=4Jk7TYvpBYOovQPXmejICg&hl=en#v=onepage&q&f=false) that says that there was only one encounter of the Scorpion/Scimitars with the AML-90s during the battle of Wireless Ridge and they took pretty heavy casualties when trying to counter-attack it after the battle too : https://books.google.com.au/books?id=At4WkVvc7tUC&pg=PA23&lpg=PA23&ots=ZIXcSD6Zj5&sig=qXQ5m9HH67nIhgrvzu2Ted5zyTo&ei=4Jk7TYvpBYOovQPXmejICg&hl=en#v=onepage&q&f=false

I won't totally rule out having an offset balance of AML-90s to the Scorpion/Scimitar but if I do, it will be down to mostly how much of an effect the Frigate has against ground forces which we have yet to really test, which the Argies are going to have many more bomber jets as it is to counter it, which can easily be turned on the ground forces, especially if the Frigate is sunk.

Another thing to note is that I don't want to put too much armour on this map, its mainly a Jet and Infantry map, but for the Large layer one thing I might do is have 2x AML-90s vs 1x Scorpion + 1x Scimitar.

A doubt , the gun 2A28 73mm bmp -1 fires about 400 m / s with simulated ballistic curve, while the 76mm l23 the FV101 fires about 500 m / s ( support weapon as bmp -1 ) why does not have a simulated ballistic curve ?

Since the Falklands has such a large VD we should probably look into giving them a realistic round drop, just on other maps where the VD is only 1km tops, its not really worth it.

One thing to note is that I have not found ammunition APDS or APFSDS to l23 are not sure if currently produced for these weapons , but I believe in the war of the Falkland FV101 were equipped only with HE, HESH, smoke-producing, canister and ilumination ammunition.

The High-explosive Squash Head (HESH) (https://en.wikipedia.org/wiki/High-explosive_squash_head) is its Anti-Tank round of the Scorpion, which is a "type of explosive ammunition that is effective against tank armour and is also useful against buildings". It isn't as effective at defeating tank armour as APDS, hence why the Challenger 2s main AT round is the APDS but its still a useful all-rounded round which is very useful against bunkers/buildings which is why the Challenger 2 still uses it today even and as per this video, is still effective vs APCs. Since the AML-90 has pretty thin armour (compared to a MBT) a HESH round is the perfect type round to go up against it to do the most damage.
A3Gk8-yhopE

blayas
2015-09-22, 20:07
I know What do I'm going to talk now can be treated a bit like off topic, but it comes about FV101.
I continued to look for sources that indicate the APDS production for l23 73mm and found nothing, making it convincing that the only ammunition with anti-tank capacity has the FV101 is `` HESH`` even in the present day ( I know many have been converted to 90mm guns too) but considering that the FV101 used by mec in PR are those acquired by jordan and everyone is version l23, the presence of APDS ammunition in them is incorrect. (can be seen on any map with the FV101 mec).

?Another interesting feature that I found on the fv's101 is that according to this site: Army Guide (http://www.army-guide.com/eng/product1153.html), is that the Jordanians have equipped their vehicles with day and night fighting capability, riding a fire control with thermal sight:

''The Upgraded Scorpion Has Been fitted with the Thales Mithras thermal fire-control system Which is based on the companies High Definition Thermal Imager (HDTI) product range.
The thermal camera is mounted on the right side of the mantlet (is present in PR model :-P) so That It is coaxial with the 76 mm gun. This can be used for reconnaissance and fire control purposes under day and night conditions.'``




The frigate will be multi- manned ? I find incredible the idea of ​​three or more people using a frigate systems in PR !

And received all his AA capacity ? With 2x 20 mm Oerlikon guns
1 x 4 -rail launcher for GWS - 24 Sea Cat
6 x LY- 60N Hunting Eagle SAM ( was equipped in Falkland , or was it later ? ), Very AA power, perfect for killing some birds :grin::grin::grin:

It will be possible to land a lynx on your deck ?
And the radar will work? It can be a valuable tool for cooperation and guidance to the CAS / jet squad

Toni-ARG
2015-09-24, 04:55
I need this D:

Rhino
2015-09-28, 14:16
but considering that the FV101 used by mec in PR are those acquired by jordan and everyone is version l23, the presence of APDS ammunition in them is incorrect. (can be seen on any map with the FV101 mec).

The MEC Scorpion is actually based on the Iranian version since they have 80 of them and they are now producing their own version of the FV101 Scorpion called the "Tosan tank" which is more or less exactly the same as the orignal Scorpion that was sold to them, without night scope, other than they also feature a few different versions of it with other turrets along with the normal 76mm turret and a supposed 90mm turret version (can't confirm it), as well as possibly a 30mm version too.

Normal Iranian Scorpion without night scope:
http://3.bp.blogspot.com/-EMx7J7qtImo/UXFkbdJw9yI/AAAAAAAAGp0/YqavVlfNPAQ/s1600/80619715-3873722.jpg
http://s14.postimg.org/r3wnjkq69/00_PGwxa.jpg
http://master-diy.ru/images/stati/modelirovanie/tank/fv101_scorpion/3/fv101_scorpion_14.jpg

Tosan tank, in a few different configs:
http://s27.postimg.org/3qa2k201v/tosan.jpg
http://i.ytimg.com/vi/QARLnlpf_nY/hqdefault.jpg
http://www.military-today.com/tanks/tosan_l2.jpg
http://1.bp.blogspot.com/-UY4aHuLMrI8/U1p_E6aF9zI/AAAAAAAAUCw/M5d1UeOg0yY/s1600/Sayyad+armored+vehicle+with+MRLS.jpg
http://gallery.military.ir/albums/userpics/_DSC0719.jpg


It is also worth noting that like the version of the Scorpion sold the Iran (and Jordan in its orignal config) that didn't have a night sight is also how our one is ingame for the MEC:
http://realitymodfiles.com/rhino/promo/muttrah/1-0_GPO/rec1.jpg

Where the British Version in the Falklands has its night sight (to the right of its cannon):
http://realitymodfiles.com/rhino/promo/falklands/Vehicles/scorpion_01.jpg

Its also worth noting that the British no longer have the Scorpion, they where sold off long ago and we only the Scimitar which is why you don't see the British Scorpion on any modern maps.


But yes, we really should change the HUD to say "HESH" round in place of the "APSD" and also the coding of the round to make it do less damage vs strong armour, more damage vs light armour and also better vs. infantry and buildings but a little low on the priority list, but will add it to our to do list.


Another interesting feature that I found on the fv's101 is that according to this site: Army Guide (http://www.army-guide.com/eng/product1153.html), is that the Jordanians have equipped their vehicles with day and night fighting capability, riding a fire control with thermal sight

According to my sources all Jordanian Scorpions where upgraded by JERSCO, replacing their 76mm guns with 30mm automatic guns, adding 4x AT-14 Kornet-E launchers on the side of the turret, as well as adding day/night sights (to some of them on that list bit and not on the normal block it would be mounted) and they look something like this, note it is still mostly the old Scorpion turret with the old night sight block and the coaxial MG hole has been blocked up etc:
http://i.imgur.com/p0UWexX.jpg
http://www.armyrecognition.com/moyen_orient/Jordan/Exhibition/Sofex_2008_Special_operations_forces_defence_exhib ition/pictures/Scorpion_upgrade_KADDB_Sofex_2008_Army_Recognition _002.jpg
http://www.armyrecognition.com/moyen_orient/Jordan/Exhibition/Sofex_2008_Special_operations_forces_defence_exhib ition/pictures/Scorpion_upgrade_KADDB_Sofex_2008_Army_Recognition _003.jpg

We did consider making this for the MEC but decided that a fully automatic 30mm version, with 4x AT missiles was a little too much for a vehicle as small as this :p


The frigate will be multi- manned ? I find incredible the idea of ​​three or more people using a frigate systems in PR !

And received all his AA capacity ? With 2x 20 mm Oerlikon guns
1 x 4 -rail launcher for GWS - 24 Sea Cat
6 x LY- 60N Hunting Eagle SAM ( was equipped in Falkland , or was it later ? ), Very AA power, perfect for killing some birds :grin::grin::grin:

It will be possible to land a lynx on your deck ?
And the radar will work? It can be a valuable tool for cooperation and guidance to the CAS / jet squad

Yes, each weapons system on the Frigate will have its own player seat requiring a player to use it, and yes it will have all the weapons it had during the Falklands War, which doesn't include the LY-60N Hunting Eagle SAM which is a Chinese weapons system based/inspired by the American AIM-7 Sparrow missile system.

It will also be possible to take off and land the Lynx on the flight deck, shot during testing of that in an early version quite a few months ago:
http://i.imgur.com/xbmwbvp.jpg

and how the radar will work you will have to wait and see as we are trying out lots of ideas on it and we have yet to see what works well gameplay wise and may not have any kind of radar system if nothing works out well.

blayas
2015-09-28, 17:02
Amazing stuff, thank Rhino. :grin:

Then considering the systems of the frigate, it will be operated for 5 players?


Something very interesting would be the ability to shoot down the exocet considering it was a relatively slow missile , would be an addition and both the active defense capability of the frigate in contrast with chaffs liabilities, while a challenge for operators of AA guns , it would be possible in PR?

Once last question , will be added the realistic AA ability to Vickers Mark 8 gun ?

I think I'm asking too much ... but the subject is very exciting ! :-)

Mr.VdHeide
2015-09-28, 19:07
That Frigate, awesommmmeeee! :shock:



Dj.

Rhino
2015-09-28, 19:46
Cheers :)

Then considering the systems of the frigate, it will be operated for 5 players?

Currently its 5 but might make it 4, since we want as few people as possible taken away from the front lines but at the same time, want to make it work well and also not have any single role being boring which the main gun might be at times since we plan on giving it very little ammo so its not overused and just spammed the entire time :p

Something very interesting would be the ability to shoot down the exocet considering it was a relatively slow missile , would be an addition and both the active defense capability of the frigate in contrast with chaffs liabilities, while a challenge for operators of AA guns , it would be possible in PR?

Technically its not possible to destroy projectiles on the Refractor Engine (current version at least), BUT there is one thing that might allow us to do it but then again, this could cause serious server strain at the same time and right now, its just a theory and hasn't had any testing :p

Once last question , will be added the realistic AA ability to Vickers Mark 8 gun ?

Simple answer, no. Ignoring the fact that its not going to have anything like the same ballistics it dose in r/l since in r/l, it has a max range of 22km (27.5km with "extended range" rounds but these came after the Falklands War) which would mean you can hit even the Argentine Airbase from the British Carrier with the scale of the map ingame. But the main problem is that in r/l, a radar could lock onto a missile, or any aircraft for that matter, then a targeting computer can calculate the firing solution in a split second and have the gun automatically fire with that solution, where with the BF2 engine, we really can't come even come close to being able to simulate that :p

That Frigate, awesommmmeeee! :shock:

Wait till you see it fully textured, that is just a flat colour there for the most part :p

blayas
2015-09-28, 21:37
interesting!

Sorry I was not being specific , what do I want to say `` realistic`` , is whether this cannon will have the same rate of fire of true and can be equipped with AA ammunition that has a proximity fuze , whereas the operator cannon would need to be skilled to hit agile aircraft in PR since he would not have fire control assistant at your disposal.

Rhino
2015-09-28, 23:07
It will have the same rate of fire as r/l, which is 25 rounds per min and will have the same max/min elevations (of -10 / +55 degrees) + a 360deg rotation (although if it shoots backwards it will hit the ship and will cause it serious damage).

I'm unaware of any Proximity fused ammunition for the Vickers 4.5" Mk8 Naval Gun, the only ammunition I'm aware of is HE, Chaff and Startshell, and later on after the Falklands War HE-ER (extended range, which I mentioned in my last reply).

As such like in r/l, you will have to get a direct hit to kill, which is tricky in r/l but even more so ingame and its probably going to be next to impossible to hit a jet tbh.

blayas
2015-09-29, 16:53
Searching further , I found that there was no specifies AA ammunition, actually the ammunition HE was used with multifunction fuzes , including mechanical timing and Proximity fused AA function, This is excencial for a weapon as described multifunction`` including anti-missile and AA functions. :razz:

``The HE round is used for both air and surface action with the fuze mode selected electronically just prior to ramming. Two fuze types were originally provided, N7 (mechanical time) and N97 (multirole: direct action, proximity low or high altitude and post-impact delay). These have been joined by the UA 3345 Proximity Fuze, which is a derivative of the UA 3018 fuze used in projectiles for the 76.2 mm Compact.``

What did you think now Rhino ? We could see the Mk8 helping its smaller 20mm peers? :-D

Rhino
2015-09-29, 17:52
Interesting, I had missed that and surprisingly nothing mentioned on it in my other sources but ye, see where you found it which is one of the most detailed sources I have on the gun.

Will look into it but still, even with a proximity round not sure how effective its going to be vs aircraft :p

LiamNL
2015-10-12, 17:51
So would the frigate be a claimable asset? And if you made a squad for the frigate would that also include the lynx on the back so you know when to slow down for the lynx to land?

Rhino
2015-10-13, 00:58
So would the frigate be a claimable asset? And if you made a squad for the frigate would that also include the lynx on the back so you know when to slow down for the lynx to land?

Well that's really for players and server admins to decide but I would recommend that it is probably best for them to be in the same squad since the Lynx can also do a little recon for the Frigate, as well as like you said, let it know when its coming in for a landing but there is no need for slowing down, main thing is to sail in a straight line and for the other slots to be taken up by at least one spotter on the ground.

LiamNL
2015-10-16, 16:04
Another question, as there might be a night layout for the map, will the British get actual night vision goggles? As I can remember that that was one of the major advantages that the British had over the Argentinians.

Rhino
2015-10-16, 16:35
British Infantry didn't have NVGs back in the Falklands War, nor did the Argentinians. Both sides had a few "Starlight" night scopes but these where not very common.
http://i.imgur.com/bFVAU6s.jpg
http://www.militaryimages.net/photopost/data/839/Falklands_War_Scots_Guards_bring_in_Argentine_pris oners_from_Tumbledown.jpg
http://www.abload.de/img/79jtb.jpg
http://p3.pstatp.com/large/2674/6316657157

LiamNL
2015-10-16, 19:12
Shame, then it will just be 2 sides with FALs shooting everything around them in the dark.

Ivancic1941
2015-10-26, 07:13
Will you be able to walk on ship when it is moving? AFAIK you cant walk on ships in BF2 engine because it will kill you. How did you solved this problem?

Rhino
2015-10-26, 10:27
Shame, then it will just be 2 sides with FALs shooting everything around them in the dark.

Its better than one side steam-rolling the other team since they have a massive advantage of having NVGs :p

We do plan on making night fighting in PR:F more interesting but its low priority on our to do list.

Will you be able to walk on ship when it is moving? AFAIK you cant walk on ships in BF2 engine because it will kill you. How did you solved this problem?

You can walk around the ship when its moving BUT its pretty glitchy and there is still a high risk of dying so I wouldn't advise it.

We have been able to achieve this the same way the Battleships BF2 Mod (http://www.moddb.com/mods/battleship1) did by coating the deck of the ship with a material that dose no damage at all to players, where normal materials do a tiny bit of damage so if a tank runs you down at speed the impact will kill you. But even with this measure there is a chance that you will randomly die while walking on the deck, which is hard to do while the ship is moving, especially at speed, so I wouldn't recommend on doing it and there is little need to do it either since players will (hopefully, having a little problem making it work right now) spawn into the ship or into the Lynx on the Flight Deck, depending on what spawn location you select and then you can move to the different weapon seats though the F* keys like a normal vehicle.

LiamNL
2015-10-31, 17:29
Would that basicly mean that you can jump on to the ship from great height without taking damage as the material doesn't give damage?

Rhino
2015-11-02, 14:34
It might be possible yes but you will most likley still die doing it, even if you do manage to hit the deck and even if you managed it, you couldn't do much as an enemy and would have lost your jet. It wasn't a problem for the Baltteships mod and they had slow flying bi-planes you could more easily jump out of :p

Brozef
2015-11-03, 23:02
Will the Exxocet missiles lock onto the Frigates or just the cargo ship?

Rhino
2015-11-04, 01:28
It will naturally be able to lock onto the Frigate as well as the cargoship, but unlike the cargoship the Frigate dose have chaff countermeasures in order to defend itself, as well as possibly being able to shoot down incoming Exocet missiles BUT BF2 doesn't support destroyable projectiles so the way we MIGHT be able to do that last one is just theroy that we have yet to test, and even then if its possible it will be very hard to shoot them down :p

blayas
2015-11-04, 03:44
Someone spoke in the shot down exocet ?! YAHHHHHHHHHHH AMAZING!! ok ok.... and the HE ammunition with multifunction fuse for Mk8 , already preparing it Rhino ? :D:D:D

Rhino
2015-11-04, 03:49
I wouldn't get your hopes up about it just yet. Like I said at the moment we just have a theroy on how it MIGHT be possible, but we have yet to even try coding it let alone test it to see if it works and even if it dose work, the strain it might put on the server might be waay to high to even use.

And yes we are looking into giving the HE ammo for the Mk. 8 a proximity fuse.

blayas
2015-11-04, 14:02
A subject that has not been much discussed, is on the radar functionality level .

Simulate Type 992Q low -level search radar would not be too difficult , make on when the frigate commander position is occupied .
Considering both frigate 's ability to defend itself , and the ability to support the cas believe 3km omnidirectional range would be of good size.

And to simulate the 2x Type 912 fire-control radars , could be added to Oerlinkons and Mk8 , the ability to see the target aircraft in a cone area , just as the AAV already do today .

I do not know how much it would take coding, but to simulate the RWR capabilities of aircraft would be spectacular to them after the entry into the area of the type21 search radar , receiving a short ''bip`` as an indication .

obs:if our talented devs manage to become the exocet really `` shot downable`` , it would be realistic recognized by search radar ( the correct thing is a smaller distance as 2km to the exocet , but again it's a matter of encoding and do not know how limited are radar mechanics in refractor ) and also recognizable by the radars of fire-control .

Rhino
2015-11-04, 19:17
I'm not going to go into any details about how we plan on using the radars just yet since its all subject to change etc but what I will say is we are planning on using the radars to their fullest and in the most realistic way possible, within the limitations of the BF2 engine.

And the 20mm Oerlikon AAA Cannons don't use a fire control radar, they are 100% manually aimed in r/l and will be ingame.

blayas
2015-11-05, 01:34
Oh, I did not realize that the version later 4 of oerlinkons were manually controlled , well remembered Rhino , how nice that you guys are seeking the most realistic application for radar , I'm happy with it !
Well, anyway operators of oerlinkons will be supported by the search radar.

mries
2015-12-15, 07:50
I won't be able to start texturing until after finals are over, so not before the 20th. I hope that won't be a problem. I'll try to post my progress as I go.

Rhino;2111253']Nope that's cool, gl with them :)

It's confirmed, no 1.4 before the 20th:o
:mrgreen:

Rhino
2015-12-15, 10:01
It's confirmed, no 1.4 before the 20th:o
:mrgreen:

Ye, we did consider a xmas release for a short time but that was an insane target hehe :D

We are also in the "feature creep" stage where we are adding some new features for this release which we where not initially planning for w/e reason hehe.

Currently v1.4 is looking like this :p
http://i.imgur.com/3pXofbr.jpg

gerardusnl0
2015-12-16, 20:40
Rhino;2111354']Ye, we did consider a xmas release for a short time but that was an insane target hehe :D

We are also in the "feature creep" stage where we are adding some new features for this release which we where not initially planning for w/e reason hehe.

Currently v1.4 is looking like this :p
http://i.imgur.com/3pXofbr.jpg

well here goes me hoping for a 2015 release! i sure hope we get another beta though of either ww2 or falklands before 2015 ends!

anyways on to my question.
vehicle warfare, how would it work? how many jets are able to be in 1 map ? can we expect 4 jets vs 4 jets? or 20v20?

Rhino
2015-12-16, 22:35
anyways on to my question.
vehicle warfare, how would it work? how many jets are able to be in 1 map ? can we expect 4 jets vs 4 jets? or 20v20?

The map will be set up for a maximum of around 50vs50 jets. 50 jets wont all be spawned at the same airbase at the same time, more you will have one or two spawn points for each type of jet, and once a jet has been moved off that spawn point, 30secs or so later another jet of the same type will spawn there, until the maximum amount of that type type of jet have all been spawned, and are still alive in the map. Then you fly around the islands, capping massive "Combat Air Patrol" flags by flying though them, providing their is no enemy there, and when you cap most/all of them you slowly bleed the enemy team out until you have won :D

A couple of videos to give you an idea. First video is best, starts off a little slow but you can see by the end there are quite a few players/jets on the server and squads tend to fly around and engage in groups and formation :D

nF0lEb62gyk
_ooiH-o0SuI

https://www.youtube.com/watch?v=nF0lEb62gyk
https://www.youtube.com/watch?v=_ooiH-o0SuI

Steeps
2015-12-17, 15:33
Thread should be named "Ask Rhino a Question"

;)


Sent from my iPhone using Tapatalk

sweedensniiperr
2015-12-17, 17:52
How much better will the next version be compared to what we played last?

Rhino
2015-12-17, 19:05
Thread should be named "Ask Rhino a Question"

;)

:p

How much better will the next version be compared to what we played last?

If you liked the last version, then your going to really like the new version :D

Overall their is simply just a lot of new gameplay dynamics, topped with a lot more polish. But to go into a few details:

First of all, the Frigate will add a totally new dynamic that you probably haven't experienced in any other game. Closest might be World of Warships, for crewing that is, but in that, it is really Ships vs Ships, with only 1 player crewed ships, with the odd automated aircraft, where AA guns are all automatically aimed on ships, where in PR, its Ship vs Ground Targets and Aircraft, with the ship being very much on the defensive for a lot of the time, and the AA guns are not automated, they will all be crewed by individual players, with each crew member on the ship, doing all they can to take down the incoming aircraft, looking to sink them. On top of that, the planes are not automated, and all flown by real players, not only having to dodge the AA fire from the Frigate and other ground AA, but also having to contend with other aircraft in the skies. Not to mention their are many other targets than just the Frigate to go and bomb, just the Frigate is one of the more juicy targets since if you sink it, not only do you deny the Brits of all what the Frigate gives (Arty, AA defence, radar coverage (not vbf2 UAV style), Lynx, RHIBs etc) but also it will cost the Brits something like 100 tickets (exact number yet to be worked out). So while some Flight Sims might have aircraft vs ship combat, I can't think of any that have the ships being manned by real players, other than BF1942 which actually might be the closet thing come to think of it, but that doesn't have SAMs.

Which brings us to one of the next big gameplay dynamics, being CLOS SAMs like the Blowpipe, Tigercat and Sea Cat (last one being the SAM on the Frigate), where you have to manually guide the missiles onto the targets, which not only something totally new, its something super fun and from what I and the testers have told me during some play testing, they waay prefer over normal lock on SAMs, simply because its so much more of a challenge and rewarding when you do get a kill, with in many cases being more accurate for a skilled player. A little more here but keep your eyes open for blogs and highlights with more details :D
http://www.realitymod.com/forum/f196-pr-highlights/128590-shooting-pheasants-drainpipe.html

Infantry is receiving a lot of love too, with a bunch of new weapons (some I've posted teasers of here and there but trust me, there's more), new kit geoms for both sides, Brits getting new solider camo, and ye, just generally a lot of cool new gear for the infantry :D

Vehicles will be receiving quite a bit of love too, with more types of Skyhawk (http://www.realitymod.com/forum/f196-pr-highlights/130559-pr-falklands-update-15-a.html) to play with, with more weapon load-outs, and choppers etc will be reciving quite a bit of love too :D

On the Maps side, for the main Falklands map, I'm hoping to update that somewhat too, hopefully giving it some more detail but this largely depends on how much time I have. Right now I'm somewhat focused on getting the Frigate done and that will have to come later on. On top of new details I'm planning some significant improvements for the VW game modes ;)
Goose Green has also received quite a bit of love and will be the best for the infantry vs infantry gameplay side.
On top of this, we are also looking at expanding the 80's Brits across more maps so the Falklands wont be the only place you can play with these awesome weapons ;)


So ye, hopefully the people who liked the old version, will really like the new version, and hopefully we can also win round some players who didn't quite like the old one with some of the new additions :D

Panzerfire
2015-12-17, 22:46
Thanks for your time making all these new toys for us, Rhino and the rest of the Dev team. ^_^

I wish you the best of lucks getting it all done.

Rabbit
2015-12-30, 17:14
http://i.imgur.com/DqO39p8.jpg

Lukas_17_cab
2016-01-07, 04:56
hi guys, you could make about Falkland Beta? because Argentina or Latin American community wants to try the mod Falklands ...

Frontliner
2016-01-07, 09:58
Rhino;2111659']
Goose Green has also received quite a bit of love and will be the best for the infantry vs infantry gameplay side.
On top of this, we are also looking at expanding the 80's Brits across more maps so the Falklands wont be the only place you can play with these awesome weapons ;)

PR:Cold War needs to happen.

sweedensniiperr
2016-01-07, 12:52
What YOU looking forward to the most Rhino?

Rhino
2016-01-07, 15:47
hi guys, you could make about Falkland Beta? because Argentina or Latin American community wants to try the mod Falklands ...

Hi Lukas. Sorry but PR:F has been fully integrated into our PR files now and separating them out again for a beta release would be a lot of work for pretty much no gain (for us that is) since we are already aware of what is wrong with PR:F, its just a matter of putting the work in to fix it, where the PR:WW2 guys are still trying to weed out the bugs and balance their work :)

What YOU looking forward to the most Rhino?

That is a really though one tbh, since I'm really fond of playing all aspects of the game from the basic rifleman kit, all the way up to flying jets :D

There is also so much new stuff coming with the new PR:F release but if I had to pick one thing, it probably would be the Frigate simply for the unique side of gameplay its going to bring to pretty much every role, with the jet side having the biggest difference, although the ground troops will only really feel it from calling in its naval gun support or having to hide from its shells :p

sapper1893
2016-01-31, 18:29
A thought. What's the prospect of doing a modern day Falklands invasion. The Argentinians decide they want to re-invade the Falklands. The Brits having a Garrison on West Falkland and not a lot on East Falkland would make game play interesting.

Panzerfire
2016-02-03, 15:27
Never mind. I forgot this was the "Ask the PR:F team a question" thread. ^_^;

DRAGO_CRO
2016-02-03, 21:10
Release date?

Brozef
2016-02-03, 21:12
A thought. What's the prospect of doing a modern day Falklands invasion. The Argentinians decide they want to re-invade the Falklands. The Brits having a Garrison on West Falkland and not a lot on East Falkland would make game play interesting.

The Argentinians have no chance this time, there is a large RAF base now on the East Island and I think Naval base south of it, with constant patrols around Falklands. Ever since the prospect of oil around the Islands the Brits stepped their game up :)

Rhino
2016-02-03, 21:18
The Argentinians have no chance this time, there is a large RAF base now on the East Island and I think Naval base south of it, with constant patrols around Falklands. Ever since the prospect of oil around the Islands the Brits stepped their game up :)

The possible presence of oil was actually known before the Falklands War began (and is theorised to be one of the main motivations behind the entire war for both sides), and the new RAF and Naval Bases where constructed straight after the Falklands War and have been operating ever since, with the only things to have really changed since then is the equipment being stationed on the islands such as Typhoons instead of the old Phantoms which initially where stationed there after the Falklands, etc.

But ye, Argentina would be insane to invade the islands now. Their Military isn't what it was and they don't have that much modern equipment.

Release date?

When it is done :D

http://www.i2clipart.com/cliparts/7/d/1/c/clipart-troll-face-problem-7d1c.png

Panzerfire
2016-02-03, 21:34
If I may add something, there was an Argentine comfac a few years ago trying to make a modern day Argentine Army for PR. But I don't know if they did anything more than a few reskins of stuff already in game.
It's been so long since I've heard anything from them that I think it may have been dropped over time.

Too bad because PR could use a bit more latinamerican flavour. Although Mexico and Colombia would rather make more appropriate factions with OPFOR being the FARC (Or a fictional leftist guerrila) and a Drug Cartel faction. I remember the Brazilian comfac was working on a FARC faction as well but I suppouse they dropped that along with their own faction?

Anyways I just wanted to add that. Little to do with the Falklands minimod, so I'm not going to derail this further.

CR8Z
2016-02-04, 05:59
Will the new aircraft and frigate join the TEST AIRFIELD map? That would be lovely.

Rhino
2016-02-04, 17:41
If I may add something, there was an Argentine comfac a few years ago trying to make a modern day Argentine Army for PR.

iirc they also stopped working on it before PR:Falklands even began.

Will the new aircraft and frigate join the TEST AIRFIELD map? That would be lovely.

We might be able to just about fit the new aircraft on (may have to remove a few vehicles to make room) but the frigate, unlikely tbh since it costs quite a bit of memory and since the BF2 engine is a 32bit app, there is a limit on how much memory it can use and if you exceed that limit, you will CTD on load, and with all the vehicles already on the map it is pretty much already on the limit as it is.

It is btw really just a map originally designed for devs to test out jet physcis etc on and not for playing on :p

pedrooo14
2016-02-04, 18:28
If I may add something, there was an Argentine comfac a few years ago trying to make a modern day Argentine Army for PR. But I don't know if they did anything more than a few reskins of stuff already in game.
It's been so long since I've heard anything from them that I think it may have been dropped over time.


In fact it wouldn't be that difficult to make. Most of the EA equipment it's already in game. (Multicam, MICH, Hummer, M113, FAL, Mercedes-Benz G, Bell UH to give some examples.) http://www.aapolo.com/img/photos/PLACA.jpg

It needs someone willing to do the job.

sapper1893
2016-02-05, 00:03
The Argentinians have no chance this time, there is a large RAF base now on the East Island and I think Naval base south of it, with constant patrols around Falklands. Ever since the prospect of oil around the Islands the Brits stepped their game up :)

I've been out there 6 times whilst serving. Yes they have an airbase but with 4 fighters, 2 of which are on immediate notice to move. Last time I was out there and all the other times I was out there there was only ever 1 infantry company, except for tour change over. The Naval Base consists of 1 patrol ship. That was a few years ago now, but I don't see there being a massive change. Mostly down to the usual reason COST.
My reason for asking about a "modern day Falklands" is that West Falkland has little military presence. There is Radar,AA installations on the mountains but that's it.

sapper1893
2016-02-07, 00:45
In fact it wouldn't be that difficult to make. Most of the EA equipment it's already in game. (Multicam, MICH, Hummer, M113, FAL, Mercedes-Benz G, Bell UH to give some examples.) http://www.aapolo.com/img/photos/PLACA.jpg

It needs someone willing to do the job.

That would make things tactically confusing Argentine and Brit camouflage is almost identical.

Lukas_17_cab
2016-02-07, 07:40
hey rhino, in this mod. We will have Comand and Control? thanks dude, your job is amazing

Rhino
2016-02-07, 07:45
hey rhino, in this mod. We will have Comand and Control? thanks dude, your job is amazing

It is not often that I say this, but this is something that strangely, never actually thought about.

Will have to look into this since the map does have potential to actually be a pretty good CnC map now you mention it. Cheers! :D

Jagira
2016-02-07, 08:30
Damn it! Now it's gonna take even longer for it to come out D:

CR8Z
2016-02-11, 19:13
Rhino;2116872']

It is btw really just a map originally designed for devs to test out jet physcis etc on and not for playing on :p

I know, but I love flying around on that map and fine-tuning my bomb dropping skills. :-o

Rabbit
2016-02-14, 22:25
http://i.imgur.com/TTBLPVF.png?

Rhino
2016-02-15, 13:00
http://i.imgur.com/TTBLPVF.png?

ye ye, when its done :p

In the mean time I'll give you this to play with so you won't bug me about it :p

http://i.imgur.com/rd7eUWY.jpg

PLODDITHANLEY
2016-02-16, 00:23
What on earth is that? a bomb trolley?

Rhino
2016-02-21, 16:41
What on earth is that? a bomb trolley?

Nope, but slightly on the right track, for part of it anyways ;)

PLODDITHANLEY
2016-02-22, 03:00
The tyres could be the front and rear of a Harrier but where's the rest? Could it be part like the underside of a FRS1 - but weren't they all grey back then?
The silver bit could be the orientable nozzles? But the green bit....and the rectangular intricate bits.....

The Anchor point implies something on deck or a tow point - I assume they didn't need a airplane tow vehicle with all the Navy guys around....

Hope someone could put me out of my misery.

REPOST to encourage helpers:

http://i.imgur.com/rd7eUWY.jpg

Found a tractor:

https://metrouk2.files.wordpress.com/2012/04/article-1333352260564-12673a73000005dc-749633_568x528.jpg

Rhino
2016-02-22, 05:28
hehe, wheels probably throwing you off a little too much, and there are a few clues here and there outside of that picture and this thread ;)

Biggest clue however is in the colour, not many things are painted that colour ;)

Hornster
2016-02-22, 17:49
Sea Lynx???? <3

http://www.helis.com/spotters/peter_mitrovitch/lynx_xz233.jpg

Rabbit
2016-02-22, 17:52
Sea Lynx???? <3

http://www.helis.com/spotters/peter_mitrovitch/lynx_xz233.jpg

Yus, I mean he did say tide me over with the FRIGATE.

Raklodder
2016-03-07, 03:12
I'm sorry for asking again, but will Project Reality v1.4 get delayed due to your extensive work on Falkland Islands?

Rhino
2016-03-08, 02:35
I'm sorry for asking again, but will Project Reality v1.4 get delayed due to your extensive work on Falkland Islands?


The core feature of v1.4 is PR:Falklands so they are one of the same thing :p

Raklodder
2016-03-08, 03:28
Rhino;2120992']The core feature of v1.4 is PR:Falklands so they are one of the same thing :p
Thank you kindly for your update.

I will keep my mouth shut now.

Rhino
2016-03-10, 20:41
No need to "shut your mouth", tbh I would rather the community where fully in the loop with what is going on than not.

As for your earlier question on:
will Project Reality v1.4 get delayed due to your extensive work on Falkland Islands?

Well I feel I should update you guys on the fact that yes, v1.4 has suffered from serious delays due to some r/l stuff over the last few months.

Firstly I've had to format my PC three times over the past four months due to a failing hard drive which finally totally gave up the ghost this week and I've now replaced with a new 3TB one. Luckily no PR work etc has been lost since firstly, its all backed up online and on other PCs and secondly, the hard drive that failed was one which I only had programs and temporary files installed on. But each time this has happened its taken around a week to get my PC up to a state with everything installed and setup to how I like, to be able to do any significant PR work again and in all has cost around 2 to 3 weeks from the initial format in November, which was mostly down to a power surge and probably also what put my 7 year HDD on its last legs, but didn't work that out until this week where it fully stopped working :p

Secondly the recent DDOS attacks on our servers put the entire team under pressure and for we lost about a weeks worth of working time sorting that out.

But lastly, two weeks ago my family caught a seriously nasty strain of the flu. Not only did this mean that I was bed stricken for a week, with also still somewhat recovering from it now and seriously lowering my energy to do much, but worst of all it has put my Dad, who was pretty fit and healthy, into hospital due to complications from this flu strain, resulting in him having a very low blood oxygen level, resulting on him being put on Oxygen in the Intensive Care Unit. Luckily he has recovered a little and is now out of the ICU but is still in hospital and still on Oxygen, and the doctors have tested for every known strain of the flu (bird flu, swine flu, etc, etc) but this is some kind of unknown strain, that resulted in him having a partially collapsed lung as well as other issues. But ye, he seems to be recovering slowly now which is good but he is going to be very weak for some time, which means that I'm having to take on a lot more jobs for the family business and will result in me having less time for PR work over the next few months.

All these things together has thrown off my original time table pretty drastically, which is why I haven't been able to meet my "new update every week" statement I made back in January, and this is also the reason why we never put out any solid release dates until we are very close to releasing, as r/l things like this can totally throw off these dates. But the entire team is still working really hard on the v1.4 release, with naturally Falklands content being a big part of that which all the devs are working on, but its going to be a bit before everything is ready for a full release

Cheers.

Dockside_Bars
2016-03-11, 17:06
Rhino;2121368']No need to "shut your mouth", tbh I would rather the community where fully in the loop with what is going on than not.

As for your earlier question on:


Well I feel I should update you guys on the fact that yes, v1.4 has suffered from serious delays due to some r/l stuff over the last few months.

Firstly I've had to format my PC three times over the past four months due to a failing hard drive which finally totally gave up the ghost this week and I've now replaced with a new 3TB one. Luckily no PR work etc has been lost since firstly, its all backed up online and on other PCs and secondly, the hard drive that failed was one which I only had programs and temporary files installed on. But each time this has happened its taken around a week to get my PC up to a state with everything installed and setup to how I like, to be able to do any significant PR work again and in all has cost around 2 to 3 weeks from the initial format in November, which was mostly down to a power surge and probably also what put my 7 year HDD on its last legs, but didn't work that out until this week where it fully stopped working :p

Secondly the recent DDOS attacks on our servers put the entire team under pressure and for we lost about a weeks worth of working time sorting that out.

But lastly, two weeks ago my family caught a seriously nasty strain of the flu. Not only did this mean that I was bed stricken for a week, with also still somewhat recovering from it now and seriously lowering my energy to do much, but worst of all it has put my Dad, who was pretty fit and healthy, into hospital due to complications from this flu strain, resulting in him having a very low blood oxygen level, resulting on him being put on Oxygen in the Intensive Care Unit. Luckily he has recovered a little and is now out of the ICU but is still in hospital and still on Oxygen, and the doctors have tested for every known strain of the flu (bird flu, swine flu, etc, etc) but this is some kind of unknown strain, that resulted in him having a partially collapsed lung as well as other issues. But ye, he seems to be recovering slowly now which is good but he is going to be very weak for some time, which means that I'm having to take on a lot more jobs for the family business and will result in me having less time for PR work over the next few months.

All these things together has thrown off my original time table pretty drastically, which is why I haven't been able to meet my "new update every week" statement I made back in January, and this is also the reason why we never put out any solid release dates until we are very close to releasing, as r/l things like this can totally throw off these dates. But the entire team is still working really hard on the v1.4 release, with naturally Falklands content being a big part of that which all the devs are working on, but its going to be a bit before everything is ready for a full release

Cheers.

I'm sorry to hear that, I assume I speak for everyone when we wish you and your family (your father especially) the speediest of recoveries. Thank you for your honesty in regards to this update, and although I am a little disappointed to hear that, I understand real life can really throw some curveballs. Get to feeling better and make what progress you can. This community isn't going anywhere!

PuffinParty
2016-03-11, 22:46
Rhino;2121368']
But lastly, two weeks ago my family caught a seriously nasty strain of the flu. Not only did this mean that I was bed stricken for a week, with also still somewhat recovering from it now and seriously lowering my energy to do much, but worst of all it has put my Dad, who was pretty fit and healthy, into hospital due to complications from this flu strain, resulting in him having a very low blood oxygen level, resulting on him being put on Oxygen in the Intensive Care Unit. Luckily he has recovered a little and is now out of the ICU but is still in hospital and still on Oxygen, and the doctors have tested for every known strain of the flu (bird flu, swine flu, etc, etc) but this is some kind of unknown strain, that resulted in him having a partially collapsed lung as well as other issues. But ye, he seems to be recovering slowly now which is good but he is going to be very weak for some time, which means that I'm having to take on a lot more jobs for the family business and will result in me having less time for PR work over the next few months.
Cheers.

Hi Rhino, I haven't posted before but recently decided to give PR a try and love it. I just want to say that while we all appreciate your contributions to this great mod, family comes first. Please take the time you need to be with and there for your family. We'll all be here when you're ready to make a triumphant return!

happygoogleboy
2016-03-12, 14:52
Dear PR devs,

As a long long time fan or your amazing game and the right arm of the free world, I was wondering, have you ever thought about making the fal sights a little less........bad? The G3 iron sights are by far and away the best irons in the game and make playing mec on muttrah or sbeneh a real treat. But the fal.......that fat front post and that rear aperture that obscures just the wrong part of the screen. Also it seems to have significantly more recoil than the G3, although if I'm wrong and its just me then fair enough.

Thank you.

X1 Spriggan
2016-03-13, 08:37
So sorry to hear about those troubles Rhino. I hope things start to turn around for you. Looking forward to the update!

Rhino
2016-03-18, 16:36
Cheers guys for the support :)

My dad is finally out of Hospital now, still no idea what type of flu it was but he was finally diagnosed this week with interstitial pneumonia which wasn't a result of the flu, but the flu weekend his immune system for it to become apparent and could be a result of a lot of things, which waiting for the test results on still to determine exactly what, but is much better now and should be curable but will be some time before he is 100% again.


Anyways almost back into the swing of things myself and another little tease for you guys, shouldn't be hard to guess what this one is ;)

Diffuse:
http://i.imgur.com/5zfwrEb.jpg

Normal:
http://i.imgur.com/uBRKQtM.jpg

Spec:
http://i.imgur.com/E1VZWcI.jpg


Dear PR devs,

As a long long time fan or your amazing game and the right arm of the free world, I was wondering, have you ever thought about making the fal sights a little less........bad? The G3 iron sights are by far and away the best irons in the game and make playing mec on muttrah or sbeneh a real treat. But the fal.......that fat front post and that rear aperture that obscures just the wrong part of the screen. Also it seems to have significantly more recoil than the G3, although if I'm wrong and its just me then fair enough.

Thank you.

Ye, our FN FAL model is unfortunately pretty bad all round with lots of errors, both modelling/uv/texturing errors, as well as errors to the real life design, and I had hoped we would have been able totally replace it with a new model but unfortunately, we haven't been able to :(

We might be able to look into improving the irons a little for the next release thou ;)

anantdeathhawk
2016-03-19, 15:16
A torpedo launcher or a big canon.

Micael
2016-03-26, 02:56
we need this

mries
2016-03-30, 15:08
Deep, deep inside me I am praying that 1.4 will be released this Saturday, 2nd of April, the date 14 (edit oops: 34) years ago that the Falkland war officially started.

But then reality strikes and it is probably way to soon?.. June 14th then? Ending of the war and 14 (edit oops: 34) years ago, would be a nice combo.

camo
2016-03-30, 15:30
14 years?

Ratface
2016-03-30, 16:38
*34

2016 - 1982 = 34 :D

Panzerfire
2016-03-30, 16:52
I've never got to play the Falklands mini mod when it was out a few years ago. Looking forward to finally be able to play the servers playing these maps ^_^

Rhino
2016-03-30, 18:21
Deep, deep inside me I am praying that 1.4 will be released this Saturday, 2nd of April, the date 14 years ago that the Falkland war officially started.

But then reality strikes and it is probably way to soon?.. June 14th then? Ending of the war and 14 years ago, would be a nice combo.

haha. That was actually my initial release planned date a few months ago for that reason for v1.4, with also releasing the news of its release date, the day before :p

But unfortunately r/l stuff (and now EDH) getting in the way, with also things taking far longer to finish than I had previously anticipated, so ye, release date has been pushed back quite a lot now.

I've never got to play the Falklands mini mod when it was out a few years ago. Looking forward to finally be able to play the servers playing these maps ^_^

Was played for quite a bit of time back in its initial releases, although in the later days of v0.98, not so much, but ye I think many servers will be wanting to run the latest version quite a bit. Raklodder said recently after he joined the testing team "The more I play the Falklands maps, the more I'm falling in love with it", or something along those lines, our IM programs chat history doesn't go back that far to get a direct quote :p

Valmont
2016-03-31, 05:17
This video gave me a few Ideas for the Argentine WW2 ship:

ARA General Belgrano was an Argentine Navy light cruiser in service from 1951 until 1982.

Previously named USS Phoenix, she saw action in the Pacific theatre of World War II before being sold to Argentina. The vessel was the second to have been named after the Argentine founding father Manuel Belgrano (1770–1820). The first vessel was a 7,069-ton armoured cruiser completed in 1899.

https://www.youtube.com/watch?v=nbzEcRtQ4ws

Also... check the working instruments on the airplanes...

mries
2016-03-31, 07:34
camo;2124188']14 years?
Ratface;2124194']*34

2016 - 1982 = 34 :D

Oops, was a bit to enthousiastic:lol:

Rhino
2016-03-31, 11:09
This video gave me a few Ideas for the Argentine WW2 ship:

ARA General Belgrano was an Argentine Navy light cruiser in service from 1951 until 1982.

Previously named USS Phoenix, she saw action in the Pacific theatre of World War II before being sold to Argentina. The vessel was the second to have been named after the Argentine founding father Manuel Belgrano (1770?1820). The first vessel was a 7,069-ton armoured cruiser completed in 1899.

Interesting, I didn't know it was a former USN Cruiser that was even launched before the US got involved in WW2, let alone was herself involved in WW2.

I've also been slightly puzzled why HMS Conquer sank the Belgrano rather than at least one of the two (British made) Type 42 destroyers escorts, which where the real threat since they where the ones that had the MM38 Exocet Anti-Ship Missile Launchers on them, but I guess the bigger Belgrano had a bigger political impact and possibly the destroyers had better countermeasures.

pedrooo14
2016-03-31, 16:56
Rhino;2124315']Interesting, I didn't know it was a former USN Cruiser that was even launched before the US got involved in WW2, let alone was herself involved in WW2.

I've also been slightly puzzled why HMS Conquer sank the Belgrano rather than at least one of the two (British made) Type 42 destroyers escorts, which where the real threat since they where the ones that had the MM38 Exocet Anti-Ship Missile Launchers on them, but I guess the bigger Belgrano had a bigger political impact and possibly the destroyers had better countermeasures.

Probably the main reason to choose the Belgrano instead of the Type 42 destroyers was because these were protected by the 25 de Mayo carrier, with his anti-submarine aircraft (I don't remember the name) Who constantly take off and attack brittish submarine incursions. (Even more, there is a registered explosion of a anti-submarine missile, but the hour and place do not match with brittish submarine binnacles, maybe russian?:?:) Meanwhile the Belgrano group was more obsolet and weak. More like an easy prey.

Rhino
2016-03-31, 17:50
Probably the main reason to choose the Belgrano instead of the Type 42 destroyers was because these were protected by the 25 de Mayo carrier, with his anti-submarine aircraft (I don't remember the name) Who constantly take off and attack brittish submarine incursions. (Even more, there is a registered explosion of a anti-submarine missile, but the hour and place do not match with brittish submarine binnacles, maybe russian?:?:) Meanwhile the Belgrano group was more obsolet and weak. More like an easy prey.

Ahh turns out your right, the two Type 42s the Argentines had, where part of the Carrier Battle Group, escorting the 25 de Mayo carrier. I had assumed that these where the destroyers protecting the Belgrano since the "20th Century Battlefields" documentary on the Falklands War (https://www.youtube.com/watch?v=BPab6Hhk9Rw#t=1030) just sates the southern battlegroup as being the more threatening one, since its destroyer escrots had MM38 Exocets on them, and I knew the Argentine version of the Type 42 had exocets on them, from 7:10secs in (https://www.youtube.com/watch?v=BPab6Hhk9Rw#t=1030), but so it turns out so did the four Allen M. Sumner class destroyers the Argentine had, two of which where escorting the Belgrano (other two I'm guessing where in port?). So ye, that documentary is obvious wrong on that point with the southern one being the more threatening, since obvious the 25 de Mayo carrier battle group to the north, not only had two more powerful destroyers escorting it with the same amount of eoxcets, with also longer range cannon and better air defence weapons (Sea Dart did pretty well when in open waters, just bad when surrounded by hills, blocking radar lock :p) but also it had the Carrier in range to launch its A-4s, and it had the three covets just behind, each also armed with 4 exocets each.

So ye, obvious reason the Conquer attacked the Belgrano, was mainly for political reasons then, and possibly the destoyers that where left to the south turned back with possibly fearing of air attack since from what I can see, they had little to no air defence weapons and where the Belgrano had the bulk of them, with the carrier battle group also probably turning back, not only fear from submarine attack (although I'm not aware of any subs trailing it) and from iirc, ship having issues with its catapults and not able to launch its aircraft in the bad weather, but going from memory here.

Valmont
2016-03-31, 21:01
Yeah but Rinho did you even watched the video?

https://www.youtube.com/watch?v=nbzEcRtQ4ws

It is Forgoten something with a fully operational WW2 Navy light cruiser (support weapons and all).

Maybe instead of you doing all the heavy lifting we could buy this asset from them.

PS: I will give you the money!

PS2: In fact I want to buy all the assets from Forgoten Hope and its sub mods for the PR team to use, specially those building interiors that look so sexy.

Will they sell for like USD 100?... I would go as much as 200!

Panzerfire
2016-03-31, 21:18
Hold on, do they actually sell those? o.O

Valmont
2016-03-31, 21:26
Hold on, do they actually sell those? o.O

I don't know but we waste nothing by asking nicely... right?

I mean... I know they refused to give it for free...

Rhino
2016-03-31, 22:43
Yeah but Rinho did you even watched the video?

https://www.youtube.com/watch?v=nbzEcRtQ4ws

It is Forgoten something with a fully operational WW2 Navy light cruiser (support weapons and all).

Maybe instead of you doing all the heavy lifting we could buy this asset from them.

PS: I will give you the money!

PS2: In fact I want to buy all the assets from Forgoten Hope and its sub mods for the PR team to use, specially those building interiors that look so sexy.

Will they sell for like USD 100?... I would go as much as 200!

I didn't actually realise that was on FH2, did watch bits of it but thought it was FH1 :p

It also looks like it is FH1 stuff imported to FH2/BF2. But ye, pretty interesting.

Rabbit
2016-04-10, 15:59
Surprise question, Goose Green?

Mineral
2016-04-10, 16:34
Fixing floaters etc. Should be good to go. Removed night layer though, can't find proper sky texture/sky settings that allow for full moon.

Rabbit
2016-04-10, 22:11
yussssssss

WhatTheHell
2016-04-11, 04:13
Mineral;2125834']Fixing floaters etc. Should be good to go. Removed night layer though, can't find proper sky texture/sky settings that allow for full moon.

Can'T find the skybox?

Its easy, Take a picture of the full moon with a camera, Then edit it in Photoshop..

A night sky is just black with some white dots, should'nt be too much of a problem?

camo
2016-04-11, 04:26
I suspect you've already annoyed him enough darwin. Just give it a rest for a bit.

happygoogleboy
2016-04-11, 06:50
Mineral;2125834']Fixing floaters etc. Should be good to go. Removed night layer though, can't find proper sky texture/sky settings that allow for full moon.

Noooooooooooooooooooooooooo, night rocky hill fighting is a famous falklandsy thing. Oh well.

LiamNL
2016-04-12, 15:41
Will there be a grand test event as with 1.0 to test a lot of the new things? Or will it be like patch 1.1 to 1.3xx where we just get a trailer on the release day and dev blogs leading up to it? Would love to get familiar with the ship before it officially hits the servers (My guess is that it will be heavily fought over)

Rhino
2016-04-12, 20:48
We will most likely not have any prior testing, and players will just have to fight over it for a few days :p

LiamNL
2016-04-12, 21:49
And what if something happens such as the turret movement dilemma?

Rhino
2016-04-13, 03:23
Then we do a quick hotfix naturally.

LiamNL
2016-04-13, 10:56
Are we possibly going to see more naval focused maps in PR in the future? (Somali pirates always was something that looked cool to me with ARF starting at coast and capturing points on stationary ships on sea), and will the Type 21 be the only naval toy in Falklands?

Jagira
2016-04-13, 12:00
Are you working on porting the assets to the 2142 Refractor engine?

Rabbit
2016-04-15, 15:06
Are we possibly going to see more naval focused maps in PR in the future?

Khami, the frigate will patrol the river.

LiamNL
2016-04-15, 18:50
But wouldn't be able to turn around and would be fucked by the first tank to get eyes on the river. Would rather have a map like barracuda or Saaremaa with a patrol vessel to give coastal support (through it would be mostly useless as most vital areas are away from the coast)

Rhino
2016-04-15, 21:42
Currently we are looking at putting the wreck on Steel Viper, but also with the weapons working on it :p

LiamNL
2016-04-15, 22:42
Wait wait wait, a working Type 21 destroyer, in the middle of a dried up river? Who gets to use the board guns for an awesome FOB? And is it going to be really out of the way or right in the middle of the flag route?

Rabbit
2016-04-16, 01:48
FRIGATE!

anantdeathhawk
2016-04-16, 05:36
Will there be any SAS operatives with mustaches?
https://scontent.fmaa1-1.fna.fbcdn.net/hphotos-xlf1/v/t1.0-9/13000280_1070281799677623_8851480718507439436_n.jp g?oh=fdb1baec24a053a58fbd07c9a9767fb5&oe=57AFB6EC

https://scontent.fmaa1-1.fna.fbcdn.net/hphotos-xpa1/v/t1.0-9/12963501_1070281143011022_5423078117142430104_n.jp g?oh=03362cdf461c261b7629df21cc7c8061&oe=57BB6A61

LiamNL
2016-04-16, 11:49
FRIGATE!

Sorry Rabbit, frigate of course. For some reason the Dutch call some of their ships frigates whilst they should be called destroyers, it messes with the mind.

Rabbit
2016-04-16, 12:17
Sorry Rabbit, frigate of course. For some reason the Dutch call some of their ships frigates whilst they should be called destroyers, it messes with the mind.

Not directed at you, just excitement. :D

LiamNL
2016-04-16, 13:01
Not directed at you, just excitement. :D

Oh okay, I'm exited as well, especially wondering how it would work on the Steel Viper map, like it would probably be completely out of place as a older British destroyer suddenly being on a river somewhere in a desert.

Rabbit
2016-04-16, 13:17
Oh okay, I'm exited as well, especially wondering how it would work on the Steel Viper map, like it would probably be completely out of place as a older British destroyer suddenly being on a river somewhere in a desert.

After the Brits were done with them they sold them to Pakistan. Steel viper is a dried up river/ lake bed. Could have connection to the sea, either way realistic or not it should be fuckin sweet seeing that as an objective.

Rhino
2016-04-16, 22:31
Wait wait wait, a working Type 21 destroyer, in the middle of a dried up river? Who gets to use the board guns for an awesome FOB? And is it going to be really out of the way or right in the middle of the flag route?

Oh okay, I'm exited as well, especially wondering how it would work on the Steel Viper map, like it would probably be completely out of place as a older British destroyer suddenly being on a river somewhere in a desert.

I was joking about it being on Steel Viper naturally :p

Sorry Rabbit, frigate of course. For some reason the Dutch call some of their ships frigates whilst they should be called destroyers, it messes with the mind.

Well, the Pakistanis call it a Destroyer, even thou its technically too small to be one compared to modern ones, but saying that, the modern Type 45 destroyer is the same size now as a WW1 Dreadnought Battleship :p

LiamNL
2016-04-17, 00:09
Kind of puts the use of military terms in to perspective, how the parameters of using it changes from time to time. Through what I was referring to was this (https://en.wikipedia.org/wiki/De_Zeven_Provinci%C3%ABn-class_frigate)

Also damnit Rhino, you're usually straight to the point so I don't know when you're pulling my leg in these sorts of times.

mries
2016-04-22, 17:16
Can we maybe just get a little sneak preview of the Argies?:D:D

Just to learn their camo's and maybe a little hardware?:roll:

Because both factions use the FN FAL right?


Ps. Any other sneaky preview is also very welcome!:mrgreen:

Keep up the good work!

Rhino
2016-04-23, 07:55
This might be what your looking for: The Argies are coming! - Project Reality Forums (http://www.realitymod.com/forum/blogs/2363/b336-argies-coming.html)

There are also loads of other old updates, listed HERE (http://www.realitymod.com/forum/f562-pr-falklands-general-discussion/110815-pr-bf2-falklands-info-updates.html), although some stuff has changed for v1.4, most of it is more or less the same as before and any changed stuff will be shown in future updates :)

http://www.realitymod.com/forum/f562-pr-falklands-general-discussion/110815-pr-bf2-falklands-info-updates.html

solidfire93
2016-04-24, 08:29
quick question Rhino :) ?

about the Argies cas or jets regarding take off and landing...

most of us use the vertical landing method in-order to land on the aircraft carrier with the Harrier... (to avoid crashing it)

about Dassault Mirage III or the A-4 Skyhawk while im sure the the Skyhawk is a Carrier based aircraft (not sure about the Mirage)

isn't going to be hard for them to land on their Carrier with out the Hook thingy that grab the plane upon landing ?

does they have a Runway or something...

maybe a stupid question but i never played the old version of PR:F before :)

idk how CAS worked on Argies side :D

Rhino
2016-04-24, 10:53
quick question Rhino :) ?

about the Argies cas or jets regarding take off and landing...

about Dassault Mirage III or the A-4 Skyhawk while im sure the the Skyhawk is a Carrier based aircraft (not sure about the Mirage)

isn't going to be hard for them to land on their Carrier with out the Hook thingy that grab the plane upon landing ?

does they have a Runway or something...

maybe a stupid question but i never played the old version of PR:F before :)

idk how CAS worked on Argies side :D

Mirage/Dagger isn't a carrier aircraft, although yes, the A-4s are, but during the war all the aircraft that took part only operated from land bases, with all fast jets taking off from airbases in Argentina and flying to the Falklands, refuelling on the way from KC-130s

This is what the Argie jets ingame will also have to do, minus the refuelling part since we can't do fuel in PR, let alone aerial-refuelling, and they will have to fly quite a long way to and from the islands :)

If you look in the bottom left of this mega map, showing the area outside the 8x8km minimap border, you will see the Argentine Airbase Rio Grande in southern Argentina:
http://realitymodfiles.com/rhino/promo/falklands/falklands_minimap2_tn.jpg (http://realitymodfiles.com/rhino/promo/falklands/falklands_minimap2.jpg)
(click to enlarge)

most of us use the vertical landing method in-order to land on the aircraft carrier with the Harrier... (to avoid crashing it)

Well the harrier shouldn't really be landed in any other way, other than possibly a "rolling landing" (ie, wings providing semi lift while flying forwards but engines also pointing downwards, and you have to come to a short, rolling stop on the deck) but this wasn't ever used during the war to my knowledge and is only a later tactic to allow STOVL aircraft to bring back a bigger payload, but is much riskier and slows down carrier ops too.

solidfire93
2016-04-24, 12:48
thnx for the Info Rhino

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSdnA5DaBUv1eSL5BbU5uBFCfFSOHBFU kaE2VjYdnLpTuGtq6pd

blayas
2016-04-29, 15:23
p3d.in - PR:F - RH202 (http://p3d.in/JxA5c) not go unnoticed sr.MasterX hehe, edit: the P3D with RH202 model made by Master, is out: then: http://media.iwm.org.uk/iwm/mediaLib/369/media-369462/large.jpg

Alternative to fixed manpads? i hope :D or only in strategic points where they were installed??

gerardusnl0
2016-05-07, 00:07
how is the overall performance on the falklands compared to regular PR maps like silent eagle (90fps) or the fps killer fallujah (30fps)? i know the view distance will be increased and there's no where near as much polygons as in fallujah, how will it perform? and do we get to crank it all the way up to the full 16km ( which would be sick in a jet)

and can we get some eyecandy pls

Valmont
2016-06-09, 21:46
Are other mods/addons also gonna benefit from Falkan's improvements? Like the usable Battleships and Destroyers? Perhaps submarines? =)

I am asking because those driveable destroyers would be super usefull in the Omaha Map from Ww2.

LiamNL
2016-06-11, 22:41
Those ships were not used in WW2, so it would be out of place, and the normandy map doesn't have the space really to use such a ship. Also it takes a ton of work to get the ships looking good, and this one is small compared to a battleship. Also after the initial fighting on the beach the ship becomes useless.

And playing with a submarine would be dreadfull if it wasn't a full on water battle. Something like the falklands ship is usefull because of the nature of the map, being islands.

Rhino
2016-06-12, 14:54
Ye as Liam said, Omaha wouldn't benefit from a sailable ship, since there isn't any point in going anywhere. It would be like making the USS Essex (Carrier / Assault Ship) on Muttrah Sailable, all you could do is move it into range of enemy fire :p

That dosen't mean PR:WW2 couldn't make a naval map but it would need to make new ships for it since as Liam said, the Type 21 Frigate wasn't around then, was designed in the 60s, built in the 70s and didn't see action until the 80s, well after the 40s of WW2 :p

Submarines could possibly play a role in PR:F since there was a Argie Sub in the area of the islands during the war but it couldn't play much of a role compared to the Frigate, all it would be able to do is hunt the Type 21 and its already got enough hunting it tbh, where the Frigate provides ground support, air cover and many more features I'm not going to go into now, as well as being a juciy target for the Argie bombers, taking their eye off killing the infantry on the ground :p

FlyingR
2016-06-13, 02:04
I would love to see submarines and ships in PR... Would love to see a big battle, all coordinated exceptionally with all kinds of ships and aircraft!

LiamNL
2016-06-14, 14:30
When falklands hits I would not be surprised if one of the clans/servers makes a pure water map and puts like 10-20 ships on each side to have a massive naval battle. Would be fun, maybe get some jets in on the action and stuff.

chacha146
2016-07-12, 22:15
Does the falklands maps are only for online? i kinda wanna play offline to test them
thanks guys

Ratface
2016-07-13, 19:04
Does the falklands maps are only for online? i kinda wanna play offline to test them
thanks guys

Currently aren't out, but I'm unsure if they will have any AI layers. That would be for rhino to answer. Otherwise, I'd imagine that once they're released you could play on a local server alone if you want to test planes, etc. that won't be until later though.

Brannen
2016-07-17, 20:37
Ratface;2137662']Currently aren't out, but I'm unsure if they will have any AI layers. That would be for rhino to answer. Otherwise, I'd imagine that once they're released you could play on a local server alone if you want to test planes, etc. that won't be until later though.


What is the reasoning behind removing functioning mini mods from rotation?

Ratface
2016-07-17, 21:00
What is the reasoning behind removing functioning mini mods from rotation?

That's the thing, they were functional at .98, however when all the new 1.0 stuff came out a lot of stuff broke. That's the reason we saw WW2 pull out (though it's now functional, just not at the point to be added to the core game....it's getting there but it's still a long road), and same reasoning behind falklands.

Mineral
2016-07-17, 21:04
It was also just not finished. Way too many placeholders, low quality content, not enough content, etc... It didn't fit the 'finish' that v1.0 had.

Lukas_17_cab
2016-07-23, 08:43
Rhino are you okay? because we don't got some news about the falklands mod... what's going on dude?:grin:

Rhino
2016-07-23, 15:32
Rhino are you okay? because we don't got some news about the falklands mod... what's going on dude?:grin:

Ye sorry for the lack of updates, just been busy with r/l stuff. Hopefully will be back onto doing some PR work in the next few months but for now its a bit in limbo.

Mineral;2138414']It was also just not finished. Way too many placeholders, low quality content, not enough content, etc... It didn't fit the 'finish' that v1.0 had.

Not really the case, was mostly because the content wasn't up to v1.0 coding spec and to bring it up to that would have delayed the v1.0 release further, especially when you factor in all the extra bugs and testing the integration process would bring.

Lukas_17_cab
2016-09-12, 18:26
come on RHINO! give us some news!!!!!!!!!!!!!!!!!!! I WANT SOME NEWS PLS... It has been a long time since the last news :(

do you got some problems in your daily life? work, family? are you okey dude? (y)

camo
2016-09-13, 04:46
Read under his sig :)

Lemonz
2016-10-24, 23:00
When i downloaded the standalone i put it into utorrent and now it says searching for peers. any ideas on how i can get pr??:sad::?:

LiamNL
2016-10-25, 11:18
First of all not asking in the dedicated Project Reality Falklands part of the forum. Secondly there is a regular browser download next to the torrent version. Also torrents don't always download instantly. Lastly download it from the downloads page on these forums, it usually works better than mod pages, pirate pages etc.

Reymar
2016-11-03, 09:48
Is falklands will be back ?

DogACTUAL
2016-11-03, 15:05
When i downloaded the standalone i put it into utorrent and now it says searching for peers. any ideas on how i can get pr??:sad::?:

Try qBittorrent, it seems to have a lot more peers that are seeding PR, if it doesn't work go to the Moddb website and download PR from there, much faster than on the downloads page on this website.

Back to topic, when will there be news about the development?

Rhino
2016-11-05, 14:01
Back to topic, when will there be news about the development?

Soon (TM)

Just need to re-record a video that didn't record first time around and type it up, when I can stop playing that is :p

anantdeathhawk
2016-11-15, 15:21
:smile: Will there be a chaff system for the ship to fend off an anti ship missile?

LiamNL
2016-11-15, 18:24
There was a video about the chaff system somewhere in the ask the devs thread. Also a schematic detailing all equipment on the Type 21.

SANGUE-RUIM
2016-11-17, 00:01
When i downloaded the standalone i put it into utorrent and now it says searching for peers. any ideas on how i can get pr??:sad::?:

Downloads | Project Reality (http://www.realitymod.com/downloads#bf2)

agus92
2016-11-26, 02:10
For Falklands 8x8 Skirmish Alt, in PR map gallery it says:

Brittish: 2 APC, 2 boats.
Argentine: nothing.

Is that correct? Or is it the other way around?

camo
2016-11-26, 04:17
For Falklands 8x8 Skirmish Alt, in PR map gallery it says:

Brittish: 2 APC, 2 boats.
Argentine: nothing.

Is that correct? Or is it the other way around?

Yeah that's a mistake, Argentine forces should get the lvpt-7.

3===SPECTER===3
2016-11-28, 04:46
Quick question. Anyone know what kit has the FMK-3 mine? Afaik Argentina doesn't get a combat engi and I couldn't find it in any other kit. Ik the FMK-1 is in the rifleman AP. Just looking to check it out :D

Rhino
2016-11-28, 05:36
The Argie Engineer gets the FMK-3, should also have the FMK-1 too that is mag linked to the FMK-3 (since the FMK-3 uses the FMK-1 as a detonator and as such, the FMK-1 can still be placed on its own without the AT mine part) but for some reason that got missed out looking at the code...

BTW, sorry I haven't managed to do a proper highlight before the release showing it and crediting you, my PC went down and also got a bit of a bug so all hopes I had of doing that went out the window. Might still do one even thou its post release, just to explain all the changes fully and credit those who made the stuff even if everyone has already seen the stuff ingame hehe.

sweedensniiperr
2016-11-28, 10:05
Now that Falklands is out, what will you devs do for your next project?
Will you continue to update, as we still haven't all features and still some placeholders? Or are you almost done?

Rhino
2016-11-28, 17:35
There are still many things missing from PR:F that are in the works (mainly the Frigate but lots of other things too ;)) and we are aiming to get these items finished off and released as they will add a lot to the overall experiance.

Saying that however some of the place holders like the A-1H Skyraider for the FMA IA 58 Pucara probaly will never get replaced simply because there currently is, nor does it look like that there will be, anyone making a proper Pucara model to replace it and doing so wouldn't have that much affect on gameplay either, and we are mainly working on things that will have an impact on the overall exeriance :)

sweedensniiperr
2016-11-28, 19:01
I was more thinking of the placeholders of the smallarms actually.

anantdeathhawk
2016-11-28, 20:56
@[R-DEV]Rhino:I will try to help as much as i can with modelling.I'll be modelling the harriers next, as soon as you give me feedback on the WIP assets and how do you want me to UV them.

Rhino
2016-11-30, 13:55
Cheers anantdeathhawk but your current tasks are far more important (and you're spreading yourself thin with them as it is, you need to try and finish tasks before starting new ones, otherwise you only end up with 100s of unfinished tasks that never get finished) than making new Harriers since that would be a lot of work just for a bit of a visual change, where your other tasks will have a much bigger gameplay impact (SE being subsonic than current Mirage placeholder, and those recoilless rifles can be used in lots of area)

DogACTUAL
2016-12-03, 12:21
Please someone tell me how to get the laser designator! The officer only has normal binoculars, but i saw someone putting up lases for the british cas, so it has to be out there.

Rhino
2016-12-03, 12:42
Only spotters get them in PR:F, this is due to only British Speical Forces having them to guide in the very few Paveway bombs the Brits had during the war, and given them also to the Argies to help them designate targets for their jets.
https://s-media-cache-ak0.pinimg.com/originals/74/e7/3b/74e73b7d7d6fc44dce7a34ced4032813.jpg

DogACTUAL
2016-12-03, 16:58
Thank you! I thought i already checked the spotters, must have missed something. The more authentic the better imo, love all the attention to details like this.

Felimaster8
2016-12-04, 01:18
Why the FMK-3 SMG is not in the Argentine arsenal?

Rhino
2016-12-04, 01:35
Why the FMK-3 SMG is not in the Argentine arsenal?

We don't have a model for it. Although we, or someone else, could possibly look at modifying the Grease Gun into one but not very high priority since it has more or less the same stats as the PAM1/2 and would only really be a visual difference at the end of the day.

Felimaster8
2016-12-04, 04:21
Another Question, could there be a possibility of the Argentina Faction being in modern maps? (a modern version maybe)

Rhino
2016-12-04, 04:39
Another Question, could there be a possibility of the Argentina Faction being in modern maps? (a modern version maybe)

Quite a few changes and additions would be needed to make a modern Argentine faction iirc, but someone could setup a Community Faction (http://www.realitymod.com/forum/f66-pr-bf2-community-factions/44202-community-factions-official-info.html) fo it if they wanted to take on the intuitive.

anantdeathhawk
2016-12-04, 16:58
In the spirit of Falklands, will there be maps like goose green? , say a "port Stanley" map in the future?

Rhino
2016-12-04, 21:07
In the spirit of Falklands, will there be maps like goose green? , say a "port Stanley" map in the future?

That really depends on if anyone from the community is up for making them, although fyi, no ground battles where for in Stanley, the Argentines surrendered after the British took all the mountains to the west of it. Would by awesome to have a Mt. Tumbledown or w/e map thou :D

https://upload.wikimedia.org/wikipedia/commons/thumb/f/f3/Land.ops.2.en.svg/940px-Land.ops.2.en.svg.png
https://upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Stanley.falklands.war.svg/928px-Stanley.falklands.war.svg.png

Rabbit
2016-12-05, 01:30
Is the frigate cake?

SHADOWNET
2016-12-05, 18:50
any plans to add BOT support for the other PR:F maps?

Rhino
2016-12-06, 04:46
Is the frigate cake?

shhhh :p

any plans to add BOT support for the other PR:F maps?

Our SP guys don't think its possible to give the main Falklands map bot support but no one has properly looked into it afaik.

One big problem with giving it is that bots can't land jets, let alone vertically land the Harrier so the jet combat will be somewhat odd :p

Lukas_17_cab
2016-12-06, 17:05
Rhino are you going to put command and control mode on the map of Falkland Islands?

And could you put an Argentine aircraft carrier (ARA May 25) on the map? Maybe someone could model it and from there they could respawn some A4Q of the Argentine navy, and thus would be a faster way to reach the islands, obviously the aircraft carrier should be near the island...

LiamNL
2016-12-08, 20:46
The carrier supported during the invasion, after that it went around the far north of the islands to try and encircle the british but failed to launch its aircraft because of wind and heavy payloads. Thus it didn't supply aircraft to the battle as the British have already landed on the west side. THe carrier was not in play during the fighting. It's aircraft were instead relocated to a airbase in Argentina from where we launch them in the game as well.

Other than the carrier not being in actual play during the war due to failure to launch it's aircraft it is also a hell of a job to make another static carrier just for the Falklands war, I mean the British carrier is used on more than just the Falklands and is mostly a heavily edited version of the already ingame Essex, whilst this ship would need a new model due to different appearances.

Also that the Argentines have a really long travel time to engage at the islands is meant to be as they had to travel a lot longer than the British to get there from their airbases on the mainland and is also used as a gameplay mechanic to alter the air conflicts. However they do start with a skyraider on the west island.

Rhino
2016-12-09, 06:31
The carrier supported during the invasion, after that it went around the far north of the islands to try and encircle the british but failed to launch its aircraft because of wind and heavy payloads. Thus it didn't supply aircraft to the battle as the British have already landed on the west side. THe carrier was not in play during the fighting. It's aircraft were instead relocated to a airbase in Argentina from where we launch them in the game as well.

Pretty much correct, although on top of that the carrier was also having engine trouble too iirc and the fear of a possible submarine attack after the sinking of the Belgrano meant the CTF turned and headed home.

Other than the carrier not being in actual play during the war due to failure to launch it's aircraft it is also a hell of a job to make another static carrier just for the Falklands war, I mean the British carrier is used on more than just the Falklands and is mostly a heavily edited version of the already ingame Essex, whilst this ship would need a new model due to different appearances.

I wouldn't call the Essex heavily edited, its really just the same Essex model but with the addition of a Ski Jump, not placing in the well deck and instead putting a cover over it, and some texture edits. In all it needs quite a few more edits like removal of the side lifts and a bunch of other things to make it pass off more for Invisible :p
http://i.dailymail.co.uk/i/pix/2013/09/02/article-2408881-0000D97000000CB2-708_634x464.jpg

LiamNL
2016-12-09, 15:06
Haven't really looked at the invincible model in the game enough, I knew it was mostly derived from the essex but didn't know the ramp was the only change made.

Also Rhino, when the type 21 will be implemented, will that provide contributors with a framework on which to make ships easier to add to PR? For example my laze ass still has the concept of island combat with naval vessels.

Rhino
2016-12-09, 15:35
Also Rhino, when the type 21 will be implemented, will that provide contributors with a framework on which to make ships easier to add to PR? For example my laze ass still has the concept of island combat with naval vessels.

No (unless any new ship uses one of the same weapons/systems, then that can be slapped on the new ship), as the hard part of making a ship, is the modelling and texturing side, the rest isn't really much different than making any other vehicle for PR.

sweedensniiperr
2016-12-09, 15:35
Is the replacement for the BAR soon done? If not, can you change the sound of that or the bren to not be the same? Also maybe the BAR shouldn't have select ROF in falklands(because the FAP didn't afaik?)

Lukas_17_cab
2017-04-26, 19:24
Hey Rhino, I'm here to hear some news, and I want to ask you ...

1- Are you going to put the mode Comand And Control? (Remember that was my idea) xD
2- Whats Happen with the ship? Do you have any news?
3- and how are you? you are very quiet. A long time since the last news...

Rhino
2017-04-27, 01:02
Ye sorry been really busy with r/l stuff the last few months and any free time I've had, haven't really felt like modding much in them but some progress has been made, just nothing that is quite ready to show yet. Right now I'm making a few statics for the mappers to play with but hopefully soon will be back onto finishing off the PR:F and the Frigate :D

As for C&C, ye going to be looking into it as I've said in other parts of the forums if I have time.

Is the replacement for the BAR soon done? If not, can you change the sound of that or the bren to not be the same? Also maybe the BAR shouldn't have select ROF in falklands(because the FAP didn't afaik?)

Hopefully we will have a FAP for the next big PR:F update but as for changing the sound of the BAR in the meantime, not sure if we can since we don't have any sound guys on the team right now but if we don't get a replacement we will see what we can do.

FlyingR
2017-04-27, 01:45
Rhino;2162606']
As for C&C, ye going to be looking into it as I've said in other parts of the forums if I have time.

How would C&C work in Falklands? I don't think it's a good idea. The map might be big but is open as hell with not enough foliage or objects to truly hide the FOB, and lots of CAS to sight and destroy the enemy FOB. Plus once the Frigate is in the game that would be totally unfair!

As much as I like C&C, this might not work (hope you prove me wrong though!). What I would like and I already mentioned it, is to have a different layout, as in the whole Falklands with flags, but I understand you said it wasn't possible atm so it's ok.

DogACTUAL
2017-05-11, 17:44
How is the frigate coming along? Just someone asking that is really looking forward to that beast. :)

camo
2017-05-11, 18:20
http://i.imgur.com/mfRYZqj.gif
It's going ok.

mries
2017-05-11, 18:35
Just showed this in a club, all the panties dropped.

Sorry for stealing your content without permission.

FlyingR
2017-05-11, 19:41
Dude... Rhino...

FlyingR
2017-05-11, 19:44
Oh maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaa God!!!!!!! FUCKING AWESOME!
VEHICLE WARFARE HERE WE FUCKING COME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


So many questions!

Damage models, how many bombs/missiles does it take to sink it?

Will you work on more ships from both sides to have epic naval fights if you have enough time???

Radar?

How many people to operate the Frigate? A full Squad?

Will this change the layout of the game or will it still be the same?

inb4 asset whores

DogACTUAL
2017-05-11, 20:14
camo;2163669']http://i.imgur.com/mfRYZqj.gif
It's going ok.

Wow, that looks way better than expected, nice job!

Can you please give me the video source of this?

Rhino
2017-05-12, 01:02
Cheers guys :)

That clip was actually shot over a year ago and quite a bit has been done since then, although nothing like as much as I would have liked/hoped, r/l has been a pain in the ass as of late but hoping to get back onto finishing her off soon(tm) ;)

Oh maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaa God!!!!!!! FUCKING AWESOME!
VEHICLE WARFARE HERE WE FUCKING COME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


So many questions!

Damage models, how many bombs/missiles does it take to sink it?

Will you work on more ships from both sides to have epic naval fights if you have enough time???

Radar?

How many people to operate the Frigate? A full Squad?

Will this change the layout of the game or will it still be the same?

inb4 asset whores

As for your questions, will take a few bombs to sink it, but not locked down on any exact amount right now, will have to see what it's like in play testing. In reality, in some cases only one direct hit (that then exploded) sunk many of these ships during the war, although in some cases like HMS Ardent, it took multiple bombs to eventually sink her. So we have a bit of leeway to play with but at the end of the day, we don't want the ship to be too weak, or to OP and will take a bit of play testing to nail down the right amount of damage required to sink her.

It will also require just under a full squad to fully operate the ship, but I would recommend the rest of the squad be made up of forward gunnery observers on the ground to help direct the naval gunfire support etc ;)

And if you mean will the AAS layouts be changed to encompass the Frigate, yes they will, with the Brits getting fewer jets and the Argies getting more bombers, as well as possibly a few other changes, to compensate for it.

FlyingR
2017-05-12, 04:18
Rhino;2163707'] -snip-

Excellent, didn't expect an answer tbh so yeah, quite happy with that hahaha! Everything seems good so far! :)

The reason why I asked if there was going to be radar is for or at least the Sea Darts (if the Frigate has it) it's so that they can't detect low flying Argentinian aircraft! Honestly either way is fine, but this would be pretty cool and "realistic"!

Rhino
2017-05-12, 12:31
The Type 21 Frigate has the Sea Cat, the Type 42 Destroyer had the Sea Dart.
http://media.realitymod.com/news/pr13/april07update/type21_frigate_wip1.jpg

FlyingR
2017-05-12, 14:56
Challenge accepted!

Lukas_17_cab
2017-07-31, 05:20
Rhino where are you? some news? you are so quiet

Rhino
2017-07-31, 07:07
Rhino where are you? some news? you are so quiet

Busy with stuff, but have been doing some small updates on Twitter: https://twitter.com/Rhin0Rage/status/886552396058550272

Jabil_One
2017-07-31, 13:44
I'm seeing right? BattleofHue!

FlyingR
2017-07-31, 17:53
Rhino;2170002']Busy with stuff, but have been doing some small updates on Twitter: https://twitter.com/Rhin0Rage/status/886552396058550272

It would be great if you know... you could post all the stuff here and not Twitter... xD

Rhino
2017-08-01, 02:55
It would be great if you know... you could post all the stuff here and not Twitter... xD

Well twitter is more for small updates on WIP and other small things for those who are interested where the big final updates will still be posted here ;)

I'm seeing right? BattleofHue!

No it's an Anti-Ship Missile :p

Jabil_One
2017-08-01, 12:47
No it's an Anti-Ship Missile

Naah, it's definitely not an antiship missile, Sir. They looking different.
Looks more Imperialcity.

FlyingR
2017-08-01, 13:38
Naah, it's definitely not an antiship missile, Sir. They looking different.
Looks more Imperialcity.

I was thinking the same!!

@Rhino, I don't have Twitter that's why (and I guess a lot of people don't as well). It would be great if Devs had like page where they could post small WIP stuff here in the forums like you are doing in Twitter, so we can see what you are all up to :D

Rhino
2017-08-01, 14:22
Naah, it's definitely not an antiship missile, Sir. They looking different.
Looks more Imperialcity.

Humm, was going for this, not sure where I went so wrong for it to look like a city to you? :p
http://i.imgur.com/mj2ro6I.jpg
https://pbs.twimg.com/media/DE2qqohXsAAqkA8.jpg

@Rhino, I don't have Twitter that's why (and I guess a lot of people don't as well). It would be great if Devs had like page where they could post small WIP stuff here in the forums like you are doing in Twitter, so we can see what you are all up to :D

There isn't anything stopping you from joining and following me, and the almighty Trump :p

But you can also view tweets without the need for an account too, can just refresh the page now and then which would be the same thing.

Eventually, the stuff I've posted WIPs off on twitter will be shown in blogs/highlights too, just in their final state so anyone who doesn't see the tweets will eventually see the important things here :)

Jabil_One
2017-08-01, 14:30
Humm, was going for this, not sure where I went so wrong for it to look like a city to you?

Ohhh! I thought you joking and you tried to distract. I scrolled deeper and found the grey'ish Minimap -10th july.
Seems like i have to make a Twitter account to track down your updates.

Rhino
2017-08-01, 14:32
hehe I know, I was just messing with ya since the link I posted was of the Anti-Ship Missile tweet :p

Jabil_One
2017-08-01, 14:36
But what is going on now with Falklands? What the next goals except adding weapons and other content that fits to this time?

Rhino
2017-08-01, 14:50
But what is going on now with Falklands? What the next goals except adding weapons and other content that fits to this time?

There are a bunch of things still in the works, a few community projects like the Carl Gustav (http://www.realitymod.com/forum/f388-pr-bf2-community-modding/145499-wip-weapon-m2-carl-gustaf.html) and the Super Etendard (http://www.realitymod.com/forum/f388-pr-bf2-community-modding/141778-wip-vehicle-super-etendard.html) even.

But the main thing is the Type 21 Frigate that was announced back in 2015 (http://www.realitymod.com/forum/f380-project-reality-news/134162-keep-project-reality-alive.html) that is not only just new content but will bring about a whole new type of gameplay for PR. It's Been taking so long since some r/l stuff got in the way, been helping out with a few other projects, etc. Hoping to get back onto finishing it soon just finishing off some other little things first :)

FlyingR
2017-08-01, 17:33
Rhino;2170095']just finishing off some other little things first :)

You mean Hue right? :D

Thanks for doing all of these things Rhino, this is greatly appreciated! :)

Jabil_One
2017-08-02, 11:12
Why the atlantc_conveyor_cargoship haven't any ObjectTemplate.mass value?
Atm. rib boats bashing it.

Rhino
2017-08-02, 12:02
Why the atlantc_conveyor_cargoship haven't any ObjectTemplate.mass value?
Atm. rib boats bashing it.

Because it's a static and can't move, unless you're saying when RHIBs hit it, it is moving? Since that shouldn't be possible.

Jabil_One
2017-08-02, 12:16
Isn't mass important for collision damage, i mean when,2 vehicles collide the heavier one wins?
That's what i know but i dont know everything.

One mate is testing something with muttrah and placed the conveyor on it just for fun.
When rib boats ramming it the siren starting (idk how much you must ram it to trigger it, haven't this info) and the only siren thing i can find is that triggered one in the armor.addeffect when the ship is on 10% health.

Ok it's an static and cant move but its an destroyable playercontrolobject that can be rammed by another object or i'm completly wrong?

It's the only explaination i have for this side effect on muttrah.

Rhino
2017-08-02, 12:26
Isn't mass important for collision damage, i mean when,2 vehicles collide the heavier one wins?
That's what i know but i dont know everything.

One mate is testing something with muttrah and placed the conveyor on it just for fun.
When rib boats ramming it the siren starting (idk how much you must ram it to trigger it, haven't this info) and the only siren thing i can find is that triggered one in the armor.addeffect when the ship is on 10% health.

Ok it's an static and cant move but its an destroyable playercontrolobject that can be rammed by another object or i'm completly wrong?

It's the only explaination i have for this side effect on muttrah.

In BF2 Mass has nothing to do with damage, at least afaik, tbh mass has little to do with anything in BF2 :p

Most likely a material bug, will mark it.

Jabil_One
2017-08-02, 12:40
In BF2 Mass has nothing to do with damage, at least afaik,

I mean it is the value you need to compare damage when 2 vehicle ramming each other or you drive your vehicle into a wall or obstacle. The material bug happened sofar i know with some debris objects that caused apc's or tanks to blow up by softly touching it. But i dont put my hand in fire for this.

In the old BF2 vanilla was bug (i dont remember exactly) where you was able to ram a tank with an humvee and the tank lost because of a wrong mass value and not of anmaterial issue like shooting down the blackhawk with your M16 by hitting the front landingwheel.

Maybe someone else give more info about the mass thingy and why its used.
ObjectTemplate.mass

Rhino
2017-08-02, 12:47
The bug also happened when the RHIB rammed the Frigate and that has a mass of 325000 compared to the RHIBs 1500 so pretty sure it isn't to do with mass :p

Jabil_One
2017-08-02, 12:52
Which frigate??? Maybe you have a frigate in YOUR PR but me not bro.

I will look into this and check the materials and also all the effect thingies. You have much of them, maybe to much effects.

LiamNL
2017-09-06, 22:38
So hows that little tub of yours coming along Rhino?

Rhino
2017-09-07, 14:28
Well it's kinda not at the moment, not got much time for PR at the sec and anytime I do have I'm spending on other projects such as the Super Etendard (http://www.realitymod.com/forum/f388-pr-bf2-community-modding/141778-wip-vehicle-super-etendard-15.html#post2172887) etc since that is further behind the "tub" and ideally want it and other things to come together with it ;)

Soon I hope to have more time and be able to finish it thou, tbh there isn't that much left doing on it, although been like that for some time now, just need to give it the last push in :D

FlyingR
2017-09-07, 14:36
Rhino;2172934']Well it's kinda not at the moment, not got much time for PR at the sec and anytime I do have I'm spending on other projects such as the Super Etendard (http://www.realitymod.com/forum/f388-pr-bf2-community-modding/141778-wip-vehicle-super-etendard-15.html#post2172887) etc since that is further behind the "tub" and ideally want it and other things to come together with it ;)

Soon I hope to have more time and be able to finish it thou, tbh there isn't that much left doing on it, although been like that for some time now, just need to give it the last push in :D

So what's left to be done in order for the mod to be ready for the next major update?

How can you make the cargo/Chinook ship more obvious for the Argies to shoot at, because I've been trying it and it's a lot of fun, especially when flying between 10-20 m above sea level ;)

Rhino
2017-09-07, 15:25
So what's left to be done in order for the mod to be ready for the next major update?

Well I'm working on a few projects as well as PR:F and the Frigate but there isn't exactly an exact list and even if there was, its better the public are not aware of it as if anything is left of it, it only leads to disappointment.

How can you make the cargo/Chinook ship more obvious for the Argies to shoot at, because I've been trying it and it's a lot of fun, especially when flying between 10-20 m above sea level ;)

In later versions it will play a bigger role, making it a more valuable target to destroy, but as for making it more obvious, other than giving the Argies a big "attack this" marker on the minimap (which I think would be a bit too much tbh), I can't think of any :p

FlyingR
2017-09-07, 15:45
Rhino;2172941']In later versions it will play a bigger role, making it a more valuable target to destroy, but as for making it more obvious, other than giving the Argies a big "attack this" marker on the minimap (which I think would be a bit too much tbh), I can't think of any :p

Makes sense!

What do you think of making the British main (San Carlos) cappable, so that the Argies can cap it and therefore the Brits would begin to bleed. The Cargo ship could provide landing crafts (LCVPs or w.e) + Chinook for the Brits to land on the whole island to take back San Carlos.

This would change the whole game drastically, making it more dynamic and more prone to attacks, as well making the Cargo ship a more valuable target! It will also give new missions to CAS (strafe landing crafts, or bomb San Carlos before attacking it) and it would be relatively historical accurate. Plus beach landings are epic, especially at night! :D

Despite the resources needed to make this, could this be considered?

Rhino
2017-09-07, 16:29
What do you think of making the British main (San Carlos) cappable, so that the Argies can cap it and therefore the Brits would begin to bleed. The Cargo ship could provide landing crafts (LCVPs or w.e) + Chinook for the Brits to land on the whole island to take back San Carlos.

While I am actually going to be looking into making both San Carlos and Port Stanley capable for the next release for a multitude of reasons, not only would they be quite fun to fight over, but will also hopefully stop the whole admins saying "you can't bomb/attack these flags since they are non-caps" crap where they are meant to be bombed/attacked as they were in r/l and have plenty of defences to fend off attack too ;)

But as for your idea of having the Brits need to retake San Carlos with landing craft etc, that isn't really going to happen since firstly would be really hard to do, and by the time they might have done it, they would have lost so many tickets by the time they have retaken it, even if they had somewhat of slow bleed, that they wouldn't have enough to win the game and it would be game over for the Brits by that time anyways.

My plan is instead to go with a more realistic (and tbh, better for gameplay) approach where if either of these flags are capped then the side with no flags left on the islands would have a super fast bleed which would end the game pretty quickly after they were taken, simulating no more political power to be able to pursue the battle any further. Not to mention that the side would also have a slow bleed against them before their final flag is capped too so you can still win without having to take them, just doing so would be a "slam dunk" :p

FlyingR
2017-09-07, 16:38
Rhino;2172950']While I am actually going to be looking into making both San Carlos and Port Stanley capable for the next release for a multitude of reasons, not only would they be quite fun to fight over, but will also hopefully stop the whole admins saying "you can't bomb/attack these flags since they are non-caps" crap where they are meant to be bombed/attacked as they were in r/l and have plenty of defences to fend off attack too ;)

But as for your idea of having the Brits need to retake San Carlos with landing craft etc, that isn't really going to happen since firstly would be really hard to do, and by the time they might have done it, they would have lost so many tickets by the time they have retaken it, even if they had somewhat of slow bleed, that they wouldn't have enough to win the game and it would be game over for the Brits by that time anyways.

My plan is instead to go with a more realistic (and tbh, better for gameplay) approach where if either of these flags are capped then the side with no flags left on the islands would have a super fast bleed which would end the game pretty quickly after they were taken, simulating no more political power to be able to pursue the battle any further. Not to mention that the side would also have a slow bleed against them before their final flag is capped too so you can still win without having to take them, just doing so would be a "slam dunk" :p

Excellent! I like that idea even more! :D Glad you're still fully committed to this man, cheers!

DogACTUAL
2017-09-23, 08:38
Still so hyped about the frigate. No other game will come close to that.

Can you go into specifics on how the Mark 8 gun will work exactly?
Some kind of makeshift FCS? Will it be more like direct fire similar to tanks or will it have a pronounced ballistic arc?

Rhino
2017-09-26, 11:58
Some early basic testing:
dBseSLEcXWc

FlyingR
2017-09-26, 13:55
Exocet intensifies

DogACTUAL
2017-09-27, 14:18
O_O *O* That looks awesome!

Any declassified information on what the maximum range is and how the aiming will work?

Rhino
2017-09-27, 19:41
This is all subject to change but range will most likely be 3km (map VD), just to limit it from being able to hit anything from anywhere and will also stop any possible issues of effects from the shells not being triggered from being fired outside of the VD etc.

Aiming will be somewhat similar to the Mortar system although somewhat more basic, with most likely a basic ranging system on the HUD and you having to aim in the direction of a target though attack markers, which will get your shots in around the right area, but you will need to have them walked in by a spotter to have any real accuracy since you will not be able to see much beyond just explosions in the distance at the most, assuming no terrain is in the way of your view of the target.

And finally, the main way I'm aiming to balance this feature from being super OP and constantly used to hammer targets into submission, is mainly to really limit the amount of ammo the main gun has, which was also the main limitation the naval bombardment had during the war with as I wrote here in the Naval Gunfire Support Chapter: Amazon Class Remembrance - Project Reality Forums (http://www.realitymod.com/forum/blogs/2363/b439-amazon-class-remembrance.html)
100 rounds was the norm, because of the impending shortage of 4.5" Mk. 8 ammunition, though Avenger fired a staggering 293 rounds on the night of 1 June and returned to the CBG at dawn to replenish fuel and ammunition. The latter was done either alongside an ammunition ship ('FORT' class RFA) with jackstays rigged both forward and aft; or by helicopter under-slung loads. The replenishment could take hours and was exhausting work for the whole ship's company, who had to lumber the heavy ammunition, shell by shell, though the ship to the magazine entrance. Frequently the replenishment would be broken off as the force went to action stations in anticipation of an air strike. The weather was variable. Storms generated awesome seas, whilst on other occasions there was flat calm and thick fog. Either way, the operations continued unabated.

Although ingame, like the range of the weapon, the amount of ammo the Frigate will carry in its magazine will be far less than in r/l, will be something like 20 HE rounds at a guess, we need to do some fine testing to really determine what is the best amount to allow players to have enough rounds to both be able to be walked onto a target by a spotter, as well as leave enough to be able to cause enough of an impact, and then also enough that the reloading period gives enough of a break for the ground troops to recover before the bombardment can possibly start up again, also giving plenty of time for the Argentine bombers to try and keep the Frigate occupied with fighting for its life rather than supporting the troops on the ground, and this is not forgetting to mention the Argentinians will get a bunch more bombers to offset the power of the Frigate so they can both mount effective attacks on the Frigate, and also bomb ground targets into submission in much the way the Frigates main gun will be able to.

DogACTUAL
2017-09-27, 22:44
Nice writeup rhino, thanks, so hype right now. :D

DogACTUAL
2017-09-29, 12:11
Did some testing on the map, what's up with the terrain water outside the map? Is it dependend on the minimap size? Say if the minimap was bigger and showing the carrier and mainland, would there be normal water around the carrier and the mainland?

Rhino
2017-09-29, 13:59
Ye it is somewhat dependant on the minimap size, and ye having the minimap area cover the 16km area of the map would solve that issue but along with it comes the issue of an error popping up on map load that you have to alt-tab to skip past which was unacceptable for a public playable map.

The water on the map isn't normal "sea"/terrain water you most commonly see, there is, in fact, no sea/terrain water on the map, but instead one giant waterplane (ie, mesh water). This was done mainly because if the map used normal sea/terrain water, then with certain FOV settings players would crash due to too many triangles being rendered with the massive 3km VD, and with a mesh waterplane I could make far more optimized water, both in terms of tris, but also in terms of lightmaps, since I could then manually cut out bits of the water that had no terrain or anything on top of them to cast a shadow and pack them more effectively to also include Argentina.
https://i.imgur.com/FHLQryh.jpg

One side effect of this is the water outside of the minimap didn't work properly and you would fall through with normal water collision meshes so I had to add extra dummy cols with the "death material" applied to them so if you touch them you start to bleed and/or die, and this was, unfortunately, the best solution we could come up with but which does have a few small issues with it but overall, was the best solution all-round and was playable at the end of the day.

This also does mean that the Frigate will not be able to sail outside of the minimap area, but tbh this is more positive than a negative since it will stop players sailing off into some unknown area just to avoid the Argentinians finding them and narrows the search area for them. I'm planning a few changes to the map to give the Frigate more breathing room than it currently would have but still keep the search area for it relatively small, as it was in r/l.

DogACTUAL
2017-09-29, 15:56
Interesting, thanks!

DogACTUAL
2017-10-01, 02:12
Ok, sry for asking so many questions but i am really hyped about the ship.

Just one final question, what roles are the exocet and torpedo launchers on the ship going to play?
I can understand if you can't answer that in case it is still undecided or classified.

Rhino
2017-10-01, 08:31
https://truthseekersinvestigationssearch4mauramurray.files .wordpress.com/2016/01/no-comment.jpg

agus92
2017-10-01, 08:46
ARA General Belgrano confirmed.

FlyingR
2017-10-01, 14:51
ARA General Belgrano confirmed.

Margaret Thatcher character giving the order to sink the Gral. Belgrano DLC confirmed.

DogACTUAL
2017-10-01, 17:36
Nuclear sub confirmed.

DogACTUAL
2017-10-02, 20:27
I heard that you used to be able to drop LGBs high above out of view distance of the lase, but when they came in view distance of the target and the lase was in their forward FOV, they would start tracking it and hit the target.

Could the same be done for the exocet missile, so it could be fired in the general direction BVR and when in range it would start actively tracking the target?

Rhino
2017-10-02, 20:34
Ye that is something we are actually looking into but it does have its issues.

blayas
2017-10-03, 05:58
It will be interesting to see type 99 serve as CGI in joint operations with cas, and ewr for self defense, will it be possible to use preventive chafs in the distrust of vectors of the exocet nearby? or just so remedy?

And has there been any test with AAA multi-purpose fuse ammunition for the vk mk8 cannon? still think that by the low performance of the seacat the frigate must have all its AAA power.
A secondary layer of ammunition with only HEMP can be used, with a much higher muzzle velocity simulating AA ammunition.

Rhino
2017-10-03, 18:21
Hopefully, yes (https://www.youtube.com/watch?v=Wg3S9p32_9M), not done any real testing yet but going to be looking into it, and finally, I take it you mean the HE ER round? If so, that didn't come into service until 2004 so won't be in PR:F.

blayas
2017-10-03, 19:23
Nice :razz:
I was referring to The same He multipurpose , about the muzzle velocity this would be to compensate for the lack of a fire control, the extended range is out of the period, but a secondary layer of munition with greater muzzle velocity would end up resembling with the Er, thinking better really may not be the best approach, having two ammunitions that use the same charge propellant at very different speeds does not sound interesting.
Perhaps the selection of the ammunition in a second layer could be used just to simulate the electronic selection for the fuse mode that was performed when the cannon changed between surface-surface and surface-air targets

Well ... in the research I discovered a RE ammunition that is a cannon-fired chaff dispenser, this sounds very interesting considering the possibilities, I just do not know its date of implementation as well as implementation in falks, any information about it? Same for the illumination round.

Rhino
2017-10-04, 13:02
Ye, not going to have two rounds with different velocities especially since that would be unrealistic without the HE-ER round at the very least.

As for Air Burst round vs aircraft, since this is programmed into the round a split second before firing, having a different ammo type would mean you would have to wait before you could fire it, or if having no delay between switching round types which I would rather not have since that wouldn't be realistic either (since the round type needs to be fed into the weapon's own magazine before being able to be loaded and fired. This is also not to forget the problems with ammo/mag linking with two different weapons which in reality, are the same shell type.

As such my plan right now is to just have the standard HE round has an aircraft proximity sensor on it at all times, and if it comes close to an aircraft, it will detonate, but if not, it will detonate on impact, allowing the same round to be used in both an air defence mode, and an artillery mode, as per r/l, the only difference is where the fire control radar isn't programming the fuse before launch but in-game the fuse decides what to do in flight depending on what is around it. But we have only done some very basic testing of this concept so far and needs more testing to see if it is workable in a public server.

As for the RE and Illumination rounds, yes I plan on looking into both ;)

blayas
2017-10-04, 15:58
Very very promising, thanks Rhino. I am really seeing the fragat as a complete weapons platform to work supporting the team, Even the lynx crew can be used for reconnaissance and firing direction under certain circumstances.

Rhino
2017-10-04, 16:23
indeed, + more ;)

Ivancic1941
2017-10-04, 17:38
I somehow feel that Frigate will be easy target with all that bombers in air....

So now you are hoping to get M2 and SuperExtenderat for next release? And frigate? Will that be final of Falkland from you,ofcourse?

Why not moving Atlantic Conveyer by computer? So it sails through sea north of falkalnd map,slowly of course so helicopters dont have any issue (moving ships problem). Example; https://youtu.be/L3k6z0QB808

Rhino
2017-10-05, 00:57
I somehow feel that Frigate will be easy target with all that bombers in air....

It is a pretty easy target, yes, but it won't go down without a fight and providing the CAP (jets) dose their job they won't be fighting them off alone either ;)

So now you are hoping to get M2 and SuperExtenderat for next release? And frigate? Will that be final of Falkland from you,ofcourse?

More besides that and can't say if it will all be ready for the next main PR:F update (let alone next release) but even after all that is in that also doesn't necessarily mean the end of PR:F's development either.

Why not moving Atlantic Conveyer by computer? So it sails through sea north of falkalnd map,slowly of course so helicopters dont have any issue (moving ships problem). Example; https://youtu.be/L3k6z0QB808

Well, I'm assuming that train there works by basically being guided by the train tracks and having a constant engine pushing it.

The biggest issue with having the AC move is really the size of the thing combined with where it sails. If I have it sailing in a straight line, then even at slow speeds, it will eventually sail off the map and will then explode by hitting the surrounding water death mat.
I could have it sail around in circles in the NE corner of the map but that would look a little silly, but possibly better than it sitting dead in the water :p
Any more complex paths will require some clever coding which is out of my coding skillz, or like the train example above, having a physical track/path it is locked to and have it follow, but again, will need to be some kind of loop otherwise it will sail off the map within the round time frame.

It is something, however, I have thought about, just never had any time to look into it :)

I have also considered making it player controllable but this would most likely lead to it either being sailed to a part of a map where it either can't be found easily and is no use to the team, or totally the opposite etc, with most likely someone grounding the ship on the shoreline for a bit of fun :p

blayas
2017-10-05, 01:25
What if this is done by a limited waypoint system, defined by the commander just as it was done with the titans in the bf2142? :)

Rhino
2017-10-05, 01:47
Think we would need the 2142 engine to do that, or some very heavy python coding :p

Jagira
2017-10-05, 06:16
Rhino;2174596']Think we would need the 2142 engine to do that, or some very heavy python coding :p

But you do have the 2142 engine. :razz:

Ivancic1941
2017-10-05, 14:01
Thanks for clarification Rhino! Always nice to hear you!

One offtopic question: Im making map, but for FH2. So, stupid bf2 engine water. Yes, water can be placed only horizontal which totaly destroys ability to make little stream on hilly terrain - only big rivers ~ well.. water is complete crap. So did you ever tryed making Stream Effect, which can be placed? Something like that would probably be best thing mapper could get.. Also if posible,will it be possible to react as water (sound when you walking over, etc.) :D

Rhino
2017-10-05, 18:05
But you do have the 2142 engine. :razz:

Not quite a simple and copy and paste job, so much stuff would break from moving to the 2142 engine and we would also lose features at the same time.

Thanks for clarification Rhino! Always nice to hear you!

One offtopic question: Im making map, but for FH2. So, stupid bf2 engine water. Yes, water can be placed only horizontal which totaly destroys ability to make little stream on hilly terrain - only big rivers ~ well.. water is complete crap. So did you ever tryed making Stream Effect, which can be placed? Something like that would probably be best thing mapper could get.. Also if posible,will it be possible to react as water (sound when you walking over, etc.) :D

Cheers.

Best way to do a stream going down a hill in BF2 is to do it in lots of increments between waterfalls with waterplanes on different levels between each waterfall. Almost 10 years ago now I did make a really crappy stream/rapids effect for my little river in Qinling which used this method of descending down a slope though lots of increments but the effects themselves where pretty poor (where my first attempts at them :p) so wouldn't recommend using them, although you can probably dig them out of the PR files still (or older PR versions) and use them as a foundation but your not going to get anything like you can get these days with newer engines. Can see the effects and the river increments a bit in this video here:
miNFwKdVd9Y

BTW any future questions on mapping best to make a topic in the community modding forums.

DogACTUAL
2017-10-06, 17:01
What's up with the long range aa missile on the mirage? It behaves like a laser guided missile when it is fired (how it lines up with the target, almost like it is on an intercept course).

Not a complaint though, on the contrary, looks really cool and i really like using it.

Rhino
2017-10-06, 18:09
No idea, code-wise it behaves the same way as other AA missiles with just some slightly different settings?

DogACTUAL
2017-10-06, 19:40
When you launch the mirage long range aa missile, it definitely looks different than the other AAs. I mean the way it flies towards the jet, it does these rapid sideways movements that the jet laser guided missiles do when they are launched on a lase. The way it lines up towards the target.

Rhino
2017-10-06, 19:49
Humm, the only real difference I can see between the long and short-range missiles is the long range one has "ObjectTemplate.localPredictOnClient 1" in its code, which would change the way the player firing it, sees it?

blayas
2017-10-18, 20:59
Any pretension to implement a roland system?

VTRaptor
2017-12-03, 10:30
Never seen these on falklands before, damn. It's armed with .50 cal with posibility to change RPM from 450 to 1050, has one step zoom and no thermals. Perhaps Goose Green ALT could feature this?
https://i.imgur.com/kOvr50o.jpg
https://i.imgur.com/5AYpKt0.jpg
https://i.imgur.com/3DJ8WTt.jpg
https://i.imgur.com/5DVhDDW.jpg

Rhino
2017-12-03, 15:42
Unfortunately, the LVTP-7 (the early version of the AAVP7A1) was only used during the initial invasion of the Falklands (which is represented on the Skirmish Alternative layer (http://www.realitymod.com/mapgallery/?map=the_falklands&mode=gpm_skirmish&size=32)) and then went back to Argentina before the British Task Force arrived so wouldn't really be right to have them on any other layer/map tbh.
http://www.realitymod.com/mapgallery/images/maps/thefalklands/mapoverview_gpm_skirmish_32.jpg
http://dmn.wpengine.netdna-cdn.com/wp-content/uploads/2012/06/Argentine-Amtrac-Falklands-War.jpg

VTRaptor
2017-12-03, 16:33
Layer 32 is named Alternative for a reason :D

Jack_Howitzer
2017-12-22, 14:08
What's up with the long range aa missile on the mirage? It behaves like a laser guided missile when it is fired (how it lines up with the target, almost like it is on an intercept course).

Not a complaint though, on the contrary, looks really cool and i really like using it.


It seems to have exact same physics as laser-guided air-to-ground missiles, so it does very steep angled movements instead of the more gentle turns that all other A2A missiles do. Also it has the same smoke trail as AGM-65 etc. A2G missiles.

HellRanger2558
2018-01-30, 19:04
Question:Is the frigate going to be added in v1.5?