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AncientMan
2014-01-03, 09:00
Happy New Year everyone! It's been a long time since our last update, for which we apologise for, but it's now time to finally release our next update, PR:BF2 v1.1.0.0.

This new update contains a rather large amount of changes across all areas of the modification. Numerous issues have been fixed, changes and tweaks made across the board, and a few new features.

The update will be released in a few hours, sometime around 13:00 PRT (UTC). The launcher will detect the new update and it will be automatically downloaded. For those who have been having issues with the updater and updating to the latest version, there will also new full installer available on the downloads page (https://www.realitymod.com/downloads#bf2).

But, onto the real stuff, here's the changelog for the new version. Enjoy!


PR:BF2 v1.1.0.0 (2014/01/03)
-----------------------

BINARIES:

Added check for missing CD Key on launch, if it's missing, the dialogue to change your CD Key will display.
Attempted fix for mumble audio cue's not loading/constantly looping/etc.
Fixed VC++ 2012 dependency and PR Launcher update issues.
Fixed issue with non-English Windows language formats in the launcher and slider UI controls.
Fixed multiple issues throughout PR's code for better stability.
Updated screen resolution list to additionally use DirectX in combination with Windows API to get available screen resolutions in an attempt to solve issues where screen resolutions do not display.


EFFECTS:

Added a realistic flash animation to the AP shell impacts.
Added dynamic light to trip flares.
Added more transparency to the shell ejection of carbines, rifles and machine-guns.
Added muzzle flashes on night/dusk map layers.
Added slightly more muzzle smoke to carbines, rifles and machine-guns.
Added smoke ejection effects to all rocket launchers.
Fixed a bug with the missile trails that made them show up with weird clipping and behaviour.
Fixed missile trails gravity pulling them upwards.
Improved C4 explosion effects.
Improved various missile trails in order to show realistic ignition effects.
Improved vehicle effects.
Updated bullet hits on dirt and sand - they are bit less transparent.
Updated tank tracer to look a bit less Dragon Ball Z-like.
Updated shell ejection behaviour on some weapons. Now the shells eject further and faster away.
Updated ground impacts.
Updated fire effects.
Updated ground and vehicle explosions in order to avoid weird culling and wrong display.
Updated jet/heli burning trails not to cull down any other explosions by setting a delay.
Updated sparks of the RPG trail to fit the projectile size better.
Updated the concrete bullet hits, bits fly in a more random fashion now.
Updated the tank dust on sand.


SOUNDS:

Added missing prone sound to SKS bayonet.
Added new 25mm distant shoot sound.
Added new French grunt voices.
Added new French SL voices.
Added new German grunt voices.
Added new L85 and L86 rifle fire sounds.
Added new loaded sounds for technicals.
Added remaining US commander voices.
Added new SPR unsuppressed fire sounds.
Fixed death sounds of Vietnamese soldiers.
Fixed French Minimi muzzle flash.
Fixed HMMWV driving sounds on concrete surfaces.
Fixed Makarov ejecting wrong shell case.
Fixed missing trigger sound for Su-27 cannon and Su-34 AA missiles.
Fixed the stone using the grenade sound when reloading.
Fixed trip flare having no "reload" sound.
Modified AK rifle fire sounds.
Removed bolt click sounds from bolt-action rifles and pump-action shotguns.
Updated BMP-1 engine sounds to sound more heavy.
Updated FAMAS reload sounds.
Updated G3 fire sounds.
Updated Leopard tank engine sounds.
Updated M240 fire sounds.
Updated T-62 engine sounds.


GAMEPLAY/COMMON:

Optimized countless objects, weapons, and vehicles LODs to improve performance.
Added fire mode indicator to zoom in view.
Added medic healing indicator.
Fixed bad words checks (can be activated by SAs).
Fixed bridges damage model
Fixed checks of supports that keep rally points alive.
Fixed one of the ARF soldiers taking damage after a few seconds when swimming.
Fixed the Medics having the incorrect type of sight on their fixed bayonet.
Fixed sprint for ARF and CF soldiers
Increased supply capacity across all forms of supplies.
Modified soldiers to be penetrable by projectiles. Heavy body armour will still stop bullets though.
Updated ARF and CF soldiers to have the same sprint settings as the other factions.
Updated water with more bullet penetration.
Removed UAV lasing ability.


KITS:

Added F1 grenades back to NVA main rifleman kits.
Added IDF medikit dressing.
Added STD and ALT medic kits for the CH,GB,RU to the spawn menu interface.
Added STD and ALT spawnable medic kits for the CH,GB and RU factions.
Added scopes to Medic class to conventional factions.
Fixed French medic having wrong bayonet model.
Fixed the Canadian unarmed kit using an insurgent kit's geometry.
Removed white smoke from SP kits.
Updated Iraqi Insurgent Kits. Includes the return of RKGs, booby traps, etc.
Updated USMC Corpsman. Exchanged M16A4 with M4.


VEHICLES:

Added thermals to BMP-2M.
Fixed ATV using metal wheels
Fixed CH Landing Boat armour.
Fixed clock in Leopard 2A6 commander sights.
Fixed co-op version of the Leclerc causing a CTD.
Fixed CTD in Stormer after locking.
Fixed French Navy NH90 designation.
Fixed GBC-180 F3 exit point.
Fixed Havok crashing co-op maps on occasion.
Fixed iron sight zoom on the Militia technical's DSHK HMG.
Fixed Lynx gunners seat position icons.
Fixed MTLB front armour.
Fixed possible crash for the MV-22.
Fixed the pilot/copilot seats being the wrong way around on the US/GB Chinooks.
Fixed the Up Armoured HMMWV wrecks, so effects don't show through.
Fixed US-M113 entry points.
Fixed VBCI not taking damage in water.
Fixed very high muzzle velocities on many helicopter guns.
Fixed MV-22 rearming bug.
Fixed ZPU-4 having OP armour.
Updated Vehicle Disabling System, to be slighty more consequent to heavy damaged vehicles.
Increased reload time on Type 95 SPAAG missiles.
Removed the NH90 copilot's external nose view.
Replaced AIM-120s on MiG-29s and the Su-27 with R-27ERs.
Increased hull armour for heavier choppers (Apache, Havoc,...) vs firearms slightly.
Updated the BMP-2 series to use realistic gun elevation angles.
Updated Su-25, Su-39 and A-10 to have improved armour.
Updated Mi-24 to have the same critical damage time as other Atk Helis.
Updated AAVP7 MG to be fired though the Right Mouse Button.
Updated AAVP7 HUD to match weapon setup.
Updated overheat settings on Type 95 SPAAG and Tunguska.
Updated rounds per minute settings for several APCs/IFVs so they fire at RL rates.



WEAPONS:

Added spinning trajectory to ATGMs to represent inaccuracy and/or slightly erratic RL flight path.
Modified exit positions for vehicle-mounted SPG-9.
Fixed a few IED types not destroying FOBs.
Fixed British NLAW having wrong recoil and deviation settings.
Fixed the reload/deploy times for the ARF's dressings not matching the length of the animations.
Fixed the small TNT showing an unusable "dummy" TNT when you ran out of "mags".
Fixed ZPU-4 damage against armoured units.
Increased damage of SMAW HEDP against light vehicles.
Reduced recoil on AK-74 and AK-74M.
Reduced small arms damage to planes.
Updated AA missiles to follow their targets better.
Updated AT mines to not destroy armoured vehicles instantly.
Updated AT-11 to have improved speed physics and slightly lower damage.
Updated buck and slug ranges to something more realistic.
Updated FAMAS F1 to have reduced recoil.
Updated Hydras to have increased splash damage.
Updated LATs to cause more damage to lightly armoured vehicles.
Updated LMGs to have increased recoil.
Updated MP5 to have reduced recoil marginally.
Updated R-27ER and AIM-120 max speed to Mach 4.
Updated RKGs to have slightly lowered damage to armoured vehicles and fixed cache killing.
Updated RPG-7 deviation to be more accurate.
Updated SPG, RPG, and other hand-held AT weapons, to have increased splash damage.


LEVELS:

Deleted a detail texture causing crashing issues on a few maps.



Updated Asad Khal

Removed four APCs from ALT layer and gave each team one HMG APC to balance IDF and MEC.
Added ACVs to all layers.




Updated Beirut

Fixed the rainbow coloured grass bug.




Updated Bijar Canyons

Modified attack helos and AA vehicles with a delayed spawn on LRG layer.




Updated Black Gold

Added Std and Alt co-op layers.




Updated Burning Sands

Fixed some floating objects.
Replaced GB with ziptie version for INS.




Updated Dovre

Improved performance.
Modified para spawns to push RU forces deeper into the battlefield.
Updated some lightmaps.
Replaced the ATGM BMP-2 with the BMP-3 for the Russians.
Replaced crates on skirmish layer with generic.
Added ticket bleed on flags for both teams.




Updated Fools Road

Changed rotation of ZiS-3 guns in fort so they can shoot lower.




Updated Gaza

Added repair depot to MEC.
Replaced kits with the ziptie versions.




Updated Iron Ridge

Added a few transport trucks to the insurgency layers.




Updated Khamisiyah

Replaced one Harrier with F/A-18 on LRG layer to balance jet assets.
Fixed a few bugs on the co-op std layer.
Replaced smoke at MEC main with a less dense version and made a few tweaks to effects placement.




Updated Kokan

Fixed client-side crashes by adding destructible doors to all layers; co-op removed for the foreseeable future.




Updated Kozelsk

Modified some spawn points on AAS Std.




Updated Muttrah City

Updated Made the Muttrah Mosque window glass to be penetrable by bullets.
Updated AAS Lrg, Std & Inf: Added Enter Vehicle Spawns to docks, which means if there is a friendly vehicle spawned there, you can spawn into it and if not you can't spawn on that spawn point. Note if you spawn into the LAV you need to get out quickly before the python code kills you for not having a crewman kit.
Updated AAS Lrg: increased MV-22 respawn time from 15mins to 20mins
Updated AAS Std: made MV-22 non-respawnable
Updated AAS Lrg: Linked Easy and West City Centre flags together so once both the North City flags are captured they are both attackable which should make it easier for the USMC to push forward.
Updated AAS Lrg & Std: Increased Scorpion Spawn time from 15mins to 20mins
Updated AAS Lrg & Std: Increased 30mm MTLB spawn time from 12mins 30secs to 15mins
Updated AAS Lrg: Increased South City Team 1 Capture time from 2mins to 2mins 30secs
Updated AAS Std: Increased South City Team 1 Capture time from 1min 30secs to 2mins
Updated AAS Lrg, Added another Logi Truck Spawn to Docks with a 10min delayed spawn so you get two trucks 10mins after capping docks with a third spawning 10mins later, assuming that both the first two survive that 10mins till the thrid spawns.
Updated AAS Std & Inf, Increased the current Docks Logi Truck Spawn to spawn a max nr of two Logi Trucks from its spawn.




Updated Operation Marlin

Added AI pathfinding, new co-op Std and Alt layers.
Added pipe to river to prevent APCs from exploiting dam static.
Moved bridge slightly to prevent players from sinking under static.
Fixed the yellow bullet impact effects.




Updated Pavlovsk Bay

Added new light maps.
Updated flag layout and modified GPO to focus on the submarine base more.
Updated overgrowth to make it look better.
Updated flag names.




Updated Qwai

Adjusted GPOs to remove tanks with focus on soft and mobile USA forces vs APC-centric PLA.




Updated Ramiel

Removed a concrete bag static that was causing players to get stuck.
Reduced US tickets by 100 on Blackhawk Down layer.
Made some gameplay tweaks to help balance out the map again.




Updated Saaremaa

Fixed a bunch of bad flag names used for the object spawners, hopefully fixing the invisible kit issue.
Attempted fix bugged artillery.




Updated Shijia Valley

Moved PLA Main on Skirmish ALT layer based on feedback.




Updated Vadso City

Added ticket bleed.




Updated Wanda Shan

Updated Map Balance - Exchanged 2 Puma APCs with 1x IFV Puma and 1x Leopard 2A6 on STD layer.

SANGUE-RUIM
2014-01-03, 09:31
YES, YES!!! TY PR TEAM!

JackONeill
2014-01-03, 09:45
This is a good thing :)

thuram
2014-01-03, 09:45
good Good !

UKrealplayER666
2014-01-03, 09:47
CHANGES TO MUTTRAH WHAT IS THIS MADNESS!

ComradeHX
2014-01-03, 09:56
Change to Muttrah?

YOU RUINED THE GAME!?

Hunterman0101
2014-01-03, 09:58
No falklands :(???????????/
No Syria map?
No new levels?

KOKAN BACK :)

Viglen
2014-01-03, 09:59
Time to reinstall me thinks :D

Gabbane
2014-01-03, 10:01
Scopes to IDF (at least in IDF vs. MEC/RUS)?

Heavy Death
2014-01-03, 10:01
Lets see the performance increase then. All im interested in.

KaB
2014-01-03, 10:04
Happy new years guys ! A thanks a lot for this !

AnimalMother.
2014-01-03, 10:10
Looks good, hopefully be able to fix my computer and have a play around in any free time I get :)

carmikaze
2014-01-03, 10:15
Added scopes to Medic class to conventional factions.

Oh yes! :D Very good decision. Now hopefully there will be 2 medics in an 8 man squad more often.

[FSA]IrRahman
2014-01-03, 10:36
THESE CHANGES HAVE RUINED THE MOD !!11oneone

Jafar Ironclad
2014-01-03, 10:37
In case you guys are worried about the lack of new content in this update, stay tuned...

Ranzpirat
2014-01-03, 10:41
Best January the third EVER! :D

Jafar Ironclad;1972097']In case you guys are worried about the lack of new content in this update, stay tuned...

Dont make me exited. You wont like me when Im exited. ;_;

HunterMed
2014-01-03, 10:47
Very cool!

And many thanks to the DEVs and players for some awesome 7 to 8 years already now.

PR rocks.

atom9[CH]
2014-01-03, 11:03
Flare bug?

Rezza
2014-01-03, 11:10
Thanks a lot!

Geronimo
2014-01-03, 11:13
THANK YOU DEVs!

Just one question: What about the commander lazing ability?

UTurista
2014-01-03, 11:17
Flare Bug :You won't reload flares once they reach 0
French tank Weapon Selector bug? :You can't switch to AP/HE after the first shot of HE/AP
French Tank 'you can not leave' bug? :Sometime if you try to leave the tank you get stuck in mid air.


Did I missed these fixes in the changelog?

Good job with the updates nevertheless.

Phoenix4894
2014-01-03, 11:22
Flare Bug :You won't reload flares once they reach 0
French tank Weapon Selector bug? :You can't switch to AP/HE after the first shot of HE/AP
French Tank 'you can not leave' bug? :Sometime if you try to leave the tank you get stuck in mid air.


I guess everything needs its time to be fixed, and everything has its priorities: All in all the changelog is IMO good :)

atom9[CH]
2014-01-03, 11:36
Just one question: What about the commander lazing ability?

Removed UAV lasing ability.

Steeps
2014-01-03, 12:09
Any news on bouncing British armor or the Leclerc HE shell bugs?

Inspektura43
2014-01-03, 12:12
Nice updates thankyou.

PatrickLA_CA
2014-01-03, 12:21
You guys rock!

Smegburt_funkledink
2014-01-03, 12:22
http://blog.bestitalianleather.com/wp-content/uploads/2013/03/Arnold-Schwarzenegger.jpg
MOAR SMOKE & FIRE EFFECTS!!!

Owls
2014-01-03, 12:35
Surpise~

p.s.y.c.h.o
2014-01-03, 12:56
Did you guys take a look at the disconnection issues? I stopped playing because of that :(

Geronimo
2014-01-03, 12:59
;1972111']Removed UAV lasing ability.
Thanks, accidentaly skipped it.

Maj.Osama
2014-01-03, 13:01
Removed UAV lasing ability.

YES !

nozzzle
2014-01-03, 13:03
The cell phone is bugged on Kokan for the insurgents. You right click, it goes up to your ear and then resets to its original position never letting you open the cellphone menu. So you can't build any hideouts.

AncientMan
2014-01-03, 13:04
The cell phone is bugged on Kokan for the insurgents. You right click, it goes up to your ear and then resets to its original position never letting you open the cellphone menu. So you can't build any hideouts.

We're aware, thanks.

Ghostwolf
2014-01-03, 13:06
Thanks for that new year gift!

Sounds awesome.

Michael Z Freeman
2014-01-03, 13:22
http://blog.bestitalianleather.com/wp-content/uploads/2013/03/Arnold-Schwarzenegger.jpg
MOAR SMOKE & FIRE EFFECTS!!!

YEAH ! This could really kick off my 2014 with a bang :smile:. Been waiting a long time for those optimisations. Know how much work this can be. Well done PR team !

EllmansWorld
2014-01-03, 13:58
Thanks PR Team. I really appriciate what you do for the mod.

Tarranauha200
2014-01-03, 14:07
Good uptade. But the sparks when hitting metal objects with bullets are still not removed. I know they look nice but they aren`t realistic in any way.

Matri
2014-01-03, 14:22
First Good Job Second How About Realsing An Offline Updater U Know Contain All Update From 1.0 To 1.1 ?
It Will Be Cool Because When I Format My Pc I Had To Install It Again And The Update Takes For Ever

BloodyDeed
2014-01-03, 14:27
You can download the 1.1 Full on this page: Downloads | Project Reality (https://www.realitymod.com/downloads)

Viral_Krieger
2014-01-03, 14:58
Added medic healing indicator
I wonder what this is, I guess I'll have to see for myself.

fourbot
2014-01-03, 15:02
there are alot of bugs that came with this update please fix as quickly as possible,like mortars,no hideouts in insurgency,phone problem on kokan

TheShaydeeOne
2014-01-03, 15:03
Are the lightmap changes on Dovre to stop the Russians from practically glowing in the evening layer?

Any particular reasoning by swapping the BMPs out? I liked the pair of 2's :o

K4on
2014-01-03, 15:18
there are alot of bugs that came with this update please fix as quickly as possible,like mortars,no hideouts in insurgency,phone problem on kokan

in case you encounter any bugs, visit the bug section and report them there:
PR:BF2 Bugs - Project Reality Forums (https://www.realitymod.com/forum/f26-pr-bf2-bugs)

WarEagle751
2014-01-03, 15:24
Thanks Dev! Especially with the new SP levels for Black Gold :-D and of course everything else!!! ;-)

KaB
2014-01-03, 15:26
Just got a CTD while playing on Dovre. I was hoping this was fixed :/

IWI-GALIL.556FA
2014-01-03, 15:45
Very nice, and thank you very much!! :)

BlazeItFeget
2014-01-03, 15:52
No new Syria Map ?
That's sad.

Squirrel[STF]
2014-01-03, 15:55
:')

Ok, ok. Which one of you Devs wants to be my first kiss of the new year?!?!?!? come on come on, you haz earned squirrelly kisses

<3

xD

Hunt3r
2014-01-03, 16:36
Wow. Small arms is exponentially more deadly. I actually use single shot mode now.

jackthmp
2014-01-03, 17:00
wtf bullets kill people now?

obpmgmua
2014-01-03, 17:21
I'm still not seeing anything that I like for Insurgency.

Rabbit
2014-01-03, 17:34
I'm still not seeing anything that I like for Insurgency.

You don't like the return of the RKG? That was a big one for me. Only other thing I would like to see is no vehicle respawns for blufor apc/ifv and up.

PR0_SNIPE
2014-01-03, 17:52
Thanks!

Alfa
2014-01-03, 18:54
I really, really, really hope that the performance has improved

PushMets
2014-01-03, 19:19
When launching the game it says there's an update and it downloads the update but at 99% it is saying cannot verify file it is corrupt. Any reason for this ?

crokojot
2014-01-03, 19:30
:15_cheers ਹਰ ਤੁਹਾਨੂੰ ਦਿੱਤੀ ਸੀ !

The Haminator
2014-01-03, 19:38
Updated SPG, RPG, and other hand-held AT weapons, to have increased splash damage.

Does this mean they'll do damage to infantry again? Please say yes

Mineral
2014-01-03, 19:42
Does this mean they'll do damage to infantry again? Please say yes

Yes it does. Splash means it doesn't need a direct hit to damage, but in the area surrounding a point the weapon impact you will get hurt from it.

The Haminator
2014-01-03, 19:49
Yes it does. Splash means it doesn't need a direct hit to damage, but in the area surrounding a point the weapon impact you will get hurt from it.

Perfect, just as an RPG blowing up beside a person in reality would. :) The reason I asked was because I wasn't sure if the mod uses different damage types and I thought maybe you's had just added to splash to damage for vehicles so near hits would do some more damage to vehicles or from further away.

Nugiman
2014-01-03, 20:00
im kinda sad that no new maps have been added, but i thank you anyway for the optimizations !

risegold8929
2014-01-03, 20:20
Updated ground impacts.
No more laggy effects? (E.g. 15fps drop when firing at ground)?
Optimized countless objects, weapons, and vehicles LODs to improve performance.

:D

yellodeath
2014-01-03, 20:32
I was wondering the specifics on armor/hp/bullet damage that got changed this patch? on kokan, insurgents could be killed by one shot from an AK74 to anywhere, and some people were saying 5.56 was also killing in one shot (which would make sense, 5.56 is bigger than 5.45)


insurgents confirmed to be squishy flesh things now?

Mats391
2014-01-03, 20:44
Added spinning trajectory to ATGMs to represent inaccuracy and/or slightly erratic RL flight path.
Is this purely cosmetic or make them really less accurate?

rough77
2014-01-03, 20:52
OMG - thx for the hard work!!!!

tatne
2014-01-03, 20:54
I wonder what this is, I guess I'll have to see for myself.
When you heal somebody you'll see progress bar in bottom right corner.

M42 Zwilling
2014-01-03, 21:50
Is this purely cosmetic or make them really less accurate?

It does affect the actual trajectory of the projectile.

RexehAgentrds
2014-01-03, 22:22
Thank god Ramiel is fixed. I gave up playing Ramiel yesterday. Unbalanced as hell.

CR8Z
2014-01-03, 22:55
Awesome! Can't wait! The update downloaded faster than I could read ALL of the updates and fixes. Thanks for your efforts!

Ratface
2014-01-03, 23:33
Love the new update, very nice little sounds for the kit menu and such, and FPS for me is MUCH better, great work! Thank you :D

[CBPR] WoODoO
2014-01-04, 00:41
All insurgents maps buggy?

Pvt.LHeureux
2014-01-04, 01:34
Removed UAV lasing ability.

Making the Commander quite useless once again :???:



Reduced recoil on AK-74 and AK-74M.
Fuck yes 8-)



Updated Hydras to have increased splash damage.
TIME FOR MY ROCKET TECHIE!


Updated LATs to cause more damage to lightly armoured vehicles.
Updated LMGs to have increased recoil.

Good stuff :)


Updated RPG-7 deviation to be more accurate.
Updated SPG, RPG, and other hand-held AT weapons, to have increased splash damage.
Happiness.txt

camo
2014-01-04, 01:49
I guess someone has to say it, no sangin?

AnA10Warthog
2014-01-04, 01:50
UAV can no longer lase? Sounds like it will be used less now, meaning less lag-tastic adventures.

doop-de-doo
2014-01-04, 02:10
Awesome updater is awesome!!!


RAINBOW COLORED GRASS IS FIXED!!!!!

Rabbit
2014-01-04, 02:15
I guess someone has to say it, no sangin?

Indeed, very excited for that,and more levels. However this is still very nice. :-)

tANNERRRR
2014-01-04, 03:25
I like the no lazing ability for commander. It was too easy before.

saXoni
2014-01-04, 03:42
Making the Commander quite useless once again :???:

Not at all, you'll still have the ability to mark targets and communicate with SLs/spotters to lase it.

Maj.Osama
2014-01-04, 04:07
Not at all, you'll still have the ability to mark targets and communicate with SLs/spotters to lase it.

+1


also I'm annoyed by the ppl who want to be commander so he can laze for his cas squad.

now if you want to laze get spotter kit and get your self in good position behind enemy lines ( see it's more interesting now :P )

AFsoccer
2014-01-04, 05:18
Making the Commander quite useless once again :???:


It actually makes me sad when I hear statements like that. A commanders job isn't to be a forward air controller... it's to command 9 squads. I'm very glad this is restored to the way it used to be. In v1.0 I saw way too many "commanders" in the seat but not saying a word or organizing the team, so I'm guessing they were the glorified CAS SL with a perfect eye in the sky to shoot fish in a barrel.

Anyway, I'll step off my soap box now.

Psyrus
2014-01-04, 06:15
AFsoccer;1972377']It actually makes me sad when I hear statements like that.

Anyway, I'll step off my soap box now.

Yeah me too... everytime I'd go commander on a map with cas I'd have this constant spam in my ears from squad 1**:

"Any targets for CAS, commander?"
"Please laze the tank in H4, commander"
"Why didn't you warn us about that AA in A2, commander?"

As if the commander was now the glorified FAC. :roll:


**
(always the cas squad, because you know, you gotta make that squad before anyone else "steals" your asset, and it's clearly yours because you are the best in it!)

richyrich55
2014-01-04, 07:21
Updated tank tracer to look a bit less Dragon Ball Z-like.And the best part of an update of the year award goes to..

Maj.Osama
2014-01-04, 08:52
Psyrus;1972383']Yeah me too... everytime I'd go commander on a map with cas I'd have this constant spam in my ears from squad 1**:

"Any targets for CAS, commander?"
"Please laze the tank in H4, commander"
"Why didn't you warn us about that AA in A2, commander?"

As if the commander was now the glorified FAC. :roll:


**
(always the cas squad, because you know, you gotta make that squad before anyone else "steals" your asset, and it's clearly yours because you are the best in it!)

true

I actually been asked by someone from cas squad to leave my position so he can laze , which make nosence

Antol
2014-01-04, 09:33
But we have CO Rally Point, so i can be with squads:D Not only UAV, UAV...

robbo
2014-01-04, 10:04
Please can you add the HK417 to GB marksman as a placeholder for the L129A1 the L86lsw is crap and hardly ever used irl.

Dragon7722
2014-01-04, 17:49
Thank's for that! Amazing...

Wayet
2014-01-04, 19:28
Thank you very much PR team :D

xpugur
2014-01-04, 20:34
THANKS !! :DDD

Skelox
2014-01-05, 23:22
Great stuff

Roger_Liquids
2014-01-08, 09:28
Been offline for a little bit. Glad to come back and see this. Hopping in game now!

-=anders=-
2014-01-08, 09:43
I also want to play on Sangin. :) Me and Pleym has our "little project" though. :)

curahee150
2014-01-08, 19:09
never fails, EVERY time I go on a trip a new version/patch is released.

tmzlifestyle
2014-01-12, 21:23
Why remove Kokan from sp?!?!?!?

tmzlifestyle
2014-01-12, 21:55
No falklands :(???????????/
No Syria map?
No new levels?

KOKAN BACK :)

Thank YOU! Totally agreed!!!

eversmen_br
2014-01-21, 14:18
mooooreee ... moooooreeee updaaaaates

Michaelp800
2014-01-23, 21:44
The best mod (in my eyes a totally new game) on the world! Great stuff! Thanks!!

Volcano
2014-02-19, 15:57
hells yeah! best mod ever. and def top 10 game ever.