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Pronck
2014-03-18, 11:32
So my feedback about this truck;

It's awesome! The FSA is capable of engaging enemies camping on buildings and in compounds from long range just by using this vehicle and a spotter. Besides that it's a great FOB killer. Yesterday we found a FOB on a roof, after a few burst it went down and after a few more it completely disappeared.

I like how it's balanced because it's easily outflanked by infantry, it can't even take a LAT, it's also not that fast. But it packs a lot of fire power instead.

There is only one thing I would have liked on this thing, that it can shoot forward over the cabin. Now if a helicopter comes straight at you, you need to make a sharp turn in order to hit it.

Good job Syria Mod developers!

Mineral
2014-03-18, 11:36
We can't do that as we can't make it so it won't clip threw the cabin unfortunately. One of the setbacks on how the rotation can work :(

Thanks for the feedback :)

Pronck
2014-03-18, 13:02
That's a bummer, but still it's a great vehicle is frikkin awesome! Can we see it being used by the militia and maybe taliban faction as well in the future?

Daniel
2014-03-18, 22:39
AWESOME modelling work!! ;) And coding and whatever else is involved in this fantastic creation! :D :p

Dude_Nukem
2014-03-18, 23:53
Yeah, it looks great! I need to get a hang of it soon.

So Pronk, there's only one solution, I guess. The truck needs to be parked with the back facing the expecting enemies/choppers/etc. Also good for getaway, right?

waldov
2014-03-20, 03:15
Yeah its one of the most awesome vehicles ive seen in PR in a long time, not just because it looks cool but because it is so unique. I hope we will see more of them with other factions in the future might be able to re-introduce some CAS again.

Murphy
2014-03-20, 07:52
I must admit I was one of the people resisting this vehicle for fear of it becoming some spammy death quad on wheels but you guys did a good job of keeping it balanced. Other then those few bugs it's pretty badass.

Dude_Nukem
2014-03-20, 09:04
What is the rcon spawner command to spawn the truck? Or what's the objects_vehicles_server file name? I can't see it, or am I just blind?

EDIT: nevermind found it, under civilian folder. It's civ_aav_uralzu232.

Jacksonez__
2014-04-24, 14:36
I do not want to know what a 23 mm projectile would do to my torso in real life, but in PR it doesn't do shit apparently? It was not even long time ago, maybe a week ago, when I waited for some infantry to come by with my Zu-23 truck.

Then some troops came by. I shot to them, I fired to the surroundings (ground, walls) - they did not die and one of the guys even returned fire! I saw one of them literally standing in the middle of the "splash" area and he did not die.

I don't know whether it was a one time bug or is the damage really that messed up against infantry?. Yes, I have managed to kill bunch of infantry with this thing, but it required damn accurate fire (=hitting the body, not ground or so) and multiple shots. On the other hand, this truck is awesome against MTLB's or trucks and so on.

Mineral
2014-04-24, 14:51
I doubt the 23mm in real life causes a lot of spash damage. You have to hit your targets :)

But other team members with knowledge of our projectiles and damage systems can answer you better.

Jacksonez__
2014-04-24, 16:02
Mineral;2001240']I doubt the 23mm in real life causes a lot of spash damage. You have to hit your targets :)

But other team members with knowledge of our projectiles and damage systems can answer you better.

The projectiles seem to be exploding rounds? 23 mm sure packs lots of energy. And also:

Ammunition types range from Armor-Piercing Incendiary and High-Explosive to High-Explosive Fragmentation and Armor-Piercing Discarding Sabot-Tracer

So they should give splash damage?

ZU-23-2 / ZU-23 - Anti-Aircraft Artillery - History, Specs and Pictures - Military Tanks, Vehicles and Artillery (http://www.militaryfactory.com/armor/detail.asp?armor_id=277)

M42 Zwilling
2014-04-24, 17:33
Wait, are you saying they aren't killing with a direct hit? If so, that is certainly not intentional.

Mineral
2014-04-24, 18:34
I think he is saying that his targets aren't dying of the splash damage which he thinks should be there.

He does get his kills with direct hits but he finds that the weapon shouldn't have such a need for accuracy and direct hits and should have higher splash damage.

At least that's what I think you mean jacksonez?

Truism
2014-04-24, 20:00
The russian 23mm round has about 1/3 the explosive filling of a russian 30mm round. It's reasonable to assume its about half the filling of a nato 25mm round. Explosives use a law of squares, so it really shouldn't do much at all in the way of splash.

A direct hit shouldn't be pretty though.

Jacksonez__
2014-04-24, 21:01
Mineral;2001287']I think he is saying that his targets aren't dying of the splash damage which he thinks should be there.

He does get his kills with direct hits but he finds that the weapon shouldn't have such a need for accuracy and direct hits and should have higher splash damage.

At least that's what I think you mean jacksonez?

Well, yeah. Sometimes the hits are registered, sometimes not. That might be due to client lag etc, but I thinl that the splaah damage could be looked at?

K4on
2014-04-25, 19:10
thanks for letting us know. buffed the damage slightly, next patch 2 shots close to you kill you then.
radius is fine though. within 5 meters you get still hurt (without taking hitbox lagg into account).

Barbrady
2014-07-01, 15:41
How about adding a sight? At least a simple crosshair or something.