View Full Version : Campaign 10: SITREP #2 (PREP1&2, Rules, LOA)

2014-10-17, 18:30

Hello PRT Community!

The first Preparation Battle (Jabal) has been played and we would like to thank and congratulate both teams for a well fought battle with good sportsmanship and enthusiastic teamwork. We hope that all future battles will be as good if not better than this first one!


The in-game end score was PAC 75 - 0 EMF. Congratulations PAC!

However, due to a rule-breach, a penalty has been applied to PAC and 25 tickets were deducted, making the final score:
PAC 50 - 0 EMF
This final score will be counted together with the score of the next battle, to see who gets the first pick on the map-board.


Prep 1 Rule-Breach

The breach was confirmed by the Administration while watching the Battle-Recorder file as well as a few of the uploaded videos. The PAC mortar team exploited the game mechanics of rebuilding the mortar pits to get full ammo instead of re-arming them.

While this might be a common thing when public playing, it is definitely not acceptable in the PRT, where the game is to be played as the developers intended it to be. This penalty serves as a warning so that everyone understands that breaking the rules has consequences to the team and to the individual/s.

Clan Restrictions Update

The PRT Staff has listened to your feedback and considered your requests regarding the limitations presented by the Clan Restrictions. We are aware that the current rules are not ideal and force friends who signed up together to split into different squads, not being able to play together.

The 40% rule was designed to make sure that a squad is never fully controlled by a clan or community and to prevent favoritism when the squad leader is from that same clan. However, based on the discussions with the Supreme Commanders of both teams, we have come to an agreement in which they will take full responsibility and ensure that every player gets the same privileges and chances independently of group friendships or memberships. This allows the PRT Staff to make adjustments to the rules in order to improve the over-all experience of the PRT.

Maximum in-game number of players will be increased from 45 to 48 players per team.
Maximum in-game number of players from the same clan in the same squad will be increased from 40% to 50% for squads with 6 or less players in-game.

It's important to note that the 40% rule is kept for any squad that uses more than 6 players in game, and continues to apply to the total number of officers, from the same clan, within a team.

We will continue to monitor the squads together with the SCO's to avoid all forms of favoritism. We expect all squad-leaders to rotate active players regularly and include reserves actively in team and squad trainings as well as in battles.


We also want to remind both teams of the following two rules:

No all-chat. We recommend that you unbind the key before the battle.
Team-killing, smoke throwing and other undisciplined behavior will not be tolerated before the battle. Stay in the perimeter of your main base and let the officers and admins work out the battle-preparation without any disturbance. Anyone that disregards these guidelines may be removed from the server.


PAC & EMF Reserve Signups will be opening today!!!
Friday the 17th of October at 19h00 PRT. Only 27 slots available! First come, First Served!

Check the Signups and Recruitment Sub-Forum (http://tournament.realitymod.com/forumdisplay.php?f=184) for more information. Make sure you subscribe to that forum and never miss the signups again.



Introducing the PRT Event & LOA System created by [T-ADM]TomNedry!

This system will help the teams when organizing and managing events (squad/team training, battles, meetings, etc) as well as to keep track of player activity and availability.

The links can be found on the Site Navigation on the main-page of the PRT. The Site Navigation is not shown on the forum, but your officers will make sure that the links are posted on your squad sub-forums whenever a new event is created.


For players, the system is self-explanatory. Each time an Admin, Team-Staff member or Officer creates an event, you can sign-in (attending) or sign-out (not attending) using the action icons. Be aware that events have a deadline until which you can do so, so check the event page regularly.

You will be able to add a short message to your sign-in/off with the option to edit it later. The 'eye' icon will show you a list of who signed-in (marked in Green), who signed-off (marked in Red) and who hasn't signed-in/off (Marked in Black). Anyone that has posted an LOA which includes the Event Date will be marked with an LOA text next to their nickname.

Only officers and PRT-Staff will be able to create events. Every player will be able to see his teams events (marked with the team color and including from other squads) as well as the PRT Official events (marked in red and including battles). So you will be able to sign-in for another squad's squad-training for example but should only do so when you have received permission from that squad's SL.

If you can't attend any event or training for a longer period of time, you can place an LOA by clicking the big green square. An LOA will automatically sign you out of all events happening on dates that are included in your LOA timeframe.


Officers will receive a separate tutorial on how to create events correctly. We hope this system will assist all players and officers in managing the teams. For any questions or feedback, please file a support ticket.


The next battle will be in less than 2 weeks so get ready for PREP 2!

Date: 25th of October 2014
Time: Battle start: 19:00PRT
Server: Announced 18:15PRT
No-Go Zone Rules: Click Here (http://tournament.realitymod.com/showthread.php?p=324899#f2)

Players should join the battle-server (with correct PRT TAG/Username) 15 minutes prior to the battle start.
It is mandatory to be on TS!


Important note: Loading in the 128/Large layer of any map using Local Play in PR will not work! It will load the 64/std layer due to BF2's inability to load PR's 128-layers correctly. Keep this mind when gathering map intelligence! In order to test and train this layer we suggest to use the training servers on which the large layer will load fine. You can also rename the pr/levels/beirut/gamemodes/gpm_cq/128 folder to /64 and back-up the original 64-layer folder if you want to test it on a local server.


Quick Links
PR Tournament Website (http://tournament.realitymod.com)
How-To Sign-Up (http://tournament.realitymod.com/showthread.php?t=31933)
Tournament FAQ (http://tournament.realitymod.com/index.php?page=faq)
Tournament Rules (http://tournament.realitymod.com/showthread.php?t=31948)
Battle & Practice Schedule (http://tournament.realitymod.com/showthread.php?t=31834)

IRC: server: irc.quakenet.org | channel: prtournament (autoconnect (http://webchat.quakenet.org/?channels=prtournament))

Teamspeak3: server: (autoconnect) (ts3server://

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