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View Full Version : PR:BF2 v1.1.4.0 Changelog


AncientMan
2014-03-15, 12:37
PR:BF2 v1.1.4.0 contains the new Syrian Rebels faction, as well as a new map - Sbeneh Outskirts. Here is a short preview of the new map:

mvA-pBSmsCs

PR:BF2 v1.1.4.0 (2014/03/15)
-----------------------

KEY FEATURES:

Added Syrian Rebels faction.
Added Sbeneh Outskirts (2km) - Syrian Rebels vs MEC - AAS, Insurgency, Skirmish, COOP.
Fixed one-shot bug.


GENERAL:

Added deployable 5m sandbag wall.
Fixed Iraqi Insurgent mortars.
Fixed supply crates. They now only resupply the crate's designated faction.
Fixed CSBs to be destroyable by IEDs.
Fixed Cargo Ship, choppers aren't sliding that much on it anymore.
Increased ROE time to 2 minutes instead of 1 after helping the insurgents.
Increased player climbing ability slightly.


FACTIONS:

Added Syrian Rebels faction.
Replaced the collaborator class with a light combat medic. To compliment this, the Iraqi insurgent unarmed class has been given binoculars and a radio - allowing them to provide intel.
Fixed the French Forces not having deployable HMG's.


EFFECTS:

Updated smoke trails.
Updated bomb, artillery and other explosion effects.
Updated various other effects with visual tweaks and performance improvements


SOUNDS:

Added new US Grunt voices.
Updated sounds on G3, KORD/DSHK, M4, M16, M79, M240, M1014, MG4, Negev, PZF3, TAR21.
Updated sounds on Kiowa, Mi-8, Mi-17, UH-60, M1A2.
Fixed various sound distance issues.


VEHICLES:

Added truck with mounted ZU-23-2 AA cannon.
Added Su-25a.
Updated F-15E. Reduced rudder rate. Fixed flare counter. Updated bomb layout.
Updated laser physics on helicopters.
Updated pitch rate on F-16, MiG-29 & Su-22.
Updated Eurofighter engine behavior.
Updated US UH1N to have a different flare launcher, to see if this fixes the flare bug on a public server.
Fixed Mk 19 Stryker.
Decreased Scimitar and Scorpion armor strength.
Decreased recoil force on Tunguska & Type 95.


WEAPONS:

Added stationary ZU-23-2 AA cannon.
Added new Paveway Laser Guided Bombs.
Updated simrad GTLD lasing system to be more effective.
Updated damage levels of LGBs and GPBs.
Updated contact damage of bombs to do significant damage on direct hits.
Updated Hi-Power Pistol.
Updated Eryx AT to fit real life velocities and maximum range.
Fixed one-shot bug.
Fixed MG3 Elcan maglinking issue.
Fixed high damage of 20mm AA shells to tank side armor.
Increased artillery damage to tanks.
Increased C4 damage to air assets.
Increased damage of Mortar IED to soft targets.
Increased damage of 20mm AA shells against soft targets.
Increased ZPU-4 deviation and overheating.
Decreased ammo bag capacity to previous level.
Decreased SMAW deploy time by 20%.


STATICS:

Fixed several houses that had weird collision meshes, which allowed player to shoot through balconies, etc.


SERVER:

Added !scramble to RealityAdmin, which shuffles the teams. This must be run before the round starts.


COOP:

Updated AI weapons handling.
Updated Iraqi Insurgents kits.


LEVELS:

Added Sbeneh Outskirts


Updated Beirut

Updated COOP layers and navmeshes.



Updated Bijar Canyons

Added new COOP navmesh and layer.
Fixed a bad flag route.
AAS Alt/Std: Increased tickets by 50.



Updated Burning Sands

Fixed Stormer and Gopher spawn times.



Updated Fallujah West

Added more technicals to Iraqi Insurgents on multiple layers.



Updated Fools Road

AAS Inf: Added Militia SPG Technical
AAS Alt/Lrg: Removed Challenger and replaced one BDRM with BMP-1 to balance assets, and added 50 tickets for both teams.



Updated Iron Ridge

Fixed machine gun emplacements at Communications flag so players can now exit them.
AAS Inf: Removed RUS MT-LB and added Militia SPG technical for balance.
AAS Std: Removed RUS BTR-80 and added Militia BMP-1 for balance.
AAS Lrg: Increased spawn delay on RUS BTR-80A and added one Militia BMP-1 for balance.



Updated Khamisiyah

Added more ladders and rooftop walls to city.
AAS Alt: Replaced Su-22 with Su-25.
AAS Std: Removed one tank on each team & MEC UAZ jeep on bunker flag.
AAS Lrg: Added Su-25 & removed MEC UAZ jeep from bunker flag.
INS Alt: Removed MEC artillery, replaced BMP-2 with BMP-1, increased APC respawn times & removed one transport helicopter.
INS Std: Removed MEC artillery, replaced BMP-2 with BMP-1, replaced T-72's with T-62's, increased tank & APC's respawn times & removed one transport helicopter.



Updated Korengal Valley

Added COOP.
Removed UAV.



Updated Operation Archer

Added more armed vehicles to Taliban on multiple layers.



Updated Operation Barracuda

Updated COOP layers and navmeshes.



Updated Pavlovsk Bay

Fixed flag bleed issues on multiple layers.



Updated Qwai

Added delayed spawn to TOW humvee & Chinese IFV.
Added 3 non-respawning transport trucks to Chinese main base.
Changed one Chinese IFV to VN3.



Updated Saaremaa

Added COOP layers.
Fixed invisible player bug (hopefully).
Fixed artillery bug.



Updated Vadso City

Updated COOP layers and navmeshes.



Updated Wanda Shan

Updated COOP layers and navmeshes.

K4on
2014-03-15, 12:53
For real!

ElshanF
2014-03-15, 13:01
One shot bug was the most crucial ! Good work

SShadowFox
2014-03-15, 13:06
Awesome!

bren
2014-03-15, 13:09
Loving it

Mineral
2014-03-15, 13:19
woop woop.

Stulander
2014-03-15, 13:22
Awesome, good job guys. So happy the one-shot bug is fixed.

Roque_THE_GAMER
2014-03-15, 13:23
good job devs! no fix for LAV and bradley frontal smoke?

Unhealed
2014-03-15, 13:31
oh lol, those Nike shoes.

Beee8190
2014-03-15, 13:41
Were you guys able to locate the memory leak or whatever is causing the server / client crashes?

Looking forward trying out the changes now enjoy the weekend! :firing:


Also, great you keep COOP updated as well, appreciated

Curry
2014-03-15, 13:41
Milita is back in buisness! Whoop!

cheers,
Curry.

sweedensniiperr
2014-03-15, 13:42
Good job syrian team!

By the way, that must be world first for a playable faction right?

WhiteRhino
2014-03-15, 13:44
OMG no more one shot death!!! THX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Nate.
2014-03-15, 13:47
Looking good! keep it up

WhiteRhino
2014-03-15, 13:55
Remove Test Airfield of your map folder if you want to avoid an update fail.

PS: Only for those who DL it.

Dude_Nukem
2014-03-15, 13:55
Wow, well done DEVs! Keep it up. The changes look promising.

EDIT:

Remove Test Airfield of your map folder if you want to avoid an update fail.

PS: Only for those who DL it.

That's correct. Worked for me. Don't know if theres any other way around.

mockingbird0901
2014-03-15, 14:05
Good job to everyone involved :)

Hokunin
2014-03-15, 14:05
Awesome! Thank you very much devs! :))

Antol
2014-03-15, 14:06
Long live PR!
Lets take this truck finaly...

Dragunova
2014-03-15, 14:09
o god o god yes yes yes

MADsqirrel
2014-03-15, 14:19
Yay new map, more stuff!!

Geronimo
2014-03-15, 14:29
Thanks for the update DEVs!

Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?

atom9[CH]
2014-03-15, 14:32
Thank you DeVs

I have one question is punkbuster hopefully back and activated?

Phoenix4894
2014-03-15, 14:33
http://cdn.alltheragefaces.com/img/faces/large/misc-ohhh-yes-l.png

СпецнаЗ-TUR
2014-03-15, 14:39
Mmm looks pretty :)) But... is there any project about changing MEC to Syrian Army for Sbeneh Outskirts Map in future ??

camo
2014-03-15, 14:40
Awesome work, i am so pumped for sbeneh outskirts.

Serathis
2014-03-15, 14:41
Nice, insurgent mortar finally working!

Microwaife
2014-03-15, 14:41
Mmm looks pretty :)) But... is there any project about changing MEC to Syrian Army for Sbeneh Outskirts Map in future ??

there is one :)

Murkey
2014-03-15, 14:55
Excellent work guys, I'm so excited!

Quick question for clarity: "Increased player climbing ability slightly."

Does this mean being able to walk up slightly steeper slopes? As opposed to moving up ropes etc faster?

Cheers, Murkey.

*Edit, see below.* V. - Thanks K4on :D

K4on
2014-03-15, 15:04
Does this mean being able to walk up slightly steeper slopes?
this 567

Spyker2041
2014-03-15, 15:07
Thanks for the update DEVs!

Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?

Its not just you, gives a circular heritage error on spawn.

Mr.Pfannenschmidt
2014-03-15, 15:14
yay, cool update!

p.s.: when will we see the hk416 and the norwegian forces?

Mariuska
2014-03-15, 15:28
I have a problem. After update is finished i get this error message and i cant start the game. Any suggestions?

ma21212
2014-03-15, 15:32
About damn time

Psyrus
2014-03-15, 15:33
I have a problem. After update is finished i get this error message and i cant start the game. Any suggestions?

How about checking post #15 in this same thread you posted in ;)

Mariuska
2014-03-15, 15:34
Psyrus;1990592']How about checking post #15 in this same thread you posted in ;)

Didnt read all comments, thanks.

Vicious302
2014-03-15, 16:03
Removed uav on korengal? That shoupd definitely balance it. :roll:

SIDEKILL3R
2014-03-15, 16:07
dang im at working looking at this

-=anders=-
2014-03-15, 16:21
good job devs! no fix for LAV and bradley frontal smoke?
Will be more transparent in next update... Wich I hope wont be long after this one!

SANGUE-RUIM
2014-03-15, 16:22
so much win on this... thx

UTurista
2014-03-15, 16:23
AncientMan;1990503']
Added deployable 5m sandbag wall.


Any chance of adding this to the Insurgents?

WarEagle751
2014-03-15, 16:26
So freakin excited to play now with all these changes! :grin: :mrgreen: I'm going to play right now infact. :m1helmet: :firing:

watch?v=rTyxhcJqLI4

X-Alt
2014-03-15, 16:34
Got this on 24\7 loop while playing Sebneh! You devs have Nailed it! https://www.youtube.com/watch?feature=player_embedded&v=bk-yDEniAQ0

sirfstar
2014-03-15, 16:38
Added truck with mounted ZU-23-2 AA cannon.
And where to find it?

Roque_THE_GAMER
2014-03-15, 16:50
-=anders=-;1990611']Will be more transparent in next update... Wich I hope wont be long after this one!

Thanks.

Rageguy
2014-03-15, 16:54
Is there going to be a change in the way atgm launches? i mean the massive ammount of smoke it emmits.
and the firing of tank shells etc. they seem to smoke it up a little bit too much

PR0_SNIPE
2014-03-15, 17:08
thanks. so the waiting time to be a civilian is now 2 minutes??

StevePl4y5
2014-03-15, 17:08
Awesome, the new map is amazing, incredibly detailed, even the clouds move. Only problem is the lag but well, gotta get a new PC anyways if I wanna play PR2.

blacktea65
2014-03-15, 17:08
http://static.fjcdn.com/pictures/Must_c0aa53_503771.jpg

Dukuu_npanop
2014-03-15, 17:10
And where to find it?

Nowhere, should have been to Sbeneh) It causes CTD;)

Sgt.Blackburn
2014-03-15, 17:19
This is so NICE!

Hurricane
2014-03-15, 17:24
AncientMan;1990503']
mvA-pBSmsCs

http://i.imgur.com/mEFdyUB.jpg

I am 100% sure this is no coincidence ;)

SANGUE-RUIM
2014-03-15, 17:37
Thanks for the update DEVs!

Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?

me too! :sad:

Kadoken
2014-03-15, 17:50
Aww, collaborators are gone? They were my favorite class.

Ranzpirat
2014-03-15, 17:53
Thanks for you dedication continuous dedication. Keep up the good work. Looking forward to see more ins and unregular forces maps again. Hooray! <:^)

[MI5]Richard_Price
2014-03-15, 18:02
Decreased scorpion armour? Well...

houdaifatam
2014-03-15, 18:13
Seriously?! OMG !!!

Dukuu_npanop
2014-03-15, 18:39
Zu23 and Zu23 mounted on a truck causes CTD =(

Dude_Nukem
2014-03-15, 19:12
http://i.imgur.com/mEFdyUB.jpg

I am 100% sure this is no coincidence ;)

Already replied but haha, this is very well found. If this is intentional, than I like even like it more! :)

Managed to play a couple minutes, and it feels great! Thank you DEVs, again!

Mineral
2014-03-15, 19:33
Zu23 and Zu23 mounted on a truck causes CTD =(

on COOP or online?

Fir3w411
2014-03-15, 19:51
Awesome great work!

TBoy205
2014-03-15, 19:52
I'm moist

TBoy205
2014-03-15, 19:54
Aww, collaborators are gone? They were my favorite class.

You can still be a civilian by dropping your kit and waiting 60 seconds.

Dude_Nukem
2014-03-15, 20:00
You can still be a civilian by dropping your kit and waiting 60 seconds.

That's not what he is saying.

Haven't played with the kit yet, but I just think they changed the name of the kit. And just added the radio and the binoculars. So the "collaberator" is still there. But not too sure.

Sexy papy
2014-03-15, 20:07
Thank you guys!

crokojot
2014-03-15, 20:22
Keep PR alive...nice work

paul161616
2014-03-15, 20:36
liking the frequency of the updates :) LONG LIVE PR!

xpugur
2014-03-15, 21:01
Thank youuu :) is there any news from PR2?

mries
2014-03-15, 21:09
This is awesome!
Thanks for the update, keep up the good work!

obpmgmua
2014-03-15, 21:15
What's the Syrian kit loadouts? Is it like Hamas, Taliban, Or Insurgents?

DIRECTIONLESS
2014-03-15, 21:36
well done.

Mikemonster
2014-03-15, 21:54
Gentlemen, thankyou.

Looking forward to trying all of this out.

No AA changes :(

.. but

RADIO FOR COLLABORATOR!

Thanks again.

N1755L
2014-03-15, 22:17
One shot bug was the most crucial ! Good work

What was that bug? Thanks.

NBT
2014-03-15, 23:19
Excellent! A big thank you to the PR Team!

Murdoch89
2014-03-15, 23:50
Awesome job man!

bch7773
2014-03-16, 00:41
Glad to see the one hit insurgant bug is gone. now only if I could get the update to work

methwow
2014-03-16, 01:12
anyone else getting update errors?

Nevermind I am an idiot, the test airfield map was causing update errors

RazoR41
2014-03-16, 02:01
Well done guys! Cannot wait to play the new update!

maggotknees
2014-03-16, 03:05
nice! thnks

you guys rock

crazygamelover
2014-03-16, 03:24
I literally screamed in excitement when I saw this on the Facebook page XD

carmikaze
2014-03-16, 12:41
Best shooter ever played - check

Most enthusiastic and motivated team I know - check

One of the best communities I know - check

PR til I die - check

Thank you Devs for your hard work!

HunterMed
2014-03-16, 13:05
Thanks to all involved!

corleone101
2014-03-16, 13:26
what about that bug that makes you lose your user interface after alt+tab-ing the game on windows 8?

maogongzi
2014-03-16, 18:37
When I try to play Sbeneh Outskirts-INF on co-op, it would crash the game once I spawn, but I haven't tried online yet. Everything else seems fine though. Keep up the good work!

doop-de-doo
2014-03-16, 20:10
Sbeneh is awesome. Loving it.

Rabbit
2014-03-16, 20:47
Sbeneh is awesome. Loving it.

Glad to hear that, lets how it stays popular for the long haul. :-)

CR8Z
2014-03-16, 22:59
Looking forward to playing the update!

rzeznik
2014-03-16, 23:01
AncientMan;1990503']
VEHICLES:

Fixed Mk 19 Stryker.



So where could i found this ?

Kalasznikow47
2014-03-16, 23:13
So where could i found this ?

On Qwai River

heldro
2014-03-17, 00:01
nice map, too bad its unplayable for lower end systems :(

QualityHD
2014-03-17, 00:08
I knew the Syrian faction was inevitable

risegold8929
2014-03-17, 03:16
Omg sandbag wall! :D

It's so small [the sand bag wall part], but an amazing update.

Viral_Krieger
2014-03-17, 04:30
Looks like a great update.

zloyrash
2014-03-17, 05:15
Fixed one-shot bug.
sweet, so now I can go back to play PR again!
thx

Sbeneh is outstanding!

cribbaaa
2014-03-17, 08:27
I love the new map, great balance between urban and outdoor areas with lots of details.

I'm not feeling the new sound effects for the M4 and M16 though, the old ones felt ~beefier.

Arotished
2014-03-17, 09:48
nice to see good updates like this!

Bringerof_D
2014-03-18, 03:26
have the machinegun emplacements at the FOB in Fallujah been updated? people get stuck in those too.

AFsoccer
2014-03-18, 14:28
have the machinegun emplacements at the FOB in Fallujah been updated? people get stuck in those too.

No. We didn't know about them (i.e. no one made a bug report).

Kovarro
2014-03-18, 16:58
Cool update.
I really like almost everything on this mod, weapons, gameplay and effects are top of the line, just the ability to spawn on fobs annoys me. In some rounds it just eliminates the gameplay of pr that I like so much.
When I was in a Squad for a round on Fallujah with a dev as Squadlead, even he seemed quite annoyed to me as we were spawning countless times near a cache and died almost everytime.

Is there a reason, why the german grunt sounds are not completly replaced?

Also the Bjar Canjons coop addition is awsome. Normally I dislike Coop, but this map is just great to play with 100+ bots. Was in a Merkava Tank the whole round and brought the fight between the IDF and MEC up to their fortress.


PS: Please realese PR:ARMA 3 soon, I want to have a reason to play ARMA ^^

Squirrel[STF]
2014-03-20, 13:47
AncientMan;1990503']
Updated Fallujah West - Added more technicals to Iraqi Insurgents on multiple layers.

This made me cry happy tears.... no more having to walk!!!!!!!!!!! <3

maogongzi
2014-03-21, 16:21
I really want to play Sbeneh Outskirts on co-op, but it keeps crashing every time I first spawn in. Is there a quick fix for this other than trying to reinstall?

Mineral
2014-03-21, 16:25
no hotfix available that you can do yourself. Wait for the next patch .Should be fixed then.

maogongzi
2014-03-21, 18:36
Mineral;1992390']no hotfix available that you can do yourself. Wait for the next patch .Should be fixed then.

Thanks for the quick reply!

DanDevil01
2014-03-22, 12:19
Just great :)

TopeH
2014-03-24, 12:19
I really want to play Sbeneh Outskirts on co-op, but it keeps crashing every time I first spawn in. Is there a quick fix for this other than trying to reinstall?
You could try running PR in borderless windowed mode. That fixed the crashing for me.

maogongzi
2014-03-25, 00:30
You could try running PR in borderless windowed mode. That fixed the crashing for me.

I just tried that, and now I get an error window saying "Debug assertion failed!" It also mentions a file named ClusterNodeManager.cpp and line 38 of that file.

Even though it didn't work, I still appreciate the suggestion.

41Chips
2014-03-25, 16:05
AncientMan;1990503']<snip>

sometimes looks like the modders are business developers and the business developers are modders (if you know what i mean). bohemia you should learn something from these guys..

Jaeger.Pyro
2014-03-30, 15:05
Stop touching the sounds, you're only making it worse... Now you can't even hear footsteps untill they are within 5metres of you even they're RUNNING... G3 sounds like a nail gun... how about stop adding more stuff and listen to the community
about the current problems before you ruin the game?

You make decision on "how cool this would be" or "how realistic is this" and you don't clearly play the game enough to make the final decision about the stuff you do.

It seems to be a pattern the more stuff you "fix" the more you brake

-=anders=-
2014-03-30, 22:25
Stop touching the sounds, you're only making it worse... Now you can't even hear footsteps untill they are within 5metres of you even they're RUNNING... G3 sounds like a nail gun... how about stop adding more stuff and listen to the community
about the current problems before you ruin the game?

You make decision on "how cool this would be" or "how realistic is this" and you don't clearly play the game enough to make the final decision about the stuff you do.

It seems to be a pattern the more stuff you "fix" the more you brakeStop decreasing your volume. I havent touched the footstep volumes. :) Cause I can hear them. Not in firefight though.

i-kill-you-2
2014-03-31, 18:29
great job