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Mineral
2015-10-31, 16:27
After half a year since our last release, it's finally time for the next version of Project Reality: BF2 - v1.3.5!

http://i.imgur.com/0gnTuEs.png

This update brings several new features, 3 brand new maps, various new and updated content and countless improvements, bug fixes and tweaks across all areas of the game. To get some more information read the release announcement here (http://www.realitymod.com/forum/showthread.php?t=138817).

We plan to release PR:BF2 v1.3.5 this weekend, but unforeseen complications could delay it further. Stay tuned to our forum (http://www.realitymod.com/forum) for more information, media, and of course the release. The wait is almost over!

PR:BF2 v1.3.5.0 Changelog (2015/November/01)
-----------------------
KEY FEATURES:

Added deviation indicator to HUD.
Added grenade types: M26A2 Impact (IDF), RGO Impact (RU), RGD-5 (RU).
Added several RPG-7 and RPG-7v2 warheads.
Added TPz Fuchs 1A8 APC (GER).
Added Boragh APC (MEC).
Added MIG-21 Jet (RU).
Added Assault on Grozny map (2 km) (RU vs MIL) (AAS, Skirmish, Insurgency, COOP) .
Added Operation Soul Rebel map (4km) (RU vs GB) (AAS, Skirmish, VW).
Added Ulyanovsk map (2km) (RU vs GER) (AAS, Skirmish).
Updated Kashan Desert with a full rework (4km) (USMC/CF vs MEC) (AAS, Skirmish, VW, CNC).
Updated all AAS layers with an improved win-lose balance.
Updated all 128 layers to be identical with their related 64 layers but with more tickets to increase round times.
Updated Insurgency game mode with changes to civilians and different weapon cache amount per map layer.
Updated all ground vehicle turrets to better represent their real traverse and elevation capabilities.


GENERAL:
Added 5 seconds of extra sprint to factions without heavy body armor.
Added new parachute to replace vBF2 model.
Added new parachute spawn system. Read more here (http://www.realitymod.com/forum/f196-pr-highlights/138725-falling-style.html).
Added plate with croissants to French Command Post.
Added ROE penalty for destroying cars with civilian close by or destroying unused vehicles.
Added !history server command. Shows recently played maps.
Updated map vote command. Now only work when voting in squad chat.
Updated and optimized insurgent weapon cache.
Updated deployables to make it harder to get stuck in them.
Updated flight ceiling to 10km.
Updated low-ticket siren to play at 50 tickets instead of 10.
Updated rallypoints to no longer stay permanent while close to friendly flag.
Updated repair drop to repair vehicles slower.
Fixed UAV camera from shaking by explosions.
Fixed a few objects showing a heat signature on thermal vision when they shouldn't.
Fixed client crash related to shooting insurgent ammo crates.
Fixed some deployables behaving differently when destroyed and missing effects.
Removed deployable mortars for the attacking team on Insurgency gamemode.


BINARIES:

Updated PR Launcher to support Windows 10.
Fixed PR Launcher Mumble keybinding assigning to work properly.
Removed Low setting for effects quality to remove exploiting and render issues.
Removed renderer.drawHud(removing HUD) command as it was prone to exploits.


FACTIONS:
Added Russian faction without scopes.
Added Russian forces winter camo (by Hokunin)
Added zipties to French forces on Insurgency maps.
Updated Iraqi Insurgents and ARF to now have rally points.
Updated US Army woodland camo to use Scorpion camo.
Fixed insurgent medic taking damage in water.


KITS:
Added AKM and AKMS to more kits in all unconventional forces.
Added M14 EBR with ACOG scope as US Army alternative marksman.
Added RGD-5 to MEC and Militia kits.
Added StG 44 to ARF standard spotter, Syrian Rebel alternative spotter and pickup kit.
Added new RPG-7 and RPG-7v2 warheads to all our factions using them.
Added new RGO impact fragmentation grenade to Russian Forces.
Added new M26A2 impact fragmentation grenade to IDF.
Updated Iraqi Insurgents to have civilian as alternative medic on spawnmenu.
Updated MEC to use less aimpoints and more ironsights.
Updated USMC to use less aimpoints and more ironsights.
Fixed IDF medic having wrong knife on certain faction versions.
Fixed Iraqi Insurgent commander not being able to build roadblocks.
Fixed getting more AT kits than intended.


SOUNDS:
Updated G3 sounds. (Megagoth)
Updates sound volume levels on some vehicles.
Fixed US M1A2 having cracking-sound in 1P.(Megagoth)
Fixed wounded sound playing when dead in vehicle.
Removed sniper's ability to impersonate Darth Vader.
Removed sound of Page Up/Page Down Yes/No answers. Text message still shows.
Removed sound when spotting jets. Text message still shows.


EFFECTS:
Updated grenade launcher smoke to be correct size.
Updated muzzle flashes of auto cannons to have less performance impact.
Fixed missile launch effect showing before missile fires.
Fixed size of 70% damage-state smoke effects being too big.


COOP:
Added AI mortars.
Added stationary TOW, Milan and HJ-8 without delay for bots.
Fixed crashes related to COOP vehicles.
Fixed deployable SPG-9 having wrong camera.
Fixed deployables not working in COOP correctly.
Fixed NVA Medic not being equipped with a Syringe


LOCALIZATION:
Updated vehicle names to be more descriptive and have different names for same vehicle variants.
Updated Japanese, Russian, French and German localization.
For community members to assist in translations, please visit https://github.com/realitymod/pr-localization.


STATICS:
Updated statics with bad occlusion meshes.
Updated statics with bad or exploitable collision meshes.
Updated traffic light and fuel tank wagon to be non-destroyable objects.
Updated various vBF2 statics to be better quality and performance.
Fixed destroyable objects being too hard to destroy.
Fixed mobile radar to show map icon.


VEHICLES:
Added BTR-80 for MEC.
Added TPz Fuchs 1A8.
Added Boragh APC.
Added MiG-21 Fighter Jet for RU (by Clivewil).
Added MK19 M1025 HMMWV variant.
Added firing deviation to autocannons.
Added militia variant of Zastava civilian van.
Added sandy vehicle textures for Canadian vehicles on desert maps.
Updated 9P148 Spandrel to able able to shoot on the move.
Updated AAVP7A1 to have no zoom for the driver.
Updated BMP-2M driver to have commander view on top of turret.
Updated BTR-60 to have no zoom for the driver.
Updated GR9 Harrier jet and added ASF version with AIM-120.
Updated Puma APC to have driver view.
Updated BMP-2M Commander camera.
Updated T-72 driver to have no thermals.
Updated MT-LB series to have no zoom for the driver.
Updated Malyutka missile to have start delay.
Updated Mi-35 and Mi-24V gunner to have no zoom or thermals.
Updated Mi-35, Mi-35P, Mi-24V and Mi-24P to have correct amount of ammunition and fire rates.
Updated Boxer PWV to have closed hatch.
Updated NVA support truck camera for driver.
Updated Z9 landing to be improved.
Updated ZSL-92 series to have no zoom for the driver.
Updated ZSL-92 to show coaxial MG instead of HJ-8.
Updated T-90 cupola MG to have higher maximum elevation.
Updated Spike LR missile to have start delay.
Updated Technical PKM, AK camera for passenger gunner.
Updated F15 physics to be less maneuverable.
Updated Humvee and Stryker CROWS to use WHOT thermal camera.
Updated autocannon accuracy on all APC/IFV.
Updated Fennek textures to increase performance.
Updated autocannon recoil. Removed physical recoil but increased visual recoil.
Updated chopper ATGM to be less agile.
Updated chopper ATGM to have maximum firerate of 60 rpm.
Updated Tiger UHT and Kiowa rotors to be less obstructing to the gunner.
Fixed the Zastava civilian radio music from stacking the sound.
Fixed 9P149 Shturm-S having physical recoil.
Fixed 9P149 Shturm-S missile getting unguided when firing in the sky.
Fixed ATGM on BMP-1, BMP-2M, ZSL-92B and Type 86G having too long weapon warmup time.
Fixed FR VAB and VBCI not getting disabled.
Fixed BMP-1 kit request not working.
Fixed Havoc and Mi-24 having no TIS on LT.
Fixed Merkava cupola not following turret.
Fixed BMP-2M passengers not showing up as being inside vehicle in squad-menu.
Fixed MiG-29 lock-on sound.
Fixed Mi-35 and Mi-24V missing crosshair for gunner.
Fixed Mi-8 door gunner camera going through vehicle.
Fixed Boxer PWV passenger animations.
Fixed Fennek being too silent and taking no damage in water.
Fixed Fennek having no passenger animations.
Fixed RIB boats being immune to .50cal fire.
Fixed Su-27 lock-on sound.
Fixed Su-35 Jet Hud.
Fixed SPG-9 technical driver camera having bugged acceleration.
Fixed Shilka making no sound when driving over certain statics.
Fixed T-72 gunner not having thermals on smoke launcher.
Fixed AAVP7A1 and BMP-2M grenade launchers not being zeroed to the reticle.
Fixed UH1C and UH1D MG exit locations.
Fixed Vietnam US support truck not dropping light supply crate.
Fixed being able to see through back of the G-Wagon.
Fixed crash regarding F35A ASF.
Fixed damage effects on M151A2 jeep.
Fixed damage effects on Zastava van.
Fixed dying inside tanks through explosions.
Fixed tank crews dying inside the vehicle.
Fixed zoom levels on Avenger.
Removed Thermal from T-72 commander.


WEAPONS
Added deviation indicator to all handheld weapons when sighting in.
Added AK-74S with 30 round magazine.
Added M14 EBR with ACOG.
Added M26A2 impact fragmentation grenade.
Added RGD-5 fragmentation grenade.
Added RGO impact fragmentation grenade.
Added STG-44.
Added new RPG-7 and RPG-7v2 warheads. Read more details here (http://www.realitymod.com/forum/f196-pr-highlights/138961-new-rpg-7-series-warheads-v1-3-5-a.html).
Added stationery SA-3 Heavy SA.
Updated 9M114 (Shturm) missiles maximum speed to 500 m/s from 417 m/s.
Updated AA missiles to have higher gravity and reduced deviation. Overall increased AA effectiveness.
Updated AA to have smaller trigger radius to make shooting without lock harder.
Updated AT-10 Stabber maximum speed to 300 m/s from 450 m/s.
Updated HAT tracking delay to be reduced.
Updated RPG-26 to deal more damage.
Updated RPG-26 to have synced deploy sound and improved tube dropping.
Updated SRAW/NLAW maximum range to be 600m.
Updated TOW to have authentic zoom levels (NIGHT: 4x, 12x, DAY: 13x).
Updated ammo bag to supply less ammunition.
Updated animations to have less stutter when zooming in.
Updated damage of PF-98 Missile to be more realistic and gave it one more round.
Updated grenade launcher arming distance to better fit real values.
Updated left/right recoil to be 50/70% respectively of upwards recoil for everything but pistols and deployed weapons.
Updated recoil on QBZ-95B and L22A2 to be higher and AKS-74U to be lower.
Updated recoil on zoomed-in SMGs and PDWs with stocks to be same as assault rifles.
Updated shotgun recoil to be lower.
Updated stationary ATGMs to have same elevation and traverse settings as deployable ones.
Updated surface-air-missiles to have same lock-on range as map view distance.
Updated upwards recoil to be slightly randomized for everything but deployed weapons.
Updated water container IED 3P texture to be higher quality.
Fixed M4 DMR sounding differently than normal M4.
Fixed 40mm smoke projectile ignoring laws of physics.
Fixed AT rockets flying through walls.
Fixed Dutch C7 with iron sights animations.
Fixed IDF M24 having no prone sound.
Fixed Minimi/M249 and AR15 series having lots of compression artifacts and improved overall texture quality.
Fixed NL Minimi ELCAN having wrong deploy sound.
Fixed NR300 pin sound playing all across the map.
Fixed Syringe having no reload animation and all animations not synched to the weapon delays.
Fixed Type 36 having HAT deviation.
Fixed bombs being too effective against armored targets on distance.
Fixed grenades sometimes not exploding on certain maps.
Fixed right recoil to be higher then left.
Fixed stationary deployed MG's to have better camera positions.
Removed folding stock from AK74M/RPK74M with scope.


LEVELS:

General:
Added Assault on Grozny (2x2 km) - Ru vs Mil - AAS, Skirmish, Insurgency, COOP.
Added Operation Soul rebel (4x4 km) - Ru vs GB - AAS, Skirmish, VW.
Added Ulyanovsk (2x2 km) - Ru vs Ger - AAS,Skirmish. Loading music by Desolator.
Updated Kashan Desert with full rework. (AAS, CNC, VW).
Updated gameplay layers on all maps: all AAS LARGE(128 layers) are now same as AAS STD(64) with increased tickets to have 2 hour round time. INF, ALT, STD reach an average of 1 hour. This only counts for AAS.
Updated Insurgency layers to have different weapon cache amount to increase balance per
map.
Updated minimaps of many maps to be higher resolution and quality.
Updated or made brand new layers to increase win-ratio balance on most maps.

Fixed various crashes that happened during map loading for clients.
Fixed various issues on multiple COOP layers.
Fixed various smaller issues with floating statics, missing statics, broken lightmaps,...
Removed duplicate loaded files on many maps saving up to 500mb.

Al Basrah
INS: Lowered weapon cache amount to 4 on all layers and increased GB tickets with 100 on 32&64 and 150 on 16 layer.

Asad Khal
Fixed vehicle depot and rallypoint issues.
AAS16: Lowered Hamas tickets by 50 and replaced 2 support humvees with M2 variant.
AAS32: Replaced IDF support humvee with M2 variant. Added scoped IDF faction variant. Lowered MEC tickets by 50.

Assault on Mestia
AAS: Updated warehouse flag to not be easily capable from the roof on all layers.

Beirut
AAS: Switched 32 and 64 layers due to popularity. On the new 64 layer one M113 is replaced with Namer with delayed spawn.

Bijar Canyons
AAS32: Replaced one BMP-3 with BTR-80 for MEC. Added spawn delay to one BMP-3 and T-72.
CNC: moved 32 layer to 64 layer.
COOP32: Removed 32 layer until it can be fixed.

Black Gold
AAS: Fixed spawn point in tunnel getting you stuck.
AAS16: Lowered BMP-2 spawn time to 15 minutes to be the same as PLA IFV.
AAS32: Added new asset layout with light attack helicopters.
AAS64/128: Added spawn delay to TOW vehicles.
INS64: Increased weapon cache amount to 6.
Skirmish: Fixed broken spawnpoints.
Vehicle Warfare: Fixed tanks spawning inside buildings on all layers.

Burning Sands
AAS64/128: 64/128 layer is the old 32 layer from v1.3.1.

Dovre
AAS16: Removed MT-LBM from Russian Forces and upgraded YPR-765 to Boxer for Dutch Forces.
AAS32: Removed night layer from 32. Replacing it with dusk layout with tanks from 128 layer.
AAS64/128: Removed one BTR-60 from Russian Forces.

Dovre Winter
Replaced one support truck for German Forces with Fuchs on all layers.
AAS: Swapped 32 and 64 layers.
AAS64/128: Removed one BTR-60 from Russian Forces.

Dragon Fly
Removed PKMs from small bunkers on AAS that you would get stuck in. Removed caches spawning in those bunkers on INS. Fixed Militia SPG-9 Technical not spawning.
AAS16: Replaced Militia BMP-1 with DShKM Technical.
AAS64/128: Added additional BMP-1 to Militia. Added spawn delay to British Challenger 2 tanks. Removed spawn delay of Lynx.
INS16: Lowered weapon cache amount to 4 and added 100 tickets for British Forces.

Fallujah West
INS16: Lowered weapon cache amount to 4 and gave USMC 100 tickets.

Fools Road
AAS16: Added night sky. Removed SPG-9 technical from Militia and Panther from GB. Removed 50 tickets from GB.Added mortar artillery for Militia.
AAS32: Added v1.3.1 128 layer(tank layout) to 32. Removed night sky.
AAS64: Removed one GB Warrior and Militia BMP-1. Removed 50 tickets from GB. Added mortar artillery for Militia.
Skirmish32: Fixed bad spawn locations inside fortress.

Gaza
AAS64/128: Replaced Namers with M113. Removed their spawn delay and made them respawn.
INS: Lowered weapon cache amount to 4 on all layers. Increased IDF tickets with 50 on 16 layer and 100 on 64 layer.
COOP32: Fixed bad spawns.

Hades Peak
Replaced Dutch forces with British Forces on all gamemodes and layers.
Skirmish: Fixed broken rallypoint.

Iron Ridge
AAS16: Removed Russian Mi-8 and 1 BRDM & Militia SPG-9 technical. All flags inside West City belong to Militia from the start of the round with rallypoints.
INS16: Lowered weapon cache amount to 4 and added 200 additional tickets to Russian Forces.

Jabal
AAS16: Replaced BRDM with MT-LB and removed their spawn delay. East Beach is now a starting flag for USMC with rallypoints and Humvees.
AAS64/128: Removed Shilka.

Karbala
INS: Increased weapon cache amount to 6 and lowered USA tickets by 50 on 32 and 64 layers. Removed bad placed CSBs.

Kashan Desert
Reworked terrain completely. Added new Northern Village. Added more cover inside bunker-complex. Added new bases.
AAS/CNC: Introducing 3 brand new asset layouts. 16 features USMC, 32 US Army (Tanks and Mobile Air) and 64 the Canadian Forces (CF Tank battalion vs Mechanized Infantry with Fixed Wing support). These assets are also mirrored on the CNC layers.

Khamisiyah
AAS16: Removed HMMWV of checkpoint. Removed AAVs.
AAS32: Fixed USA using M1A1 instead of M1A2.
COOP: Added new COOP128 layer.

Korengal
Updated sky settings and view distance to be much higher.
AAS: New 64 and 32 layouts.
INS16: Lowered weapon cache amount to 4 and added 200 additional tickets to US Forces.

Kozelsk
AAS: Switched 32 and 64 layers. Fixed ticket bleed for Russian forces.
AAS16: Added SPG-9 technical for Militia.
AAS32: Updated asset layout to be Russian BMP-2, BTR-80 vs Militia BMP-1, 9P148 Spandrel.
AAS64/128: Updated asset layout to be Russian BTR-80, T90, BMP-3 vs Militia T-62, BMP-1, 9P148 Spandrel.
INS: Added new Insurgency layer by KiloJules.

Lashar Valley
Removed bipod MGs from German Base as they would get you stuck.
AAS: Removed AAS layouts.
INS: Replaced all transport trucks with Fuchs.
INS16: Lowered weapon cache amount to 4 and added an additional 200 tickets to German Forces.

Muttrah City
Removed barriers near the Souq so vehicles can drive through.
AAS: Moved 64 to 32 and 128 to 64. Made boats respawn faster. Replaced one MT-LB HMG with Boragh. Attack Huey now only spawns when Docks is taken and doesn't respawn. ]AAS:
COOP: Added new COOP128 layer.

Operation Archer
INS32: Increased weapon cache amount to 6 and lowered Canadian Forces tickets by 50.

Operation Barracuda
AAS16 : Removed AAS16.
AAS32: Removed ZPU-4 and rallypoint from Airfield. Removed rallypoints and crates from first flags that they have to capture.

Operation Marlin
AAS: French forces now use their full desert camo instead of the UN Camo. Removed several bad flag routes. Replaced chinook with NH90.
AAS16: Lowered MEC tickets with 100.
AAS32: Replaced BTR-60 with MT-LB HMG. Replaced one BMP-2 with BTR-80.
INS: Replaced Iraqi Insurgents with Hamas. Introducing new INS layer based on community suggestion with French starting in SE and Hamas in NW. Old layer is moved to 32. Removed INS16.

Pavlovsk Bay
AAS: Fixed artillery problems. Russian transport helicopters now have spawn delay, APCs also get spawn delay and longer spawn times. MT-LB removed. Flag layouts adjusted so USMC only needs to capture one flag before being able to attack Sub base.

Qwai
AAS: Introducing new flag routes and asset layouts made to slow the game down focusing on infantry with light vehicle support.

Ramiel
AAS: Replaced 2 normal Humvees with MK19 variant and lowered ARF tickets to 750.
INS16: Lowered weapon cache amount to 4 and added an additional 100 tickets to US Forces.
INS32/64: Increased cache amount to 6 and added an additional 100 tickets to US Forces.

Saaremaa
AAS16: Increased MV22 spawn time to 10m.

Sbeneh Outskirts
AAS16: Replaced MEC T-62 with BMP-2. Removed FSA T-62.
INS64: Lowered weapon cache amount to 4 and added an additional 100 tickets to MEC.

Shijia Valley
AAS: Removed rallypoint, crate from boat spawns. Added 20min delayed spawn to PLA Type 95 SPAAA.

Silent Eagle
AAS16: Fixed flag order.
AAS32: Fixed combat area.

Tad Sae
AAS32: Replaced one NVA Jeep with BTR-60.
AAS64/128: Replaced one PLA truck with ZSL-92A.
COOP32: Added vehicle depot to NVA main base.

Vadso City
AAS: lowered total amount of boats that can spawn drastically on all layers
AAS16: Replaced one BRDM with BTR-80 and lowered British Forces tickets with 50.
AAS64/128: Replaced RU Havoc with Mi-24P. Removed Storm AAV and Apache.

Wanda Shan
AAS16: Replaced one Puma with Fuchs.

Yamalia
AAS: Removed flags near border of the map.
AAS/CNC: Introducing new asset layouts. 64 features all ground vehicle types where on 32 it's focused on APC & IFV without tanks.
COOP: Added new COOP128 layer.

nicoX
2015-10-31, 16:35
I will be back!

Finrar
2015-10-31, 17:05
Yey for insurgency in kozelsk!

camo
2015-10-31, 17:09
Mineral;2102583']
Added plate with croissants to French Command Post.

Best change.
ZNNau04-aU8

Dr_Death
2015-10-31, 17:16
Updated map vote command. Now only work when voting in squad chat. Great!


Removed deployable mortars for the attacking team on Insurgency gamemode. Oh come on! :sad:


Updated US Army woodland camo to use Scorpion camo. Cant wait to see them!

salutcestbooby
2015-10-31, 17:23
Updated map vote command. Now only work when voting in squad chat.

How the commander can vote ?

Teewurst
2015-10-31, 17:24
Fixed size of 70% damage-state smoke effects being too big.

Thats nice.

And Saaremaa needs an Osprey on every layer or giving the US Logi-Trucks from the round start.
Because with 2-3 Hueys you cant deliver 2 small crates for a FOB, fast enough for the team.
And russians can build FOBs after the first drop.

Whats makes it even worse that it take ages to reload a small crate in the huey.

Mats391
2015-10-31, 17:26
How the commander can vote ?

Commander can vote anywhere, but should stick to team chat to minimize spam

Jacksonez__
2015-10-31, 17:36
Updated TOW to have authentic zoom levels (NIGHT: 4x, 12x, DAY: 13x).
that feel when my suggestion got added :b

Psyko
2015-10-31, 17:41
Added TPz Fuchs 1A8.
zero Fuchs given

Updated low-ticket siren to play at 50 tickets instead of 10.
has the whole world gone mad?

Removed deployable mortars for the attacking team on Insurgency gamemode.
you did who in the what now?

Added ROE penalty for destroying cars with civilian close by or destroying unused vehicles.
nice

Added deviation indicator to HUD.
What, like in the middle of the screen? Do explain before i eat my own face.

Removed Thermal from T-72 commander
How dare you.

Added militia variant of Zastava civilian van.
http://www.gamutofgeek.com/wp-content/uploads/2014/05/DocBrown.jpg

Updated Tiger UHT and Kiowa rotors to be less obstructing to the gunner.
FUCKING FINALLY!!!

Navo
2015-10-31, 17:48
Damn, more changes than I expected! :)

Poor Dutchies being removed from Hades thogh. :(

TheAndrew1987
2015-10-31, 17:52
Removed deployable mortars for the attacking team on Insurgency gamemode.

really? wow

Frontliner
2015-10-31, 17:57
Mineral;2102583']
Added deviation indicator to HUD.


There is a god.

Heavy Death
2015-10-31, 18:15
"Updated all 128 layers to be identical with their related 64 layers but with more tickets to increase round times."

So, back to the original 128? More infantry and less asset whoring? Are my eyes decieving me?

sweedensniiperr
2015-10-31, 18:16
Removed deployable mortars for the attacking team on Insurgency gamemode.

really? wow

IT HAS RUINED THE MOD FOREVER

Major_Cookie
2015-10-31, 18:20
IT HAS RUINED THE MOD FOREVER

I do not think. On the contrary it would be better. Finally, people will learn to go on the attack all the forces, but did not sit his fat ass for mortars. Melee our everything

Spook
2015-10-31, 18:22
What, like in the middle of the screen? Do explain before i eat my own face.


2 very small brackets right above the bottom compass.

Psyko
2015-10-31, 18:23
IT HAS RUINED THE MOD FOREVER

isis has taken over PR and they want to ruin our way of life
today its mortars but tomorrow it could be our children

https://33.media.tumblr.com/8f1dc64ed367a12d5dc9952d5b27118d/tumblr_nsb3knTCt71re3x32o1_500.gif

Strategos
2015-10-31, 18:23
Beautiful. Absolutely beautiful. Thanks for all the hard work and effort you guys put into this mod and thanks for still keeping it going after all those years. Can't wait to give all the new stuff a try.

Any information on how big the patch will be?

STompa
2015-10-31, 19:06
Patch looks amazing! Looking forward to play it.

But: "Added deviation indicator to all handheld weapons when sighting in".

Please tell me this is a joke. Halloween-fools? I won't believe it until I see it anyways.

Mineral
2015-10-31, 19:21
It's very tiny don't worry :p I had some doubts about it as well at the start but I started to love it during the test sessions. It really helps with PR having no proper visual showing of weapon movement. It's also super subtle so those that don't want to pay attention to it can also just ignore it and focus on what they know.

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool :D

Raklodder
2015-10-31, 19:52
I'm looking forward to try out the new updates, features and watch the jet fueled v1.35 trailer later this weekend.

sann2i
2015-10-31, 20:01
1234567

3ti65
2015-10-31, 20:03
This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.

User infracted for getting a bit too swear-y. - Spec

X-Alt
2015-10-31, 20:04
Namers are only left on Bijar now. Also, needs more Borgah.

RIP Namer

Mats391
2015-10-31, 20:08
Namers are only left on Bijar now. Also, needs more Borgah.

RIP Namer

It is also on Beirut.

X-Alt
2015-10-31, 20:20
Mats391;2102642']It is also on Beirut.
Whoops.

Armchairman_Mao
2015-10-31, 20:39
Updated T-72 driver to have no thermals.
Removed Thermal from T-72 commander.

What's the difference?

XAHTEP39
2015-10-31, 20:41
Added AKM and AKMS to more kits in all unconventional forces.
Yeah, AKM/AKMS is great!
But "to more (INS) kits" means, that AK-47/AKS-47 is saved? What faction will be use saved AK-47/AKS-47 ? Only NVA?
Added AK-74S with 30 round magazine.
AKS-74 (30 mag) (without optics, yes?) is beautiful realisation!
Which faction (and kits) will be used this gallant AKS-74 ?
Added grenade types: ... RGO Impact (RU), RGD-5 (RU).
It means, that only RGO is for modern RF Army and only RGD-5 is for "chechnya" (non-optics) RF Army ?

X-Alt
2015-10-31, 20:41
Because T-72 needs more nerf, right?
TBH they should make more T-72 variants. Fictional MEC modernized T-72 with Thermals, T-72A\AV\M1 for Chechnya and Syria.

Roque_THE_GAMER
2015-10-31, 20:49
>Updated Mi-35 and Mi-24V gunner to have no zoom or thermals.

What? why?

Armchairman_Mao
2015-10-31, 20:55
TBH they should make more T-72 variants. Fictional MEC modernized T-72 with Thermals, T-72A\AV\M1 for Chechnya and Syria.

I think T-72 should have kept thermals for both driver and gunner.

Since IIRC it's removed from Syrian factions.

Removed deployable mortars for the attacking team on Insurgency gamemode.

How to get a BluFor kicked in one second now?

matty1053
2015-10-31, 20:57
Hopefully it helps the game!

STompa
2015-10-31, 20:57
Mineral;2102629']It's very tiny don't worry :p I had some doubts about it as well at the start but I started to love it during the test sessions. It really helps with PR having no proper visual showing of weapon movement. It's also super subtle so those that don't want to pay attention to it can also just ignore it and focus on what they know.

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool :D

Well I honestly can't belive that wasn't a joke. Sad to hear :(

Spook
2015-10-31, 21:25
The indicator doesnt change anything. Vets don't need it and won't notice it. Newbs can use it to get more familiar with the deviation. +you get rid of the daily "the ingame deviation sucks, its sooo random wtf" threads. Win Win for everyone.

This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.

If you are implying dolphin diving: I am sure devs will take a look into this for next version, ;)

sweedensniiperr
2015-10-31, 21:31
I think you didn't get the sarcasm in my post

Psyko
2015-10-31, 22:08
Mineral;2102629']

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge.

actually it is

...I havnt seen it yet, so i reserve judgement, but my instinct is to say it's a bad idea. Its counter to the project reality philosophy.

I think you didn't get the sarcasm in my post
you didnt use your tags. how we supposed to know? you could be just another dummy for all we know ;)

cribbaaa
2015-10-31, 22:09
Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.

Scubbo
2015-10-31, 22:16
thanks so much for the COOP support!

PatrickLA_CA
2015-10-31, 22:17
It's nice to see a lot o small things got fixed!!!

IWI-GALIL.556FA
2015-10-31, 22:27
Awesome! Can't wait to play INS mode mow! Great work Devs!

Raklodder
2015-10-31, 22:42
Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.I rather have a counter than a nerfed/oversimplified system or no deviation whatsoever.

xpugur
2015-10-31, 22:44
"Updated PR Launcher to support Windows 10."

?

i can play PR with windows 10 64bit ?

what support? did we need support ? :)

xpugur
2015-10-31, 22:46
Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.

now who will explain that deviation thing to newbies :)

Spook
2015-10-31, 22:46
Some people were experiencing some issues with Win10 and PRLauncher. There were some fixes made regarding that.

cribbaaa
2015-10-31, 22:58
I don't understand why the indicator would be seen as problematic, it's equivalent of actually seeing your sight stabilize if the game had proper weapon sway.

STompa
2015-10-31, 23:03
I don't understand why the indicator would be seen as problematic, it's equivalent of actually seeing your sight stabilize if the game had proper weapon sway.

How about when you are playing AR. It's completely gamechanging, makes the game much easier.

cribbaaa
2015-10-31, 23:10
How about when you are playing AR. It's completely gamechanging, makes the game much easier.

Well the same rule applies doesn't it? if PR had proper weapon sway, which it propably would have if the engine allowed it, you would be able to tell if your sight is stable or not.

3ti65
2015-10-31, 23:12
I want hitmarkers because i never see if i hit the enemy

Psyko
2015-10-31, 23:28
I don't understand why the indicator would be seen as problematic, it's equivalent of actually seeing your sight stabilize if the game had proper weapon sway.

because it removes the nuance between experienced player and new player. it gives new players a handicap that the experienced players spent years getting used to.

sweedensniiperr
2015-10-31, 23:32
GAME IS RUINED GG

cribbaaa
2015-10-31, 23:44
because it removes the nuance between experienced player and new player. it gives new players a handicap that the experienced players spent years getting used to.

Deviation wasn't a feature that was meant to raise the skill ceiling, it's there to emulate some degree of realism. The problem with it is that it was always a half-step because you could never tell visually if your aim was lined up right.

The way I see it new players are going to get to play the game on a higher level faster which in turn will force us to adopt better tactics instead of relying on aim since everyone will be deadlier than before.

DonDOOM
2015-11-01, 00:02
Lols at the guys making a big fuss about the deviation indicator.. Wait until you see what it actually looks like.

SIDEKILL3R
2015-11-01, 00:02
This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.

lol wow.

KaB
2015-11-01, 00:06
We'd rather want to see the new players focusing on how to make good tactics as soon as possible than seeing them struggling at hiting their targets, even after weeks of game, and giving up.
The fact that, mostly in infantry, your personal skills as a shooter (or should I say at mastering deviation with no indicator) doesn't make a big difference in the continuity of a round makes PR being very different from the other FPS games.

And the deviation got absolutely not modified.

Psyko
2015-11-01, 00:14
hey like i said, i haven't seen it yet, i just never expected this, it's all so hard to take in, wont somebody think of the children? the 30 year old man-children?

Roque_THE_GAMER
2015-11-01, 00:22
does that deviation indicator will be on ligth AT weapons?

STompa
2015-11-01, 00:23
Lols at the guys making a big fuss about the deviation indicator.. Wait until you see what it actually looks like.

Alright well in that case I hope you prove me wrong and that I'm just overreacting to it all. I trust Don's judgement but how I imagine this working ingame still concerns me. The rest of the patch looks great overall anyways.

Hulabi
2015-11-01, 00:28
Jesus guys... the deviation indicator is tiny and it doesn't even attract attention if you're not intentionally focusing on it. It's two tiny little dots ontop of the compass arrow.

STompa
2015-11-01, 00:32
Hulabi;2102713']Jesus guys... the deviation indicator is tiny and it doesn't even attract attention if you're not intentionally focusing on it. It's two tiny little dots ontop of the compass arrow.

Well glad to hear. Just reading "Added deviation indicators to HUD" obviously scared the fuck out of me and others commenting here I guess. I imagined smth similar to the HAT brackets first, lol.

Navo
2015-11-01, 00:44
How about when you are playing AR. It's completely gamechanging, makes the game much easier.

So does dolphin diving :mr-t:

STompa
2015-11-01, 00:50
So does dolphin diving :mr-t:

No it doesn't lol. You need to learn how to do it properly for it to be useful, it requires practice and timing. I don't see how that has anything to do with this anyways. I couldn't care less about if dolphin diving is effective or not in-game. Anyways I even kind of apologized for overreacting a bit and explained why I wrote what I did. So I dont understand what you're trying to say here other than trying to insult me somehow. I don't get why me expressing my initial concerns personally offended some people. That wasn't my intention obviously.

Raklodder
2015-11-01, 00:53
Mineral;2102583']
Removed sound of Page Up/Page Down Yes/No answers. Text message still shows.
No more annoying pre-round spam and having ones squad members exposed while being stealthy.
Mineral;2102583']
Added deviation indicator to all handheld weapons when sighting in.
I don't know what to make of this, only time will tell - why the heck not?
Mineral;2102583']
Fixed various crashes that happened during map loading for clients.Have happened to me on several occasions since having updated to Windows 10.

simeon5541
2015-11-01, 00:58
...Boragh APC...Wai what ? Actual Mideastern made vehicle for MEC ?
Is that completely new model,or just reskined BMP-1 ?
I mean Boragh is some sort of hybreed between Chinese copy of BMP-1 and M113,right ?
Was there some update revealing it,or info and screenshots aren't released yet ?

Navo
2015-11-01, 01:02
No it doesn't lol. You need to learn how to do it properly, it requires practice and timing. I don't see how that has anything to do with this anyways. I couldn't care less about if dolphin diving is effective or not in-game. Anyways I even kind of apologized for overreacting a bit and explained why I wrote what I did. So I dont understand what you're trying to say here other than trying to insult me somehow. I don't get why me expressing my initial concerns personally offended some people. That wasn't my intention obviously.

Just joking brosef, I have no strong feelings one way or the other about dolphin diving, or you.

https://31.media.tumblr.com/tumblr_luh2heQsnH1qfvsmh.png

Rudd
2015-11-01, 01:22
The indicator is so small that the butthurt people in this thread are going to feel very silly when they see it.

Geronimo
2015-11-01, 01:52
It's about time for a deviation indicator in a game without weapon sway.

Too bad its not more like this: (video is not by me) oe_TSC8QBJM

Edit: linked wrong video...

RockerAgent47
2015-11-01, 01:32
When will we be able to update? Is there a specific date ?

K4on
2015-11-01, 02:00
relevant:
http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/52394-project-reality-forum-alert-level.html

matty1053
2015-11-01, 02:06
Will the French Faction be expanded to any existing PR maps in the future? I'd love to see the French in Lashkar Valley on a ALT INS Layer.

But I'm hyped as a mother trucker for this. I love you devs, if I could somehow track ya'll down and give you guys a nice kiss on the forehead I would! :)

Jagira
2015-11-01, 02:10
For people crying about the deviation indicator:
http://i.imgur.com/SNIBMM3.png
It's that little dot above the downward arrow

Rudd
2015-11-01, 02:12
Will the French Faction be expanded to any existing PR maps in the future? I'd love to see the French in Lashkar Valley on a ALT INS Layer.

I'm afraid this wont happen as you can only change to factions that share the same language (e.g. USA, USMC and Canada (well, kinda on that last one :P))

Psyko
2015-11-01, 04:01
For people crying about the deviation indicator:
http://i.imgur.com/SNIBMM3.png
It's that little dot above the downward arrow
Kk...all joking aside, i'm being serious now.

The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.

Scubbo
2015-11-01, 04:38
it's a great addition IMO, a way to easily train new players (much like holding Q to check bullet status of current mag)

fatalsushi83
2015-11-01, 06:18
Kk...all joking aside, i'm being serious now.

The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.

I really don't see why you're so upset about this. Saying that putting a deviation indicator on the HUD is taking an advantage away from experienced players is saying that beginners should be punished for not knowing obscure gameplay mechanics that were implemented only because PR uses a crappy 10-year old engine with severe limitations.

To rephrase what someone else said, if PR were on a newer engine, there would be a realistic visual indicator like weapon sway to show how stable you are. Because that's impossible in PR, a small deviation indicator seems like a perfectly reasonable solution. Plus, counting to 8 before firing your AR is definitely not skill. It's being able to count to 8.

So to answer your question of why: Because it's realistic to give some kind of indication of how stable to are when firing (now there is absolutely no indication) and because it makes the game more accessible without dumbing it down (like I said, you don't have to be a hardcore PR vet to count).

IlluminatorConfirmed
2015-11-01, 06:29
deviation indicator on the HUD

RIP project reality

IlluminatorConfirmed
2015-11-01, 06:31
And what about Mig-21? We don't have any of those in Russian Air Force for about 30 years or so.

Arab
2015-11-01, 06:55
Current Project Reality Forum Alert Level
WE ARE CURRENTLY AT OMG
http://img.photobucket.com/albums/v316/JustaGuy778/Testing%20Pics/PRAlerts-1.jpg

IlluminatorConfirmed
2015-11-01, 06:59
Arab;2102755']Current Project Reality Forum Alert Level
WE ARE CURRENTLY AT OMG
http://img.photobucket.com/albums/v316/JustaGuy778/Testing%20Pics/PRAlerts-1.jpg

http://bloomingnow.com/wp-content/uploads/2011/04/grief-model1.png (https://www.youtube.com/watch?v=hEq37LNrhnc)

Arab
2015-11-01, 07:09
http://bloomingnow.com/wp-content/uploads/2011/04/grief-model1.png (https://www.youtube.com/watch?v=hEq37LNrhnc)
Edit: K40n beated me to it :razz:
http://i.imgur.com/AJKvrnS.jpg

IlluminatorConfirmed
2015-11-01, 07:18
Arab;2102759']Edit: K40n beated me to it :razz:
http://i.imgur.com/AJKvrnS.jpg

Dank.

http://i.imgur.com/moAjnts.png (https://www.youtube.com/watch?v=_1qXQRpF08E)

IlluminatorConfirmed
2015-11-01, 07:22
I want hitmarkers because i never see if i hit the enemy

Double that. Just a small indication on top of the compass will do.

KaB
2015-11-01, 07:22
Kk...all joking aside, i'm being serious now.

The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.

Well it used to be a QTE in your head, it's now a QTE on the screen. You could tell how accurate your bullets were by firing right? Now you can tell before you shoot!

As said many times before, the indicator is so far from the sight that you'll have to stop focusing on what you're aiming at to check the deviation, giving those who know the deviation by heart still a slight advantage.

It's obvious people will now be able to learn it faster, and sorry if youre not happy with that, thats not a point we'll consider as valid.

Also know you're definitely gonna learn things about deviation you could simply never know with no indicator, by just learning to count or whatever. You'll probably thank us in the end.

And finally, the deviation indicator only moves when the weapon is close to accurate, thats to say ready to shoot at long range accurately. So it'll still keep you in the unknown when fighting in close range, where you dont need a perfect deviation to hit your target (considering you're actually aiming, otherwise theres no indicator at all).

fatalsushi83
2015-11-01, 07:22
Yeah, DEVS! Give us back the money we never had to pay for this game that you've spent 10 years or your life making for free! And give me back all the time I've spent complaining on the forums about it!!!

IlluminatorConfirmed
2015-11-01, 07:33
Yeah, DEVS! Give us back the money we never had to pay for this game that you've spent 10 years or your life making for free! And give me back all the time I've spent complaining on the forums about it!!!

But I've been patient bear for so long, and now, when I am in need of an update. I just got rekt.

https://usatthebiglead.files.wordpress.com/2014/02/sochi-bear-crying.gif

Is it going to be any way to turn it off BTW?

uberlamer
2015-11-01, 07:47
We're more like at "WELP - these changes will surely make the game better /sarcasm"

That's the problem with pr devs, they can't listen to the players.All they try to do is attract more players.Quantity over quality.
Now go tell em all these I had a bad round threads topkek

IlluminatorConfirmed
2015-11-01, 07:52
We're more like at "WELP - these changes will surely make the game better /sarcasm"

That's the problem with pr devs, they can't listen to the players.All they try to do is attract more players.Quantity over quality.
Now go tell em all these I had a bad round threads topkek

Wow, dude, chill. It's not like we're upset with that, we're kind of unpleasantly surprised.

Rudd
2015-11-01, 08:05
We're more like at "WELP - these changes will surely make the game better /sarcasm"

That's the problem with pr devs, they can't listen to the players.All they try to do is attract more players.Quantity over quality.
Now go tell em all these I had a bad round threads topkek

Now everyone, stop making a mountain out of a molehill. The change in question is either going to enhance your PR experience or...not affect your PR experience at all. Period.

PR devs ARE PR players, we wanted to play a game that was a balance of gameplay and realism so WE MADE IT.

All this talk of 'counting is skill' is bullshit, if you believed that then you'd ask us to remove ammo counters.

How many mags you got? You don't know? SHOULD HAVE COUNTED LIKE A SKILLED PLAYER.

How long until this FOB is built? YOU SHOULD HAVE MEMORISED HOW LONG IT TAKES TO BUILD AND COUNTED LIKE A SKILLED PLAYER.

Are you guys really crazy enough to think there is a horde of BF4360noscope players who were thinking "omg Project Reality is suddenly insanely attractive to me because of a dot at the bottom of the screen"

Strategos
2015-11-01, 08:31
I don't get all the negativity towards the deviation indicator. This reeks of elitism to me. The change won't suddenly make a sharpshooter out of everyone, but it will add some much-needed visual feedback to the game. It's a small change that will greatly help to reduce frustration among old and new players alike. The deviation and core gunplay in general will still be there, but now in a much more comprehensible way which doesn't require knowledge of obscure mechanics. Taking the engine limitations into consideration, it's a pretty ingenious solution.

This indicator will serve everyone as it will lower the barrier of entry for new players, allow them to better contribute to the team, and focus on learning what's actually important: not the controls of the game, but teamplay.

Navo
2015-11-01, 09:35
For people crying about the deviation indicator:
http://i.imgur.com/SNIBMM3.png
It's that little dot above the downward arrow

Completely ruins my immersion.

zloyrash
2015-11-01, 09:36
we had this
http://i.imgur.com/iglSgZP.jpg
Now that
http://i.imgur.com/SNIBMM3.png
So, whats next?

sweedensniiperr
2015-11-01, 09:54
Slippery slope is a bad argument.

(I agree on direction things though)

Mineral
2015-11-01, 10:13
Lets all discuss the other 100 things on the changelog shall we? :p I think you've gotten the point across that it has ruined the mod. But just to be sure let's wait until we get to play with it. We release the changelog before release so you all have a chance to get familiar with the changes. Feedback should probably come after release IMO.

Frontliner
2015-11-01, 10:15
Kk...all joking aside, i'm being serious now.

The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.

Well, a quick time event requires player input in order to do... something. This on the other hand requires you to do... nothing, really.

I've always wished for a deviation indicator, primarily because as a soldier you know when you're ready to fire an accurate shot, and I guess that's the reason it's there. I could settle with the indicator only being there for handheld AT weapons but I'm not going to complain about this.

Snaiper
2015-11-01, 10:30
Nicely packed update. I like the most of it... but perhaps not all of it. But, we'll see.


Mineral;2102583']

Updated low-ticket siren to play at 50 tickets instead of 10.



Why?!

Mineral;2102583']

Updated PR Launcher to support Windows 10.



Finally! I am not sure what that exactly means, but hopefully less crashes.

Mineral;2102583']

Added deviation indicator to all handheld weapons when sighting in.



Not sure I like this, I feel like it makes it a bit too easy, might be good though. Perhaps it will be a nice feature since firing/aiming in general is kind of terrible (a lot of recoil and a lot of spread with bullets deviating up to 30 degrees). We'll see.

Mineral;2102583']

Removed deployable mortars for the attacking team on Insurgency gamemode.



Thank you.

Madar_al_Fakar
2015-11-01, 10:34
I don't get all the negativity towards the deviation indicator. This reeks of elitism to me. The change won't suddenly make a sharpshooter out of everyone, but it will add some much-needed visual feedback to the game. It's a small change that will greatly help to reduce frustration among old and new players alike. The deviation and core gunplay in general will still be there, but now in a much more comprehensible way which doesn't require knowledge of obscure mechanics. Taking the engine limitations into consideration, it's a pretty ingenious solution.

This indicator will serve everyone as it will lower the barrier of entry for new players, allow them to better contribute to the team, and focus on learning what's actually important: not the controls of the game, but teamplay.

Yeah some people here lost it. xD "OH NOOO ZE DEVIATION INDICATOR - 1st AND 2nd RIDER OF THE APOCALYPSE!"

Roque_THE_GAMER
2015-11-01, 10:36
Can some one tell-me why the hind gunner got so nerfed?

uberlamer
2015-11-01, 10:42
If it was only the indicator..Look at all the other changes, holy shit.

Snaiper
2015-11-01, 10:43
Well, a quick time event requires player input in order to do... something. This on the other hand requires you to do... nothing, really.

I've always wished for a deviation indicator, primarily because as a soldier you know when you're ready to fire an accurate shot, and I guess that's the reason it's there. I could settle with the indicator only being there for handheld AT weapons but I'm not going to complain about this.

Not that I agree with the original claim, but moving your mouse is an input. Any physical or hardware interactions that reflect on the software are inputs. The issue with the original claim is that if we believed that to be a form of a quick-time event, then what isn't? Really, balancing your helicopter is too then.

QTE is much more defined and complex than that. For something to be a QTE you need a prompt as to what you must do, which you don't get here, you only get an indicator as to how much deviation you will get. QTE is not part of the HUD, it's not constant, it appears and disappears; this HUD feature is obviously constant. There's more but I suppose this is enough.

I am not yet sure how to exactly feel about the indicator, hence why I will wait to see its content myself first. However, the concept seems like it could make firefights more meaningful and make firefights and movement in close quarters more tactical.

Strategos
2015-11-01, 10:46
Why?!

.

I think it makes sense. Urges the team to go for that last effort struggle and preserve tickets while it's still possible to influence the outcome of the match. In most cases 10 tickets was too late to make any significant change.

I could see this making for some very exciting and close matches.

Yrkidding
2015-11-01, 11:22
I will save my thoughts on the deviation indicator for when the update launches, but I will agree that there seems to be a trend away from having to learn things about the game to become better at it and be given them instead, as implied zloyrash's post.

mries
2015-11-01, 11:45
Changelog is looking awesome!

Do the Russians now only get impact grenades? Or is it only in some kits?

Ammo bag amount is reduced, can it still resupply one LAT?

Why removed the Dutch forces on Hades Peak? The Brits already got a new map, Op. Soul Rebel.
Now the Dutch only have 1 map on which they are a placeholder for the Norwegians?

Is the Boragh only added on Muttrah?

For the rest, I think it is a awesome update! Some real gamechangers but in a positive way I guess.
And for that deviation thing, I think it is a positive thing!

Rotblut
2015-11-01, 11:51
camo;2102591']Best change.
ZNNau04-aU8

Suggestion PR:BF2 v1.3.5.1 .... Butter for the Croissant!!!

The Rest.... good job really.

Thank you Dev?s

:15_cheers

DusanYugoslavia
2015-11-01, 11:55
Added SA-3 heavy SA.

Is this S-125 Neva SAM? NATO reporting name SA-3?

This is to strong for PR...

Mats391
2015-11-01, 12:02
Added SA-3 heavy SA.

Is this S-125 Neva SAM? NATO reporting name SA-3?

This is to strong for PR...

This
http://www.dailyairforce.com/post_image/957.jpg
Only on one map so far and it is stationary

DusanYugoslavia
2015-11-01, 12:08
I know what it is but is this a bit to harsh for jets :D

Which map? ;)

IlluminatorConfirmed
2015-11-01, 12:26
I think it makes sense. Urges the team to go for that last effort struggle and preserve tickets while it's still possible to influence the outcome of the match. In most cases 10 tickets was too late to make any significant change.

I could see this making for some very exciting and close matches.

This makes so much sense. I'd even suggested to raise it higher about 100 or so.

kolafox
2015-11-01, 12:39
What does it look like?Added deviation indicator to all handheld weapons when sighting in.It will be realistic?

Snaiper
2015-11-01, 13:36
I think it makes sense. Urges the team to go for that last effort struggle and preserve tickets while it's still possible to influence the outcome of the match. In most cases 10 tickets was too late to make any significant change.

I could see this making for some very exciting and close matches.

I suppose you're right. I just hope the stretch of it playing constantly throughout the last 50 tickets doesn't become an annoyance or distraction.

Rudd
2015-11-01, 13:40
There is nothing like the last few minutes of a close game :P everyone pulls together that bit more because even one ticket could swing the game; the warning bell is going to help emphasise that more than it currently does :)

Spook
2015-11-01, 13:53
And what about Mig-21? We don't have any of those in Russian Air Force for about 30 years or so.

Because Russia is representing Cuba on Soul Rebel. The MIGs even have Cuban camo. The jet is only used there.

Heavy Death
2015-11-01, 15:21
People crying about the deviation indicator... I got used to deviation over the years, yet I welcome it with open arms. It won't change anything but it will help new players to understand the concept. After a while, they won't use it anyways.

RAWSwampFox
2015-11-01, 15:24
Good Morning,

First off, thank you for all your work on this mod.

Ok, one little note in the changelog makes me ask for a bit of clarification.

Added ROE penalty for destroying cars with civilian close by or destroying unused vehicles.

Ok, ROE penalty, is there different levels? I know the martyr penalty is -100 and extra spawn time. Lastly, I'm assuming that the unused vehicles specifically refer to any vehicle with no combat capability correct?

This is the only thing that I saw regarding ROE so I'm assuming that the rest of ROE is pretty much the same?

Rhino
2015-11-01, 16:44
...Boragh APC...Wai what ? Actual Mideastern made vehicle for MEC ?
Is that completely new model,or just reskined BMP-1 ?
I mean Boragh is some sort of hybreed between Chinese copy of BMP-1 and M113,right ?
Was there some update revealing it,or info and screenshots aren't released yet ?

It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
http://media.realitymod.com/news/pr1350/mec_boragh_apc.jpg

Added SA-3 heavy SA.

Is this S-125 Neva SAM? NATO reporting name SA-3?

This is to strong for PR...

Yep, and its only for main base defence, or possibly in the future placed in the field by the mapper but it's not a deployable AA.

solidfire93
2015-11-01, 17:14
yessssss

God i love you guys GG GG

[F|H]Zackyx
2015-11-01, 17:36
Why did you remove Mi-24/35 Zoom and thermals ?

Navo
2015-11-01, 18:28
Rhino;2102916']It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
http://media.realitymod.com/news/pr1350/mec_boragh_apc.jpg



Yep, and its only for main base defence, or possibly in the future placed in the field by the mapper but it's not a deployable AA.

Is it a possibility to transform MEC into an Iranian faction? Seems like nearly all the equipment is there.

Rhino
2015-11-01, 18:57
Is it a possibility to transform MEC into an Iranian faction? Seems like nearly all the equipment is there.

The problem with doing this is the MEC would loose a lot of their kit and we would need to fill in a bunch of missing assets too.

M1SZ3Lpl
2015-11-01, 19:40
Deviation indicator, at last! Current aiming system had nothing to do with reality, not knowing whatever we are aiming straight or totaly off. Good changes overall.

Oh, and add some Brittish tea to UK command post :D

Jevski
2015-11-01, 19:47
I would think now that several maps has only 4 caches and more tickets for bluefor, ins will lose way more, unless there is a very good dedicated civ sqd, which rarely happens.

Raklodder
2015-11-01, 19:48
Deviation indicator, at last! Current aiming system had nothing to do with reality, not knowing whatever we are aiming straight or totaly off. Good changes overall.The improved deviation system makes me more confident that my rounds are actually going to hit my target.

WISCheese
2015-11-02, 00:48
Mineral;2102583']

*Removed Low setting for effects quality to remove exploiting and render issues.



Its sad to know that I will no longer be able to play this game. Because 'F' low end computer players, amirite?

RAWSwampFox
2015-11-02, 03:42
Its sad to know that I will no longer be able to play this game. Because 'F' low end computer players, amirite?

Good Evening,

Yep, I noticed that too. While I don't have all that bad of a computer, it does have issues. The lag while I'm in smoke is HORRIBLE as well as maps with a ton of grass waving around. Oh well, such is the life of a gamer with house mortgage, car payments, college loans, and bills outside of eating. :p :-(

Cavazos
2015-11-02, 03:47
+1 deviation indicator
+1 removing low settings

tank1a2
2015-11-02, 04:38
Mineral;2102583']Removed Low setting for effects quality to remove exploiting and render issues.
Will that effect performance??? because im already running on lowest settings

simeon5541
2015-11-02, 05:36
Rhino;2102916']It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
*pic*
mapper but it's not a deployable AA.

Ah no M113 wheels...Nothing new on this one.Cheating !!
On a more serious note,this is really awesome thing.
Is PR holding some record for FPS with most types of military equipment
from all over the world ?

Spook
2015-11-02, 08:40
Its sad to know that I will no longer be able to play this game. Because 'F' low end computer players, amirite?

AFAIK Nothing changes from previous versions. The option to go to the lowest possible settings was removed several patches ago in the launcher. But there was an expoit on how to still enable the lowest setting ingame. This was now fixed.

Correct me MIneral if thats wrong.

Armchairman_Mao
2015-11-02, 09:00
because it removes the nuance between experienced player and new player. it gives new players a handicap that the experienced players spent years getting used to.

You haven't spent years to get used to deviation.

Because it went thorugh many changes over the years.

Rhino;2102916']It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
http://media.realitymod.com/news/pr1350/mec_boragh_apc.jpg



But what's the point in more armour if the gunner gets shot out?

simeon5541
2015-11-02, 10:19
But what's the point in more armour if the gunner gets shot out?

This is APC as opposed to IFV BMP-1 is.
That kind of turret should be indication that Boragh have no place
somewhere other heavy equipment such tanks and IFVs are involved.
Boragh is there just to transport troops and go.

saamohod
2015-11-02, 16:19
Nevermind.

xpugur
2015-11-02, 21:47
crashhh crashhh crsahhh .. .and also i still can not use Win10 video recorder in the game (DVR, win+G) ... but maps are awesome :) thanks :)

Cavazos
2015-11-02, 22:09
If you have an older computer, not using low settings can actually improve your performance

As for the deviation indicator, it is a dot above your compass chevron which expands when you have extra deviation. I love it

mat552
2015-11-02, 23:25
RIP T-72, I wasn't aware this murderous beast needed to be blinded.

Also, MiG-21 for RU wut? I had no idea Russia still had a 3rd gen fighter in active service.

potatochan
2015-11-03, 00:24
RIP T-72, I wasn't aware this murderous beast needed to be blinded.

Also, MiG-21 for RU wut? I had no idea Russia still had a 3rd gen fighter in active service.

It's only on OSR as it represents the Cuban conflict.

Roger_Liquids
2015-11-03, 11:13
Woo!!! Hype hype hype!! /._./

Toni-ARG
2015-11-03, 15:37
What happens with the falkland mod?