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AfterDune
2014-12-16, 20:22
[R-COM]Arc_Shielder (https://www.realitymod.com/forum/members/48613.html) has an announcement for you:

http://i.imgur.com/MgKCSbj.png?1

Hi guys, we're back and happy to announce that WW2 is back into PR starting on the 26th! More information about this please click HERE. (https://www.realitymod.com/forum/f376-pr-event-news/132430-new-prta-pr-ww2-alpha-release-26th-december.html)

Until then, take a sneak peek of what we prepared for this Alpha Release.

Omaha Beach

http://i.imgur.com/ejYECCr.png?1 (http://i.imgur.com/co2xWLg.png?1)

http://i.imgur.com/yniCtXm.png?1 (http://i.imgur.com/b0GcSM1.png?1)http://i.imgur.com/mwdXZzn.png?1 (http://i.imgur.com/HyGQ5cI.png?1)http://i.imgur.com/E1htfnR.png?1 (http://i.imgur.com/O8UQDa8.png?1)http://i.imgur.com/aMDlUsV.png?1 (http://i.imgur.com/jTCsmfW.png?1)http://i.imgur.com/TzjbgF3.png?1 (http://i.imgur.com/UTKmDw7.png?1)http://i.imgur.com/t8LnDLw.png?1 (http://i.imgur.com/fEYlb7E.png?1)

It's fair to say that Omaha Beach was the first stone that set the foundations for post Project Normandy days. Although in present days Rabbit is known across PR, back then he was a level designer with a faint experience in other BF2 mods. This level was not only his first in PR, but also the first being worked upon for PR:WW2. He was very keen on delivering his vision of the D day landings and it's fair to say that the outcome is an exciting one.

With the task to replace the iconic level Operation Overlord, Rabbit crafted a level that feels more natural and accurate than its predecessor. The US team will naturally have it tough. The obstacles are multiple and extend along the beach, which makes a hard route for the LCVPs and Sherman to land precisely on the sand. Then the americans will have to face the strategically placed Paks and bunkers as they cross completely exposed. And once they figure out the location of the beach exits, they'll have to blow up the anti tank wall so that the M4 Sherman can go inland. Once the team is past this stage, then they'll have to take the battle to the village and farming fields. By then players will realize that the amount of detail put into this level far surpasses only the beach.

All in all it makes for a very exciting experience and one that we're proud to have been recreated by an excellent level designer such as Rabbit. The beautiful scenery is a trademark of his that won't go unnoticed, whether you're walking alongside the beachhead or looking for enemies to shoot at. We're glad to have him onboard and looking forward to the other PR:WW2 projects that he is committed to.

Anti-Tank Wall

http://i.imgur.com/0UaxLkR.png?1 (http://i.imgur.com/EPOKv4Z.png?1)http://i.imgur.com/RnqRSpS.png?1 (http://i.imgur.com/qYtITx6.png?1)http://i.imgur.com/PnKz6gn.png?1 (http://i.imgur.com/CzZCx4G.png?1)


Model: takiwa
Destroyed version: CTRifle
Texture: CTRifle
Coding: Mats


Omaha Beach couldn't be possible without the infamous anti-tank wall. This stern wall can be destroyed instantly with any kind of explosives and/or progressively with other powerful weapons. An essential obstacle for the US Army team to overcome if they want their tank to assist the infantry inland.

Bunkers

http://i.imgur.com/r1oupAX.png?1 (http://i.imgur.com/3JLRrLP.png?1)http://i.imgur.com/BMP266W.png?1 (http://i.imgur.com/BZcmJEC.png?1)http://i.imgur.com/AKZukH9.png?1 (http://i.imgur.com/iNDraZz.png?1)



L Bunker Model: lucky.Boy
L Bunker Textures: lucky.Boy
Tobruk Bunker Model: Gracler
Tobruk Bunker Textures: Gracler


With the lack of suitable WW2 bunkers in PR (and especially the ones present in Omaha Beach), both lucky.Boy and Gracler stepped forward when the time was needed.

The "L bunker" provides an excellent cover from high ground, with a very clear view not only on the beach and the beachhead, but also overlooking the narrow passage that leads inland for vehicles. There's 2 of these bunkers positioned on opposite ends. The US team will have to take the decision to either go up to high ground and take over the L bunker located in the west. Or take the fastest way through the passage under a hail of bullets and possibly risking the M4 Sherman in the process.

The Tobruk bunker is the ideal defensive asset for this scenario. In a game that will possibly be one of whack a mole for the americans once on the beach, the germans within can safely crouch with very minimal chance of damage. These bunkers combined with the lateral placed Paks will force the americans to adopt the strategy to run across rather than attempting to kill the enemies in such very well concealed locations.

Buildings

http://i.imgur.com/tDKs6dk.png?1 (http://i.imgur.com/JRPCTtR.png?1)


Models: Ratface
Textures: Ratface


Ratface is on a note similar to KaB. He's undoubtedly another driving force in the past few weeks. He is also constantly active and generally fast in providing buildings that are so much needed to portray french scenery. He even went as far as creating building add ons to "dress" other generic buildings we have since Project Normandy days. Ratface is focused in delivering more enterable buildings to the mix and we hope over time that will be appreciated by the players. Omaha Beach only using some that he has completed so far and it is something that we will fully cover in the next update.

Kit Geoms & Reskins

http://i.imgur.com/jgRfwxe.jpg (http://i.imgur.com/OrBjOHj.jpg) http://i.imgur.com/28q3A9a.jpg (http://i.imgur.com/Ds4OwR1.jpg)


Player Models: EoD & BGF mods
Reskins: InsanityPays
Kit Geoms Editing: Mineral


Improving the US Army and Wehrmacht looks wasn't an easy task to begin with. With a good dose of restrictions (both on geoms and UVs), Mineral and InsanityPays can very well be proud of their achievements. The players that came from Project Normandy will certainly feel the difference kicking in their teeth when experiencing the final result. The player models look much better and more distinguishable of the era (and respective theater). These little details make all the difference and we're glad that both Mineral and InsanityPays saw that too by spending a lot of time and effort on this.


M4 Sherman with Deep Wading Gear

http://i.imgur.com/TMtZXUk.png?1 (http://i.imgur.com/Cv9meCm.png?1)
http://i.imgur.com/fZ09iPx.png?1 (http://i.imgur.com/cRHJdvB.png?1)http://i.imgur.com/7AHZp7I.png?1 (http://i.imgur.com/9zpe7UK.png?1)http://i.imgur.com/drZ0kGa.png?1 (http://i.imgur.com/f3pM8sN.png?1)http://i.imgur.com/MUgr8bG.png?1 (http://i.imgur.com/17gvBZy.png?1)http://i.imgur.com/SGY00dt.png?1g (http://i.imgur.com/pefxbZA.png?1)


M4 Sherman: Xww2 mod
M4 Sherman Retexture: CTRifle
M4 Sherman Vents: Ratface
M4 Sherman Vents Texture: CTRifle & Ratface
M4 Sherman Vents Export: CTRifle
Coding: Mats391


How to include an amphibious version of M4 Sherman in Omaha Beach was a discussion that took many pages in our forum. Eventually we came to the conclusion that the Deep Wading Gear was the best solution gameplay wise and the easiest to implement. Ratface modeled and from then on, both him and CTRifle shared the finishing.

When Normandy campaign was set forward allied tanks were given waterproofed hulls and air intake and exhaust vents to allow them to come ashore from shallow water. Tall ducts extended from the engine deck to above the turret top and they needed to stay above water. The front duct was the air intake for the engine, the rear duct vented the exhaust.

This armored asset will prove to be valuable for the ground troops as it will not only draw most of the Paks and handheld ATs attention, but it can also provide a curtain of smoke. Mats made the inside detail (HUDs) and M42 Zwilling PR-ified it coding wise. It feels more raw, powerful and real than compared to the previous version. The crewmen will certainly feel the adrenaline kicking in when amidst the chaos and a heavy weight of responsibility that their actions might determine the team's fate. 3 friends can team up and take seats as a driver, turret gunner or hull gunner.

Animations

http://i.imgur.com/B16shNU.gif


Of course an update couldn't be done without showcasing some of the goodies that only KaB is able to deliver. It's never too much to emphasize how helpful he has been and how happy we are to have him in our team. Not only the made some new animations for the STG-44 and TNT models, but also tweaked a lot of weapons so that they could be functional and presentable for the Alpha. There's certainly more on the way under his belt that we're excited to showcase in the near future.

sfcLyM_qQAU

Coding & Sounds

Being coder is not an easy role and they often are not highlighted enough in gaming development. M42 Zwilling and Mats appeared out of nowhere since a couple of months ago to help us out and they rightfully deserve credit in how they willingly PR-ified the minimod. There's still much more to cover but they've been doing an intensive work on this field so that we could all enjoy the Alpha.

It goes without saying that AfterDune deserves credit for the installer. He spent huge chunks of his time on it despite being a very busy man. As the founder of the project and a jack of all trades, this minimod couldn't stand on its feet without him.

As far as sounds are concerned, anders is working on improving a few weapons, as well as M42 Zwilling. Their work have just recently began but it's heading to the right direction and we firmly believe that it's going to add that extra something to in-game ambiance.

Merry Christmas

A word of appreciation to all of those who have been accompanying our efforts and motivating us to push further. We hope you enjoy the Alpha and remind yourself it for what it is, a basic release destined to not only boost motivation in PR, but also as a token of appreciation for the PR playerbase. Hope you enjoy this Christmas gift.

See you on the beach!

SShadowFox
2014-12-16, 20:41
Great stuff, as always, keep up the good work.

And I'm really grateful to see that we'll be getting to play this once again very soon.

:)

MikeDude
2014-12-16, 20:51
That's amazing! You guys are doing a amazing job at this, and we all can't wait to play it!

bren
2014-12-16, 21:04
Great news, just in time for the Holidays. Appreciate the hard work AD, CT, Rat, Rabbit, & the rest of the community & development team!

baltimore
2014-12-16, 21:12
Hats off gents!

Merry Christmas, uou realy deserve it :)

Bluedrake42
2014-12-16, 21:30
This is amazing

Pobe
2014-12-16, 21:43
ohgodorgasm. Amazing work guys, best Christmas gift I could ever get :D

Gosu-Rizzle
2014-12-16, 21:53
This looks great, and having WW2 back will be awesome!

Antol
2014-12-16, 22:04
This "bang" with STG mag makes my day. Same as map and statics.

Ah forgot - Merry Christmas for all you guys!

lucky.BOY
2014-12-16, 22:05
Yay!

12345

Danesh_italiano
2014-12-16, 22:11
OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG!
\o/

A.M.A.Z.I.N.G!

http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/b1/7b/b17b07aae5ce1785d3f030475f28590f.jpg

Raklodder
2014-12-16, 22:19
Project Reality v1.3 patch release on the 26th?

IWI-GALIL.556FA
2014-12-16, 22:50
Very Nice! :)

Goacherguy
2014-12-16, 22:52
The only thing I'm curious about is the tank wall. If you look at the way the road is, the tank has a line of sight on the wall for a long time before it gets there. Would this not mean that the tank would be able to just blow it up by firing a single shell at the wall while driving towards it? Thus not slowing down the tank at all?

Again, I'm not trying to to be a douchebag lol just giving constructive criticism. Thanks for the update!

Love you guys and what you do!

SShadowFox
2014-12-16, 23:06
The only thing I'm curious about is the tank wall. If you look at the way the road is, the tank has a line of sight on the wall for a long time before it gets there. Would this not mean that the tank would be able to just blow it up by firing a single shell at the wall while driving towards it? Thus not slowing down the tank at all?

Again, I'm not trying to to be a douchebag lol just giving constructive criticism. Thanks for the update!

Love you guys and what you do!

AfterDune;2046605']Omaha Beach couldn't be possible without the infamous anti-tank wall. This stern wall can be destroyed instantly with any kind of explosives and/or progressively with other powerful weapons. An essential obstacle for the US Army team to overcome if they want their tank to assist the infantry inland.

That would probably mean that the tank can fire at the wall, but it'll need several shots in order to do so, and also, only the Devs know how the emplacements are set, so they might be positioned in such a way that the tanks won't be able to get a clear shot to the wall without making itself a target.

MIA89
2014-12-16, 23:33
ALL HAIL!! talk about at christmas present

paul161616
2014-12-17, 02:01
Such good news! the blood sweat and tears poured into this project are evident when looking at all these wonderful videos/screenshots. Thankyou to everyone who worked on this, cant wait to storm the beach!

Darman1138
2014-12-17, 02:13
So, is PR:WW2 going to be it's own thing or will it be played alongside vanilla PR and Vietnam? Like can we mapvote and just change to WW2 or do you have to use a separate launcher to start PR:WW2?

Rabbit
2014-12-17, 02:54
Separate Launcher

Amok@ndy
2014-12-17, 06:39
the Event on new will be like we play 3 or more rounds could do a vote then if people want to play another round and then in case people had enought for this evening restart the server to play normal maps for the rest of the evening

AfterDune
2014-12-17, 07:31
So, is PR:WW2 going to be it's own thing or will it be played alongside vanilla PR and Vietnam? Like can we mapvote and just change to WW2 or do you have to use a separate launcher to start PR:WW2?
Right now it'll be installed as a separate mod, next to PR (so located in /mods/pr_ww2/). This way we won't overwrite any of PR's files and we're able to use the launcher's update mechanics and all that, in case we need to send out a hotfix/patch or maybe release more content later on :).

mries
2014-12-17, 07:37
Nice update! Great work, keep it up!

Nugiman
2014-12-17, 08:42
Great news, glad to have the mini-mod back!
I hope a 200 player event is being organized again, I still remember the glorious D-Day event a few years ago. One of the best moments in my PR time, having 100 US-players storming the same beach at the same time with good coordination. Loved it!

camo
2014-12-17, 09:55
Awesome, so happy right now.
And this time the US won't be attacking from the south!

fecht_niko
2014-12-17, 10:51
AfterDune;2046687']Right now it'll be installed as a separate mod, next to PR (so located in /mods/pr_ww2/). This way we won't overwrite any of PR's files and we're able to use the launcher's update mechanics and all that, in case we need to send out a hotfix/patch or maybe release more content later on :).

Are you going to change this later and put WW2 into normal PR? Otherwise it would devide the player base because they have to restart the game in order to switch mods.


But still good job guys!!!!

i-kill-you-2
2014-12-17, 11:42
New graphikcard - check
Hunting 3dacs in WWII -... :mrgreen:

MoulinKiller
2014-12-17, 12:54
New graphikcard - check
Hunting 3dacs in WWII -... :mrgreen:

u wot? NEW go home, you're drunk.

Nate.
2014-12-17, 12:56
3Ducks are made for amphibious assault! We kill you, i-kill-you.

Roughbeak
2014-12-17, 13:37
Looking forward to this!

Is it just me or the pictures do not load?

Rabbit
2014-12-17, 13:44
Looking forward to this!

Is it just me or the pictures do not load?

Links are giving this error.

Error (509)
This account's public links are generating too much traffic and have been temporarily disabled!

KaB
2014-12-17, 13:57
Dropbox decided to troll us all.

Arc_Shielder
2014-12-17, 14:02
It teaches me never to use one of their premium accs.

It'll be fixed soon.

EDIT: It's fixed now. imgur ftw

Amok@ndy
2014-12-17, 15:47
yeah arc its in the read-me for the highlights and stuff to only use imgur and no other image hoster ;)

Danesh_italiano
2014-12-17, 19:18
Are you going to change this later and put WW2 into normal PR? Otherwise it would devide the player base because they have to restart the game in order to switch mods.


But still good job guys!!!!

Good point.
Perhaps it would be more interesting update PR to v1.2.2.0? Because with a different launcher, maybe can split the player base.
It is SUPER cool, but always play the same map can be cloying. And we must also think certain amount of players playing one time, and other players in another time.

Anyway, good JOB!

AfterDune
2014-12-17, 19:39
Guys, this is only an alpha.... don't speculate :-\.

CR8Z
2014-12-17, 22:13
Merry Christmas to all!

Danesh_italiano
2014-12-17, 22:34
AfterDune;2046781']Guys, this is only an alpha.... don't speculate :-\.

A saying that people have the habit of talking where i live on moment:
:confused: For free, even a injection in the forehead! :confused:

hahahahaha

Don't worry AfterDune! :mrgreen:

Ry1459
2014-12-18, 01:13
So will Omaha Beach be the only map available in the Alpha release?

camo
2014-12-18, 01:35
So will Omaha Beach be the only map available in the Alpha release?
Yep

1234
Wicca;2046619']The Alpha Release will take place from the 26th until the 28th of December with Omaha Beach as the only level.

Jolly
2014-12-18, 01:45
I'd like to have a try.
But time difference is such a bitch.

fatalsushi83
2014-12-18, 02:27
Looks absolutely amazing. This is what I've been waiting for. Those new house models also look excellent and will make for some really intense CQB.

By the way, I noticed mortar pits in the screenshots. Are those usable?

Mongolian_dude
2014-12-18, 02:36
HALT! Hammerzeit!

Rabbit
2014-12-18, 02:47
By the way, I noticed mortar pits in the screenshots. Are those usable?

Yep 4567

MoronicAcid
2014-12-18, 05:08
Mein Maschinengewehr 42!

Antol
2014-12-18, 09:42
Rabbit;2046828']Yep 4567

Rabbit - Medieval Slayer the Game

DusanYugoslavia
2014-12-18, 11:59
This is great, a perfected PR WW2, the quality is amazing! Keep it up guys!

What assets do Germans get inland? Will there be a para drop?

AfterDune
2014-12-18, 12:12
Germans get:
- Flakvierling
- Kubel
- Logi truck
- PAK36
- PAK40
- Stationary M252 mortars
- Transport truck

There won't be a paradrop. We will definitely have it in another map though :).

cribbaaa
2014-12-18, 14:28
Argh, I won't be able to play this on the 26th, goddamnit.

Pvtpile
2014-12-18, 16:41
Has anyone seen a pic or vid of the Kar 98k?

Ts4EVER
2014-12-18, 20:04
Where have I seen that map before? ??? ;)

Raphavenger
2014-12-19, 08:16
Great news!

Roque_THE_GAMER
2014-12-19, 20:29
is just me or the sherman skin is a bit plastic?

Roughbeak
2014-12-20, 13:54
Yes, and the fact that those statics don't have a crack layer around the destroyed parts :)

Rabbit
2014-12-20, 16:51
Yes, and the fact that those statics don't have a crack layer around the destroyed parts :)

You want an alpha you get wip stuff. ;)

Ratface
2014-12-20, 19:59
^ Precisely :D

Don't worry, I've just learned how to use the different layers better within the last week or so, I'm working on retexturing some of my buildings to give more detail :)

Roughbeak
2014-12-20, 22:18
Okay cool! :D

KaB
2014-12-21, 08:06
Dont forget to give us as much feedbacks about anything from the alpha as possible ! Even some "this game is shit" are welcomed (try to add some reason all the same :D).

The topic will be linked here : https://www.realitymod.com/forum/f376-pr-event-news/132430-new-prta-pr-ww2-alpha-release-26th-december.html

LeMe
2014-12-21, 15:16
OMFG On the 26th?
Can't wait!

houdaifatam
2014-12-22, 15:28
It's nice to see a little update from time to time. *not so little update*

mehason
2014-12-22, 22:25
Will you make option to hide chat and other stuff like in vanila (rendererdrawHUD 0) to make movies?

Mineral
2014-12-23, 11:07
that option is still available in normal PR too :) so it will be as well in PRWW2 alpha testing yes.

Rhino
2014-12-23, 16:08
If you want to make videos, either use the PRBot (which iirc, it has a weapon that hides the entire hud, including text chat) or BattleRec which doesn't record the text chat.

mehason
2014-12-23, 18:28
I know, but it would be cool to record from first person.

AfterDune
2014-12-23, 18:30
That's the camera kit - but you won't be able to use that on just any public server. But that's a kit, first person, no hud, you have zoom, etc.

Ratface
2014-12-23, 19:07
If you wanna test it for fun, in a local server type in "rcon debug" into team chat, then type "rcon camera" and the invisible kit will spawn below you :)

But yea, only on local servers!

MIA89
2014-12-24, 14:37
Is it just me or does the gerry medic look like harry potter...will he have spell ability or broom for healing mobility?

carmikaze
2014-12-24, 14:41
ahahahahahahahahahahaha

Arc_Shielder
2014-12-24, 15:38
That is a joke going on inside the team. :D After the alpha we'll try and change their faces a bit.

MIA89
2014-12-24, 16:35
looks fab...does he have a "broom"handle mauser...ok im done

mehason
2014-12-24, 17:07
0.97 medic
http://clip2net.com/clip/m263969/d7436-clip-38kb.jpg?nocache=1

Roque_THE_GAMER
2014-12-25, 01:39
0.97 medic
http://clip2net.com/clip/m263969/d7436-clip-38kb.jpg?nocache=1

"Dude, look at my face, do you think i am kidding?"

or

"Oops! Zat was not medicine?"

Glocknade
2014-12-25, 08:33
I can not wait to slaughter the Allied soldiers on the beach as the great Wehrmacht!

baltimore
2014-12-25, 09:13
"Dude, look at my face, do you think i am kidding?"

or

"Oops! Zat was not medicine?"

OR

Ops wrong leg.POKERFACE

QualityHD
2014-12-25, 22:38
If the alpha release is only going to last 3 days, when will be the official release?

Arc_Shielder
2014-12-26, 01:36
Download is already available:

https://www.realitymod.com/forum/f376-pr-event-news/132430-new-prta-pr-ww2-alpha-release-26th-december.html

epicbanana123
2014-12-26, 02:07
low settings not low enough its laggy

Rabbit
2014-12-26, 03:30
low settings not low enough its laggy

I suggest you post a much more detailed report HERE (https://www.realitymod.com/forum/f558-pr-wwii-general-discussion/132554-alpha-release-feedback-thread.html#post2047746). Thing like where you were that caused the most lag, what your ping was if it was not on local, system settings, etc.

dutchcourage78
2014-12-26, 11:56
Dev's, you wonderful men!

this is the best prezzie ever! I feel giddy as if I was 8 yrs old again!
Thank you so much for your dedication and labour of love.
respectfully and thankfully yours,

Dutch

Jacksonez__
2014-12-26, 20:34
xbzCTITVyA4
https://www.youtube.com/watch?v=xbzCTITVyA4

LeMe
2014-12-27, 15:33
Thank you very much Dev's!
Best christmas gift ever :D

Rabbit
2014-12-29, 01:00
Thank you to all those who participated in the test, it really helped us see where we are at in our project and areas that need more attention before the release.

J.Brawn
2015-01-04, 11:51
Awesome update! Thanks. :3