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View Full Version : PR:BF2 v1.1.6.0 Changelog


AncientMan
2014-04-01, 09:11
Winter is coming in PR:BF2 v1.1.6.0, including new map, effects, sounds, statics and textures! Here is a short preview of what you can expect in the new update:

P3bsAlsfFL4


PR:BF2 v1.1.6.0 (2014/04/01)
-----------------------

KEY FEATURES:

Added Dovre_Winter map
Updated infantry movement speed


BINARIES:

Updated digital signatures on all PR binaries, fixing error 20.


GENERAL:

Fixed issue with non-public levels causing issues with public builds (test_airfield, etc.).
Fixed issue with PunkBuster update in support menu.
Fixed issue with auto deploy and custom max. players not working.



GAMEPLAY:

Fixed fall animation playing in parachute.
Fixed ultra fast resupplying zones on some airfields
Fixed USA Grenadier STD/ALT selection.
Fixed Syrian Rebels not healing in COOP.
Updated Syrian Rebels ALT-Breacher to use Remington870.
Updated the Commander Menu
Updated infantry to have slightly reduced movement speed (sprint reg/duration is not affected!)


EFFECTS:

Updated vehicle-to-ground(dust) and flare launching effects to look more realistic.
Updated smoke & fire effects on damaged vehicles to be more transparent.


SOUNDS:

Reworked distant fire sounds.
Updated distance sounds of grenades and ATs.


VEHICLES:

Added selection items to FSA Logistics Truck.
Fixed issue with CROW HUD showing while using M79 in vehicle
Fixed weak BMP-2, BMP-1 and Type86 armour spots from being too vulnerable.
Fixed COOP CTD when using the AA-Truck.
Fixed MEC BMP-1 and T-62 to require crewman kits.
Fixed MEC Light_MI-24 gunner seat from being not accessible.
Removed need for crewman kits on M113 and WZ551a.
Removed back-beep on various vehicles.
Updated various scout choppers with new FLIR weapon.


WEAPONS:

Fixed deployables to bring them in line with view distances and their size.
Fixed ZPU4 to have the correct HUD name.
Updated AGMs to have improved physics.
Updated Betty AP mine to have a lower trigger radius.
Updated Hellfire, HJ8 and PARS3lr LT missiles to have an increased lock angle.
Increased visibility of laser targets for GTLD slightly.
Increased ZU-23-2 overheating slightly.


LEVELS:

Updated Beirut:
Updated minor gameplay tweaks.



Updated Burning Sands:
Fixed MEC Depot to spawn correctly

Updated Dovre:
Added Dovre Winter

Updated Dragon Fly:
Updated ALT and STD layers to have 1 extra Militia BMP-1 for balancing.

Updated Jabal:
Updated minor gameplay tweaks

Updated Karbala:
Added more transport and armed vehicles to Insurgents for balancing

Updated Khamisiyah:
Fixed cache that was spawning players inside a table

Updated Kokan:
Updated Technicals to be respawnable.

Updated Korengal Valley:
Exchanged MH-6 with UH-60 on Insurgency layer.

Updated Kozelsk:
Updated Militia vehicle pool with more fire power on LRG/STD/ALT layers for balancing

Updated Pavlovsk Bay:
Added a few terrain tweaks
Removed certain flag routes which received negative feedback

Updated Sbeneh Outskirts:
Fixed various terrain and static issues
Updated asset layouts on all layers and a few flag layouts for balancing

Updated Wanda Shan:
Lowered ticket count on LRG layer, as the round was lasting too long

Updated Xiangshan:
Reworked flag and asset layouts on multiple layers
Fixed PLA Mainbase spawnpoints
Fixed minor terrain issues



PS: As the movement changes are quite sensitive, we will open a feedback thread in a week.
In the meantime you can check the gameplay yourself, so we get real feedback not just based on assumptions.
EDIT:
https://www.realitymod.com/forum/f255-infantry/128205-infantry-movement-speed.html

K4on
2014-04-01, 09:26
Update 02.04.2014 - Kashan Desert Removal:

This was purely an April Fool's JOKE!

Tommygun
2014-04-01, 09:38
Great...although Kashan gone? April Fools? Cant see and increas from 7GB to 8GB being here or there :)

Thanks for the efforts and continued work on this excellent mod and time waster deluxe.

Midnight_o9
2014-04-01, 09:40
I was really expecting an AT-AT to show up in the distance and start firing lasers at the player...

But it looks awesome!

camo
2014-04-01, 09:44
Awesome, is there new camo for the winter?

xCryonic
2014-04-01, 09:54
Posts on April 1st are hard to believe, I hope this is real...

Midnight_o9
2014-04-01, 10:08
I never had an issue with the auto deploy, when was it not working? I've been using it all the time for the last months.

HINO
2014-04-01, 10:29
Thank you!!

Gammlgandalf13
2014-04-01, 10:32
Click here for Meme (http://memeful.com/meme/dn7BZZw/Suspicious-Fry)


But if it is actually an update...

Kashan Desert...farewell my old friend! :(

ChallengerCC
2014-04-01, 10:46
AncientMan;1994871']

GAMEPLAY:

Updated infantry to have slightly reduced movement speed (sprint reg/duration is not affected!)



Finally a tiny step in the right gameplay direction. You need to change(increase) the deviation (settle time) after movement also. Or it will be even more deadly than now.

RazoR41
2014-04-01, 10:53
Updating now... :D

Cannot wait to play the new update!

TheDicoda
2014-04-01, 10:57
Going to sorely miss Kashan, a great map to play on Coop just to nail the bots.

SANGUE-RUIM
2014-04-01, 11:01
Once again, thank you!

Roque_THE_GAMER
2014-04-01, 11:30
Removed Kashan Desert:
Removed Kashan Desert due to the increasing filesize of the mod


RIP:Kashan Desert

"You were good son, real good; maybe even the best." -Soldier TF2

yosolo
2014-04-01, 11:48
why kashan ??? :(

wellcome PR 1.1.6 !!!


"the best version of the mod with the worst version of players"

Mr.Pfannenschmidt
2014-04-01, 12:14
Yay, a new update. Thank you, devs.
I'm happy that the g36 1p sound is changed.
Greetings

PS:
Why did you change the m4/m16 sounds from 1.1.1.0 to 1.1.4.0? I thought they were realistic...

Roque_THE_GAMER
2014-04-01, 12:23
april fools

kashan still in the game, i can even load on local server :lol:

wenzul
2014-04-01, 12:31
Thanks for removing Kashan. ;)

(Come on guys, don't clear up the thing here... :))

Mr.Pfannenschmidt
2014-04-01, 12:55
After just having played PR 1.1.6, I have to say two things:

1. The G36 Sound does not sound different (April fool or what means updated?)

2. Sbeneh Outskirts causes CTD when loading

erikkir
2014-04-01, 13:15
Kashan removal is just a joke, and the rest seems awesome!

BUT! When will you guys fix Dragon Fly where the british helipad is uneven, so the helicopter always almost flip?

milosv123344
2014-04-01, 13:19
Finaly kashan gone!yaaay

X-Alt
2014-04-01, 13:31
Its still there, YEY! One does not simply improve a map and ditch it a few months laturr!

TBoy205
2014-04-01, 13:40
What'd be funny is if Kashan was actually a large and bulky map, instead it's less than 100mb lul

Pronck
2014-04-01, 13:46
The Liberation Army Against Freedom is not happy with the removal of Kashan. A revamp of the map would be highly appreciated.

Your updates are as real as our terrorist group;

UgowbRsqlDI

April fools *hint*

It took me some minutes to think it trough though.

Ratface
2014-04-01, 14:51
Finally, Kashan desert was a waste of space, nobody ever played it! Should probably also remove Muttrah, it's in the same boat, just a waste of space in the mod!

Happy April Fools, can't wait to try this out :D

Dr_Death
2014-04-01, 16:13
Removed Kashan Desert:
Removed Kashan Desert due to the increasing filesize of the mod


please tell me that's the april's joke....

Pronck
2014-04-01, 16:24
We want a revamp of Kashan! We want tank warfare maps! Not tanks + full airforce! ZOMG RROFL I CANNOT HANDLE ZE JOKES!

Vista
2014-04-01, 16:26
Please tell me you didn't remove Kashan Desert...

fraxinus
2014-04-01, 16:38
Thanx for your effort to update PR once again, but removing kashan??? It seems so, that the most of us aren't happy about this!?

PinkFloydFreak
2014-04-01, 17:07
Blackhawk on Korengal Valley? This is going to be interesting....

Dukuu_npanop
2014-04-01, 17:09
Still ZU232 Truck causes CTD when bots enter :c

Wayet
2014-04-01, 17:12
i wish it was real that you removed kashan .... fucking hate that map

Daniel
2014-04-01, 17:51
AWESOME patch, DEVs!!! THX SOOO MUCH!!! :) :)

Please tell me you didn't remove Kashan Desert...

For all I can tell u so far, there IS DEFINITELY AT LEAST ONE April fools in the changelog!!! xD xD


i wish it was real that you removed kashan .... fucking hate that map

Whaaaaat??? o_O Awesome bunker fighting areas!!! COME ON!!!

Cavazos
2014-04-01, 18:25
I am so glad Kashan is gone. Too bad it is April Fools.

Sent from my XT1028 using Tapatalk

atom9[CH]
2014-04-01, 18:25
good news thank you

zloyrash
2014-04-01, 18:29
Great!
:cool:

WarEagle751
2014-04-01, 18:37
Love the new map and other features. It works great!

Tit4Tat
2014-04-01, 19:07
Good job Devs and cheers for you're efforts.

timtherifleman
2014-04-01, 20:25
April fools or serious?

doop-de-doo
2014-04-01, 20:44
Farewell Kashan T.T

Missed, you will be.

SANGUE-RUIM
2014-04-01, 21:10
Sbeneh co-op (inf) still crashes

40mmrain
2014-04-01, 22:32
RIP KASHAN 1/4/2014 NEVER 5 GET

also dear lord the Uh-60 on korengal helps this map so much thank u based devs

Fir3w411
2014-04-01, 22:33
awesome!

winter map is hopefully going to be epic, and if there is camo, wooohooo!

X-Alt
2014-04-01, 22:42
Can we set up a map burial thread? :p

ShiftyEYE
2014-04-01, 23:36
Auto Deploy is still broke. Crashes to desktop for me still, even after update.

PR0_SNIPE
2014-04-02, 00:03
lol kashan removed. i hate aas mode anyway. thanks for all of the hard work you put into the game, guys.

Walmarx
2014-04-02, 02:45
AncientMan;1994871']
Removed Kashan Desert:
Removed Kashan Desert due to the increasing filesize of the mod


TRULY THIS IS A GLORIOUS DAY, FOR WE HAVE WITNESSED THE DOOM OF THE VERY DARKEST, MOST TERRIBLE FACET OF OUR BELOVED ENDEAVOR OF SOLIPSISM: KASHIT FUCKERT.

1 million internets to you, based devs. I desperately need this to be legit. I literally refuse to play Kashan, and it has cut short far too many otherwise wonderful PR sessions.

Dr_Death
2014-04-02, 05:00
TRULY THIS IS A GLORIOUS DAY, FOR WE HAVE WITNESSED THE DOOM OF THE VERY DARKEST, MOST TERRIBLE FACET OF OUR BELOVED ENDEAVOR OF SOLIPSISM: KASHIT FUCKERT.

1 million internets to you, based devs. I desperately need this to be legit. I literally refuse to play Kashan, and it has cut short far too many otherwise wonderful PR sessions.

this is the part in wich i get mad at you :grin:

fatalsushi83
2014-04-02, 05:00
Lowered movement speed? Awesome! Hopefully this will make things a bit more tactical. Blackhawk on Korengal also sounds great. Thanks, devs.

K4on
2014-04-02, 06:42
Update 02.04.2014 - Kashan Desert has not been removed.

X-Alt
2014-04-02, 14:40
Slower running speed + LOLOLOLOL pew pew 360 deviation = not good

tmzlifestyle
2014-04-03, 01:02
Sbeneh inf is not working in coop, is it my pc?

tmzlifestyle
2014-04-03, 01:05
Also the bots get stuck in objective Delta in Sbeneh Std, hope it helps...

SANGUE-RUIM
2014-04-03, 02:11
Sbeneh inf is not working in coop, is it my pc?

nope, it dont work

didnt work on previous version either

RazoR41
2014-04-03, 03:02
The slower running speed actually kinda makes the game better, still, I'm gonna upload a few more PR videos on my YouTube channel. :)

Daniel
2014-04-03, 04:37
K4on;1995263']Update 02.04.2014 - Kashan Desert has not been removed.

LUCKILY not, thx to the awesome mapper of Kashan! ;) Nice job!!

Raklodder
2014-04-03, 08:25
Thankfully the removal of Kashan Desert was an April's Fool, the more (maps), the merrier -keep modding devs!

If I may make a suggestion, please increase the FOV, or allow for players to do that, with an FOV-slider in the launcher.

rough77
2014-04-03, 18:16
Thx guys!!!

arjan
2014-04-04, 11:59
Gimme back my ejod desert!

WhiteRhino
2014-04-04, 18:51
Too bad kashan still there...

Daniel
2014-04-05, 00:13
If I may make a suggestion, please increase the FOV, or allow for players to do that, with an FOV-slider in the launcher.

Please not. Every player same chances (or as close as possible).


Too bad kashan still there...

Just do me a favour and *** ***** *** ****** ***********, thank you.

Roque_THE_GAMER
2014-04-05, 01:51
the soldier runs to slow, its seems it have no difference to running to walking i could run more than the soldier in pr whit the same equipment and height if my life depend on it.

Rudd
2014-04-05, 14:25
the soldier runs to slow, its seems it have no difference to running to walking i could run more than the soldier in pr whit the same equipment and height if my life depend on it.

I doubt it

ElshanF
2014-04-05, 14:38
Rudd is it not possible for the start of the sprint for you to be at your fastest and then to gradually slow down ? Would be a lot more realistic if possible

Rudd
2014-04-05, 14:41
you are right, and we tried it out, however it caused players to slide around :) it was super duper annoying as you had to apply 'reverse thrust' to stop quickly, and if you slid around just a little bit the animations of the weapon were jittery

ElshanF
2014-04-05, 18:02
Couldn't u just take time and to tweak it ? Big ask sorry :(

Roque_THE_GAMER
2014-04-05, 18:18
Rudd;1996136']I doubt it

have a machine gun shooting at you and see if you will doubt it.

Rudd
2014-04-05, 18:22
Couldn't u just take time and to tweak it ? Big ask sorry :(

Come see it now! BF2:PR on ice! Watch the wonderful choreography!

Zoddom
2014-04-05, 23:00
wowowow, Im kinda out of touch as I havent been playing that often since 1.0.
WHAT was april fools and what wasnt?

Walmarx
2014-04-07, 00:46
wowowow, Im kinda out of touch as I havent been playing that often since 1.0.
WHAT was april fools and what wasnt?

Kashan, largely the bane of my very existence, remains in Project Reality, like a giant bladed kidney stone, ripping apart the innards of someone dear to me. This realization has crushed me so deeply, dashed my dreams so brutally, that I can feel my very will to live dwindling. How could you do this to anyone? Let alone so dedicated and earnest a fan as myself?

http://s29.postimg.org/7jarimnnb/wtf_is_this_Syrian_crewman.jpg

I'm kidding, of course it was too good to be true.

Raklodder
2014-04-09, 07:41
If I may make a suggestion, please increase the FOV, or allow for players to do that, with an FOV-slider in the launcher.
Please not. Every player same chances (or as close as possible).
I share that dedication of yours, but some of us might get motion sickness symptoms within an hour or two.

zephyr89s
2014-04-23, 05:27
Movement speed should simply be as fast as it really is. Devs are in UK, so they should cooperate with the British Army, and see what pace a soldier can keep up for 4km, and then how fast they can sprint and for how long, all measurements of course are taken with all equipment one would be carrying during deployment in a hostile zone.

Test 10-20 soldiers, average the data, and presto!

Inspektura43
2014-04-23, 06:34
Not that my opinion matters
I personally dislike all the changes since 1.0.
You just ruined PR all my friends stopped playing because its so realistic, its not fun anymore
good job

IINoddyII
2014-04-23, 07:39
Really, every single one?

Is giving constructive feedback too much to ask these days ?



The Nicest Place on the Internet (http://thenicestplaceontheinter.net)

-=anders=-
2014-04-23, 14:44
Not that my opinion matters
I personally dislike all the changes since 1.0.
You just ruined PR all my friends stopped playing because its so realistic, its not fun anymore
good job
This is my constructive reply; hahahahahahahahahhahahahahahaaaaaaaaa......hah.... ... :-D
Why do you visit the forums then? You think we're gonna revert to the "better" pre. 1.0 versions? :o

Inspektura43
2014-04-23, 15:59
-=anders=-;2001028'] You think we're gonna revert to the better pre. 1.0 versions? :o

Fixed it for you.

And to your question.No,
no hope for you to fix PR.

AfterDune
2014-04-23, 16:54
Sorry you don't like the game anymore. We're not planning on going back however. Perhaps you'll adjust to the current style and appreciate the game after a while.

Souls Of Mischief
2014-04-23, 19:01
Dude is too big of a scrub to do that.

VonBusta
2014-04-25, 10:26
For all devs: I think you guys have done great job and the game is getting better all the time. Keep up the good work!

Daniel
2014-04-28, 13:08
Game getting better n better, srsly inspektura, there is NO reason AT ALL to stop playing PR now that we're on v. 1.1.6.0 ! 8)

WhiteRhino
2014-04-28, 21:53
The only thing wich is really broken is Insurgency (only ramiel still good for me). Almost every things else are ok.

IWI-GALIL.556FA
2014-04-28, 22:23
The only thing wich is really broken is Insurgency (only ramiel still good for me). Almost every things else are ok.

How is INS mode broken?

WhiteRhino
2014-04-29, 15:46
How is INS mode broken?

There is a lot of things, already reported in feedback section, but for me the significative things is, since the 1.0, with the new deviation setting, the blufor team is really effective with there scoped weapon, and is better at close range too. That's really hard to win for INS on maps with a lot of open area. There is still not enough "special" kit for insurg faction. Yes there is the IED kit wich is ok, but, too bad they have removed the arti IED, it was much more effective, now it seems people don't wan't to choose infantry IED (mortars), or armor IED (mine). And the worth, every IED are way too "gaudy"(don't know if I can say that). And other things you can read in feedback section.

Dr_Death
2014-04-29, 15:48
There is a lot of things, already reported in feedback section, but for me the significative things is, since the 1.0, with the new deviation setting, the blufor team is really effective with there scoped weapon, and is better at close range too. That's really hard to win for INS on maps with a lot of open area. There is still not enough "special" kit for insurg faction. Yes there is the IED kit wich is ok, but, too bad they have removed the arti IED, it was much more effective, now it seems people don't wan't to choose infantry IED (mortars), or armor IED (mine). And the worth, every IED are way too "gaudy"(don't know if I can say that). And other things you can read in feedback section.

its how it works on real life, insurgency on open spaces is hard, that's why if there is a firefight between an taliban patrol and an US army squad in afghan usually the army wins, on the other hand, in iraq with the USMC its a little different, as the closed spaces gives the advantage to the insurgents from there.

WhiteRhino
2014-04-29, 21:12
its how it works on real life, insurgency on open spaces is hard, that's why if there is a firefight between an taliban patrol and an US army squad in afghan usually the army wins, on the other hand, in iraq with the USMC its a little different, as the closed spaces gives the advantage to the insurgents from there.


You forgot one thing, we are talking about a game... It mean gameplay>realism.

Dr_Death
2014-04-30, 15:42
You forgot one thing, we are talking about a game... It mean gameplay>realism.

but this is project reality

WhiteRhino
2014-04-30, 18:30
but this is project reality

But this is not a simulation. If there is still a lot of arcadish gameplay mechanics, that's not for nothing, PR have to stay fun.

IWI-GALIL.556FA
2014-04-30, 20:13
I see what you are saying Rhino. I wish the BLUFOR scoped weapons could have different deviation then all other iron sighted weapons to make things a bit more fair. Iron sight deviation should remain the same and scoped weapon deviation should revert to .98 style. Probably not possible and not gonna happen, but hey, one can dream. :)

Daniel
2014-05-01, 10:36
Just stay optimistic and soon all PR players will have sth. more close to the old deviation back. ;) 8)

Mineral
2014-05-01, 10:38
Just stay optimistic and soon all PR players will have sth. more close to the old deviation back. ;) 8)

Really? I didn't know that.

WhiteRhino
2014-05-01, 17:11
I don't think its a good idea to balance the gameplay with a deviation setting, since the deviation right now is really better. Other things on the gameplay side have to be changed.

Dr_Death
2014-05-02, 02:18
deviation its not perfect, even now, and even with the sound crack bug from BF2, if they get back to the old deviation, i will gladly say "goodbye" to PRBF2. Many players left because of the deviation (wich made playing with anything but single-auto guns a nightmare) myself incluided

Unarmed Civilian
2014-05-02, 15:45
We don't need more deviation that there is already. Just increase the animation time that it takes to bring your weapon's scope into your eye(down sights). Like, extend the timer and add some sort of eye adjustment effect, like a bit of swing as the scope is properly "attached" to the eye(swing caused by head adjusting), and some mileseconds of bluring, as the eye adjusts itself. I don't know.. More deviation is bad.

On a side note, weapons that do not have backup sights should still have a secondary aim mode. Like, better adjusting the gun on your hand to have a better hint as to where you're aiming at, and more importantly, getting into WALK MODE. it's a true pain when you want to go slow and you happen to be with a scoped weapon and has to tunnel vision through rooms, if you really want to move slower and have a better feel of your aim.

K4on
2014-05-02, 21:25
On a side note, weapons that do not have backup sights should still have a secondary aim mode. Like, better adjusting the gun on your hand to have a better hint as to where you're aiming at

we are planning to implement this in the future as well.

Dr_Death
2014-05-02, 22:18
K4on;2003123']we are planning to implement this in the future as well.

A quickfix would be to have the same accuracy for guns on your shoulders (not aiming down sights) compared to the guns that you are aiming down sights with

Roque_THE_GAMER
2014-05-03, 06:47
guns already have recoil, deviation just make no sense "-oh, in real life you have to..." shut up, we don't need to simulate gun Seattle, aim shake, heavy breathing, focus, if that cant be done right. even in Arma if you are in the worst situation(blending, tired, in pain) your gun still precise your aim is actuality screwed but if you aim you hit, i agree if ad more ain time for scoped/deployable weapons is a good trade if i am sure i can hit the damn ting if the sight is on the enemy body, i hate have to wait 5 second to my gun Seattle after shoot and take a shoot in the face, also count to ATs to be sure if i can hit at a distance i have to wait 5 seconds or more and that's in 60% of the time is death or the apc move.

Midnight_o9
2014-05-03, 10:13
I guess you're just in the wrong game if you want pew pew fast paced action... You can fix this problem by buying and playing BF4. Or you can learn to play PR the way it's intended to be played and enjoy it. Either way, remember that the guy killing you has the exact same amount of deviation you have. You complain you get killed, that's just that the guy on the other side was better than you,blame the deviation all you want, everyone has the same.
If your problem was about not being able to hit a target fast enough giving it the chance to get to cover, maybe okay, but if you're getting killed because you take too much time in the open trying to get a one shot kill... you're doing it wrong.

anyway, two words : Suppression Fire. period.
Or like the french call it, "fire ball" which is so much cooler! hehe. hashtagfrenchprideandstuff

Roque_THE_GAMER
2014-05-03, 16:34
I guess you're just in the wrong game if you want pew pew fast paced action... You can fix this problem by buying and playing BF4. Or you can learn to play PR the way it's intended to be played and enjoy it. Either way, remember that the guy killing you has the exact same amount of deviation you have. You complain you get killed, that's just that the guy on the other side was better than you,blame the deviation all you want, everyone has the same.
If your problem was about not being able to hit a target fast enough giving it the chance to get to cover, maybe okay, but if you're getting killed because you take too much time in the open trying to get a one shot kill... you're doing it wrong.

anyway, two words : Suppression Fire. period.
Or like the french call it, "fire ball" which is so much cooler! hehe. hashtagfrenchprideandstuff

you describe Counter Strike, Battlefield 4 is a recoilless arcade shit, does not matter if you suppressed the enemy he can still get up and shoot in your head and you cant do noting if you fire like crazy because the deviation will reset all the time you fire, so still not a good trade, that's why i prefer a close combat, at least i have just stick my gun in the enemy body and that's a guaranteed kill, but not a good trade in open maps. now i just play pr for the assets lees for infantry combat.

Dr_Death
2014-05-03, 18:04
you describe Counter Strike, Battlefield 4 is a recoilless arcade shit, does not matter if you suppressed the enemy he can still get up and shoot in your head and you cant do noting if you fire like crazy because the deviation will reset all the time you fire, so still not a good trade, that's why i prefer a close combat, at least i have just stick my gun in the enemy body and that's a guaranteed kill, but not a good trade in open maps. now i just play pr for the assets lees for infantry combat.

Counter strike? the only difference between CS and COD is that in CS people run slower, they cant sprint, and there is a big difference between hitpoints of the body and the head.

Roque_THE_GAMER
2014-05-03, 19:02
CS also have a good recoil balance, you have to control well your gun and most of the time aim to the head, fire like crazy is stupid and will get your self killed, and i saying CSS and CS 1.6, CS:GO was a disappointment especially because i see AK47s firing full alto all the time, and also CSS have the best hit detection i ever see.

Dr_Death
2014-05-05, 14:23
CS also have a good recoil balance, you have to control well your gun and most of the time aim to the head, fire like crazy is stupid and will get your self killed, and i saying CSS and CS 1.6, CS:GO was a disappointment especially because i see AK47s firing full alto all the time, and also CSS have the best hit detection i ever see.

CSS good hit detection? balls, and recoil in CS games was not even balanced, it was basically "shot on semi, aim for the head and you autowin", semi auto guns like the double berettas were OP, etc.


CSGO actually had a good point on the fact that you HAD to aim for the head, and i still dislike that game. You really seem to be searching for something like red orchestra 2 , Deus Ex, or Fallout

Roque_THE_GAMER
2014-05-05, 15:21
i have red orchestra 2 its a excellent game but i cant play to long because of the aim dead zone to avoid you to hip fire let me dizzy i never have a problem with hit detection in CSS i rarely see some one using berettas CSS its a game your skills in aim count more, recoilless game you can find in cod series if you don't like it.

Dr_Death
2014-05-07, 16:25
i have red orchestra 2 its a excellent game but i cant play to long because of the aim dead zone to avoid you to hip fire let me dizzy i never have a problem with hit detection in CSS i rarely see some one using berettas CSS its a game your skills in aim count more, recoilless game you can find in cod series if you don't like it.

but recoil in CSS sucks, and the berettas there are OP, while in CS GO knifing and sniping are better and you MUST shot to the head to kill.

Roque_THE_GAMER
2014-05-07, 23:47
i don't have and don't want CS GO, i just played tree days on the free weekend but was enough to make me not buy it, Counter Strike means skills, not reality or game braking, its just you, the game and your mouse if you miss you lose and wait for the next round.

Midnight_o9
2014-05-08, 00:03
For a second I thought this was Project Reality forums. No idea how I ended up on the CS forums instead, weird.

Dr_Death
2014-05-08, 03:12
i don't have and don't want CS GO, i just played tree days on the free weekend but was enough to make me not buy it, Counter Strike means skills, not reality or game braking, its just you, the game and your mouse if you miss you lose and wait for the next round.

we are not talking about who is better at CS, we are talking about how recoil works, you brought CSS into the discussion, and i think that the recoil in the CS games is a total waste

Roque_THE_GAMER
2014-05-08, 04:45
cs is a totally different kind of game and your recoil works in hes own way to force your skills, pr wants to simulate tings than cannot be doing well, all the time when i aim my gun at long distance i have 70% of chance to miss even if i am crouch or prone my sights are on the target, if i miss for the bullet drop ok just aim more high but in pr bullets spray all over the place because you not waiting 5 seconds, as i said: remove the deviation and add more ain time or some kind of aim shake or focus, that you are harmed by your aim and not by your bullets.

Dr_Death
2014-05-08, 05:32
cs is a totally different kind of game and your recoil works in hes own way to force your skills, pr wants to simulate tings than cannot be doing well, all the time when i aim my gun at long distance i have 70% of chance to miss even if i am crouch or prone my sights are on the target, if i miss for the bullet drop ok just aim more high but in pr bullets spray all over the place because you not waiting 5 seconds, as i said: remove the deviation and add more ain time or some kind of aim shake or focus, that you are harmed by your aim and not by your bullets.

You dont get how the refraction (was that the name?) engine works.

The engine cannot simulate correctly bullet sway, ArmA did, if you look you can see how in ArmA each bullet is accurate, and you shot where you aim as soon as you aim and its still not gonna land EXACTLY where you aim. In the BF2 engine its just "how long you must stay still until the accuracy becomes exact" (see Ghost Recon Phantoms for refference) and "how many shots after the accuracy drop".



I think we should have a small testing with absolut accuracy, just for the sake of testing how is it to run, aim with a scope to someone out of nowhere and be able to shot and see the bullet hit. With the fact that its actually hard to aim itself towards the target, even more when you need to act fast, and with the fact that besides the eyesight nothing changes how many bullets you put into him until he is dead, i think its a good idea to see how it works. (it will also decrease the amount of frustrated players)

ComradeHX
2014-05-17, 09:38
cs is a totally different kind of game and your recoil works in hes own way to force your skills, pr wants to simulate tings than cannot be doing well, all the time when i aim my gun at long distance i have 70% of chance to miss even if i am crouch or prone my sights are on the target, if i miss for the bullet drop ok just aim more high but in pr bullets spray all over the place because you not waiting 5 seconds, as i said: remove the deviation and add more ain time or some kind of aim shake or focus, that you are harmed by your aim and not by your bullets.

Is your attention span shorter than 3 seconds?

Because that's about how long it takes for aim to settle on a regular rifle.

Also, aim time increase with movement; if you move only half a second, aim time will be faster.

Remember moving your mouse also increases deviation slightly(think HAT kit but less obvious).

Roque_THE_GAMER
2014-05-17, 11:28
Is your attention span shorter than 3 seconds?

Because that's about how long it takes for aim to settle on a regular rifle.

Also, aim time increase with movement; if you move only half a second, aim time will be faster.

Remember moving your mouse also increases deviation slightly(think HAT kit but less obvious).

this is the only game i see you need all those requirements to shoot, even Arma 3 become more dynamic and realistic is not a fast shooter but is not to slow every ting is simulated but PR with all the limitations what to simulate what cannot do and that's to me kill the game for the infantry, now i just like to use assets and when i play as infantry i play in a CQB style come to the face of the enemy and spray, that's the only way i can play in infantry, i given up from the scopes.

Midnight_o9
2014-05-17, 12:15
this is the only game i see you need all those requirements to shoot, even Arma 3 become more dynamic and realistic is not a fast shooter but is not to slow every ting is simulated but PR with all the limitations what to simulate what cannot do and that's to me kill the game for the infantry, now i just like to use assets and when i play as infantry i play in a CQB style come to the face of the enemy and spray, that's the only way i can play in infantry, i given up from the scopes.

Comparing a 10 year old game with Arma 3... check.

So many requirements : bring scope on -> wait a couple seconds -> shoot
I'm wondering how we manage to even remember all these steps.

On a serious note, I've never had problems shooting with any rifle, I often hit my targets, and if I don't it's because I'm not trying to achieve an accurate shot and just suppress.
I still think you have to LEARN how to correctly use the weapons and how to aim right. You seem to just want it to be "the bullet will land where my aimpoint is", ok it should be like this, but it's a 10 years old engine and mod, they can't achieve sway and accurate portrayal of fatigue and stress. Deviation is the best compromise that could be found to make firefights interesting.

You can bring this to the feedback forums for further informations, or make a suggestion on the appropriate forum on how you think it would be better.
This thread is about the changelog of v1.1.6.0 which DOES NOT include any deviation change.

Roque_THE_GAMER
2014-05-17, 13:46
Comparing a 10 year old game with Arma 3... check.

So many requirements : bring scope on -> wait a couple seconds -> shoot
I'm wondering how we manage to even remember all these steps.

On a serious note, I've never had problems shooting with any rifle, I often hit my targets, and if I don't it's because I'm not trying to achieve an accurate shot and just suppress.
I still think you have to LEARN how to correctly use the weapons and how to aim right. You seem to just want it to be "the bullet will land where my aimpoint is", ok it should be like this, but it's a 10 years old engine and mod, they can't achieve sway and accurate portrayal of fatigue and stress. Deviation is the best compromise that could be found to make firefights interesting.

You can bring this to the feedback forums for further informations, or make a suggestion on the appropriate forum on how you think it would be better.
This thread is about the changelog of v1.1.6.0 which DOES NOT include any deviation change.

that not let the fire fights more interesting at least to me that's why i given up in infantry combat, they CAN remove the deviation and just let the recoil but no devs are interested on it i already give my feed back and no one care, I can not blame them if they don't want to because they gonna have to work on it.

Dr_Death
2014-05-17, 18:03
that not let the fire fights more interesting at least to me that's why i given up in infantry combat, they CAN remove the deviation and just let the recoil but no devs are interested on it i already give my feed back and no one care, I can not blame them if they don't want to because they gonna have to work on it.

i do believe that they should remove all deviation, but this is not the place to discuss that.

ComradeHX
2014-05-17, 20:23
that not let the fire fights more interesting at least to me that's why i given up in infantry combat, they CAN remove the deviation and just let the recoil but no devs are interested on it i already give my feed back and no one care, I can not blame them if they don't want to because they gonna have to work on it.

2 seconds.

Just...wait...2...seconds...