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AncientMan
2015-05-25, 10:43
After 10 months since our last release, it's finally time for the next version of Project Reality: BF2 - v1.3.

http://media.realitymod.com/news/pr1300/changelog.png

This update brings several new features, a brand new map, various new and updated content, and countless improvements, bug fixes and tweaks across all areas of the game.

PR:BF2 v1.3 marks our 35th release in our strong 10 year history. We're not done yet though, this update has had a large focus on laying the ground work for the future of PR - so of course, there will be more releases to come!

Do note, that v1.3 will be provided as a full install only, there will be no update from v1.2.1.0. This is due to us moving to a standalone build that does not require an existing install of Battlefield 2. Unfortunately, this also means that current players will not receive an update notification upon release.

We plan to release PR:BF2 v1.3 this weekend, maybe even sooner if everything goes smoothly. Stay tuned to our forum (https://www.realitymod.com/forum) for more information, media, and of course the release. The wait is almost over!

PR:BF2 v1.3.0.0 Changelog (2015/May/30)
-----------------------

KEY FEATURES:

Added PR:BF2 standalone, Battlefield 2 is no longer required.
Added PRISM server administration tool.
Added Nuijamaa map (2km) (FR vs RU) (AAS, Skirmish).
Added deployable roadblocks.
Added Canadian CH-146 Griffon light transport helicopter.
Added Chinese ZTZ-99 main battle tank.
Added AKM and AKMS assault rifles to multiple unconventional factions.
Updated AK-74 with improved recoil animations.
Updated vehicle smoke to be more effective and to feature IR-blocking functionality on some vehicles.
Updated physics on several helicopters.
Updated infantry movement speed with faster sighted-in movement.
Updated heavy asset respawn times to be at least 20 minutes instead of 15.
Updated UAV to have a fuel system.
Fixed various bugs and performance issues.


CORE

BINARIES:
Added PR:BF2 standalone. The full PR:BF2 v1.3 install provides all necessary files, an existing Battlefield 2 install is no longer required. There is no update from 1.2.1.0 to 1.3.0.0, all existing PR:BF2 players will be required to re-download the full install.
Added new CD key code. All CD keys will be updated and are now machine locked.
Added PRISM, a new real-time external server administration tool. This is a separate download only available to server administrators and moderators.


DEPLOYABLES:
Added deployable roadblocks.
Fixed deployable & stationary AT zoom levels.
Fixed deployable sandbags to keep players away from glitching inside.
Fixed disabled outposts supporting rally points.
Fixed leaving damaged deployable emplacements damaging the soldier.
Fixed the max amount of deployable mortars from 3 to 2 per FOB.
Updated deployable & stationary light SAMs to reload one tube at a time (meaning if you only fire off one missile you spend less time reloading than you would if you fired off both missiles).
Updated deployable FOB model with a few improvements.
Updated deployable HMGs to have less focus zoom.
Updated deployable light SAMs use-delay to 5s (from 15s) and on deployable ATGMs to 10s (from 15s).
Updated deployable mortars to have a 33% increased build time.
Updated deployable mortars to only have 9 rounds.
Updated markers of deployables to stay longer.


EFFECTS:
Removed night muzzle flashes (were causing CTD).
Updated PG-7VR to use the same trail as the PG-7VM.
Updated smoke grenades with better effectiveness.
Updated vehicle and mortar smoke with improved performance and better effectiveness.
Updated vehicle damage effect states to be more consistent now.


FACTIONS:
Added light body armor to the Taliban officer.
Fixed civilians being unable to deploy assets.
Updated Dutch and Canadian forces to have appropriate amount of black soldiers. Don't riot plx.
Updated FSA to no longer require supply crates for their hideout (still needed for emplacements).
Updated FSA to use TOW, HJ-8, or Milan randomly as deployable AT.
Updated Militia UAV to have a color camera.


FONTS:
Updated russian fonts to have full cyrillic charset support.


GENERAL:
Added UAV fuel system. The UAV loses 0.2% fuel/sec while travelling, 0.1% fuel/sec while operating and refuels at 0.2%fuel/sec at base. At any point it can be send back to base to refuel. Deploy time depends on travel distance.
Fixed accidentally spawning on wrong rally point next to an outpost spawning you in main base.
Fixed being able to use enemy kits to build or deploy rally point.
Fixed briefing time counting towards the initial spawn delay of vehicles.
Fixed Insurgency game mode, last caches do no longer add 30 tickets for BluFor.
Fixed kit requesting system to prevent getting more kits than allowed.
Removed Numpad0 from default controls since it was conflicting with the default Mumble chat key.
Updated compass to be no longer visible while dead.
Updated Manual to version PR:BF2 v1.3. found here(Found here (https://www.realitymod.com/forum/f196-pr-highlights/134817-pr-bf2-v1-3-manual.html)).
Updated map loading & performance by removal of unused textures and objects.
Updated rally point overrun and block ranges to 50m for 1km, and 125m for 2km or 4km respectively.
Updated rally point requirement check to prevent abuse.
Updated rally points to be only supported by APCs and IFVs that allow kit requesting.
Updated the command posts with more optimized textures.
Updated the light supply crate physics to be less glitchy.
Updated time to use enemy kits to be slightly shorter.


HUD:
Added view cone to player icon (only yourself). This shows the direction you are facing on the map.
Added asset info ingame overview. This is accessed in the spawn menu by clicking the map info at the top of the screen. It shows detailed information on the vehicles available to your team and their spawn times. For the enemy team it will only show vehicle categories.
Fixed commander HUD to not show 3D markers.
Fixed multiple choppers having semi-transparent vehicle icons for the rotors.
Fixed player name list in vehicles.
Fixed textures filling whole screen having small gap at bottom and right side.
Removed mag counter for weapons of land vehicles with only 1 magazine.
Updated commander menu with various tweaks.
Updated HUD to show dead enemies on the scoreboard having the same color as alive ones.
Updated radio and commander HUD to show options for spotting AT vehicles.
Updated radio/phone menu to make it less likely to place a wrong emplacement by accident.


KITS:
Added AKM and AKMS to various kits of FSA, ARF, NVA, Militia, and Iraqi Insurgents.
Added arty IED to Militia/Taliban ALT engineer kit.
Updated German AA and AT kit to use G36 instead of MP7.
Updated German medic to have the same magazine count as medics from other factions.
Updated German PARA breacher to use G36K.
Updated IDF kits to have a more realistic rifle layout.
Updated Iraqi Insurgent civilian and officer to have a shovel.
Updated Iraqi Insurgent kits to have more realistic rifle variety.
Updated small dynamite to use small TNT on unconventional forces' breachers.
Updated Taliban kits to have more realistic rifle variety.


LOCALIZATION:
Updated localization open source repository. For community members to assist in translations, please visit https://github.com/realitymod/pr-localization.


SOLDIERS:
Added new woodland MEC kits.
Removed brief invulnerability after respawning/being revived.
Updated Iraqi Insurgents to have extra stamina.
Updated maximum depth of water you can prone in.
Updated movement speed to be faster when aiming.
Updated Russian soldier skins.


SOUNDS:
Fixed reload sounds on some tanks to have the right duration.
Fixed continuous track sound for M1A2 Abrams gunner.
Removed voice message from spotting aircrafts.
Updated various gun sounds to be more realistic.


STATICS:
Updated several objects and statics for improved performance.
Updated several statics like car wrecks to have improved textures, col meshes, etc.
Fixed American dumpster static culling too fast.
Fixed Vietnam helipads collision issue.
Fixed well static allowing people to get stuck.


VEHICLES:
Added Bushmaster Armored Vehicle for Dutch Forces.
Added Canadian CH-146 Griffon light transport helicopter.
Added Chinese ZTZ-99 main battle tank.
Added HE-FRAG rounds to Type 98, T-62, T-72, T-90, and ZTZ-99.
Added HEI ammunition to KPVT-armed vehicles.
Added lazing ability to Merkava gunner since it fires SALH-guided missiles.
Added white FLIR HUD to the co-pilot/gunner of the Zhi-9WA light attack helicopter.
Fixed a few tanks taking damage from small calibers on certain spots.
Fixed a few vehicles with improved spring settings.
Fixed A-10 and Su-25 removed engine flames when not critically damaged.
Fixed AH-6 Littlebird map icon.
Fixed Avenger camera position and vehicle restrictions.
Fixed BMP-1 reload sound.
Fixed BRDM-2 selecting ammo drop when switching to periscope.
Fixed Dutch Leopard reload sounds.
Fixed Dutch UAV to work properly.
Fixed F-35A POVs, taxiing issues, and kit restrictions.
Fixed Fennek sensor HUD.
Fixed forklift crashing servers.
Fixed German Huey rotor positions.
Fixed Jet Pilots not being able to see what they have locked on to.
Fixed remaining land vehicles to get in critical damage state (catching fire) at 10% max HP.
Fixed Leclerc tank commander camera position.
Fixed logistics truck not seeing ammo counter when using rear view.
Fixed M151A2 entry/exit points.
Fixed MEC BTR-60 passengers having too quiet sounds.
Fixed Mi-24 passenger rotation bug.
Fixed Osprey having grey thermals on camera and green on model.
Fixed requesting kits from Stryker with Mk 19 AGL and BMP-2.
Fixed selecting weapons as passenger in support BRDM-2.
Fixed SPAAA recoil being too drastic.
Fixed Support Land Rover passenger camera.
Fixed T-62 MG sight alignment.
Fixed T-62 taking damage in very shallow water.
Fixed T-72 offroad physics.
Fixed the WIMIK Land Rover spare tire not being visible in first person.
Fixed Tornado gunner HUD.
Fixed TOW HMMWV Python restrictions.
Fixed traverse/elevation angles on T-62, T-72, T-90, and ZTZ-99 .50 cals.
Fixed UAV shaking from nearby explosions.
Fixed Up-Armored HMMWV TOW map icon.
Fixed VAB gunner having no turret icon, passenger seats and animations, and applied correct armor settings.
Fixed volume envelope issues on multiple vehicles.
Fixed Z-9WA 23mm gun damage.
Fixed Zastava Van music looping constantly.
Fixed Zhi-8KA helicopter control scheme.
Fixed ZSL-92B and Type 86G showing wrong HUD for ATGM.
Fixed ZSU-57-2 gun settings.
Removed AP rounds from M48A1.
Updated AH-1Z to have slightly increased max speed.
Updated all land vehicles to burn a bit longer before exploding.
Updated ammo loads for main gun and MGs on some tanks to be more realistic.
Updated autocannons on multiple vehicles to have basic recoil.
Updated Avenger to use correct AA missile types.
Updated BMP-1 desert textures.
Updated Challenger 2 Tank to have no barrel collisions.
Updated Challenger 2 to use HESH instead of HEAT shells.
Updated Chinook to be slower.
Updated Coyote textures.
Updated F/A-18 variants to have a slightly better turn rate. It is still not meant to outturn the MiG-29.
Updated Fennek to require crewman only for driver.
Updated FSA BMP-1 textures.
Updated Gazelle helicopter gunner HUD and added 4x zoom.
Updated Gazelle with improved textures.
Updated ground attack jets to always see laser markers.
Updated Havoc/Apache to be slightly more resistant to 25mm shells.
Updated heli rails to not glitch as much.
Updated helicopter flight physics to better represent real life capabilities.
Updated Huey variants to have less speed (compared to other ingame helicopters Huey was way too fast).
Updated Hueys, increased UH-1N speed slightly compared to older UH models.
Updated land vehicle zoom system to allow zooming while reloading.
Updated Lynx to be slower (still the fastest chopper ingame).
Updated Lynx to use the correct light helicopter armor.
Updated M113, VAB, and ZSL-92A to only cost 2 tickets.
Updated magnification settings for tank gunner and commander views to be more realistic.
Updated Merkava to be able to fire its ATGMs in laser-homing mode.
Updated Mi-17 and Mi-8T speeds to be slower.
Updated Mi-24 to have increased agility and speed and to be less armored vs tank shells.
Updated Namer vehicle smoke to auto reload.
Updated Osprey pilot FOV to eliminate fisheye effect.
Updated Panther and Zhi-9 variants to be slightly faster.
Updated Scimitar and Scorpion to only cost 5 tickets.
Updated Scimitar and Warrior main guns to be more accurate.
Updated several MBTs, IFVs and APCs with IR blocking smoke .
Updated Shilka to have improved driving physics.
Updated Su-25A flying physics to have a slightly improved turnate.
Updated T-62 textures.
Updated tank gun reload times for the Type 98, T-72, T-90, and ZTZ-99 to 7 seconds and ATGM to 8.
Updated tank side armor so one AT hit can cause a heavy damage state.
Updated Tiger to have improved agility physics and gear making it a bit easier (still difficult) to land.
Updated UAV altitude to be based on map view distance. Maps with <400m VD have UAV disabled.
Updated vehicle names to be more realistic.
Updated Zhi-9WA with HJ-8 to not have a Laser Targeting firing mode.
Updated ZSL-92B to count as an IFV.
Updated ZSU-57-2 with reload sounds.


WEAPONS
Added AKM and AKMS assault rifles.
Added ATGMs with a realistic fire delay (hold down fire button until launched).
Fixed ATGM trails blocking the gunner's view.
Fixed 9M14 missile with increased accuracy.
Fixed C4/TnT instantly exploding on water contact.
Fixed Dutch Minimi BUIS.
Fixed Enfield and Nagant magnification.
Fixed HAT deviation indicator being off-center.
Fixed G3 markings being incorrect.
Fixed LAT projectile damage vs. APC glass.
Fixed M20 rocket trajectory not matching the sight and increased accuracy.
Fixed M72 LAW reloading twice when selecting empty weapon.
Fixed M72A7 using low-res 1p texture.
Fixed Negev having switch firerate sound.
Fixed phone 1p animations.
Fixed Saiga shotgun not having ammo indicator.
Fixed spotting tracers not showing on far distances.
Fixed stationary MGs to show ammo only when looking down sights.
Fixed TnT/C4 from being instantly deployed sometimes.
Fixed ZPU-4 overheating to quickly.
Fixed ZU-23-2 recoil.
Updated .50 cal to have a super tiny splash damage to simulate debris flying off from impact.
Updated AA missile explosions to not damage deployables.
Updated AA missile physics to not pull up straightly when they have no lock.
Updated AGM-65 Maverick model with a better-looking and more optimized one.
Updated AK-74 and RPK-74 scoped firing animations.
Updated AK-74 recoil to have less side-to-side recoil.
Updated ammo bag throw physics and to have a lower resupply radius for emplacements.
Updated bolt-action rifles to deal slightly more damage.
Updated bolt-action rifles to scope out after shooting (hold fire button to stay zoomed).
Updated C4 to only destroy caches within ~1m.
Updated EOTech and magnified aimpoint reticle to be larger now.
Updated grappling hook to have a lower climbing speed.
Updated handheld AA missiles to get less distracted when having a locked target.
Updated HAT to deal increased damage to various soft- and light armored vehicles.
Updated HAT (unguided version) to use the same deviation as LAT.
Updated HJ-8 helicopter launched missiles to have same properties as Hellfires.
Updated KPVT and NSVT to be more accurate.
Updated laser projectile to be less prone from bouncing off surfaces.
Updated light SAM targeting system to relock more quickly after getting distracted.
Updated light SAMs to see heat-boxes on whole screen now.
Updated M2 .50 cal tripod with improved and optimized textures.
Updated M2HB with minor model optimizations and improvements.
Updated M3 Grease Gun with a better model.
Updated MANPADS to have a straighter missile launch.
Updated Mk 14 EBR to not have BUIS and updated undeployed magnification to 3.5x.
Updated PF-98 projectile physics (accurate to markings on left side) and added range-finder HUD.
Updated Skorpion to have 2 additional magazines on the Iraqi Insurgent medic.
Updated SKS recoil to be lower.
Updated SPG-9 HEAT projectile damage to be higher.
Updated shovel and repair kit to have a progress bar when used.




LEVELS:

General:
Updated all maps with new asset spawn times, mainly affecting heavy assets to have a minimum of 20 instead of 15 minutes respawn. This was changed as the majority of the community and PR team found that the 1.0 respawn times led to a too excessive asset domination, which spoiled infantry gameplay.

In special cases or on asymmetrical layers respawn times may have different configs for balance.

Updated map overviews for all maps with better compression, separated logistics/truck icons, and added off-map mortar icons.
Removed on-map mortars from CNC layers.



Added Nuijamaa (2km) (FR vs RU) (AAS, Skirmish).


Removed Arctic Lion.



Removed Shikotan Island.


Updated Al Basrah:

Updated the fixed firebase with a fixed bunker at the vehicle checkpoint.



Updated Assault on Mestia:

Fixed being able to spawn in US main as Militia.
Removed AAS 32 layer.



Updated Battle of Ia Drang:

Fixed attack Huey not spawning.



Updated Burning Sands:

Updated lighting.
Fixed sky texture.
Removed insurgency layer.



Updated Black Gold:

Added ZU-23-2 AA truck to insurgency STD.
Fixed Russian truck spawning for Militia.
Fixed being able to spawn in enemy main.
Updated bleed on last flag to be faster.
Updated INS 64 tickets to 600.



Updated Beirut:

Added new helipads that only re-arm IDF at docks.
Fixed floating close support bridges.
Fixed Russian base ATGMs to be correct HJ-8 on factory flags.
Updated all AAS layers, removed 1x Mi-17 to make room on deck and added RU PKP RHIBs.
Updated AAS 16 flag layout, to prevent IDF from too many bleeding tickets.
Updated AAS 64, delayed Havoc spawn until Russians caps first flag.
Updated AAS 128, exchanged BMP-3 with BTR-80 for balancing.



Updated Charlie's Point:

Updated AAS 64 layer, removed BTR-60 for balancing.



Updated Dovre:

Updated all layers to feature Russian vs Dutch Forces.



Updated Dovre Winter:

Added Dovre Winter COOP 64 layer.



Updated Dragon Fly:

Updated Train Depot capture time to be lower.



Updated Fallujah West:

Fixed 2 floating caches near SW apartments.
Removed US main base MGs as they would get you stuck.



Updated Fools Road:

Fixed AAS 16 loading screen showing a wrong time of day.
Updated AAS 128 layer, exchanged MEC BMP-2 with Mil BMP-1, MEC with RU model Spandrel.



Updated Pavlovsk Bay:

Fixed Russian rally points and outpost becoming spawnable for US.
Updated view distance to 900m.
Updated all AAS layers with minor tweaks and improvements.
Updated overgrowth, lightmaps, and some statics to improve performance.



Updated Hades Peak:

Added AAS 16 layer, featuring only ground assets and spawn-delayed transport helicopters.
Added CNC 32 (very asymmetrical, NL vs Militia) and CNC 64 (NL vs RU) layer.
Fixed assets blowing up after left on the map.
Fixed statics and other minor on-map issues.
Fixed jet combat areas.
Fixed jet resupply zones supplying too quickly.
Updated AAS 32, 64 and 128 layers with minor tweaks for better balancing.



Updated Iron Ridge:

Fixed terrain in 5 spots where railroad tracks were floating.



Updated Jabal Al Burj:

Updated AAS 64: added Mi-17 and exchanged Gopher with Shilka.
Updated MEC main base bridge to be non-destroyable.



Updated Kashan Desert:

Removed CNC 32, 128 layers due to major issues which could not be fixed in time.
Updated environment to reduce distant mountain disappearing.
Updated AAS 16 layer to be more balanced in favour of MEC.
Updated AAS 32 layer with minor asset changes, fixed Havok not spawning.
Updated AAS 64 layer to feature the pre 0.9 'old school' asset layout with USA A-10/F-16 vs MEC Su-25/MiG-29, and reduced a few heavy assets to promote a better infantry>asset ratio.
Updated AAS 128 layer to feature Canadian vs MEC Forces.
Updated CNC 64 layer with new concept; replaced tanks spawning in the beginning with light assets, so the teams have more time to set up their FOBs. Later heavy assets will spawn as usual, just no jets.



Updated Khamisiyah:

Fixed crash when running Khamisiyah right after Assault on Mestia.
Updated AAS 128: added Mi-24 light attack heli.
Updated AAS 16: replaced M2A2 Bradley with Stryker.
Updated INS 64 layer to feature a US Kiowa.



Updated Karbala:

Added COOP 32 layer.
Updated all layers, to have 300 secs increased spawn time for APCs and IFVs.
Updated INS 128, balance tweak by adding more armed jeeps to insurgent team.



Updated Kokan:

Added COOP gamemode.



Updated Korengal Valley:

Fixed flag poles being visible.



Updated Kozelsk

Fixed COOP, bots won't die on spawn.
Updated AAS 16, 64, 128 layers to have a slight ticket bleed at start to force Russian Forces to attack, updated ticket counts to make up for the bleed, and swapped out most BMP-3 with BMP-2.



Updated Lashkar Valley:

Fixed German main base combat zones.
Updated sun flare position.
Updated INS layers, exchanged 1x Technical with ZU-23-2 AA truck.



Updated Operation Archer:

Updated INS 32/64 layers, replaced a Chinook with Griffon and a MG technical with ZU-23-2 AA Truck.



Updated Operation Barracuda:

Updated OPFOR main base, removed entrance fences.



Updated Operation Ghost Train:

Fixed map crashing the client on load.
Updated AAS 64 layer, swapped out one HMG WMIK Land Rover for a GMG Land Rover and exchanged the RHIBs armed with the M60 for ones armed with the PKP.
Updated AAS 16, also exchanged RHIBs with M60 for ones armed with the PKP.



Updated Ramiel:

Fixed cargo containers allowing people to get stuck in them.
Fixed COOP crash.
Fixed a few floating trees.
Updated all layers with CAS, added ZU-23-2 AA truck to AAS layer and all layers with CAS on INS.



Updated Sbeneh Outskirts:

Added night layer (Insurgency STD).
Added off-map mortars for FSA.
Added pickup kits for FSA.
Added Vehicle Warfare layer (kits are not broken, meant so you can still have infantry).
Fixed overgrowth that would flicker in and out of view.
Fixed several floating objects.
Fixed wrong values in sky and water settings that could cause crash.
Removed AAS ALT.
Removed Mi-24 from AAS Large.
Updated all layers to have new asset layouts.
Updated bleed flags on MEC (at last cap flag only now for them).
Updated object textures to look higher quality.
Updated overgrowth and undergrowth to raise performance and be more accurate for its location.
Updated roads to be wider.
Updated skyboxes and sky settings on all layers.



Updated Xiangshan:

Fixed rock glitches around Temple.
Updated AAS 64/128 spawn delay for the French Tiger and the Chinese AAV.
Updated sky/light settings.
Updated routes and split into Alt, Std and Lrg layer to increase chances for southern routes.



Updated Wanda Shan:

Fixed ATVs on Wanda Shan not being team locked.
Fixed flag pole being visible on village hill.
Removed main base AAs.



Updated Yamalia:

Fixed minor on map issues.
Updated AAS 16, 32, 64, 128 layers, exchanged one Chinook with one Griffon helicopter.

potatochan
2015-05-25, 10:45
hooraaaay for pr

Mineral
2015-05-25, 10:54
http://i.imgur.com/7drHiqr.gif

Strategos
2015-05-25, 11:02
Awesome work, guys! Any chance for a preload (if the iso is ready that is)? Some of us have pretty antiquated internet connections.

crazygamelover
2015-05-25, 11:02
And so, the 12 month wait for 1.4 commences :P On a serious note: HOLY JESUS, YEEEEEEEEEEESSSS!!!!I'm kind of sad you didn't change the anti-human shield radius for civis

Arab
2015-05-25, 11:03
https://i.imgflip.com/lypk2.jpg

Mineral
2015-05-25, 11:06
Awesome work, guys! Any chance for a preload (if the iso is ready that is)? Some of us have pretty antiquated internet connections.

There won't be a preload.

Strategos
2015-05-25, 11:14
Mineral;2072715']There won't be a preload.

Oh well, I'll just have to join the battle a little bit later then. What's 1 day to 10 months :wink:?

Just scanned through the changelog: Seriously guys, this is fantastic work. Must be a pretty satisfying feeling to squash all these bugs at once.

camo
2015-05-25, 11:22
AncientMan;2072704']Updated Dutch and Canadian forces to have appropriate amount of black soldiers. Don't riot plx.

Racist.

Antol
2015-05-25, 11:22
Thx you guys for giving PR new life!

JackONeill
2015-05-25, 11:31
This is a good thing!

Jacksonez__
2015-05-25, 11:39
T-62 still 14 seconds reload time? :d

H.Maverick
2015-05-25, 11:40
SWEEEEEEEEEEEEEEEET... Couldn't help noticing though, the changelog didn't mention fastropes at all...:cry:

Dude_Nukem
2015-05-25, 11:40
Wow, holy snap! Kinda big patch huh? Awesome!

ShaunOTEast
2015-05-25, 11:49
Boxer APC gunner vision still blocked by two hatches?

EDIT:

Also
We plan to release PR:BF2 v1.3 this weekend

https://i.imgur.com/KWl6pqT.jpg

SANGUE-RUIM
2015-05-25, 11:52
I guess we can call PR "a game" now :)

impressive job, well done

Rezza
2015-05-25, 11:53
Cheers. PR lives on!

Ruskington
2015-05-25, 11:54
Kinda gutted that Arctic is gone. Probably for the best; even though I liked it, not many other seemed to. More winter maps in 1.4.0, hopefully?

ComedyInK
2015-05-25, 11:59
Mineral;2072715']There won't be a preload.

y?

y u do dis?

y u do dis dev?

Nate.
2015-05-25, 12:10
y?

y u do dis?

y u do dis dev?

Fastest Internet connection person gets to play all by himself!

altfuture
2015-05-25, 12:13
Whoa, thank you guys, you've done incredible amount of work!

PlaynCool
2015-05-25, 12:16
Nooo you ruined the mod, even though i haven't played it yet :D :D :p... Any info on the new CD keys, how will it work, will my 8 year old key still work ?

AncientMan
2015-05-25, 12:18
Any info on the new CD keys, how will it work, will my 8 year old key still work ?

No.

Everything will "just work", don't worry.

zloyrash
2015-05-25, 12:21
Yeeaaah!

PlaynCool
2015-05-25, 12:23
Thanks i got it now. Never been banned in all those years playing PR so i should be OK. Influx of new players here we go :D.

FluffyThumper
2015-05-25, 12:23
http://i3.kym-cdn.com/photos/images/newsfeed/000/698/460/b3f.gif

TommyGunn
2015-05-25, 12:26
Updated time to use enemy kits to be slightly shorter.


http://img6.joyreactor.cc/pics/comment/%D0%BA%D0%BE%D1%82%D1%8D-%D0%BD%D0%B5%D0%B4%D0%BE%D0%B2%D0%BE%D0%BB%D0%B5%D 0%BD-NO-190136.jpeg

Antol
2015-05-25, 12:32
^:D
...

:(

Stulander
2015-05-25, 12:49
Hngggggggggggggggggggggg

Careless
2015-05-25, 12:56
AncientMan;2072704']
[List] Updated Khamisiyah:
[List]
Updated AAS 128: added Mi-24 light attack heli.



"light" attack, as in 128 rockets light
:-D

ComedyInK
2015-05-25, 12:59
Fastest Internet connection person gets to play all by himself!

yea, I have really good internet, but there are people who consistently drop in and out going at .5 kb down and .1 kb up

Hokunin
2015-05-25, 13:01
Yesss! Finally! (though my Zotac mini pc's videocard burned yesterday... Must buy a new PC asap!)

kolafox
2015-05-25, 13:13
Returned a sound of capture of FIM-92 Stinger???

BloodyDeed
2015-05-25, 13:21
That's a huge amount of bugfixes you did there...good job.

Looking forward to play again, standalone and increased vehicle spawns sound awesome :D

Vista
2015-05-25, 13:21
Updated Operation Ghost Train:


Fixed map crashing the client on load.


http://wac.450f.edgecastcdn.net/80450F/screencrush.com/files/2013/04/thor-2-reaction.gif

Amazing job guys, can't wait to play 1.3.

Edit: No ATGM getting lost in T90 fix though? It's been in PR for ages... :/

Jacksonez__
2015-05-25, 13:31
e: nvm123

xantis
2015-05-25, 13:31
Great news! See you on Saturday!

Mineral
2015-05-25, 13:39
Returned a sound of capture of FIM-92 Stinger???

Fully fixed!

Raklodder
2015-05-25, 13:42
"Updated Dutch and Canadian forces to have appropriate amount of black soldiers. Don't riot plx."
What The--?!
"Removed Arctic Lion."
"Removed Shikotan Island."
It's always sad to see when maps are being retired, but maybe it's for the best.
"Added new CD key code. All CD keys will be updated and are now machine locked."
Would this affect my CD-key if I were to reinstall/upgrade Windows?

"Fixed the max amount of deployable mortars from 3 to 2 per FOB."
"Fixed accidentally spawning on wrong rally point next to an outpost spawning you in main base."
"Removed Numpad0 from default controls since it was conflicting with the default Mumble chat key."
"Updated compass to be no longer visible while dead."
"Updated HUD to show dead enemies on the scoreboard having the same color as alive ones."
"Updated Iraqi Insurgents to have extra stamina."
"Fixed forklift crashing servers."
"Fixed Zastava Van music looping constantly."
"Updated shovel and repair kit to have a progress bar when used."
These fixes (in particular) were all worth the wait!

Thank you DEVs for yet another major update and keep us posted/updated!

kolafox
2015-05-25, 13:43
Mineral;2072788']Fully fixed!
I understood, thanks!

DusanYugoslavia
2015-05-25, 13:48
Shilka on Jabal, yeeey!

Cant wait!

PR always gets released on fridays so :lol:

=]H[=TangFiend
2015-05-25, 14:07
http://rack.2.mshcdn.com/media/ZgkyMDEzLzA3LzA1LzY1L0xva2kuMTYxZDYuZ2lmCnAJdGh1bW IJMTIwMHg5NjAwPg/7b032810/6e0/Loki.gif

Jabal Shilka and Chopper
I'm outta here! I got about a half dozen ppl I gotta call with this news!

ComradeHX
2015-05-25, 14:11
Updated HAT (unguided version) to use the same deviation as LAT.
FINALLY unguided HAT are not total shite!

HIROhd
2015-05-25, 14:15
Amazing the care with the game.

thx :D :D :D

IMI-GALIL.223
2015-05-25, 14:51
Great work again Dev's! :)

PatrickLA_CA
2015-05-25, 15:02
Wow that's a lot of fixes. I actually like that you first focused on the fixes before releasing new content.

One thing that bothers me though is that the new Mi8/Mi17 models that were supposed to be added a long time ago kinda disappeared?

sweedensniiperr
2015-05-25, 15:05
Updated HUD to show dead enemies on the scoreboard having the same color as alive ones.

noice!!

WhiteRhino
2015-05-25, 15:41
Wow that's a lot of fixes. I actually like that you first focused on the fixes before releasing new content.

One thing that bothers me though is that the new Mi8/Mi17 models that were supposed to be added a long time ago kinda disappeared?

I would to know too! Please ? :razz:

tomylana
2015-05-25, 15:44
Yeah, download all again
Good work Devs!

Rudd
2015-05-25, 16:00
I would to know too! Please ? :razz:

It was very much on the way to being ready but there were a couple of issues that kept it back, mostly visual afaik but also LODs and things I think, it was at the point of being added to maps and the issues were realised iirc.

Would have been nice to have it ready, but other things took priority since there's a ok looking appropriate model being used ingame

LucasDDay
2015-05-25, 16:09
this new version will be free?

SANGUE-RUIM
2015-05-25, 16:27
this new version will be free?

hello and welcome to the forums

yes! :lol:

dillyboy
2015-05-25, 16:27
this new version will be free?

Of course :D

is this already a confirm that we need to download the full installation rather than just update it using a auto-updater?

LucasDDay
2015-05-25, 16:38
hello and welcome to the forums

yes! :lol:

thank you :smile:

Cpt.Future
2015-05-25, 16:42
Really good changes in this update, thanks guys!

Rudd
2015-05-25, 16:47
Of course :D

is this already a confirm that we need to download the full installation rather than just update it using a auto-updater?

confirmed

ctbear1996
2015-05-25, 17:02
Wut,,,,,two maps removed??? But still awesome

Amrikirpgwarhead
2015-05-25, 17:19
Finally a good patch gj devs

Roque_THE_GAMER
2015-05-25, 17:19
good updates! i wana back to play more often now.

"Updated AK-74 and RPK-74 scoped firing animations."

thats mean it will shake lees?

"Removed Shikotan Island."

why? it was a quite good map.

"Updated Mi-24 to have increased agility and speed and to be less armored vs tank shells."

Nice! also the ammo load was fixed and the gunner now have zoon?

"Updated ammo loads for main gun and MGs on some tanks to be more realistic."

what exactly? mean they have more variety of ammo loads? like the Canister shell on abrans?

"Updated rally points to be only supported by APCs and IFVs that allow kit requesting."

what does it mean?

and the ticket blend will be faster on the last lost flag?

Mats391
2015-05-25, 17:33
"Updated rally points to be only supported by APCs and IFVs that allow kit requesting."


Currently we have the Scimitar and Scorpion both classified as an IFV in code, but you cant get kits from them as they are not really a APC like others. This change will make those two no longer support rally points to stay permanent.

Viral_Krieger
2015-05-25, 17:48
Can't wait to play!

Also great work on the updates to the manual. There are great visuals and concise writing.

Roque_THE_GAMER
2015-05-25, 18:01
Mats391;2072877']Currently we have the Scimitar and Scorpion both classified as an IFV in code, but you cant get kits from them as they are not really a APC like others. This change will make those two no longer support rally points to stay permanent.

so the rally point can only be permanent if there is a APC is closser?

TBoy205
2015-05-25, 18:26
So you upate the Canadian and Dutch Forces player models to be more realistic but not United States Forces? Cute.

Mineral
2015-05-25, 18:32
I invite you to help us out and learn a skill and do it for us. As we are clearly to busy with ignoring the US factions for years now...

Then we can all be happy. Until then, be happy with what you got. US faction is still the only one in game with 4 versions (USMC,US Army from both now and vietnam war with WW2 variants to come as well) and more content then any others in every single release. But hey, what do I know.

And it's not our fault they change outfit so damn often :(

Amrikirpgwarhead
2015-05-25, 18:43
Cv90???

DonDOOM
2015-05-25, 19:01
Cv90???

What a properly put and thought out question! :thumbsup:

TBoy205
2015-05-25, 19:18
Mineral;2072899']I invite you to help us out and learn a skill and do it for us. As we are clearly to busy with ignoring the US factions for years now...

Then we can all be happy. Until then, be happy with what you got. US faction is still the only one in game with 4 versions (USMC,US Army from both now and vietnam war with WW2 variants to come as well) and more content then any others in every single release. But hey, what do I know.

And it's not our fault they change outfit so damn often :(

I'm referencing that they fixed the black players and not the Asian players.

Cossack
2015-05-25, 20:13
I'm referencing that they fixed the black players and not the Asian players.

That is SOOOOOOOOOOOOO important...

Markus3400
2015-05-25, 20:30
Updated rally points to be only supported by APCs and IFVs that allow kit requesting.


Not sure if i misunderstand this one.
Do you need a APC or IFV now in order to deploy rally points? Not just a squad leader + 2 squad members?

X-Alt
2015-05-25, 20:30
Updated time to use enemy kits to be slightly shorter.


http://img6.joyreactor.cc/pics/comment/%D0%BA%D0%BE%D1%82%D1%8D-%D0%BD%D0%B5%D0%B4%D0%BE%D0%B2%D0%BE%D0%BB%D0%B5%D 0%BD-NO-190136.jpeg
WHYYYYYYYYYYYYYYYYYYYYYYYY

Boogeyman2
2015-05-25, 21:23
I'm referencing that they fixed the black players and not the Asian players.

America is a melting pot, there are lots of Asians in the military. Also what are you talking about? I've never noticed too many Asians on the us teams

curahee150
2015-05-25, 21:41
Will artic lion and shikotan island be added back in when they are fixed and properly balanced, or are they gone for good? or is it another kashan desert :)

camo
2015-05-25, 22:18
If arctic lion gets fixed up sufficiently it might be back. As for shikotan rabbit has some weird grudge against it so you probably won't see it back.
Blame rabbit :mrgreen:

Acecombatzer0
2015-05-25, 22:43
Grudge? What kind of Grudge?

Most servers play Shikotan at least once or twice a weekend...

Dr_Death
2015-05-25, 23:02
Everything's cool and all.......... but...........



Removed Arctic Lion.
Removed Shikotan Island.

Can i get a reason why? or it was just due to instability?

Added new CD key code. All CD keys will be updated and are now machine locked.

Why keep a DRM system? BF2 its no longer required and the game is a full standalone game.

Mineral
2015-05-25, 23:20
Why keep a DRM system? BF2 its no longer required and the game is a full standalone game.

Otherwise you can't ban people.

bromley
2015-05-25, 23:20
Anyone know if insurgency 2.0 will be coming with this update? (the version with only 1 cache at a time)

Nate.
2015-05-25, 23:22
Anyone know if insurgency 2.0 will be coming with this update? (the version with only 1 cache at a time)

Nope, Insurgency still needs to be reworked.

bromley
2015-05-25, 23:28
Nope, Insurgency still needs to be reworked.

ah cool. thanks for the response. 1.4 maybe??? :)

tankninja1
2015-05-25, 23:33
Was Xiangshan CO-OP CTD fixed?

Raklodder
2015-05-25, 23:34
Why keep a DRM system? BF2 its no longer required and the game is a full standalone game.
Mineral;2072977']Otherwise you can't people.
I have no problem whatsoever with the current DRM, but I have to ask; why is that? EULA?

Spook
2015-05-25, 23:53
No, as said its to be able to ban people. How else you want to get rid of troublemakers? Currently there is almost nothing stopping them at all to ban evade.

Not sure if i misunderstand this one.
Do you need a APC or IFV now in order to deploy rally points? Not just a squad leader + 2 squad members?

No. APC's always supported RP's just like Objectives and FOBs since 1.0. But not all of the vehicles that were supporting it were supposed to. Like the scimi or the scout LAV etc. They aren't APCs and will not anymore support RP's.

Dr_Death
2015-05-25, 23:55
Mineral;2072977']Otherwise you can't ban people.

Makes sense. Is the map removal actually due to map instability?

Spook
2015-05-25, 23:59
Its because they are mostly buggy in alot of aspects, especially gameplay wise and don't fulfill PR quality standards. Arctic was unfinished and Shikotan was just weird gameplay wise on all layers. + Rabbit abondened it after he started with Shikotan v2 "White Dragon".

ShockUnitBlack
2015-05-26, 01:47
So does this mean that I don't even need to own BF2 to play PR? Doesn't that mean that PR isn't even a mod any longer?

fatalsushi83
2015-05-26, 01:57
Updated infantry movement speed with faster sighted-in movement.

Wait, there was a whole thread about this and you guys explicitly said it was hard-coded and impossible to fix. Did you find a work-around? Does it mean that you can actually do room clearing at a reasonable speed while keeping your sights up?

TBoy205
2015-05-26, 01:58
Mineral;2072899']I invite you to help us out and learn a skill and do it for us. As we are clearly to busy with ignoring the US factions for years now...

Then we can all be happy. Until then, be happy with what you got.

What's funny is that it was fine until someone started screwing with it in 1.0 and fucked all of these factions around for someone to have to fix later. It was pointed out in the 1.0 beta and no one wanted to fix these issues.

You've had plenty of time.

camo
2015-05-26, 02:25
Fatalsushi yeah the speeds have changed so you're now faster standing up with sights up instead of crouching sights up, it also extends to all weapons so you're the same speed whether you have a scope, iron sights or you have a machine gun. No more going slower than a snail around that corner with an m249 with a scope.
Also makes cqb look a little less "bf2ish" with soldiers crouching around corners and/or sprinting around to get the surprise.


Tboy take that vitriolic attitude of yours someplace else.

Hokunin
2015-05-26, 03:39
Tboy, stop being racist. You're not making it good for yourself. I've never did notice any quantity issues with asians and blacks in u.s. forces. You're the only one buggered with it. I hope you're not so ignorant in real life.

Spush
2015-05-26, 06:06
What's funny is that it was fine until someone started screwing with it in 1.0 and fucked all of these factions around for someone to have to fix later. It was pointed out in the 1.0 beta and no one wanted to fix these issues.

You've had plenty of time.

Ugh.. :roll:, as Mineral said, you're more then welcome to do it yourself, as majority of the developers have done. They learned the skills needed to.

AfterDune
2015-05-26, 06:58
So does this mean that I don't even need to own BF2 to play PR? Doesn't that mean that PR isn't even a mod any longer?
1. Correct
2. Technically it's still a mod, but you can consider it quite standalone indeed

mries
2015-05-26, 08:19
AncientMan;2072704']
Updated various gun sounds to be more realistic.


Can you be a bit more specific?:D

Mineral
2015-05-26, 08:36
Some sounds are new, some got changed , and some were reverted to older versions that were better. Way too many to be specific :) you'll notice it ingame .

crazygamelover
2015-05-26, 10:21
I'm kind of sad you didn't change the anti-human shield radius for civis. Weren't you planning on reducing it to 3 meters?

khtk1
2015-05-26, 12:42
will the IDF stinger on Beirut gets a lock now?
are u gonna make a new trailer for 1.3?

Roque_THE_GAMER
2015-05-26, 12:51
No, as said its to be able to ban people. How else you want to get rid of troublemakers? Currently there is almost nothing stopping them at all to ban evade.



No. APC's always supported RP's just like Objectives and FOBs since 1.0. But not all of the vehicles that were supporting it were supposed to. Like the scimi or the scout LAV etc. They aren't APCs and will not anymore support RP's.

how that support works? you can place a rally near at a APC without squad members around?

Mineral
2015-05-26, 13:05
will the IDF stinger on Beirut gets a lock now?
are u gonna make a new trailer for 1.3?

The bug happened on all maps, not just beirut. And yes in v1.3 it is fixed.

how that support works? you can place a rally near at a APC without squad members around?

To place a rally point the follow has to be true:
 You are the leader of your squad and are equipped with the officer kit.
 You need to have 2 squad members close to you.
 Enemy is further than 50m away on 1x1km maps or 125m or 2x2km and 4x4km maps.

The rally point automatically disappears after 60 seconds unless:
 It is within 2x large map grid squares of a friendly captured flag
 It is within 2x large map grid squares of a friendly FOB
 It is within 2x large map grid squares of a friendly APC or IFV. Only those of which you can request kits.

or an enemy that comes within 50m on 1x1km maps or 125m or 2x2km and 4x4km maps from the rally point will disable it.

Amok@ndy
2015-05-26, 13:06
no if the Squadleader with 2 squadmembers around places a Rallypoint close to an APC and the APC stays close to the Rallypoint the Rallypoint does not dissappear

wtf is wrong with you guys ... so many damn ninjas in the last time :D

Spook
2015-05-26, 13:06
//double ninja

The rallypoint system is explained in the manual since 1.0 :P

RP's disappear if not supported by APC, Objective or FOB within 2 Map Grids. If supported they stay unlimited until overrun by enemies or replaced.

Raklodder
2015-05-26, 13:21
are u gonna make a new trailer for 1.3?
I reckon it would be in their best interest to make a short promotional v1.3 trailer, but only if they can afford the time.

K4on
2015-05-26, 14:42
I reckon it would be in their best interest to make a short promotional v1.3 trailer, but only if they can afford the time.

Something like this? :roll:
http://i.imgur.com/Nks3whn.png

Gosu-Rizzle
2015-05-26, 15:07
K4on;2073103']Something like this? :roll:
http://i.imgur.com/Nks3whn.png

10/10 trailer, will download.

LeMe
2015-05-26, 15:20
Updated Operation Ghost Train:
Fixed map crashing the client on load.


http://perfectlycursedlife.com/wp-content/uploads/2012/11/kramer-surprised.gif

Raklodder
2015-05-26, 15:26
K4on;2073103']Something like this? :roll:
http://i.imgur.com/Nks3whn.png
Your promotional patch videos are the best and you know it!

Mully
2015-05-26, 16:24
What was the reason behind canning Shikotan Island? There didn't seem to be anything wrong with it.

Mineral
2015-05-26, 16:32
Would you believe me if I said we thought the map was so great that we had to remove it so the others wouldn't stick out so much as being terrible?

Roque_THE_GAMER
2015-05-26, 16:34
K4on;2073103']Something like this? :roll:
http://i.imgur.com/Nks3whn.png


this should be a signature picture :razz:

sweedensniiperr
2015-05-26, 16:36
Iirc rabbit didn't like it. Same reason wanda shan was removed I think.

EminentEnd
2015-05-26, 18:41
Well I'm not sure exactly why the devs decided to remove it, but here is why I am glad it's gone.... THE RANDOM DITCHES :mad:

Seriously I've had to commit suicide several times because I got stuck in those, I've also seen APCs that have fallen in there and were abandoned for the rest of the round...


In insurgency it's seriously unbalanced

T90, BTRs, Hind vs. Shitty tank

Chuck-Norris-Miami
2015-05-26, 21:05
cant wait! thank! you!!!!! thank you!!!! thank you!

https://www.youtube.com/watch?v=MZMlITOAMpw

Jayhawker2092
2015-05-26, 22:12
Couldn't be more excited. Good work you guys, as always.

Heskey
2015-05-27, 00:20
Christ Almighty I love you DEVs. Cheers!

SIDEKILL3R
2015-05-27, 01:54
Shikotan Island no.... no it cant be!!!! no, never i wont believe it!!! why not kashan!!!




R.I.P Shikotan Island

xpugur
2015-05-27, 04:22
why do you REMOVE maps ? whyyyyyyyyyyyyyyyyyyy .............. thank you for the new game :)) ... but whyyyy maps are removed ?

blayas
2015-05-27, 05:44
Oh my !! Oh my. its launched !! see all !



link :D

http://files.realitymod.com/bt/prbf2_1.3.0.0_full.iso.torrent (http://www.tickimg.com.br/uploads/_officialprlaounchimage.png)

fatalsushi83
2015-05-27, 06:12
Rabbit, who created Shitokan, hates it and supposedly it has awkward gameplay. All the times that I've played, it just dragged on and on so I can't disagree. Arctic Lion was added to the last version just to give the Dutch another map to play on, but it's incomplete and really buggy, so much that the devs gave up trying to fix it (I think Mineral gave it a try since the original mapper can't work on it anymore). I was just starting to get the hang of how to lead infantry on Arctic so I'm sad to see it go. Had an amazing round last time I played.

By the way, did the Dutch infantry faction animations get updated? I remember the grenadier looks like he has broken fingers.

Danesh_italiano
2015-05-27, 06:17
Oh my !! Oh my. its launched !! see all !



link :D

http://files.realitymod.com/bt/prbf2_1.3.0.0_full.iso.torrent (http://www.tickimg.com.br/uploads/_officialprlaounchimage.png)

WOWW!!! :lol:
Finally i can Download v1.3!!!


EDIT: WTF?! Ban please?!??!

Raklodder
2015-05-27, 13:23
Oh my !! Oh my. its launched !! see all !

link :D

http://files.realitymod.com/bt/prbf2_1.3.0.0_full.iso.torrent (http://www.tickimg.com.br/uploads/_officialprlaounchimage.png)
For the giggles!

SANGUE-RUIM
2015-05-27, 13:35
don't be fooled guys, when v1.3 comes out it's very likely to be avaible here, as always:

Downloads | Project Reality (https://www.realitymod.com/downloads)

=SAGA=Ura
2015-05-27, 16:29
may i ask a question about the chinese edition of PR, do we have new Chinese word stock for us to working on? as we are trying to help in translating those words in to Chinese, the BF2 original chinese word stock is definitely not enough.

Roque_THE_GAMER
2015-05-27, 16:47
Oh my !! Oh my. its launched !! see all !



link :D

http://files.realitymod.com/bt/prbf2_1.3.0.0_full.iso.torrent (http://www.tickimg.com.br/uploads/_officialprlaounchimage.png)



that zoeira was 9/11

K4on
2015-05-27, 18:26
Syrian Rebels will be OP
http://i.imgur.com/7Y66UaU.jpg

blayas
2015-05-27, 18:34
yes this is an official picture !:D

Syrian civil in a random BGM -71 TOW ?

Steeps
2015-05-27, 18:55
yes this is an official picture !:D

Syrian civil in a random BGM -71 TOW ?

Why u no read patch notes?

Updated FSA to use TOW, HJ-8, or Milan randomly as deployable AT.

blayas
2015-05-27, 18:56
I read everything

Just thought the incredible random atgm's

M42 Zwilling
2015-05-27, 19:18
They're not that random, all of these ATGMs have been seen in Syria. :)

eversmen_br
2015-05-27, 19:49
Updated time to use enemy kits to be slightly shorter.


http://img6.joyreactor.cc/pics/comment/%D0%BA%D0%BE%D1%82%D1%8D-%D0%BD%D0%B5%D0%B4%D0%BE%D0%B2%D0%BE%D0%BB%D0%B5%D 0%BD-NO-190136.jpeg


hehe agreed : P

mries
2015-05-27, 20:18
Added Bushmaster Armored Vehicle for Dutch Forces

Oh yizzzz, is it added in any map? Like Dovre or Hades Peak? Or is it only desert camo?

K4on
2015-05-27, 20:25
Oh yizzzz, is it added in any map? Like Dovre or Hades Peak??

both, made sure of that.

AncientMan
2015-05-27, 21:30
may i ask a question about the chinese edition of PR, do we have new Chinese word stock for us to working on? as we are trying to help in translating those words in to Chinese, the BF2 original chinese word stock is definitely not enough.

You mean fonts? Fonts can be updated, make a post in the community modding forum about it and someone can help you out.

carmikaze
2015-05-27, 21:42
Oh my !! Oh my. its launched !! see all !



link :D

http://files.realitymod.com/bt/prbf2_1.3.0.0_full.iso.torrent (http://www.tickimg.com.br/uploads/_officialprlaounchimage.png)

There's a very special place in hell for you :D

RAVENMkXV
2015-05-27, 23:37
Super minor, but were there any changes to aircraft flare smoke trails? They have an awkward angle/jagged edge when falling, usually not a smooth curve. Nonetheless, top notch work, can't wait 8-)

Mineral
2015-05-27, 23:41
Many effects were altered. I believe the jet fire and smoke effects are part of the changes yeah :) But also missile trials, static smoke and fire, explosions, handheld and vehicle smoke, ...

SANGUE-RUIM
2015-05-27, 23:49
awesome!

=SAGA=Ura
2015-05-28, 00:09
AncientMan;2073418']You mean fonts? Fonts can be updated, make a post in the community modding forum about it and someone can help you out.


ok thx. i will check the modding forum and post my request

crazygamelover
2015-05-28, 00:18
Did you guys update the animations of Dutch weapons to be more up-to-date (walking animation, UGL, etc.)?

Airsoft
2015-05-28, 01:06
K4on;2073365']Syrian Rebels will be OP
http://i.imgur.com/7Y66UaU.jpg

REALISM!

O3bVUyJKxpk

Maj.Osama
2015-05-28, 13:49
Airsoft;2073471']REALISM!

O3bVUyJKxpk

wait ..
do they get the thermal as well ??
and do they need hideout to build this ?

im already imagining this with road blocks around :twisted:

Strategos
2015-05-28, 14:55
Weekend is drawing near.

Getting all exited up in here.

Been a while since my last round.

Is the PR update still inbound?

FluffyThumper
2015-05-28, 15:43
Also, i've just realised
"Fixed F-35A POVs, taxiing issues"
Finally i have an excuse for my only death from taking off in a jet.

carmikaze
2015-05-28, 17:53
Is a release this weekend confirmed?

blayas
2015-05-28, 18:13
Is a release this weekend confirmed?

We plan to release PR:BF2 v1.3 this weekend, maybe even sooner if everything goes smoothly. Stay tuned to our forum for more information, media, and of course the release. The wait is almost over!.......:D

carmikaze
2015-05-28, 18:17
Oh, right, sorry.

xpugur
2015-05-28, 19:09
.......... should we uninstall previous setup ? and bf2 ? ....... and is there a performance gain in game ?

SANGUE-RUIM
2015-05-28, 19:30
.......... should we uninstall previous setup ? and bf2 ?

if you don't play BF2 or any other mod... yes! :lol:

Airsoft
2015-05-28, 21:26
.......... should we uninstall previous setup ? and bf2 ? ....... and is there a performance gain in game ?

Uninstall all of 1.2

DonDOOM
2015-05-28, 21:42
Be sure to backup your profiles though, unless you don't mind setting up your controls / settings again.

They're located in: C:\Users\"Username"\Documents\ProjectReality\Profiles

Roque_THE_GAMER
2015-05-28, 22:41
K4on;2073365']Syrian Rebels will be OP
http://i.imgur.com/7Y66UaU.jpg

he arm gona be blow off if he fire the tow like that :razz:

Dukuu_npanop
2015-05-29, 08:02
Will there be release countdown timer? Tell me plz:)

GUNNER(PT)76
2015-05-29, 10:47
Big thanks to the devs!! U are keeping this alive and kicking!

Great work! ;)

Nate.
2015-05-29, 12:21
Weekend is drawing near.

Getting all exited up in here.

Been a while since my last round.

Is the PR update still inbound?

Ha, nice poem!

crazygamelover
2015-05-29, 12:28
My turn:

New Russian camo, oh the joy!

AKM too? Aw yeah boy!!

And Nuijamaa, what a great new map

AND THE CIVIS FINALLY WON'T BE CRAP!

7.62x39mm
2015-05-29, 12:39
Can't wait, didn't expect it to be released this weekend, I guess it's happening! :D

Sam Harris
2015-05-29, 14:52
Can't log in. Does this mean that the new PR is just about to happen?

dillyboy
2015-05-29, 15:55
Can't log in. Does this mean that the new PR is just about to happen?

shoot, i was about to say the same thing

gerardusnl0
2015-05-30, 03:19
so excited !
staying up tonight hoping i get to play 1.3 in the next 10 hours :D

xpugur
2015-05-30, 04:42
http://i.hizliresim.com/j5gQrJ.jpg manuellllllll

http://i.hizliresim.com/j5gQrJ.jpg

gerardusnl0
2015-05-30, 05:14
http://i.hizliresim.com/j5gQrJ.jpg manuellllllll

http://i.hizliresim.com/j5gQrJ.jpg

OMG PROGRESS
now we just need the 1.3 torrent

ComradeHX
2015-05-30, 07:27
Updated AAS 128, exchanged BMP-3 with BTR-80 for balancing.
I hope that means BTR-80A, because a single BTR-80 is near useless against Namer.

camo
2015-05-30, 08:43
The 80a is too tbh. Namer has tank armour plus 50 more hitpoints than all other tanks.

thomaspaste
2015-05-30, 08:47
Let's GO: http://files.realitymod.com/bt/prbf2_1.3.0.0_full.iso.torrent

See you guys on the battlefield! :D

Steeps
2015-05-31, 00:45
I love the HE shells on the BTR-60 I must say. They're very useful. (They're new in this version right?)

Jutsch
2015-05-31, 12:03
added arty IED to Militia/Taliban ALT engineer kit.
AHAHAHAHAHA glorious ambushes will happen!
but i grief for Arctic Lion :'(

Jacksonez__
2015-05-31, 14:11
- BTR-60PB new AP rounds actually kills VAB
- Smoke screens are not pathetic anymore
- TOW for FSA
- etc.

I like it.

Murdoch89
2015-06-01, 03:33
good job Devs! you guys are living legends

Madar_al_Fakar
2015-06-02, 13:59
"Added view cone to player icon (only yourself). This shows the direction you are facing on the map." I really like this one, now I can waste less time trying to spot myself on the map. :)

Cid
2015-06-02, 17:29
Want to see in next version "Added Mirage 2000C for French forces"
"Added Mirage 2000D for French forces"

nice job guys

Roque_THE_GAMER
2015-06-02, 20:33
Want to see in next version "Added Mirage 2000C for French forces"
"Added Mirage 2000D for French forces"

nice job guys

what map the french's have a jet CAS?

Mineral
2015-06-02, 20:35
No map right now. Neither do we have a french heavy asset map in development right now. Perhaps something the community can look into if somebody wants a next mapping project? :)

NO FUN ALLOWED
2015-06-02, 22:36
Hades Peak:
Fixed jet resupply zones supplying too quickly.
and it only took a year!!

Also 2 of the 3 new 1.2 maps removed, I can think of 5 other maps that should have been removed as well but good job nonetheless.