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Rhino
2014-04-20, 18:12
As a little special Easter gift from us here at Project Reality:BF2, here's a little something I've been working on for PR:Falklands; the Shorts Blowpipe - Man-Portable Air-Defense Systems (MANPADS).

II_Ma1m3n_A
Direct Link: https://www.youtube.com/watch?v=II_Ma1m3n_A
Based off this video: https://www.youtube.com/watch?v=M78gadYbQNs

https://media.realitymod.com/highlights//blowpipe/Blowpipe_Render_01_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_Render_01.png)

https://media.realitymod.com/highlights//blowpipe/Blowpipe_Render_02_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_Render_02.png)

https://media.realitymod.com/highlights//blowpipe/Blowpipe_01_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_01.jpg)https://media.realitymod.com/highlights//blowpipe/Blowpipe_02_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_02.jpg)https://media.realitymod.com/highlights//blowpipe/Blowpipe_03_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_03.jpg)
https://media.realitymod.com/highlights//blowpipe/Blowpipe_04_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_04.jpg)https://media.realitymod.com/highlights//blowpipe/Blowpipe_05_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_05.jpg)https://media.realitymod.com/highlights//blowpipe/Blowpipe_06_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_06.jpg)
https://media.realitymod.com/highlights//blowpipe/Blowpipe_07_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_07.jpg)https://media.realitymod.com/highlights//blowpipe/Blowpipe_08_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_08.jpg)https://media.realitymod.com/highlights//blowpipe/Blowpipe_09_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_09.jpg)



Design & Info

The Shorts Blowpipe is a Manual Command to Line Of Sight (MCLOS), man-portable air-defense systems (MANPADS) developed in 1975 for the British Army and Royal Marines.

The missile is shipped as a single round in a storage cylinder/firing tube. The aiming unit is clipped to the launch tube and fired from the operator's shoulder. To reduce the overall size of the container, the rear fins of the missile are stored in the larger diameter cylinder at the front of the tube (this also contains the Yagi antenna for transmitting guidance signals); during firing the fins slip onto the rear of the missile as it flies through and are held there by heat-activated adhesive tapes. This gives the launch container a unique shape, seemingly oversized at the front and extremely thin at the rear. The missile is powered by a short duration solid rocket for launch, then by a main sustainer rocket once it is well clear of the launch tube.

Guidance of the Blowpipe is initially semi-automatic with the missile gathered to the centre of the sight's crosshairs by the infrared optic atop the aiming unit. Two to three seconds after launch, missile guidance is switched to fully MCLOS mode, and the operator regains full control of the missile. The operator has to steer the missile all the way to its target manually via a small thumb joystick.

Detonation is either by proximity or contact fuse. In emergencies, the operator can end an engagement by the operator shutting off the power to the transmitter with the system switch, after which the missile will immediately self-destruct. The aiming unit can then be removed from the empty missile container and fitted to a new round.

Blowpipe was also developed as a SAM for submarines, fitted as a cluster of four missiles into a mast that could be raised from the submarine's conning tower under the name Submarine Launched Airflight Missile (SLAM) trialled on HMS Aeneas (P427) in 1972. These were for a time installed on Israeli Gal class submarines.


Combat performance

Blowpipe was used by both the British and Argentina during the Falklands War in 1982. With the targets being mostly fast, low flying aircraft using the terrain to hide their approach the Blowpipe operator had about 20 seconds to spot the target, align the unit and fire. Brigadier Julian Thompson, initial British land commander during the Falklands War, compared using the weapon to "trying to shoot pheasants with a drainpipe."

The official report stated that of the 95 missiles fired by the British, only 9 managed to destroy their targets and all of these were slow flying planes and helicopters. A later report determined that only two kills could be attributed to Blowpipe: A British Harrier GR3 (XZ972) attacked by Argentine Army special forces (Commandos Company), and an Argentine Aermacchi MB-339 (0766 (4-A-114)) during the Battle of Goose Green.

Blowpipe was found to be particularly ineffective when used to engage a crossing target or to chase a target moving rapidly away from the operator. The poor performance led to it being withdrawn from UK service and replaced by its updated design designated "Javelin" (Not to be confused with the FGM-148 Javelin) in-between 1983 and 1985.

In 1986 some of the mothballed units were sent clandestinely to equip the Mujahideen fighting the Soviets in Afghanistan. The system again proved ineffective at engaging air targets and ended up mainly being used against ground targets. It was eventually supplanted by the US Stinger missile. Blowpipe missile systems are still being found in weapon caches as recently as May 2012 in Afghanistan.

The Canadian military took Blowpipe from storage to give some protection to their naval contribution to the 1991 Gulf war, although sheer age had degraded the weapons, and nine out of 27 missiles tested misfired in some way.

Blowpipe saw more effective use in the Cenepa War of 1995 between Ecuador and Peru, where it was deployed mainly against Mil Mi-17 and Mil Mi-18 Peruvian helicopters.


Ingame

The Blowpipe will be Project Reality's first Command to Line Of Sight (CLOS), Surface to Air Missile (SAM) weapon. Although technically we do have one SAM ingame that should be CLOS, the Stormer HVM, its currently coded with the normal heat seeking missile code.

Command to Line Of Sight (CLOS) basically means that the missiles goes where you visually tell it to go, much like many of our Guided Anti-Tank Missiles such as the SRAW, ERYX, TOW Missile, etc, by aiming towards the target while the missile is in flight. The biggest difference however between the Blowpipe and our Guided Anti-Tank Missiles, is that the Blowpipe missile has a proximity fuse like our other Anti-Aircraft Missiles, so it doesn't have to hit the target directly to destroy it.

While CLOS on the face of it may sound like a really bad way to go, there are quite a few advantages to it, as well as some of the obvious disadvantages.

CLOS Advantages
No "Lock-On" Delay until you can fire the missile at the target.
No Missile Tracking/Locked Warning given to the aircraft, the only sign that your being engaged is of the possible sighting of the missile being launched and/or, it flying towards you.
Flares or other countermeasures have no affect on the missile, other than possibly confuse/distracting the missile operator at best.
You can potentially use the weapon against ground targets as an AT weapon with veritable damage rates depending on the missile.

CLOS Disadvantages

Battlefield obscurants, such as smoke, can degrade the ability of the missile operator to see the target and as such, engage it.
The "skill level" of the operator is critical since, unlike infra-red guided missiles, the operator has to track the target exactly with the sighting unit. If the aircraft detects or predicts the missile launch, it has the whole period of the missile flight time to engage in avoidance manoeuvres, which adds additional challenge to the missile operator's target-tracking task.


While the Blowpipe was arguably one of the worst performing SAM weapons ever to be created, ingame its combat performance will not be anything like as bad as it was in real life. Technically speaking ingame the weapon will be using Semi-Automatic CLOS, where in r/l this weapon was Manual CLOS. The big difference being MCLOS means you have to both visually track, and manually steer the missile with a separate controller onto the target, where SACLOS means you just visually track the target and a computer dose the rest. You will also not have to compensate for things like wind or other factors ingame and while this missile system is hard to use, with a bit of practice you can find that in many cases, especially against helicopters, its easier to score a kill with this than normal IR Missiles.

The Blowpipe wasn't the only MANPAD used during the Falklands War however. The British SAS did deploy the FIM-92 Stinger and the Argentinians the SA-7 Grail, but both in very small numbers and they weren't used much during the war. However because of this and to also give the aircraft a bit more of a hard time each team will be getting a pickup kit of each on all the layers of the Falklands with jets on, to go on top of the normal AA, Blowpipe kits :D

https://media.realitymod.com/highlights//blowpipe/Blowpipe_10_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_10.jpg)https://media.realitymod.com/highlights//blowpipe/Blowpipe_11_tn.jpg (https://media.realitymod.com/highlights//blowpipe/Blowpipe_11.jpg)

Its also worth noting that while unrealistic and for the time being at least, the Deployable AAs will stay the same from previous versions with the Brits using the Deployable Stinger and the Argies the Deployable 9K38 Igla so aircraft still have lots of normal, heat seeking AA weapons still to fear from the ground as well as the air.


CLOS Guidance may be applied to other SAM Systems ingame in the future, with some like the Tigercat SAM (https://www.realitymod.com/forum/f388-pr-bf2-community-modding/111841-model-tigercat-sam-pr-f-wip.html) still in development for PR:F but for the time being the Blowpipe will be the test bed for this new SAM guidance system, although initial testing has shown it to be a pretty decent weapon but we will have to see how it performance under battle conditions and under the stress of 100 player servers.



Cheers for reading and hope you guys like this new weapon as we feel it brings a bit more skill into SAMs and is very fun and rewarding when you hit your target :D



UPDATE: 29-01-16 in "CLOS SAM Systems (https://www.realitymod.com/forum/showthread.php?p=2116088#post2116088)"

Nothing much has changed with the weapon itself since then, other than [R-DEV]KaB (https://www.realitymod.com/forum/members/59076.html) has done some amazing new animations for this weapon, where before in the video from two years ago, we were having to use the Stinger animations as a place holder. [R-DEV]M42 Zwilling (https://www.realitymod.com/forum/members/63228.html) also made a bunch of nice new sounds to fit the new animations.

AOJT8pV7uyI
https://www.youtube.com/watch?v=AOJT8pV7uyI



Credits

Model: [R-DEV]Rhino (https://www.realitymod.com/forum/members/2363.html)
Texture: [R-DEV]Rhino (https://www.realitymod.com/forum/members/2363.html)
Export: [R-DEV]Rhino (https://www.realitymod.com/forum/members/2363.html)
Coding: [R-DEV]Rhino (https://www.realitymod.com/forum/members/2363.html) & [R-DEV]Mats391 (https://www.realitymod.com/forum/members/47955.html)
Animations: [R-DEV]KaB (https://www.realitymod.com/forum/members/59076.html)
Sounds [R-DEV]M42 Zwilling (https://www.realitymod.com/forum/members/63228.html) & [R-DEV]-=anders=- (https://www.realitymod.com/forum/members/1937.html)
Video: [R-DEV]Rhino & [R-DEV]Dr Rank + Actors: Spyker, [R-CON]Mats391, DonDOOM, [R-DEV]Jafar Ironclad, [R-COM]Hulabi, Wicca & MaxBoZ[NL]





Lulz

A bit off-topic but this is what testers get up to when you give them a bit of time to mess around while waiting for people to join the server and RCON spawner access......

https://media.realitymod.com/highlights//blowpipe/failship_tn.jpg (https://media.realitymod.com/highlights//blowpipe/failship.jpg)

6Wisf11ziXA

X-Alt
2014-04-20, 18:33
Can you release Falklands now, we very jelly? Anyways, best drainpipe ever made (and modeled), looking forward to miss every aircraft that comes near me! WE LUB U (either way you want it :p)!

BTW: No Rapier, my Skyraider domination plan has been ruined, WAAAAAH??!!!

atom9[CH]
2014-04-20, 18:44
love you rhino (no homo) :)

Squirrel[STF]
2014-04-20, 19:51
Is it really called the blowpipe........
This is one big 4/20 troll aint it? xD

You got me. You got me.
I'm just gonna hop on my Easter bunny and ride off into the sunset...

X-Alt
2014-04-20, 20:30
;2000341']Is it really called the blowpipe........
This is one big 4/20 troll aint it? xD

You got me. You got me.
I'm just gonna hop on my Easter bunny and ride off into the sunset...
*Grabs Blowpipe* *Lines up Easter Bunny with Crosshair* *Fires* YEEEEEEEEEEEEES!

SpectrePR
2014-04-20, 20:33
Coolbeans.

PLODDITHANLEY
2014-04-20, 20:39
Will the targeted aircraft still get a lock tone? If so that has a huge deterrent factor even if it isn't likely to destroy them.

Spook
2014-04-20, 20:44
That instruction video is so awesome. I saw the original one. Got to love your content Rhino. You always put so much love and detail in your highlights. Keep it up.

X-Alt
2014-04-20, 20:48
Will the targeted aircraft still get a lock tone? If so that has a huge deterrent factor even if it isn't likely to destroy them.
NOPE, they will be unaware!

See "CLOS advantages"

Redamare
2014-04-20, 21:45
Lol I love it ;D operation protect the useless cargo ship

X-Alt
2014-04-20, 21:56
Lol I love it ;D operation protect the useless cargo ship
Bravo November, that is all.

IWI-GALIL.556FA
2014-04-20, 23:05
Can't wait! Great work! :)

Wheres_my_chili
2014-04-20, 23:14
I see an M-16 on the British kit

ElshanF
2014-04-21, 00:25
I love Rhino.

3===SPECTER===3
2014-04-21, 00:59
Damn Rhino you're a machine! :) well done on the blowpipe. Very nice model and skin. Glad to see the Falklands shaping up nicely.

Rhino
2014-04-21, 03:03
Cheers guys :D

BTW: No Rapier, my Skyraider domination plan has been ruined, WAAAAAH??!!!

The Rapier is still in the plans but currently no one is working on it, community task here if anyone is interested: https://www.realitymod.com/forum/f388-pr-bf2-community-modding/111643-comm-modelling-task-rapier-sam.html

Current place holder is the MIM-23 HAWK (http://i.imgur.com/PUxtj.jpg) but once the Tigercat (https://www.realitymod.com/forum/f388-pr-bf2-community-modding/111841-model-tigercat-sam-pr-f-wip.html) is finished that will become the Rapiers Place Holder since its what the Brits used before Rapier.

;2000341']Is it really called the blowpipe........

Yes its really called a Blowpipe :p
Blowpipe (missile) - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Blowpipe_%28missile%29)

Will the targeted aircraft still get a lock tone? If so that has a huge deterrent factor even if it isn't likely to destroy them.

Nope. I did originally look into trying code one but for a handheld weapon at least, I couldn't find a way and then in gameplay testing we found it hard enough to hit the target even if the aircraft was unaware of being targeted, let alone if it starts to do sharp turns mid flight, and the sight of a missile flying past you is pretty scary :p

I see an M-16 on the British kit

Ye, the SAS used the M16A2 during the war and the Stinger was only used by them at the time ;)

camo
2014-04-21, 06:45
lol i like the voice overs in the video.

Arab
2014-04-21, 09:28
So that's where the titanic was :D

Truism
2014-04-21, 10:07
This made me miss the old shilka aa more than anything else.

simeon5541
2014-04-21, 14:39
Great work,this is one of those designs I really like for no explainable reasons,
and you did it to look like real life thing.Amazing.
It would be interesting,yet challenging to use it,so I can't really wait to feel it in game...
Yeah...Feel the blowpipe...

Rhino;2000426']Ye, the SAS used the M16A2 during the war and the Stinger was only used by them at the time ;)

Hah,that is really cool,I mean those SF enthusiasts will finally have a glimpse of SF in PR,
although I am not one of them,PR:F is history based mod,so that is nice little touch.

One question,what is rifle this fella (http://realitymodfiles.com/rhino/promo/blowpipe/Blowpipe_11.jpg) will be using ?
Or he is just regular using limited kit ?

Rhino
2014-04-21, 14:48
One question,what is rifle this fella (http://realitymodfiles.com/rhino/promo/blowpipe/Blowpipe_11.jpg) will be using ?
Or he is just regular using limited kit ?

FM FAL, keeping in mind the normal AA Kits are using SMGs :)

simeon5541
2014-04-21, 15:11
Rhino;2000533']FM FAL, keeping in mind the normal AA Kits are using SMGs :)

Thanks for clearing that out.
He is not some Arg. SF ?

Rhino
2014-04-22, 05:25
Thanks for clearing that out.
He is not some Arg. SF ?

From my understanding, other than the Argentinian Marines who lead the initial invasion of Port Stanley on the 2nd of April 1982 (As portrayed in The Falkland Skirmish Alternative Layer (http://realitymodfiles.com/rhino/promo/falklands/mapOverview_gpm_skirmish_32.jpg) - The Brits Landed at San Carlos on the 21st of May 1982 to retake the islands) who used the L34A1 (Suppressed) Sterling, other forces generally used the FM FAL as pretty much their only rifle, although some had folding stocks etc.

Its also worth noting that it technically wasn't Argentinian SF who where using the SA-7, although tbh, there was no recorded launches of the weapon, just a tone of them recovered by the Brits after the conflict etc :p
http://i.imgur.com/G0PttAc.jpg
http://i.imgur.com/x7hz1bM.jpg
http://i.imgur.com/wHGXHNi.jpg

On top of that, the only reference I can find of Argentinian SF using any kinda MANPAD, is of the Blowpipe which I actually posted in the OP :)
A later report determined that only two kills could be attributed to Blowpipe: A British Harrier GR3 (XZ972) attacked by Argentine Army special forces (Commandos Company), and an Argentine Aermacchi MB-339 (0766 (4-A-114)) during the Battle of Goose Green.

Also worth noting that the few kits in PR:F that have their load-outs inspired by "Special Forces" are not excatly super 1337 kits in any way, at the end of the day the M16A2 isn't going to be that much better than the FM FAL (although its full auto will make it a nice choice over the Brits L1A1 SLR) and these kits will still need to be part of a normal squad for them to be effective, just like any other specialised kit.


TBH PR:Fs biggest "Special Forces" influence is on "The Falkland Skirmish Small Layer (http://realitymodfiles.com/rhino/promo/falklands/mapOverview_gpm_skirmish_16.jpg)" Based on the SAS Raid on Pebble Island: http://en.wikipedia.org/wiki/Raid_on_Pebble_Island
In time we do hope to make a full 1982 SAS Sub faction for this layer but its very low priority.

More on The Falklands game modes and other PR:F stuff here btw: https://www.realitymod.com/forum/f196-pr-highlights/115200-falklands.html

Roque_THE_GAMER
2014-04-22, 10:41
"No "Lock-On" Delay until you can fire the missile at the target."

i have being think allot about this, why not all the AAs work like this? because in reality you not receive warning for a hand AA only if the missile is coming, you receive warning to radar to but some AAs can turn of your radars to avoid be spotted, this should be worked on not only for PR:falklands but for the core game?

Rhino
2014-04-22, 11:01
"No "Lock-On" Delay until you can fire the missile at the target."

i have being think allot about this, why not all the AAs work like this? because in reality you not receive warning for a hand AA only if the missile is coming, you receive warning to radar to but some AAs can turn of your radars to avoid be spotted, this should be worked on not only for PR:falklands but for the core game?

I think your actually referring to Advantage #2: "No Missile Tracking/Locked Warning given to the aircraft, the only sign that your being engaged is of the possible sighting of the missile being launched and/or, it flying towards you."?

"No "Lock-On" Delay until you can fire the missile at the target." means that you can fire the missile without needing to lock onto the target first, because the missile is not guided by locking onto a target its guided manually onto it.

But as for your point, there isn't actually any "being locked" tone for aircraft in PR like there is in vBF2, only a "Locked" tone which is the same tone given if a missile is in flight towards you, although doesn't necessarily mean that ingame but we can't separate the two.

As for how r/l warning systems works, it really very much depends on the type of missile/weapons system that is tracking you, more on that here: Missile Approach Warning - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Missile_Approach_Warning)

But ingame we don't have all these different tracking systems ingame such as radar, IR etc, we only have "Heat" and "Lase" targets. Heat targets is what we have on aircraft and what all SAMs and AtA missiles use, regardless of if they are IR, Radar tracking etc. Lase targets are used for ground targets and what AtG missiles and LGBs lock onto.

We also can't change the tone you get from what weapon is engaging you, although we can change the "Heat Lock" tone from aircraft to aircraft so RU jets have different tones from NATO ones or w/e. TBH the most we can do from what we have with the vBF2 system, is add back the "Being locked" on tone, or removing all tones all together so you have no warning at all for any weapon targeting you.

To be clear, the only reason why the Blowpipe with CLOS doesn't give aircraft a lock is because they are not locking onto the "Heat Target" and are being manually guided to the target.

Roque_THE_GAMER
2014-04-22, 12:08
Rhino;2000717']I think your actually referring to Advantage #2: "No Missile Tracking/Locked Warning given to the aircraft, the only sign that your being engaged is of the possible sighting of the missile being launched and/or, it flying towards you."?

"No "Lock-On" Delay until you can fire the missile at the target." means that you can fire the missile without needing to lock onto the target first, because the missile is not guided by locking onto a target its guided manually onto it.

But as for your point, there isn't actually any "being locked" tone for aircraft in PR like there is in vBF2, only a "Locked" tone which is the same tone given if a missile is in flight towards you, although doesn't necessarily mean that ingame but we can't separate the two.

As for how r/l warning systems works, it really very much depends on the type of missile/weapons system that is tracking you, more on that here: Missile Approach Warning - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Missile_Approach_Warning)

But ingame we don't have all these different tracking systems ingame such as radar, IR etc, we only have "Heat" and "Lase" targets. Heat targets is what we have on aircraft and what all SAMs and AtA missiles use, regardless of if they are IR, Radar tracking etc. Lase targets are used for ground targets and what AtG missiles and LGBs lock onto.

We also can't change the tone you get from what weapon is engaging you, although we can change the "Heat Lock" tone from aircraft to aircraft so RU jets have different tones from NATO ones or w/e. TBH the most we can do from what we have with the vBF2 system, is add back the "Being locked" on tone, or removing all tones all together so you have no warning at all for any weapon targeting you.

To be clear, the only reason why the Blowpipe with CLOS doesn't give aircraft a lock is because they are not locking onto the "Heat Target" and are being manually guided to the target.

im sorry if i not got your response right because i am sleepy and i out of the work now:roll:, im not talking about the sound it self, is the lock warning, in game if a handheld AA aim at you and lock you get a warning in the cockpit that's what i think is wrong, you should get a warning after the missile be launched, but considering in game does not matter if you drop all your flares you still get 50% of chance to get hit if that be implemented its gonna increase to 70% most of my kill with AAs are if the air craft drop flares later after i launch, so i believe that's a fair trade.

Rhino
2014-04-22, 12:22
im sorry if i not got your response right because i am sleepy and i out of the work now:roll:, im not talking about the sound it self, is the lock warning, in game if a handheld AA aim at you and lock you get a warning in the cockpit that's what i think is wrong, you should get a warning after the missile be launched, but considering in game does not matter if you drop all your flares you still get 50% of chance to get hit if that be implemented its gonna increase to 70% most of my kill with AAs are if the air craft drop flares later after i launch, so i believe that's a fair trade.

As I said in my last post, although possibly wasn't very clear, its not possible to give a warning after the missile has been fired as BF2 classes "being locked on by the weapon" and "being locked on by a missile in flight" as the same thing and we can't change that otherwise yes we would have it setup like this for most AA systems.

Roque_THE_GAMER
2014-04-22, 12:46
Rhino;2000737']As I said in my last post, although possibly wasn't very clear, its not possible to give a warning after the missile has been fired as BF2 classes "being locked on by the weapon" and "being locked on by a missile in flight" as the same thing and we can't change that otherwise yes we would have it setup like this for most AA systems.
so BF2 consider to lock by the weapon and not to the missile right?
what about give the lock sound a bit of delay? maybe 2 seconds of delay is the time to get the lock and fire.

Rhino
2014-04-22, 12:52
so BF2 consider to lock by the weapon and not to the missile right?
what about give the lock sound a bit of delay? maybe 2 seconds of delay is the time to get the lock and fire.

Its both the weapon and missile, and the sound already has a slight delay but 2secs would mean the missile would have probably hit you in most cases or no time to react on most of our maps VDs.

I suggest you make a suggestions post if you want to continue this discussion or better yet experiment with some ideas in community modding to see if they work as this is going pretty far off-topic now...

Roque_THE_GAMER
2014-04-22, 12:58
Rhino;2000751']Its both the weapon and missile, and the sound already has a slight delay but 2secs would mean the missile would have probably hit you in most cases or no time to react on most of our maps VDs.

I suggest you make a suggestions post if you want to continue this discussion or better yet experiment with some ideas in community modding to see if they work as this is going pretty far off-topic now...

ok sorry for take this to long, i make a suggestion about this.

CR8Z
2014-04-22, 21:55
Discovery Channel has nothing on you guys!

AnimalMother.
2014-04-23, 13:09
I enjoyed both of those videos immensely.

Nice to see that testing is still sthuper srs bizniz

Firepower01
2014-04-27, 11:34
Very cool! Will we see a retexture version for regular PR in the form of Javelins and Starstreak missiles for Canada and the UK?

Rhino
2014-04-27, 12:53
Very cool! Will we see a retexture version for regular PR in the form of Javelins and Starstreak missiles for Canada and the UK?

Cheers :)

S-15 Javelins where phased out of service for both UK and Canadian Forces some time ago and for the Brits at least, not sure about the CF, replaced by the Starstreak and Stinger missiles.

It would also require quite a bit of remodelling as the Blowpipe and Javelin dose have some big visual differences, the biggest visual difference being the sights with the Blowpipe having a big round IR sight on the top middle with a small optical sight to its left where the Javelin has its IR and Optical sights fully integrated into a big box component in the same sorta place:

Blowpipe:
http://i.imgur.com/FgWGAZp.jpg

S-15 Javelin:
http://i.imgur.com/eThmNKt.jpg


As for Starstreak, while there is a shoulder fired version out there, I really dunno how much its used within the British Army, if at all? I've only ever seen the LML or the Stormer HVM versions of it ever being used? Again thou its visually pretty different from the blowpipe, even more so than the S-15 Javelin:
http://www.army-technology.com/projects/starstreak/images/star6.jpg

Hopefully at some point in the future someone might make a Starsteak LML for the Brits Deployable AA but pretty low priority, ideally a task for someone in the community if anyone is up for it:
http://4.bp.blogspot.com/_2DWmu7Vzdig/TRnx4v7L23I/AAAAAAAAAPQ/hpr8omaRkj8/s1600/Starstreak+1.jpg

Rhino
2014-05-02, 07:12
BTW something some of you guys might be interested in that I've just stumbled across is a bit of video footage from the Falklands where the Blowpipe was actually used, although you can hardly see it still quite interesting as when I found this painting ages ago I didn't think it was based on an actual event either as there are lots of Falklands war paintings that are not based on real events :p

Painting based on the event:
http://fotos.subefotos.com/922386ce0d1951ba3946b0abe4a05a0bo.jpg

Stills of the event from the footage:
http://fotos.subefotos.com/527fafa897a5e8ffa9ddbd1581bab867o.jpg
http://fotos.subefotos.com/22ceaa2e1f22dfe30546e28a74a8e888o.jpg

Can see it here in this video at 18 seconds in:
6zvX00W0cIw

It typically missed its target but still worth the watch :)

Source:
Tears as last Harrier jets leave Ark Royal - Page 2 - Military and General Aviation - CombatACE (http://combatace.com/topic/60751-tears-as-last-harrier-jets-leave-ark-royal/page-2)

Mongolian_dude
2014-05-02, 08:17
He should have waited until the aircraft had just passed, as with an exfiltrating target you get much longer exposure time to correct and lead. Then again, that sh** was coming right for him :lol:

Jafar Ironclad
2014-05-02, 08:25
I don't care how well trained you are... you're going to be hard pressed to avoid panicking when a plane comes right for you at those speeds and popping a shot before he passes.

Mongolian_dude
2014-05-02, 09:49
Bullshit Jafar. If you stand your ground then charge it, it will flee.

JLZdsoL-mLY

Ben-Tiger
2014-05-28, 00:50
hahah "blowpipe" is a funny name for it

Rudd
2014-05-28, 00:53
http://fotos.subefotos.com/922386ce0d1951ba3946b0abe4a05a0bo.jpg

The offical war artist has some entries in 'forgotten voices of the falklands war' by Hugh McManners, if you could match the name maybe she did see it

Firepower01
2014-05-28, 01:31
Rhino;2001843']Cheers :)

S-15 Javelins where phased out of service for both UK and Canadian Forces some time ago and for the Brits at least, not sure about the CF, replaced by the Starstreak and Stinger missiles.

It would also require quite a bit of remodelling as the Blowpipe and Javelin dose have some big visual differences, the biggest visual difference being the sights with the Blowpipe having a big round IR sight on the top middle with a small optical sight to its left where the Javelin has its IR and Optical sights fully integrated into a big box component in the same sorta place:

Blowpipe:
http://i.imgur.com/FgWGAZp.jpg

S-15 Javelin:
http://i.imgur.com/eThmNKt.jpg


As for Starstreak, while there is a shoulder fired version out there, I really dunno how much its used within the British Army, if at all? I've only ever seen the LML or the Stormer HVM versions of it ever being used? Again thou its visually pretty different from the blowpipe, even more so than the S-15 Javelin:
http://www.army-technology.com/projects/starstreak/images/star6.jpg

Hopefully at some point in the future someone might make a Starsteak LML for the Brits Deployable AA but pretty low priority, ideally a task for someone in the community if anyone is up for it:
http://4.bp.blogspot.com/_2DWmu7Vzdig/TRnx4v7L23I/AAAAAAAAAPQ/hpr8omaRkj8/s1600/Starstreak+1.jpg

Blowpipe for Canada would probably be more realistic than the Stinger though? At least Canada has issued the Blowpipe in the past, I don't think we've ever used Stingers.

Rhino
2014-05-28, 09:09
Blowpipe for Canada would probably be more realistic than the Stinger though? At least Canada has issued the Blowpipe in the past, I don't think we've ever used Stingers.

Well seeing at 33% of the missiles brought out of storage for use in the Gulf War by the Canadians back 1991, misfired in some way, I doubt they have any lying about still and if they did, I would hate to think what the misfire rate would be now :p

Dunno how many S15 Javelins they still have in stock, they may bring them out if required and they had enough but its probably more likley they would buy Stingers from their friendly neighbours if going to fight in a conflict where they would need them.

Simple-jack1969
2014-08-01, 10:06
Well I think you can clean your colon with those "drainpipe"...

Mongolian_dude
2014-12-18, 02:39
C'est supercool