PDA

View Full Version : PR:WWII - Community Tasks


lucky.BOY
2013-08-22, 16:48
https://dl.dropboxusercontent.com/u/3917951/PRWWII_Announcementscreen.png

Welcome to the PR:WW2 corner!

In order to get the WW2 theater as early as possible into PR's core we are looking for assistance in modelling the:

M1903A4 Springfield Rifle + M73 scope

https://upload.wikimedia.org/wikipedia/commons/2/2b/Rifle_M1903A4_%2B_Lyman_Alaskan_M73.jpg

A much needed american scoped rifle to replace the placeholder: the british Enfield.

--------------------------------------------------------------------------------------------

For more information or request of references please PM [R-COM]Arc_Shielder. We will be glad to assist.

Cheers!

Arc_Shielder
2014-04-29, 17:59
OP updated, thanks lucky!

lucky.BOY
2014-04-29, 18:30
OP updated, we did a more troughout research on a lot of the stuff, and removed items that are already taken.

Can we please get this thread cleaned? Thanks :)

MasterX
2014-05-14, 17:29
Is the parachute yet textured? I can give it a try, please pm :)

lucky.BOY
2014-05-31, 14:10
Removed the parachute texturing task from OP as it has been taken by MasterX.

Removed the M7 Grenade launcher + M9A1 Rifle grenade task as it was taken by KaB

Arc_Shielder
2014-11-14, 13:55
OP updated.

Arc_Shielder
2014-12-07, 17:10
OP updated.

M1A1 AT Mine taken. M1919A6 Browning MG added.

camo
2014-12-08, 05:13
I don't get it. Don't you already have the m1919 as per your highlights post? Or is this to be a portable version with a bipod?

Ratface
2014-12-08, 05:25
What is currently needed is a bipod version, much like the picture. We have a tripod version, however bipod will work much better due to the restrictions with the tripod system (ex: can't aim through windows, etc.).

fatalsushi83
2014-12-08, 07:43
Does that mean the player will be able to chose between the bipod or tripod version, or are you getting rid of the tripod version altogether?

Arc_Shielder
2014-12-08, 15:13
Does that mean the player will be able to chose between the bipod or tripod version, or are you getting rid of the tripod version altogether?

After much thought, it will most likely be the latter.

camo
2014-12-08, 16:59
So all the effort into making the emplacement version was a bit of a waste? (granted that's only if someone actually does make the m1919a6 model)

Nightingale
2014-12-08, 17:37
Aw man, I was really looking forward to the tripod version.

Arc_Shielder
2014-12-08, 20:14
The "emplacement" already existed in PN mounted in the LCVPs. AD had the idea to fill the lack of a handheld Browning by making it deployable through coding. At first we were glad with this but not being able to spawn in enterables and the unbalance caused when against mobile mg 34s/mg42s made us doubt the success of this system. Hence why we will be looking for a more standard approach.

fatalsushi83
2014-12-09, 02:43
Also, the fact that the US is usually on the attack and that there are lots of hedgerows limiting your view would put the tripod at even more of a disadvantage. Bipod sounds like a good decision to me.

Nightingale
2014-12-09, 05:59
Ah, that's too bad then. No point in having a MG that doesn't work in trenches and can't be deployed inside a building.

Anyway, can't wait to see what you guys make! :D

camo
2014-12-09, 06:08
Maybe if it was a pickup kit at each flag that would be cool. Just so all the effort doesn't go to waste.

fatalsushi83
2014-12-10, 07:54
maybe it coul be the alt MG kit and have the advantage of larger ammo capacity. just an idea.

Arc_Shielder
2015-01-15, 14:31
Bump. OP updated.

Browning M1919A6 and M1903A4 Springfield are taken.

cribbaaa
2015-01-16, 07:55
I like going in to this thread every now and then just to see how the amount of tasks in the OP are becoming fewer and fewer :smile:

Morthon
2015-05-21, 13:27
Hey there, I'd we willing to take a shot at modelling at least one variant of the Sherman, I've already started collecting reference material. I still need some references on the level of detail the model should be, if you could provide me with a sample 3d model that reflects the PR standard you are striving for, that would be great! This is a tad out of the blue, but I love modelling and love PR and would love to help out a bit. I can model, texture and rudimentarily animate stuff. I have experience modelling for games.

Cheers!

AfterDune
2015-05-21, 15:37
That sounds good :).

I'm no modeller, so others will provide you with answers and all. But make sure you have Max 9 (not 2009). Higher versions can't be used without introducing issues.

Arc_Shielder
2015-05-21, 18:07
Hi Morthon,

Thank you for the nice words and for volunteering.

Our modeller Ratface will provide you nice refs via PM of what we want by the end of the weekend. I've also sent you a PM asking about a certain matter. Please check it out.

potatochan
2015-05-28, 14:10
Are there any maps that you would want to see for the western front in conjuction with the current content you guys have done?

Arc_Shielder
2015-05-29, 20:34
Are there any maps that you would want to see for the western front in conjuction with the current content you guys have done?

Please PM me if there's anything specific you have in mind but I would say that there isn't really anything you can't do. As long it's not based in an urban area of Germany.

OP updated. It's a day to remember. :grin:

Ivancic1941
2015-09-18, 10:32
Is there design plan,like poles have?I would like to see it for this too : https://docs.google.com/spreadsheets/d/18I-7klDnUqOECSm7SOhrmUwyUcD5lUwmkTbzPjR7UVs/htmlview
Im happy for PR:WW2. But why didnt you first started with Africa and why Western font first?

AfterDune
2015-09-18, 15:14
The assets we gathered suit the Western and Eastern theatre better. Though it's technically possible to do it I suppose.

I started a test-project back then, just to see what PR gameplay would be like in a WW2 setting. I chose the overused Omaha-ish setting. And then a real team started working on it and took it to the next level - but same theatre.

But, could still be somewhat possible I guess. Weapons may not all be historically accurate though (out of place or too modern for the African theatre).

Arc_Shielder
2015-10-09, 17:06
Hi!

The team is currently looking into the modding community of PR to help us out in a few tasks.

We need help into:

- Someone willing to export at least one out of three models in queue (2 mines and 1 flamethrower).
- Someone willing to texture 1 american light armored vehicle and/or 4 german armored vehicles (camos).

Please PM me or AfterDune if you're interested.

Cheers!

Arc_Shielder
2015-11-05, 22:16
PR:WW2 came into a bump as one member decided to pull out his models during a critical stage development due to divergences related to PR's core development. To not be misinterpreted: this situation is completely unrelated to the team that have always been available to teach him as well as doing final details on his work. Despite this we were unable to retain his services and respective assets.

We are asking community modellers with a grasp of how 3D Max 9 works to fill some of this void by taking in the M1903A4 Springfield Rifle with a M73 scope for the US Sniper Kit. There is another lost model in which we will take the responsibility internally for the time being.

OP updated. For more information or even references please PM [R-COM]Arc_Shielder. We will be glad to assist as always.

Cheers

MR EP
2016-08-16, 11:33
Can I use Blender to make models for BF2?

Mats391
2016-08-16, 11:43
Can I use Blender to make models for BF2?

Yes and no. You can make it in Blender. [R-DEV]DDeo uses it. However it makes the job for exporting harder as you have to import the model from Blender into 3ds Max9, fix any issues that come up and then export.
We recommend to use 3ds Max9, but if you are used to Blender you probably are better off using that and then annoy someone with Max9 to import and fix your model :)

MR EP
2016-08-16, 21:19
Mats391;2141335']Yes and no. You can make it in Blender. [R-DEV]DDeo uses it. However it makes the job for exporting harder as you have to import the model from Blender into 3ds Max9, fix any issues that come up and then export.
We recommend to use 3ds Max9, but if you are used to Blender you probably are better off using that and then annoy someone with Max9 to import and fix your model :)


Ok thanks I'l take a shot at the Springfield rifle in Blender, I won't take it as a task as it may not come out right but I'll keep you posted with any progress. 8-)