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2Slick4U
2013-04-10, 03:00
http://media.realitymod.com/headers/project_reality_devcast3.png

Welcome to the third episode of Project Reality's Devcasts, a Podcast like series of videos showing off new features and assets you will find in Project Reality's modifications. Similar to the first two (http://www.youtube.com/playlist?list=PLB6AB6F547E079431), episode 3 contains video footage from the upcoming Project Reality: BF2 v1.0 release with commentary from the PR Development Team providing further insight into our development process.

Devcast #3 is all about the various aircraft updates and additions you will find in the highly anticipated upcoming Project Reality: BF2 v1.0 release. These updates include considerable changes to attack helicopters, a new type of supply crate for light transport helicopters, balancing and aesthetic changes for fixed-wing aircraft and, of course, all new assets to conquer the skies in. So, throw on your aviator shades, sit back and enjoy the show!

2U9-y6efBSo

We hope you enjoyed watching this Devcast! We still have a great deal to talk about, so stay tuned for future updates and even more Devcasts covering the multiple changes in PR:BF2 v1.0. Feel free to join us on our IRC channel (https://www.realitymod.com/irc) or visit our public forums (https://www.realitymod.com/forum/) to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information and more! See you on the battlefield!

http://media.realitymod.com/news/smicons/facebook.png (http://www.facebook.com/realitymod) http://media.realitymod.com/news/smicons/twitter.png (http://twitter.com/realitymod) http://media.realitymod.com/news/smicons/youtube.png (http://www.youtube.com/realitymod) http://media.realitymod.com/news/smicons/feed.png (https://www.realitymod.com/rss)



- The Project Reality Team

=Romagnolo=
2013-04-10, 03:13
FANTASTIC!

The work being done is amazing! Oh, I'm so glad to see new stuff, new airships.

BTW, did I see ricochets too? WHOA!

zombie-yellow
2013-04-10, 03:18
DAT DEVCAST !!!!!!!!!!!!! :O

CTRifle
2013-04-10, 03:25
You have no idea h ow badly I want to fly those F18's!!!!

Kothra
2013-04-10, 03:35
I was never really excited about Ospreys, but now seeing them in this video...

Oh boy. It may be the thing I'm looking forward to the most.

ShockUnitBlack
2013-04-10, 03:38
I would rather not describe my body's reaction to the Hind... It was so beautiful :D

Thank you for the cast guys, although I've got to ask - what's up with Stigger's Mi-8?

Rabbit
2013-04-10, 03:39
Awesome, I know a lot of people are getting really excited, but seeing this level of quality, I'm just fine with waiting.

Jafar Ironclad
2013-04-10, 03:46
Thank you for the cast guys, although I've got to ask - what's up with Stigger's Mi-8?

There are a number of technical and optimization issues present with the model that we'd rather make sure we can fix in time, before we say "It's in!"

The model is amazing though, and it will certainly make it in to PR at some point. I'll let Rhino talk about this more if he's so inclined.

Redamare
2013-04-10, 03:48
WOOOTT LOOKS AMAAAZING Cant wait to test all this out when the new update comes :) ... good work everyone

nater
2013-04-10, 03:53
Can't wait to play 1.0 with some people!

Darman1138
2013-04-10, 04:04
Have jets always crashed like the one does here (Project Reality Devcast #3 - PR:BF2 v1.0 Aircraft Updates - YouTube (http://www.youtube.com/watch?feature=player_detailpage&v=2U9-y6efBSo#t=319s)) or is that new? I've never seen it happen before.

Crenshaw
2013-04-10, 04:06
LOL at the end!

I accidental-lied your Osprey.

-Crenshaw

Conman51
2013-04-10, 04:07
I dont care much for aircraft because most likely they will fly for 5 mins and then take another 20' respawning :p But this has gotten my attention. Also that MI 24 looks scary as fuck when it flies at you.

And these new crate mechanics interest me.

Rhino
2013-04-10, 04:07
Have jets always crashed like the one does here (Project Reality Devcast #3 - PR:BF2 v1.0 Aircraft Updates - YouTube (http://www.youtube.com/watch?feature=player_detailpage&v=2U9-y6efBSo#t=319s)) or is that new? I've never seen it happen before.

The effect is new but the spinning out unfortunately was just done by the pilot for the video. While we have in the past experimented with aircraft loosing control when taking damage we have never got it working on a dedicated server.

LOL at the end!

I accidental-lied your Osprey.

-Crenshaw

I'm predicting the offspring to be something like this:

http://fc05.deviantart.net/fs70/i/2011/068/7/a/halo_3_pelican_dropship_by_toraiinxamikaze-d3b9p34.png

Ratface
2013-04-10, 04:09
Absolutely amazing guys, I really am beyond excited for everything you showed off, congrats, and take all the time you need! The things you guys have done are just beautiful!

ComradeHX
2013-04-10, 04:15
Have jets always crashed like the one does here (Project Reality Devcast #3 - PR:BF2 v1.0 Aircraft Updates - YouTube (http://www.youtube.com/watch?feature=player_detailpage&v=2U9-y6efBSo#t=319s)) or is that new? I've never seen it happen before.

Currently it just turns into an almost weightless piece of crap(best way to describe the "damaged" model) and slowly fall from air.

So there was definitely an upgrade.

Darman1138
2013-04-10, 04:17
Rhino;1883879']The effect is new but the spinning out unfortunately was just done by the pilot for the video. While we have in the past experimented with aircraft loosing control when taking damage we have never got it working on a dedicated server.


Ah well. It still looks great guys! Keep it up! :D

SGT.MARCO
2013-04-10, 04:21
Jafar,
this has been an amazing update. You have contributed so much to the Mod since you hopped aboard the Dev team. Everything on my wishlist, as far as air assets, have been far exceeded. I just want to say that apart from being a great commander you are also a great Dev. Keep up the good work.

Question

As far as jet maneuverability is reducing airspeed going to be part of this build? I would love to see pilots being able to evade enemy air with fancy TOP GUN maneuvers.

-marco49

Jafar Ironclad
2013-04-10, 04:28
Jafar,
this has been an amazing update. You have contributed so much to the Mod since you hopped aboard the Dev team. Everything on my wishlist, as far as air assets, have been far exceeded. I just want to say that apart from being a great commander you are also a great Dev. Keep up the good work.

Question

As far as jet maneuverability is reducing airspeed going to be part of this build? I would love to see pilots being able to evade enemy air with fancy TOP GUN maneuvers.

-marco49

Thanks very much for the kind words, Marco. Rhino has done a lot of great work as well, and the rest of dev team's feedback and requests have done a lot to shape my work here.

To answer your question; major physics system overhauls for jets will be coming AFTER 1.0 releases. While their physics model is far from perfect at the moment, coming up with a new effective model AND applying it to all the existing aircraft, emulating their real-life counterparts, is a tremendous task even for a team of a dozen, much less a handful of devs. I've definitely been exploring the options though; hopefully good will come of it.

40mmrain
2013-04-10, 04:46
Are the A10's new bombs exclusively dumb bombs? Is the dropping process the same as always? Seems like a pretty big nerf to from 6 precision weapons that blast anything on lazes to only 2.

Lots of cool stuff, thanks for the video.

crot
2013-04-10, 04:53
Dat Hind is sexy. The gun run looked bad ass.

Conman51
2013-04-10, 04:54
Are the A10's new bombs exclusively dumb bombs? Is the dropping process the same as always? Seems like a pretty big nerf to from 6 precision weapons that blast anything on lazes to only 2.

Lots of cool stuff, thanks for the video.

Yea this is my concern too.

Jafar Ironclad
2013-04-10, 04:56
Are the A10's new bombs exclusively dumb bombs? Is the dropping process the same as always?

Correct. Ground attack planes (as opposed to light attack jets) are also tougher and somewhat faster than their current release, but part of the deal is being more exposed to enemy return fire. However, if the pilot's team has done a good job of neutralizing anti air threats and securing the skies, that's a lot of back-breaking ordnance anyway, and you can still use lazes to improve precision use of unguided weapons. And if you choose to play with an abundance of caution and only do guided missile strikes, you can always just land and re-arm after you've run dry.

Worth noting: Mavericks (and their AS-10 equivalents) can now be used as boresight missiles (if no laze acquired, they'll fly straight). We're going to look into giving pilots the ability to self-designate targets for these missiles in future releases.

40mmrain
2013-04-10, 04:58
Jafar Ironclad;1883892']Correct. Ground attack planes (as opposed to light attack jets) are also tougher and somewhat faster than their current release, but part of the deal is being more exposed to enemy return fire. However, if the team has done a good job of neutralizing anti air threats and securing the skies, that's a lot of back-breaking ordnance anyway, and you can still use lazes to improve precision use of unguided weapons.

I see. I will admit that rarely did I ever see all 6 guided weapons get used, and the maverick is still quite a beast. The A10's gun is stupidly powerful, so no problem lol.

More questions, how good is the Hinds ATGM against tanks, like the leopard 2A6? Will it be a 1 hit like all others, or is it not strong enough to crack it?

Jolly
2013-04-10, 05:03
Fucking Awesome.

Edit, MV-22 flying mode switch??? Curious how will that works.:) Like harrier?

Huge changes on jets, I wonder those changes can forever terminate "First Seem First Kill"?
And I noticed that Jets drop 2 flares each time, Ground-AA ppl → sad.:(
U guys may increase the MAX numbers of Flares for jets?:p

Personally speaking, changes on Transhelo are actually good, like small crates for light transhelo.
But what kind of crate do Chinook have? those heavy trans? Or u guys just changed capability on all Transhelo?
I mean all carry small crates?:)

Well, here's all my confusion.:p
A bit a lot?:p




PS: The last few secs, Harrier and MV-22, there are some evil thought come to my mind. → → 8)

Jafar Ironclad
2013-04-10, 05:06
Yeah, that was part of my thinking as well; we want players to feel encouraged to use ground attack jets more aggressively, and GPO's will be updated to reflect that.

zenarion
2013-04-10, 05:06
It's time.

siwpn14IE7E

Great update you guys.
Looking forward to your 1.0

zloyrash
2013-04-10, 05:07
WOOOOOW OHUET' !
F a n t a s t i c !

Zander
2013-04-10, 05:11
CAS keen vision destination still on poor level. It looks like you running a plane inside milkshake. And that is the most disappointing thing for pilots.
This is more likely engine-side question, so we're all be waiting for more epic news in future)
P.S. Thank you for Devcast!

Jafar Ironclad
2013-04-10, 05:18
CAS keen vision destination still on poor level. It looks like you running a plane inside milkshake. And that is the most disappointing thing for pilots.
This is more likely engine-side question, so we're all be waiting for more epic news in future)
P.S. Thank you for Devcast!

We've made efforts to permit a longer view distance on most maps that include jets.

paul161616
2013-04-10, 05:20
http://24.media.tumblr.com/tumblr_mbqg5q5V6l1riuh2bo1_400.gif
i actually just shit my pants at how awesome everything looked

DDS
2013-04-10, 05:56
Excellent work guys. I'm impressed with what you've done so far.
PR will never be the same!

I had to rewind a couple times during the jet scenes because I kept yelling to myself "shoot.. SHOOT" and missed what was said. ;)

JackONeill
2013-04-10, 06:18
OSPREY!!!! :D

Moszeusz6Pl
2013-04-10, 06:38
PS: The last few secs, Harrier and MV-22, there are some evil thought come to my mind. → → 8)

The worst thing is that I was sitting inside this Osprey, and didn't know what Rhino was doing...:sad:

Jafar Ironclad
2013-04-10, 06:47
PS: The last few secs, Harrier and MV-22, there are some evil thought come to my mind. → → 8)

Because, as we all know, VTOL actually stands for "Vehicular Takes Of Lovemaking."

zombie-yellow
2013-04-10, 06:58
Hey, why not the MH-53 Pave-Low for the US heavy lift helicopter instead of the MV-22 Osprey ? Also, do MV-22 Osprey really deploy troops like this in combat areas ? I thought they were used to transport cargo between bases..

nAyo
2013-04-10, 07:01
OH MY FUCKING LORD

Such tantalization, this is the best video I have ever seen. Awesome job Jafar! and THANK GOD AA missiles have been removed on choppers this is the best of the best of the best of the best of the best thing ever.

http://i494.photobucket.com/albums/rr305/MadGarlic5/south-park-i-just-came-500x375.jpg
http://i494.photobucket.com/albums/rr305/MadGarlic5/south-park-i-just-came-500x375.jpg

I came twice

reptilianhuman
2013-04-10, 07:06
Hey, why not the MH-53 Pave-Low for the US heavy lift helicopter instead of the MV-22 Osprey ? Also, do MV-22 Osprey really deploy troops like this in combat areas ? I thought they were used to transport cargo between bases..

I'm by no means an expert on this so feel free to correct me here. I think that the Pave Low has been replaced (or is being replaced) by the Osprey. This has been the case since around 4-5 years ago.

zombie-yellow
2013-04-10, 07:09
I'm by no means an expert on this so feel free to correct me here. I think that the Pave Low has been replaced (or is being replaced) by the Osprey. This has been the case since around 4-5 years ago.

Sad :( MH-53 is way more awesome than MV-22 lol

Rhino
2013-04-10, 07:34
Hey, why not the MH-53 Pave-Low for the US heavy lift helicopter instead of the MV-22 Osprey ? Also, do MV-22 Osprey really deploy troops like this in combat areas ? I thought they were used to transport cargo between bases..

The USMC would correctly use the CH-53D or CH-53E, not the MH-53 but as reptilianhuman said, its being phased out of service and being replaced with the MV-22.

And it is used in combat quite a bit currently in Afghanistan, can't find many good vids but seen it in a few documentaries etc:
gnNmY04Omf8
El8ThgBnO1M

ShockUnitBlack
2013-04-10, 08:10
With regards to USMC air assets, I'll add that the CH-53K is going to roll out in a couple years and the Corps is still flying the old-school CH-46E Sea Knight (although not for long).

With regards to the USMC in PR, I'm hoping the UH-1Y Venom might make an appearance at some point in the future (PR's currently using the UH-1N).

waldov
2013-04-10, 08:19
Nice DEV cast any word on aircraft in INSURGENCY maps though?

Heavy Death
2013-04-10, 09:02
Pretty damn nice. Top Gun awaits.

Felix
2013-04-10, 09:16
I have to say I am positively surprised of your work Jafar, cause I have to admit that my hope of making CAS more dependent on skill and not luck was very little. BUT IT HAS CHANGED, WHICH IS ALL I EVER WANTED.
http://i494.photobucket.com/albums/rr305/MadGarlic5/south-park-i-just-came-500x375.jpg
http://i494.photobucket.com/albums/rr305/MadGarlic5/south-park-i-just-came-500x375.jpg

I came twice
I CAME TWICE AS WELL

Phoenixo_Idaho
2013-04-10, 09:21
The best Devcast so far ! :D

http://iruntheinternet.com/lulzdump/images/gifs/picard-star-trek-sarcastic-clapping-TNG-1358957943w.gif http://4.bp.blogspot.com/-GAT5XlPWIdE/T4IDO6WQkJI/AAAAAAAAA5Q/T-sgFKhOSWs/s1600/joker-clapping.gif http://24.media.tumblr.com/tumblr_m1rkzpHj1n1r6aoq4o1_500.gif


I'll surely pass tons of hours in Co-Op to masterize these beasts ! ;)

Will these improvements be applied on the French Mirage. Any news from the Rafale ?

BloodyDeed
2013-04-10, 09:43
The best Devcast so far ! :D


Thanks, we're trying to get the best out of that format.
If you compare it with #1 and #2 the style is a bit different. This is one of the reasons it took slightly longer but at least you can expect #4 to be released quicker.

I'm happy about all the feedback, this is what keeps us motivated guys.

Rhino
2013-04-10, 09:59
Will these improvements be applied on the French Mirage. Any news from the Rafale ?

So far there are no French Maps with Jets on them in v1.0 but yes all these changes are applied to all the jets/choppers in PR with small differences based on the aircraft's r/l performances.

Antol
2013-04-10, 10:01
Best devcast, because now i know that Polish Forces can have Mi-24 V (W). Fantastic! Thank you.

Pronck
2013-04-10, 10:01
If I am right I spotted 2 new maps in this Devcast, or did you guys spotted more?

AnimalMother.
2013-04-10, 10:13
Yes my beautiful Lynx is even more useful now! Love it, great news.

With regards to the taxi engines on wheeled helicopters is there any advantage to a rolling take off? Other than it looks cool as tits?

My favourite aspect of PR just got so much loving. Hind trans CAS supported by CAS cows. I'm giddy.

Rhino
2013-04-10, 10:16
With regards to the taxi engines on wheeled helicopters is there any advantage to a rolling take off? Other than it looks cool as tits?

Unlike r/l where it crates more lift, ingame all you get from it is some forward motion before leaving the ground which can speed things up a little but not that much, and can be a bit dangerous with some choppers :p

KneeHiGh
2013-04-10, 10:37
Excellent work on the air assets Devs, I might have to put in some co-op training sometime and actually learn how to fly now instead of being a grunt...

With regards to the transport helicopter changes so will a Chinook still carry 2 large (normal) crates or will it be 2 small supply crates? What about Hueys then?

Jafar Ironclad
2013-04-10, 10:41
Medium and Heavy transport helos still carry your standard supply crates (two crates for heavies, such as the Chinook and new MV-22 Osprey). Only lighter utility helos, including the Huey and Lynx, will sport the new light crates.

K4on
2013-04-10, 10:45
FANTASTIC!

The work being done is amazing! Oh, I'm so glad to see new stuff, new airships.

BTW, did I see ricochets too? WHOA!

Dat Romagnolo. He is always one of the first responders when it comes down to any PR update news :)

http://files.enjin.com/131831/imagenes/F5.jpg

KneeHiGh
2013-04-10, 10:47
Jafar Ironclad;1883982'] Only lighter utility helos, including the Huey and Lynx, will sport the new light crates.

How many 'light crates' will they be carrying, just one then ?

hobbnob
2013-04-10, 10:50
Great work guys, I assume the light crate will resup faster than the standard one? Will certainly make for some new dynamics, on Mutt the hueys will have to make more trips to to fob guys meaning more risk, I like :D

Rhino
2013-04-10, 10:50
How many 'light crates' will they be carrying, just one then ?

correct. I'll be making a post on this in a few days time with all the info on the new Light Supply Crate as well as info on the Heavy ones and chopper variants so keep an eye out for that as that should answer all your questions :)

Great work guys, I assume the light crate will resup faster than the standard one? Will certainly make for some new dynamics, on Mutt the hueys will have to make more trips to to fob guys meaning more risk, I like :D

Can't control reload time based on weapon unfortunately with the BF2 engine so it will reload the same rate as a heavy supply crate on a Medium Helicopter from the same helipad :(

Moszeusz6Pl
2013-04-10, 10:50
Only one, because if there would be two, there wasn't be any reason in implementing it.

Inspektura43
2013-04-10, 11:04
WOW these new effects, aircraft everything.. <3

TeRR0R
2013-04-10, 11:27
Great update! :)

But where can we donate so Bloodydeed can get a new headset? ;)

And no offence to the others, but why don't speak THE VOICE aka AD all the time??? :-( ;)

Rudd
2013-04-10, 11:34
Great update! :)

But where can we donate so Bloodydeed can get a new headset? ;)

And no offence to the others, but why don't speak THE VOICE aka AD all the time??? :-( ;)

Narrating AD: Jaffa Cakes (old) - YouTube (http://www.youtube.com/watch?v=t5UcnXEwBKI)

I like to listen to this late at night.

Professorson
2013-04-10, 11:56
Thanks alot Rudd , now i cant stop thinking about Jaffa Cakes :( they're a rare commodity in Australia

HunterMed
2013-04-10, 12:05
Well done! Both the content and the dev cast itself was impressive!

Keep it going

CG-Delta
2013-04-10, 12:17
With regards to the taxi engines on wheeled helicopters is there any advantage to a rolling take off? Other than it looks cool as tits?
I'm giddy.

You could roll a damaged chopper into a bunker (lets say Burning Sands SW part) after insertion for protection of the chopper until it is repaired or a ground AA in proximity is destroyed. Yeah the chance of such scenario to happen is pretty low, but simply moving away from a place that is too risky to lift off could make taxiing useful as well.

Talking about damaged aircraft; why not let immobilized helicopters and jets survive for longer and allow the concept of force-landing to make sense? A scenario where a jet is forced to land outside main and call for repair is not possible. And immobilized choppers (for what I've seen) has way to short living time to wait for repairs.
I'm not talking about reality, but interesting game-play elements. Maybe you think it is too slow paced and players shouldn't focus on such things as repair rescue?

AnimalMother.
2013-04-10, 12:24
Talking about damaged aircraft; why not let immobilized helicopters and jets survive for longer and allow the concept of force-landing to make sense? A scenario where a jet is forced to land outside main and call for repair is not possible. And immobilized choppers (for what I've seen) has way to short living time to wait for repairs.
I'm not talking about reality, but interesting game-play elements. Maybe you think it is too slow paced and players shouldn't focus on such things as repair rescue?


The major problem currently is that it takes two repairs crates simultaneously to actually repair a chopper as one on its own isn't enough to counter the choppers health bleed. Would be nice to see more recoveries made in the field of choppers as they are mostly expensive assets (both tickets and their usefulness).

Maj.Osama
2013-04-10, 13:29
i just wana say THANK you for this Excellent wrok , im speechless ;D

CanuckCommander
2013-04-10, 13:37
2 IMPORTANT QUESTIONS for Jafar:

1) Have you increased the FLARE COUNTS on different types of aircraft to reflect real life capacities or are they still 30 for gunships and jets and 60 for transport helos?

2) Are you going to fix the FLARE PHYSICS so that the flares have more drag after deployment because currently flares follow the helicopters FORWARD for too long and makes them eat missiles much easier than jets since they're slower?

K_Rivers
2013-04-10, 13:51
Excellent Devcast lads

Me and airsoft rock camera work

simeon5541
2013-04-10, 14:35
Great update,but damn I thought that MECs Light Attack Jet would be introduced in this video !

Stealthgato
2013-04-10, 15:27
Thank you so much for removing AA missiles from attack choppers, and dem Hinds and better MiG-29 cockpit and SU-34 and asfagkwhafgpjgpoejhrg

http://tora-of-the-oak.com/stash/found/reaction%20face/23icsb8.jpg

Hunterman0101
2013-04-10, 15:40
"Stay tuned for number 4" wtf ? we need to wait 2-3 months for 4th devcast and 2-3 moths after that to realease 1.0? wtf guys...

Rudd
2013-04-10, 15:41
"Stay tuned for number 4" wtf ? we need to wait 2-3 months for 4th devcast and 2-3 moths after that to realease 1.0? wtf guys...

this devcast was delayed :)

hobbnob
2013-04-10, 15:42
"Stay tuned for number 4" wtf ? we need to wait 2-3 months for 4th devcast and 2-3 moths after that to realease 1.0? wtf guys...

You need to realise that it's not the devcasts that control the release date, it's other unseen factors. 1.0 will be released when it's ready.

Nugiman
2013-04-10, 16:14
best devcast ever!
i really really love the Mi-24, cant wait to fly it.
Also changes in physics sounds very interesting.
Still, i cant wait for 1.0 any longer :D

Spook
2013-04-10, 16:17
2 IMPORTANT QUESTIONS for Jafar:

1) Have you increased the FLARE COUNTS on different types of aircraft to reflect real life capacities or are they still 30 for gunships and jets and 60 for transport helos?

2) Are you going to fix the FLARE PHYSICS so that the flares have more drag after deployment because currently flares follow the helicopters FORWARD for too long and makes them eat missiles much easier than jets since they're slower?

Take a closer look. They did fix them. Looks like it is a modified version of this guys concept: https://www.realitymod.com/forum/f388-pr-bf2-community-modding/110356-effects-new-flare-effect.html

they clearly eject and fly faster away from your plane. Also the new twirl animations look nice.

Kerryburgerking
2013-04-10, 16:40
Perhaps Dassault Mirage as MEC third aircraft?

K4on
2013-04-10, 16:41
2) Are you going to fix the FLARE PHYSICS so that the flares have more drag after deployment because currently flares follow the helicopters FORWARD for too long and makes them eat missiles much easier than jets since they're slower?


They made the video with older PR beta files, what a shame :D.
But yeah, flares drop harder with the latest changes.

Stealthgato
2013-04-10, 16:58
Take a closer look. They did fix them. Looks like it is a modified version of this guys concept: https://www.realitymod.com/forum/f388-pr-bf2-community-modding/110356-effects-new-flare-effect.html

they clearly eject and fly faster away from your plane.

They look like they still have too much momentum as they're keeping up with the aircraft.

spirit03
2013-04-10, 17:06
Take a closer look. They did fix them. Looks like it is a modified version of this guys concept: https://www.realitymod.com/forum/f388-pr-bf2-community-modding/110356-effects-new-flare-effect.html

they clearly eject and fly faster away from your plane. Also the new twirl animations look nice.

First of, awesome display of gameplay, new addons etc. Second, thank you very much for implementing Mi-24 Hind into game.

Third...guys effect you see on my video is not improvement in physics. It is just effect a bit improved. Physics of objects are changed differently. Few days ago I've managed to make them pop out of aircraft really quick, then stop and fall slowly down. I will make a video on it when I have some time. Hopefully Devs will test this system out, as well as my newest effects I've made.

Once again, thank you Devs.

Gosu-Rizzle
2013-04-10, 17:18
Looks awesome guys! And as i love piloting transport and light attack choppers, im really anxious to get my hands on the the Hind and the Osprey :)

simeon5541
2013-04-10, 17:28
Perhaps Dassault Mirage as MEC third aircraft?

Or some other Cold War relic such as MiG-21,F-4 or F-5 . . .

40mmrain
2013-04-10, 17:40
Or some other Cold War relic such as MiG-21,F-4 or F-5 . . .

I spotted the Mig-25 foxbat in the changelog unless MiG-xx fxxxxt could be something else. Though the foxbat is an interceptor exclusively, I thought it might be a fighter for the militia on black gold. Could be on the MEC as well.

Jets in insurgency 8-) get hype

desolator
2013-04-10, 17:44
Oh my god! Mi 24 Hind!!! You saved my day!!

-Cec2iAgW1Q

Gotrol
2013-04-10, 18:10
Wow! Hype!

Hotrod525
2013-04-10, 18:13
We still dont know if we gonna get targeting pod or radar =\ :-|

I realy want radar like depicted in Combined Arms ( if its possible to do so )

CanuckCommander
2013-04-10, 18:15
First of, awesome display of gameplay, new addons etc. Second, thank you very much for implementing Mi-24 Hind into game.

Third...guys effect you see on my video is not improvement in physics. It is just effect a bit improved. Physics of objects are changed differently. Few days ago I've managed to make them pop out of aircraft really quick, then stop and fall slowly down. I will make a video on it when I have some time. Hopefully Devs will test this system out, as well as my newest effects I've made.

Once again, thank you Devs.

You should PM a dev and give them the files to try it out. Maybe what you have is better than what they came up with. If not, then it doesn't hurt either way.

What I saw in the video was that the flares followed the jets and choppers quite a lot. I hope maybe a dev can use the newest beta files and make a quick short video demonstrating how flares look like NOW with the new physics.

Also, my first question wasn't answered by any DEV. Have flare COUNTS been increased to R/L capacities or are they still 30 for attack aircraft and 60 for transports?

Edit,

One more question: Will you Devs allow increase the rate of fire of FLARES for HELICOPTERS? Because currently, they cannot dump flares like jets can in emergencies, causing this huge disadvantage against AA missiles which is amplified by the fact that choppers are also relatively slow.

DonDOOM
2013-04-10, 18:23
K_Rivers;1884045']Excellent Devcast lads

Me and airsoft rock camera work

*Ahem* :p

Fractal
2013-04-10, 19:10
There should be more secrets hiding in there! :)

Nice work though

tankninja1
2013-04-10, 19:29
Wow the effects are really amazing and the helicopters can taxi on the ground. Bet all the jet lovers are loving the new jets too. Too bad they never share them in-game. Also noticed A-10 had two rocket pods that look bigger, wonder if that means more hydra (more likely) or the bigger Zuni rockets.

Hinds look fun, now you can shoot stuff up while going into hot LZs

schakal811
2013-04-10, 19:33
do we get a F22 with 1.0?

ShaunOTEast
2013-04-10, 19:51
do we get a F22 with 1.0?

Not certain but I think there is already an F22 on the test airfield map. Not sure if it's already in the game files..

40mmrain
2013-04-10, 19:57
Not certain but I think there is already an F22 on the test airfield map. Not sure if it's already in the game files..

It's an F35.

Also to answer the question, no. Firstly the F22 despite what MUH TAXDOLLARS people might tell you, the F22 would completely take a dump on any other fighter that any country fields, so it would be imbalanced. Secondly, it's not really a strike fighter, so even if the americans ever fielded it, it would carry only AAMs, so it has almost no place in a game with a smallish scope, like PR.

Phoenixo_Idaho
2013-04-10, 20:36
Also to answer the question, no. Firstly the F22 despite what MUH TAXDOLLARS people might tell you, the F22 would completely take a dump on any other fighter that any country fields, so it would be imbalanced.

http://media.tumblr.com/62e8f28e1ea5d0fc1a411bdf31e67122/tumblr_inline_mjyvuvO5lX1qz4rgp.gif

Ahem ! I remember that, in 2009, several F22s were beaten by some Rafales during a international exercice that took place in the United Arabe Emirates. :roll:

Rafale News: Rafale vs Raptor : What really happened during ATLC 2009 ? (http://rafalenews.blogspot.fr/2010/08/rafale-vs-raptor-what-really-happened.html)

but this thread is not the best place to discuss of it

hobbnob
2013-04-10, 20:38
http://media.tumblr.com/62e8f28e1ea5d0fc1a411bdf31e67122/tumblr_inline_mjyvuvO5lX1qz4rgp.gif

Ahem ! I remember that, in 2009, several F22s were beaten by some Rafales during a international exercice that took place in the United Arabe Emirates. :roll:

Rafale News: Rafale vs Raptor : What really happened during ATLC 2009 ? (http://rafalenews.blogspot.fr/2010/08/rafale-vs-raptor-what-really-happened.html)

but this thread is not the best place to discuss of it

They have also been beaten by eurofighters in several situations, but again not the place.

WarEagle751
2013-04-10, 20:45
Oh wow, I just wet my pants when I saw that video. Especially when you guys showed the Osprey. I'm still waiting on a zombie mini pack for PR which would be epic by the way. :roll:
PvZ Zombies Gangnam Style - YouTube (http://www.youtube.com/watch?feature=player_embedded&v=J-zBKlvJqJk)

http://www.youtube.com/watch?feature=player_embedded&v=J-zBKlvJqJk <-?

simeon5541
2013-04-10, 20:54
I spotted the Mig-25 foxbat in the changelog unless MiG-xx fxxxxt could be something else. Though the foxbat is an interceptor exclusively, I thought it might be a fighter for the militia on black gold. Could be on the MEC as well.

Jets in insurgency 8-) get hype

I thought about Light Attack Jet devs mentioned in the video . . .
Foxbat is interceptor than don't have gun neither HUD,
so it would be hard to imagine it in PR . . .

As for Militia Jet . . . :roll:
Milita was further evolution of Chechen Rebels from the 90s they were based upon . . .
Their most advanced "vehicle" during war was donkey . . .
And what would Russian speaking rebels do in that desert ?
With jets ?! I think that would be more logical for some other mod,not some which
main aim is to keep it real as much as possible.

Joker86
2013-04-10, 20:59
As this topic now has a lot of attention, I will simply post my little question here:

I already noticed in the last video that silencers are to be implemented. Wasn't it said that PR was only about the regular soldiers, and not some Special Operations stuff? How do silencers fit in this? What was the reasoning? I bet the answer is floating around somewhere in the forum, but I couldn't find it. Have you footage/reports of regular DMs using silenced weapons?

sweedensniiperr
2013-04-10, 21:43
bla bla bla militia can't have jets

I'm not saying militia is getting jets. Try again with the backstory for militia, this is still a game...

What about a specific part of country wants to independent and some of the army supports them? Not realistic? What about Syria?

Jafar Ironclad
2013-04-10, 22:08
I spotted the Mig-25 foxbat in the changelog unless MiG-xx fxxxxt could be something else.

I dunno, something about that changelog entry seems a bit...

...Fishy?

simeon5541
2013-04-10, 22:18
I'm not saying militia is getting jets. Try again with the backstory for militia, this is still a game...

What about a specific part of country wants to independent and some of the army supports them? Not realistic? What about Syria?

Listen,first don't be rude and don't edit what I've said in that kind of fashion.
Second,what would Chechen based rebels do in some Mideast desert,
third,Syrian "rebels" are mostly local street thugs,combined with Jihadists from other countries,and there are also mercenaries on both sides,but since Russians are Syrian
ally they would surely not pilot against Syrians.
Fourth,Syrian "rebels" most advanced vehicles are tehnicials.

I can talk about this whole day,but it would be pointless because of few reasons,
your response gives me a clue that you don't know much of current Syrian conflict,
second is that,why should I waste my strength on someone who was being insolent
to me,and most important,this is not TIME neither PLACE to speak about it.
Ende.

Edit :

Jafar Ironclad;1884215']I dunno, something about that changelog entry seems a bit...

...Fishy?

:grin:
But there should be one more X if that stands for Fishbed !
Gee,I would really love to see MiG-21 in PR :33_love:

zombie-yellow
2013-04-10, 22:18
Can the DEVs answer CanuckCommander's question please ? :p

40mmrain
2013-04-10, 22:25
Jafar Ironclad;1884215']I dunno, something about that changelog entry seems a bit...

...Fishy?

fishbed doesnt end with t!

but the mig-21 is also a good guess because vung-ro

Jafar Ironclad
2013-04-10, 22:28
If other changelog entries of mine are any indication, the "name" of the aircraft doesn't always follow the technical designation. ;P

40mmrain
2013-04-10, 22:34
damn I wanted a foxbat.

ok fine.

Jafar Ironclad
2013-04-10, 22:35
Also, my first question wasn't answered by any DEV. Have flare COUNTS been increased to R/L capacities or are they still 30 for attack aircraft and 60 for transports?

Edit,

One more question: Will you Devs allow increase the rate of fire of FLARES for HELICOPTERS? Because currently, they cannot dump flares like jets can in emergencies, causing this huge disadvantage against AA missiles which is amplified by the fact that choppers are also relatively slow.

It's 30 salvos for all jets (whether pairs or triples). This actually covers most of our jets real life carrying already (usually with some finagling of chaff vs. flare ratios on the launchers). There are of course the outlier cases (Tornado jets carry several HUNDRED with the pod).

We're still looking at what we want for helicopter flares. Obviously if we make their launches look like they do in R/L for a given helicopter, not only would you have a lot of variance among helos, but you'd also have cases of some flare patterns being vastly more effective than others due to how our missile lock system works.

hobbnob
2013-04-10, 22:38
Jafar Ironclad;1884223']We're still looking at what we want for helicopter flares. Obviously if we make their launches look like they do in R/L for a given helicopter, not only would you have a lot of variance among helos, but you'd also have cases of some flare patterns being vastly more effective than others due to how our missile lock system works.

I don't think we should be balancing the heli's countermeasures against each other anymore, but instead against what will be shooting them down (for example flares are mostly useless on insurgency as the most powerful weapons are the DSHKMs)

Just my 2 cents.

Dark_Slayer
2013-04-10, 22:42
Damn it, you guys seriously know how to impress :O

I am really excited to test these new goodies!

CanuckCommander
2013-04-10, 22:51
Jafar Ironclad;1884223']It's 30 salvos for all jets (whether pairs or triples). This actually covers most of our jets real life carrying already (usually with some finagling of chaff vs. flare ratios on the launchers). There are of course the outlier cases (Tornado jets carry several HUNDRED with the pod).

We're still looking at what we want for helicopter flares. Obviously if we make their launches look like they do in R/L for a given helicopter, not only would you have a lot of variance among helos, but you'd also have cases of some flare patterns being vastly more effective than others due to how our missile lock system works.

Thanks for answering. However, the problem with helos is not only the pattern of the flare launch, but also the rate at which each "salvo" is launched. For example, the flares launch 1 by 1 starting from ONE SIDE, then the other side, in a process that takes approximately 1 second per salvo. This is problematic because for a short instance, the helo is only covered by flares on one side.

Perhaps the fix for this is to have helos launch flares like jets with dispensers on both sides that launch 2 flares concurrently. The salvos can still be in groups of 6, but now the helo is covered on both sides at once, not one side at a time.

Edit,

Also, could you describe what sort of physics changes you've made to the FLARE OBJECTS so that they don't carry so much momentum from the aircraft and that they fall AWAY from the aircraft instead of flying along side it, dragging missiles into slow flying helos for example.

CR8Z
2013-04-10, 23:45
Awesome update, guys! Thanks!

Though, I'm sure I'll dye before I get to play 1.0....

40mmrain
2013-04-11, 00:09
I don't think we should be balancing the heli's countermeasures against each other anymore, but instead against what will be shooting them down (for example flares are mostly useless on insurgency as the most powerful weapons are the DSHKMs)

Just my 2 cents.

kiddings me? The stinger is a great weapon. The DSHK barely has any elevation. AA in insurgency is relevant for like 1 maybe 2 maps as of 0.981 anyways.

DDS
2013-04-11, 00:10
"Stay tuned for number 4" wtf ? we need to wait 2-3 months for 4th devcast and 2-3 moths after that to realease 1.0? wtf guys...

I got this..

http://www.zonal.net/plaza/img/ChillPill.gif

It's going to be Okay!

Jafar Ironclad
2013-04-11, 00:16
Once again, thank you Devs.

Thank YOU for your awesome flare effects. :D

BroCop
2013-04-11, 00:23
Listen,first don't be rude and don't edit what I've said in that kind of fashion.
Second,what would Chechen based rebels do in some Mideast desert,


Except they arent Chechen, nor Chechen based

and there are Chechens fighting in Syria

Your points are flawed

simeon5541
2013-04-11, 00:55
Except they arent Chechen, nor Chechen based

and there are Chechens fighting in Syria

Your points are flawed

Militia was even called "Chechens" in earlier versions,
and if you didn't cut half of my comment you would see that I have stated that
FSA is partially backed by Jihadists from other parts from the world,
but if I have to be more specific I'll mention ones such as
Afghanistan,North Africa,Balkans and so on.
Also are Chechens majority of the FSA ?
Is there any kind of logic to see Russian Army fight Chechens in Mideast desert ?
You can keep arguing and tell "Your points are flawed" much as you want,
but I will say something one wise man said once
"Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks."
So lets get back on the track.

Rhino
2013-04-11, 01:47
As this topic now has a lot of attention, I will simply post my little question here:

I already noticed in the last video that silencers are to be implemented. Wasn't it said that PR was only about the regular soldiers, and not some Special Operations stuff? How do silencers fit in this? What was the reasoning? I bet the answer is floating around somewhere in the forum, but I couldn't find it. Have you footage/reports of regular DMs using silenced weapons?

The Mk12 SPR is very commonly fielded with a Suppressor with normal soldiers using it. For the reason why you would have to ask the MAs but as I said, we are not going to have soldiers adding them to every rifle "SF style" because that's unrealistic for a front line solider, but weapons that do use them on the front line we will portray realistically ingame.

http://upload.wikimedia.org/wikipedia/commons/thumb/f/f9/Defense.gov_News_Photo_101101-M-6340O-058_-_U.S._Marine_Corps_Lance_Cpl._Steven_J._Zandstra_p rovides_security_at_a_checkpoint_in_Sangin_Helmand _province_Afghanistan_on_Nov._1_2010.jpg/120px-thumbnail.jpg (http://upload.wikimedia.org/wikipedia/commons/f/f9/Defense.gov_News_Photo_101101-M-6340O-058_-_U.S._Marine_Corps_Lance_Cpl._Steven_J._Zandstra_p rovides_security_at_a_checkpoint_in_Sangin_Helmand _province_Afghanistan_on_Nov._1_2010.jpg)

40mmrain
2013-04-11, 02:02
The british seem to mount suppressors on their L115s a lot too? I noticed this in a bunch of recent documentaries of the British army and royal marines in afghanistan, plus its used as a marksman rifle quite a bit where guys in infantry patrols will bring them along as their service rifle. ALso, they use an AR-10 variant, L129 now too I think.

Are there plans to implement these?

Unhealed
2013-04-11, 02:17
I spotted the Mig-25 foxbat in the changelog unless MiG-xx fxxxxt could be something else. Though the foxbat is an interceptor exclusively, I thought it might be a fighter for the militia on black gold. Could be on the MEC as well.

Jets in insurgency 8-) get hype

I believe Mig-25 was entirely made for the new secret mini-mod - Project Best Korea.

waldov
2013-04-11, 03:43
Nice DEVCAST is there any developments in terms of aircraft in INSURGENCY maps.

reptilianhuman
2013-04-11, 05:56
What will the next devcast be about or are you keeping that secret until release?

Blackburn92xBHD
2013-04-11, 06:30
zomg hind :o

light supply crates really nice idea, i felt so useless with the lynx...

but... devs really need to set a release date so i can take 2 weeks off for playing PR day and night...

zombie-yellow
2013-04-11, 06:40
Hope PR 1.0 will not be released during the summer... I'm out for 7 weeks to get my pilot licences this summer, and I want to play PR 1.0 day one :p

ShockUnitBlack
2013-04-11, 07:31
The british seem to mount suppressors on their L115s a lot too? I noticed this in a bunch of recent documentaries of the British army and royal marines in afghanistan, plus its used as a marksman rifle quite a bit where guys in infantry patrols will bring them along as their service rifle. ALso, they use an AR-10 variant, L129 now too I think.I've seen a number of suppressed L115s, too. I'm assuming it's to prevent eardrums being blown up.

Midnight_o9
2013-04-11, 07:52
Hope PR 1.0 will not be released during the summer... I'm out for 7 weeks to get my pilot licences this summer, and I want to play PR 1.0 day one :p

Since they said at least 2 months plus tests... you might miss the Beta release but you should be back for the full release :)

Militia was even called "Chechens" in earlier versions,
and if you didn't cut half of my comment you would see that I have stated that
FSA is partially backed by Jihadists from other parts from the world,
but if I have to be more specific I'll mention ones such as
Afghanistan,North Africa,Balkans and so on.
Also are Chechens majority of the FSA ?
Is there any kind of logic to see Russian Army fight Chechens in Mideast desert ?
You can keep arguing and tell "Your points are flawed" much as you want,
but I will say something one wise man said once
"Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks."
So lets get back on the track.

Meh, it's a game... your points are flawed... no logic involved...
They can do pretty much whatever they want to do.
Why would Russia fight Germany for a piece of Europe? Or even the US?
no logic.

gameplay>realism

Also Militia name was changed for a reason..

Ghostwolf
2013-04-11, 08:35
Hi!

I'll put up some criticism, questions and praise ;)

1. Helicopter Gunships no AA
- LG Dogfights increase (Unrealistic)
- Trans-Helis abuse for Hand-Held AA pad.
- They should be the primary each others enemies? Radar, Weaponary.
- I highly doubt that this new feature will prevent CAS going for each other first.
- Unrealistic to carry AA missiles while in a regular conflict? I'm not a military expert, but that sounds very illogical.

2. No dives anymore:
- nice ;)

3. Light Supply Crate?
- nice thing !

4. New view angle for helicopters!
- +

5. Jets
- Good thing with the AA missiles change.
- Thanks for the balancing, everything nice.
- Air to Ground jets weaponary. Also very nice!
- New class of jets. Nice, looks good.

6. Assault Trans Helicopters
- Nice idea! Hope that works out and they won't be abused to hunt the enemy CAS down, since they could have Hand-Held AAs with them and dont have to fear a better weaponary system of a Main Battle helicopter.

7. Offsprey
- Beautiful;)

Question:
- What's about GER having a medium transport helicopter?
http://bf2-inside.de/bilder/bf2/news/poe/PoE-Nh90-3.jpg
http://bf2-inside.de/bilder/bf2/news/poe/PoE-Nh90-4.jpg

Please tell me if there is an official feedback thread for devcast #3 already. Would change it immediately.

See you

VapoMan
2013-04-11, 08:42
Militia was even called "Chechens" in earlier versions,
and if you didn't cut half of my comment you would see that I have stated that
FSA is partially backed by Jihadists from other parts from the world,
but if I have to be more specific I'll mention ones such as
Afghanistan,North Africa,Balkans and so on.
Also are Chechens majority of the FSA ?
Is there any kind of logic to see Russian Army fight Chechens in Mideast desert ?
You can keep arguing and tell "Your points are flawed" much as you want,
but I will say something one wise man said once
"Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks."
So lets get back on the track.

See here:
https://www.realitymod.com/forum/f196-pr-highlights/119288-prbf2-v1-0-0-0-v1-0-8-0-encoded-changelog-18.html#post1884372

Also as Midnight pointed out the Militia was renamed from the more specific Chechens to the open ended Militia so that mappers could have more creative freedom as to what maps and situations they could be featured on. So the Militia can be whatever the mapper decides they are on that particular map.

Rhino
2013-04-11, 09:40
Ghostwolf I moved you topic into here since you shouldn't start a new topic about an existing one.

;1884373']1. Helicopter Gunships no AA
- LG Dogfights increase (Unrealistic)
- Trans-Helis abuse for Hand-Held AA pad.

You are far better off using the nose gun than the AT missiles and we are removing the ability to fire handheld weapons from within helicopters for this and other similar reasons.

;1884373']Question:
- What's about GER having a medium transport helicopter?
http://bf2-inside.de/bilder/bf2/news/poe/PoE-Nh90-3.jpg
http://bf2-inside.de/bilder/bf2/news/poe/PoE-Nh90-4.jpg

Yes the NH-90 would be a perfect medium lift helicopter for the German forces, the problem is we don't have a model for one and the POE2 mod, being the only BF2 mod to have a NH-90 model, has never been willing to trade in the past and very much doubt anything has changed since. As such, someone needs to model one from scratch.

ChallengerCC
2013-04-11, 10:13
The new crate heli system is realy nice i cant wait to see this in action.

K4on
2013-04-11, 10:29
You should PM a dev and give them the files to try it out. Maybe what you have is better than what they came up with. If not, then it doesn't hurt either way.

What I saw in the video was that the flares followed the jets and choppers quite a lot. I hope maybe a dev can use the newest beta files and make a quick short video demonstrating how flares look like NOW with the new physics.

Also, my first question wasn't answered by any DEV. Have flare COUNTS been increased to R/L capacities or are they still 30 for attack aircraft and 60 for transports?

Edit,

One more question: Will you Devs allow increase the rate of fire of FLARES for HELICOPTERS? Because currently, they cannot dump flares like jets can in emergencies, causing this huge disadvantage against AA missiles which is amplified by the fact that choppers are also relatively slow.


If you read carefully, you might havent missed my answer. Flare physics are not up2date in the video, improved them already.

And the flare count got increased alon some vehicles aswell.

Ghostwolf
2013-04-11, 11:18
@ Rhino

You are far better off using the nose gun than the AT missiles and we are removing the ability to fire handheld weapons from within helicopters for this and other similar reasons.

Tiger? Does not matter if Gun, LG or Unguided Rockets.
AA rockets were the only instrument to balance out the helicopter skills.
And do you really want to see CAS ballet?

I belief that removing AAs will cause:
- Unbalanced CAS fights (catchword CAS Whores)
- More unrealistic CAS behaviour (ballet with unguided missiles, LG shooting)
- No change in CAS ground support (They will still go for each other. CAS Whores are just waiting for that change. Don't give them that advantage)

CAS- Whores usually join the better team, to get easier targets and better communication. The only one able to fight that CAS then is another CAS in the air. And then it is indispensable to have AA Missiles, to even out the skills and make it more realistic.

Zemciugas
2013-04-11, 11:23
Brilliant update.

Everything looks amazing, happy and sad at the same time about the MV22 because the CH53 won't be used for the USMC, although maybe it will get it's place in German and Israeli factions?

Also dat Mi24 looks Beast! I foresee many TK's to get a place on the iron Hind throne.

Will the Aix Yak-38 take the place as the Russian Light attack plane?

Rhino
2013-04-11, 11:27
;1884434']Tiger?

German version with no gun should turn and run for the nearest area with friendly AA cover, which tbh would be my advice to any attack chopper that meets another especially if it gets any ideas about taking it on as its going to be a pretty fair and drawn out match going head to head and only way to put the odds significantly in your favour is to work with guys on the ground, or any friendly fighters that might be flying around.

Jafar Ironclad
2013-04-11, 11:30
;1884434']@ Rhino

- Unbalanced CAS fights (catchword CAS Whores)
- More unrealistic CAS behaviour (ballet with unguided missiles, LG shooting)
- No change in CAS ground support (They will still go for each other. CAS Whores are just waiting for that change. Don't give them that advantage)


I had a somewhat snappier response, but Rhino basically said what I was going to say in a more civilized fashion, so yeah.

Best way to counter the enemy attack chopper now if you're in an attack chopper is to call in your neighborhood fighter jet or anti-aircraft vehicle to do its job, so you can do your job: support the ground troops and strike enemy ground forces.

Tit4Tat
2013-04-11, 11:59
This 1.0 is turning into something very interesting, good job DEV's and thank you for keeping this mod alive.



Just to add, I've read that someone said something about FOB's changes etc, i hope its similar to what I've suggested:

I'm swaying for the less FOB idea tbh, I think FOB's should only be able to be deployed inside the cap radius of a flag, keeping in mind the longer rally points which can be used as a FB to attack/capture a flag, after the flag has been captured a FOB can be built inside the cap radius with all the assets and should (in theory) entice people to have a more defensive mind set. Saying that, you would need to change the radius at which the enemy can disable the FOB and maybe increase the amount of deployables such as foxholes, wire HMG's.

This should in theory turn a FOB into what its supposed to be, a Forwards Operation Base which is properly defended and is a stepping stone for attacking squads etc.

I know people might moan and say what if we lose it etc etc but than its just the same as any type of assets, if you don't take care of it you'll lose i.e if you don't have decent defense squad defending the FOB you'll lose it and it might be a massive blow for the team.....but with time people will understand the importance of this and it might (again, in theory) focus the game play a bit more into the direction of actual teamwork and coordination.



just my 2 centios



either way, looking forward to 1.0.

[F|H]Zackyx
2013-04-11, 14:05
;1884373']Hi!

I'll put up some criticism, questions and praise ;)

1. Helicopter Gunships no AA
- LG Dogfights increase (Unrealistic)
- Trans-Helis abuse for Hand-Held AA pad.
- They should be the primary each others enemies? Radar, Weaponary.
- I highly doubt that this new feature will prevent CAS going for each other first.
- Unrealistic to carry AA missiles while in a regular conflict? I'm not a military expert, but that sounds very illogical.



Anti-helicopter version of the 9M120 with expanding rod warhead. A warhead type that is usually used on dedicated air to air missiles. It retains the radio command guidance. Also known as 9M120O

Weapon (http://weaponsystems.net/weapon.php?weapon=HH06%20-%209K120%20Ataka)

I read some where that the russian lazer guided missile could track target up to 3G manoeuvers and score direct hits ( Im not home cant give the sources yet )

I know that the hellfire can do the same.
;1884434']@ Rhino



Tiger? Does not matter if Gun, LG or Unguided Rockets.
AA rockets were the only instrument to balance out the helicopter skills.
And do you really want to see CAS ballet?

I belief that removing AAs will cause:
- Unbalanced CAS fights (catchword CAS Whores)
- More unrealistic CAS behaviour (ballet with unguided missiles, LG shooting)
- No change in CAS ground support (They will still go for each other. CAS Whores are just waiting for that change. Don't give them that advantage)

CAS- Whores usually join the better team, to get easier targets and better communication. The only one able to fight that CAS then is another CAS in the air. And then it is indispensable to have AA Missiles, to even out the skills and make it more realistic.


Are you communist or what ?

You have the skill or you dont but you can work your ass off the get it, why do you want to punish good players for being skilled, people like you make me mad seriously if im good at something why should i be nerfed. PR is not a comunist game people are better at some task and sucks at others why should i ask the devs to nerf armor if i suck in armors ??

Noddy - user infracted for flaming. If you can't make your argument without resulting to childish insults, please don't post.

simeon5541
2013-04-11, 14:22
VapoMan;1884376']See here:
https://www.realitymod.com/forum/f196-pr-highlights/119288-prbf2-v1-0-0-0-v1-0-8-0-encoded-changelog-18.html#post1884372

Also as Midnight pointed out the Militia was renamed from the more specific Chechens to the open ended Militia so that mappers could have more creative freedom as to what maps and situations they could be featured on. So the Militia can be whatever the mapper decides they are on that particular map.

And what the hell they would represent on Black Gold ?

Nugiman
2013-04-11, 14:29
It's funny I suggested "light supply crates" for smaller helicopters years ago in the forum, but devs didn't care. Now it's the new revolutionary change.

hobbnob
2013-04-11, 14:32
It's funny I suggested "light supply crates" for smaller helicopters years ago in the forum, but devs didn't care. Now it's the new revolutionary change.

Hahaha I suggested a machinegunner kit ages ago, did a proper proposal for it and everything. It lasted about a day before it was locked and discarded. I can only hope my latest suggestion gets through, but it's been about 3 days and it hasn't even seen got through their moderation net so I'm guessing they've discarded that too :/

Spush
2013-04-11, 14:45
It's funny I suggested "light supply crates" for smaller helicopters years ago in the forum, but devs didn't care. Now it's the new revolutionary change.

Heh, well we discussed the whole supply crate and helo changes years ago, but nothing ever came of it till now.

Rhino
2013-04-11, 14:47
It's funny I suggested "light supply crates" for smaller helicopters years ago in the forum, but devs didn't care. Now it's the new revolutionary change.

I don't recall it directly, got a link out of interest?

Needless to say many suggestions on around the same sorta subject have been suggested before, I'm sure your not the only one but most hardly go into any depth etc. It took me quite a lot of work and planning, which actually started about 2 years ago now although back then, wasn't considering a light supply crate, that idea came more recently, to convince the rest of the team this was the best course of action, and probably wouldn't have gotten in unless I put the work in behind it of making the new crates and doing most of the coding etc :p

Hahaha I suggested a machinegunner kit ages ago, did a proper proposal for it and everything. It lasted about a day before it was locked and discarded. I can only hope my latest suggestion gets through, but it's been about 3 days and it hasn't even seen got through their moderation net so I'm guessing they've discarded that too :/

Well biggest problem with implementing an MG kit in the past is that hardly any teams had a GPMG/MMG model and ones that did didn't have anything they could use as a LMG and that really was the biggest thing that stopped it in the past. Now we've got a FN MAG and other GPMGs for pretty much all our teams, also mixed with the new server and squad sizes coming in v1.0, it made sense to finally cross that bridge but before we simply couldn't have implemented it due to lack of assets and problems with server/squad sizes, although mainly assets being the problem.

As for your latest suggestion, there ya go :)

BloodyDeed
2013-04-11, 14:52
Regarding suggestions:
It's incredibly time consuming to go through all the posted suggestions. Especially when we post an Devcast/Trailer/Changelog people go crazy and suggest all kind of things they came up with while looking at the update.
So while some of them are very well made and got tons of thoughts put it it costs even more time to properly read and understand them.
Especially in work heavy times like at the moment (prior to a huge release) it's time that no DEV has. Sorry.

What makes it even harder is that most of the suggestions are reposts or simply not possible (hardcoded). Only a very few are actually new and possible to implement.

Secondly, not approving a recently made suggestion doesn't mean we don't consider it. It basically means that we see no point in turning it into a "public discussion". Don't get me wrong, we appreciate public discussions but they are usually more difficult to handle and moderate.

We also need to see a way we can implement the suggested feature. That isn't limited to if it's hardcoded or not but also to the fact if we have a developer with enough resources left to take over that task.
But that's usually not the case as there might be a community member who wants to do it.
The more important part is that not all Devs/Mods know if something is actually implementable. So something that requires a very special skillset to implement is less likely to get approved, simply because someone has to take a look at the thread who knows what this is about.
Which also means that we cannot solve this by adding more Mods or specific "Suggestion Approver". The task would require a more than basic understanding of the BF2 engine and a good overview about current (team)resources and schedules.

Personally I tried to go through public suggestions a few times in the past and I'm sure some of you already received PM's from me explaining why a suggestion hasn't been approved. But that's more the exception than the norm.

Hope this explains it a bit. External suggestions are a pretty difficult part for software development and more complex than some of you might think.

Rudd
2013-04-11, 15:10
It's funny I suggested "light supply crates" for smaller helicopters years ago in the forum, but devs didn't care. Now it's the new revolutionary change.

wasn't much point until now since there's lots of lighter helicopters and most teams have the availability of a light, medium and heavy lift helicopter.

Hahaha I suggested a machinegunner kit ages ago, did a proper proposal for it and everything. It lasted about a day before it was locked and discarded. I can only hope my latest suggestion gets through, but it's been about 3 days and it hasn't even seen got through their moderation net so I'm guessing they've discarded that too :/

this required art assets which have only become available now, i.e. our own PKM model, replacement LMG models and ofc the M240.

Good ideas need to be practical as well as theoretically good - all becausing adding something is a good idea doesn't mean it's going to happen; it requires the appropriate skillets time and ingame practicality as well. E.g. Adding the medium lift helo for the Germans is a good idea, but the question is...do we have at this time the skillsets available? modelling, texturing, exporting, coding...do we have the time given the time period we have set ourselves to release 1.0?

Lots of suggestions are good, just not doable/worth the effort at the time of the suggestion.

Steeps
2013-04-11, 15:19
I would love to see the next Devcast focus on armored vehicles.

hobbnob
2013-04-11, 15:53
BloodyDeed;1884504']Regarding suggestions:
It's incredibly time consuming to go through all the posted suggestions. Especially when we post an Devcast/Trailer/Changelog people go crazy and suggest all kind of things they came up with while looking at the update.
So while some of them are very well made and got tons of thoughts put it it costs even more time to properly read and understand them.
Especially in work heavy times like at the moment (prior to a huge release) it's time that no DEV has. Sorry.

What makes it even harder is that most of the suggestions are reposts or simply not possible (hardcoded). Only a very few are actually new and possible to implement.

Secondly, not approving a recently made suggestion doesn't mean we don't consider it. It basically means that we see no point in turning it into a "public discussion". Don't get me wrong, we appreciate public discussions but they are usually more difficult to handle and moderate.

We also need to see a way we can implement the suggested feature. That isn't limited to if it's hardcoded or not but also to the fact if we have a developer with enough resources left to take over that task.
But that's usually not the case as there might be a community member who wants to do it.
The more important part is that not all Devs/Mods know if something is actually implementable. So something that requires a very special skillset to implement is less likely to get approved, simply because someone has to take a look at the thread who knows what this is about.
Which also means that we cannot solve this by adding more Mods or specific "Suggestion Approver". The task would require a more than basic understanding of the BF2 engine and a good overview about current (team)resources and schedules.

Personally I tried to go through public suggestions a few times in the past and I'm sure some of you already received PM's from me explaining why a suggestion hasn't been approved. But that's more the exception than the norm.

Hope this explains it a bit. External suggestions are a pretty difficult part for software development and more complex than some of you might think.

Thanks for the explanation, much appreciated :)
Thanks to Rudd as well for explaining a bit more, as well as Rhino for even more good stuff and letting my suggestion through :D

It's good to see the assets are ready now, from here on the outside we don't always understand the workflows behind things like this, so again thanks all for explaining :D

CanuckCommander
2013-04-11, 16:41
K4on;1884413']If you read carefully, you might havent missed my answer. Flare physics are not up2date in the video, improved them already.

And the flare count got increased alon some vehicles aswell.

I read your answer. That part of my post was meant for another post. Sorry if you misunderstood.

Could you go into a bit more detail than just flare physics have been "improved?" Specifically, how much drag they have and how that has changed the missile vs flare dynamics in game? Are you using the effects + physics made by the forum member, Spirit?

Lastly, since you mentioned that the Devcast was made using older files. Could we trouble you to make a very short demonstration video of how the new flares will look like in the newest version for jets and helicopters? And possibly, how they will look like when evading missiles?

Edit,

For R-DEV JAFAR IRONCLAD

In case my last post got lost in the pages, are you also planning to fix the flare launch sequence on helicopters so that at least 2 flares fire simultaneously from BOTH sides of the helicopter, as opposed to now where 3 launch from one side then 3 from the other, causing the chopper to be vulnerable if the missile is shot from the side that deploys about .5 seconds later?

Stemplus
2013-04-11, 18:02
Rhino;1884394']

You are far better off using the nose gun than the AT missiles and we are removing the ability to fire handheld weapons from within helicopters for this and other similar reasons.


For an experienced gunner it's a piece of cake to shoot down enemy gunships with LG missiles, the only use of the nose gun against helicopters is when fighting a recon helicopter (eurocopter/kiowa) because it can take it down in 2-3 seconds burst, so unless LG mechanics changed or cannon was buffed, missiles are a lot better.

a good example of what I'm talking about is this video:

aYwkNH7xe2E


Rhino;1884437']German version with no gun should turn and run for the nearest area with friendly AA cover, which tbh would be my advice to any attack chopper that meets another

The problem about that is that any AA missile that will miss it's target will automatically guide to the nearest heat signature in it's proximity, which 99% of the time is a friendly helicopter/jet. Also that kind of AAs don't give any lock warning, so it's impossible to dodge it. Plus the fact that running away means being in the enemy helicopter's hydra and hellfire range.


I am not trying to say that removing AA missiles is bad, I actually think it's a good idea because it gives both sides an equal chance to win, while right now the R-73 will most likely miss, while the AIM-9 can be fired without lock with great chance of hitting the target.

Rhino
2013-04-11, 18:06
The problem about that is that any AA missile that will miss it's target will automatically guide to the nearest heat signature in it's proximity, which 99% of the time is a friendly helicopter/jet. Also that kind of AAs don't give any lock warning, so it's impossible to dodge it.

Well that's only if the AA gunner doesn't know about how the missiles works and fires the missile at the enemy aircraft before the friendly one is behind him or at such an angle/distance the missile wont track it after it misses the target, assuming it misses.

When ever I fire a missile I do take into consideration where all other friendly aircraft are (even enemy too) to ensure my missile doesn't fly into a friendly but then again I have a far better understanding than most to how these missiles behave and work code wise :p

But if your really unsure, just wait until the friendly aircraft is behind you until you fire :p

40mmrain
2013-04-11, 18:15
For an experienced gunner it's a piece of cake to shoot down enemy gunships with LG missiles, the only use of the nose gun against helicopters is when fighting a recon helicopter (eurocopter/kiowa) because it can take it down in 2-3 seconds burst, so unless LG mechanics changed or cannon was buffed, missiles are a lot better.

a good example of what I'm talking about is this video:

aYwkNH7xe2E



it really isnt. These are highlights. Even in the first clip virus is shooting at the Z-10 with cannon to the point where its smoking. That shot was obviously lucky, and it didnt even need to hit, because he would have won the fight. I have fought against all kinds of pilots better than me and they miss all the time with these missiles. In any case, there's a delicate interplay of being able to take being peppered with cannon while taking risky LG shots. Imagine the conservative pilot who keeps his distance, dodging ASMs while slowly wearing down the enemy who is trying to volley. Because players now know there are no AAMs, they will demonstrate new dogfighting tactics anyways, pilots try far less harder to dodge ASMs when the threat of AAMs is there.

This war also saw the only confirmed air-to-air helicopter battles in history with the Iraqi Mi-25s flying against Iranian AH-1J SeaCobras (supplied by the United States before the Iranian Revolution) on several separate occasions. Not long after Iraq's initial invasion of Iran, in November 1980 two Iranian SeaCobras crept up on two Mi-25s and hit them with TOW wire-guided antitank missiles. One Mi-25 went down immediately, the other was badly damaged and crashed before reaching base.[18][22] The Iranians pulled off a repeat performance on 24 April 1981, destroying two Mi-25s without incurring losses to themselves.[18]

The Iraqis hit back, claiming the destruction of a SeaCobra on 14 September 1983 (with YaKB machine gun), then three SeaCobras on 5 February 1984[22] and three more on 25 February 1984 (two with Falanga missiles, one with S-5 rockets).[18] After a lull in helicopter losses, each side lost a gunship on 13 February 1986.[18] Later, a Mi-25 claimed a SeaCobra shot down with YaKB gun on 16 February, and a SeaCobra claimed a Mi-25 shot down with rockets on 18 February.[18] The last engagement between the two types was on 22 May 1986, when Mi-25s shot down a SeaCobra. The final claim tally was 10 SeaCobras destroyed and 6 Mi-25s destroyed. The relatively small numbers and the inevitable disputes over actual kill numbers makes it unclear if one gunship had a real technical superiority over the other. Iraqi Mi-25s also claimed a total of 43 kills against other Iranian helicopters, such as Agusta-Bell UH-1 Hueys.[22]

https://en.wikipedia.org/wiki/Mi-24#Iran.E2.80.93Iraq_War_.281980.E2.80.931988.29

ATGMs and nose guns vs choppers is not unrealistic, also.

steve_06-07
2013-04-11, 18:20
Jafar Ironclad;1884215']I dunno, something about that changelog entry seems a bit...

...Fishy?

I see what you did there

Tarranauha200
2013-04-11, 18:57
Removal of AA missiles from ATK-helis. Hell yeah!

Unhealed
2013-04-11, 19:01
Will the Aix Yak-38 take the place as the Russian Light attack plane?
Status: Retired, 1991

LoopyChef
2013-04-11, 21:15
The chinnook and osprey should have rear gunners if any helo like the hind is chasing it.
Most of them have .50s in the back IRL anyways.

CR8Z
2013-04-11, 23:05
What about an MV-22 gunship variant?
http://i283.photobucket.com/albums/kk297/M777A2/WEB%20PICS/ORD_RWS_RGS_on_MV-22_Slide_lg.jpg

Mully
2013-04-11, 23:11
What about an MV-22 gunship variant?
http://i283.photobucket.com/albums/kk297/M777A2/WEB%20PICS/ORD_RWS_RGS_on_MV-22_Slide_lg.jpg

That's only for defensive purposes.

Eddie Baker
2013-04-12, 01:18
;1884373']- Unrealistic to carry AA missiles while in a regular conflict? I'm not a military expert, but that sounds very illogical.

It's unrealistic because all of the helicopters depicted in game, with the exception of the actual AH-1Z (not the one modeled by DICE), cannot carry AAMs on them without sacrificing air-to-ground ordnance. Even the Apaches, which so prominently display Sidewinders or Stingers on their wingtips in older photos and videogames, now have their wingtips occupied by electronic countermeasures.

You can still shoot a Hellfire at a helicopter.

@ zombie-yellow, the MH-53 Pave Low is long gone and was only used by the Air Force in special operations roles. The last squadron had deactivated before it was so prominently featured in the first childhood raping Transformers movie.

doop-de-doo
2013-04-12, 04:17
---- Wrong thread. My apologies.

Matzejo
2013-04-12, 06:48
You should bring it out before summer begins.
PR is dieing at the moment. Watch the servers, every evening at max 3 servers full. And you want to wait until autumn ? Before then servers will be totally empty.
I watched all the Devblogs now, really exciting work. But now is still the time to bring the update, you have done so much work. ArmA 3 is also coming this year, players will change game then, still more people who dont play pr anymore then. What about an update system like on Arma3 ? I dont think programming an updater is much work. PR needs an early update now, maybe someone has the same opinion. Otherwise it will die before anybody has seen your fantastic work..

BloodyDeed
2013-04-12, 07:00
@Matze, it's not that we don't want it to release. We can't because it is not ready. If we release it now it would result in the biggest drama/bug complaining ever on this forum.
If you want it to be faster, help out. We're always seeking for new modders and there are always things even guys new to modding can do (enough self motivation assumed).
I dont think programming an updater is much work.
Go ahead and do it yourself. If it's "not much work" I'm sure you can do it in one day or two.

Do guys really think we don't put thoughts into our release day? We're a mod team, not some multi million dollar game studio. Nobody gets payed and real life goes (and has to go) first.

zombie-yellow
2013-04-12, 07:15
Your content is such high quality, you're way ahead of some multi-million dollars studios lol And frankly, it would be awesome if you had enough money to make a studio and sell your own games !

Matzejo
2013-04-12, 07:24
BloodyDeed;1884785']@Matze, it's not that we don't want it to release. We can't because it is not ready. If we release it now it would result in the biggest drama/bug complaining ever on this forum.
If you want it to be faster, help out. We're always seeking for new modders and there are always things even guys new to modding can do (enough self motivation assumed).

Go ahead and do it yourself. If it's "not much work" I'm sure you can do it in one day or two.

Do guys really think we don't put thoughts into our release day? We're a mod team, not some multi million dollar game studio. Nobody gets payed and real life goes (and has to go) first.

Bloddy, if the the game would cost 100?, dont worry i would pay it immediately ;)
Its the best game i ever played. I only wanted to see it realistic.
To the updater : I have no programming skills, but i know our partner clan WGP has build up one for their campaign one time. That was really awesome and easy. Do you think about implementing such tool? Maybe every month little updates would make more players come back to play pr.

Yea I know reallife goes first ;)

Konfusion2113
2013-04-12, 08:17
http://static.zoovy.com/img/2bhip/W1001-H816-Bffffff/T/ts32_00_front_closeup_of_curb_your_enthusiasm_larr y_david_pretty_good_tv_show_t.jpg :lol:

Pronck
2013-04-12, 09:02
You should bring it out before summer begins.
PR is dieing at the moment. Watch the servers, every evening at max 3 servers full. And you want to wait until autumn ? Before then servers will be totally empty.
I watched all the Devblogs now, really exciting work. But now is still the time to bring the update, you have done so much work. ArmA 3 is also coming this year, players will change game then, still more people who dont play pr anymore then. What about an update system like on Arma3 ? I dont think programming an updater is much work. PR needs an early update now, maybe someone has the same opinion. Otherwise it will die before anybody has seen your fantastic work..

It is not the new PR mod that can cause the low amount of servers, it is mostly the lack of seeders, people have server but don't seed them. Resulting in 64 people waiting for that one slot on a full server. I seed NwA a lot of the time and it is up almost every evening due to people willing to seed a server and have small skirmishes on Basrah and Fallujah. A new mod can bring more guys, but will not bring the mentality to seed a server.

Matzejo
2013-04-12, 09:19
It is not the new PR mod that can cause the low amount of servers, it is mostly the lack of seeders, people have server but don't seed them. Resulting in 64 people waiting for that one slot on a full server. I seed NwA a lot of the time and it is up almost every evening due to people willing to seed a server and have small skirmishes on Basrah and Fallujah. A new mod can bring more guys, but will not bring the mentality to seed a server.

That's another important thing.
You're right we have to fill up more servers.

desolator
2013-04-12, 15:12
I can understand Matze and all other folks who are waiting for the upcoming update. And I also understand the Dev's to make the new Update as good as possible, but it's a very good idea to implement a little update tool, like the Arma2 ones.

Please don't get me wrong. I really like big Updates too and I appreciate the work of the Developers, but I'd rather like getting an update that kills annoying bugs (like the infamous Heli-Soundbug) instead of making new maps, who are played 3~4 times and then they are forgotten and never played anymore.

So...

Advantages by Updatetool:

Little Bugs are solved quickly
New weaponry up/downloaded fast
Maybe Infonews and Upcoming Events
Readme and Bugfixes
...
...

This is just a thought-provoking impulse and I am not a programmer :lol:
but the idea from Matzejo is very interesting...

Rudd
2013-04-12, 15:21
Desolator, check out the decoded changelog eh?

https://docs.google.com/document/d/1qf35-bFPX-PAPzrqsHBC0ez0vPabCVB0diFrsFjsOkc/edit

BINARIES: The updater, it's here... (ancientman) 18667

desolator
2013-04-12, 15:32
Rudd;1884934']Desolator, check out the decoded changelog eh?

https://docs.google.com/document/d/1qf35-bFPX-PAPzrqsHBC0ez0vPabCVB0diFrsFjsOkc/edit

Everything is according to the proposed plan...

http://i1.squidoocdn.com/resize/squidoo_images/-1/lens8834841_1262925303montgomery-burns.gif

-=anders=-
2013-04-12, 15:46
Yep, there you got it community!

Tit4Tat
2013-04-12, 15:54
I'm against these little updates now and than, its got to a point where I'm ready to be hit with something new and fresh straight away, rather than it being distributed in dribs and drabs.

Rudd
2013-04-12, 16:40
I'm against these little updates now and than, its got to a point where I'm ready to be hit with something new and fresh straight away, rather than it being distributed in dribs and drabs.

I think we agree with this, however there are lots of little bugs that will not be able to withstand the power of the updater.

I assume we'll still release any sizeable new material as a block, but you won't be waiting years for a fix to X, Y or Z issue such as an urealistically placed vehicle camera or whatever.

SANGUE-RUIM
2013-04-12, 16:43
yes

one more awesome feature :D

AfterDune
2013-04-12, 16:45
It's not like we'll release updates every single day or anything :).

hobbnob
2013-04-12, 16:46
The only problem I can see is that with our file architecture the program would either have to extract and repack the appropriate zip (say vehicles_server if it's a camera) which makes the program bigger and allows for that 1 in a thousand risk of losing the whole zip completely or download a 17mb file every time you want to switch out a 1kb .txt

I assume multiple small updates will be blocked together though, so there shouldn't be too much of a problem with the simpler option :)

AfterDune
2013-04-12, 16:50
The program comes with ultra-epic hash checks and everything. Don't worry about it :).

hobbnob
2013-04-12, 16:53
AfterDune;1884954']The program comes with ultra-epic hash checks and everything. Don't worry about it :).

Lol alright then, I'm just glad we're not using single 500mb object zips anymore like vanilla, I corrupted that damn thing once a month whenever I tweaked something :P

izoiva
2013-04-13, 11:31
I thought about Light Attack Jet devs mentioned in the video . . .
Foxbat is interceptor than don't have gun neither HUD,
so it would be hard to imagine it in PR . . .

As for Militia Jet . . . :roll:
Milita was further evolution of Chechen Rebels from the 90s they were based upon . . .
Their most advanced "vehicle" during war was donkey . . .
And what would Russian speaking rebels do in that desert ?
With jets ?! I think that would be more logical for some other mod,not some which
main aim is to keep it real as much as possible.



During 1st chechen war rebels have some L-29, L-39, MiG-17, MiG-15 and An-2 . But all of them was destroyed at the airfield.

M_Striker
2013-04-13, 16:47
I couldn't help but notice that the effects when the jets crash into the ground are still very battlefield 2 looking. (The smoke lingers for a second before it disappears) Is this going to be changed?

Mineral
2013-04-13, 17:06
I couldn't help but notice that the effects when the jets crash into the ground are still very battlefield 2 looking. (The smoke lingers for a second before it disappears) Is this going to be changed?

the game is still based on bf2 so I guess it will. they can't make everything look like todays games unfortunately.

spirit03
2013-04-13, 18:39
I couldn't help but notice that the effects when the jets crash into the ground are still very battlefield 2 looking. (The smoke lingers for a second before it disappears) Is this going to be changed?

There's a problem about BF2 engine and BF2 editor. It is very, very limited. You have to really know what you want and what you are doing when you are making effects. If you make it a bit more detailed than default BF2 effects, a lot of it won't even be seen in-game, as engine in-game limits how many effects can be seen on screen.

I wanted to help Devs on making 1.0 to look nice visually and I had many, many ideas which unfortunately weren't completed because BF2 engine is so complicated to work with. I made smoke, fire, bullet hit effects and lot of them looked perfect in editor and totally different in game.

Thankfuly there are people like PR Devs who are pro even with such a complicated tool.

simeon5541
2013-04-14, 01:05
During 1st chechen war rebels have some L-29, L-39, MiG-17, MiG-15 and An-2 . But all of them was destroyed at the airfield.

Were they in flying state ? I doubt that Chechen's had qualified personnel
for operating that aircraft.

But again I just rant about suddenly giving aircraft to Militia,
I thought that it is somehow big leap from BRDM's and T-62s to MiGs.

-=anders=-
2013-04-14, 01:26
Ofc we can change the effects. Youre gonna get astonished of what we have completed.
But youre right! The engine has serious limits regarding effects and texture sizes.
You need to compromise the best you can to still make it look good.

Regarding those plane effects. Those are not final. We are gonna show more of our work on effects later on.
You are gonna love it. You have only seen some bullet hit effects yet. :)

ShockUnitBlack
2013-04-14, 02:03
kyjhg5SPHYU
The guy who did the above explosion effects has become an R-CON, by the way.

RazoR41
2013-04-14, 02:42
Wow, those shit all over DICE's effects! :)

22cal
2013-04-14, 03:29
I really hope the new attack helicopters will put fear in infantry instead of them trying to take out the other aircraft. Also the new steep dives = high risk, will help out the insurgents when Kiowas are in the air.

Ratface
2013-04-14, 04:02
My god, those particles were beautiful in that video a few posts back, would love to have eventually :')

baltimore
2013-04-14, 08:38
My god, those particles were beautiful in that video a few posts back, would love to have eventually :')

would love to have eventually :') +1

carmikaze
2013-04-14, 08:51
kyjhg5SPHYU
The guy who did the above explosion effects has become an R-CON, by the way.

SWEET MOTHER OF EXPLOSIONS

that explosions at 0:10 min, YOU HAVE TO IMPLEMENT THAT IN 1.0!! :D

It's perfectly fine if that implementation would delay the release, cause i can wait!! :-P Just bring this!

-=anders=-
2013-04-14, 09:18
Sit tight. :)

Phoenixo_Idaho
2013-04-14, 09:32
kyjhg5SPHYU
The guy who did the above explosion effects has become an R-CON, by the way.

http://img.mu.cdn.li/Ao/xqefEH.jpg

Dirgenator
2013-04-14, 13:14
OOSSSPPPRRREEEYY!!!! Nice team! Hind Gator is also amaze!!!

carmikaze
2013-04-14, 13:20
-=anders=-;1885433']Sit tight. :)

I...I can't :D

Rabbit
2013-04-14, 14:58
Not the best 25mm/30mm splash effects, everything else seems top notch.

Adriaan
2013-04-14, 15:42
Not the best 25mm/30mm splash effects, everything else seems top notch.
It's all WIP, iirc those are already replaced with newer ones from Bruno. :)

izoiva
2013-04-14, 16:06
Were they in flying state ? I doubt that Chechen's had qualified personnel
for operating that aircraft.

But again I just rant about suddenly giving aircraft to Militia,
I thought that it is somehow big leap from BRDM's and T-62s to MiGs.

They had some pilots. But most their planes was L-39, its unarmed training aircraft. They had even tried attach bombs to it.

-=anders=-
2013-04-14, 16:20
Not the best 25mm/30mm splash effects, everything else seems top notch.
Where have you seen those impact effects? We havent shown anything related to those things you mentioned. :)

Rabbit
2013-04-14, 16:26
-=anders=-;1885550']Where have you seen those impact effects? We havent shown anything related to those things you mentioned. :)

Is that not the hinds cannon beating everything to hell at 5:33?

-=anders=-
2013-04-14, 16:42
No those are old vanilla. Although there are some new 50cal concrete bhit effects there.

Rabbit
2013-04-14, 16:57
-=anders=-;1885561']No those are old vanilla. Although there are some new 50cal concrete bhit effects there.

Ha, Great to know, hopefully it will look a bit more like this.

http://i.imgur.com/zokGbQ8.png

But not so black and white, haha. Poor quality, quick screenshot from a video I have.

spawncaptain
2013-04-14, 17:49
-=anders=-;1885561']Although there are some new 50cal concrete bhit effects there.
So that's where the ricochets come from?

godfather_596
2013-04-14, 18:56
Will there be a change to missile mechanics for ground based AA like the ones for the planes?

CanuckCommander
2013-04-14, 22:43
Adriaan;1885540']It's all WIP, iirc those are already replaced with newer ones from Bruno. :)

Can the next Devcast be about effects, graphical and audio?

I like Bruno's effects, but from what I've seen in that video, those effects look very "Hollywood." It looks like he somehow was able to layer chroma-keyed pre-recorded real fire/explosion effects from like a film effects DVD package and import them in game. They sure look cool though, but the color correction needs work because otherwise they seem slightly out of place and they look kind of 2D like the smoke effect from COD 2.

http://www.detonationfilms.com/k6z/blackexlow.png

I'm EXTREMELY TORN! On one hand, I want matte and subtle "realistic" looking effects. On the OTHER hand, I want Bruno to make 1.0 look like a Michael Bay movie. It would be hilarious and GLORIOUS!

Kashan Desert in 1.0?

http://www.nopantsprovided.com/wp-content/uploads/2009/06/transformers-2-movie-explosion1.jpg

simeon5541
2013-04-15, 00:08
They had some pilots. But most their planes was L-39, its unarmed training aircraft. They had even tried attach bombs to it.

Have you read that on the internet or heard as a story from some war veteran ?
If it is from internet please give me some link,no matter if it is in Russian.

ShockUnitBlack
2013-04-15, 00:59
I prefer Hollywood explosions in mai video games lol :)

Rudd
2013-04-15, 01:16
I'm EXTREMELY TORN! On one hand, I want matte and subtle "realistic" looking effects. On the OTHER hand, I want Bruno to make 1.0 look like a Michael Bay movie. It would be hilarious and GLORIOUS!


All I'll say is that We're all watching bruno work and he's putting a great deal of work into ensuring the effects are realistic looking, constantly comparing to refs etc

PR players are used to an effect style which is the polar opposite of Michael bay, however that doesn't make it the most realistic. No one has so comprehensively overhauled the effects in PR before afaik. Mostly effects would be modifying how currently existing textures were being displayed, but Bruno is doing it all properly.

Psyrus
2013-04-15, 01:26
Rudd;1885691']All I'll say is that We're all watching bruno work and he's putting a great deal of work into ensuring the effects are realistic looking, constantly comparing to refs etc

Yeah he's doing a fantastic job, in conjunction with anders! Effects are something I didn't think would make a big difference but they really add to the immersion now that I've seen the high quality ones! The heli stuff is awesome too, but I don't fly anymore so I'll be viewing that stuff from the passenger seat or the ground :(

AfterDune
2013-04-15, 05:52
I like Bruno's effects, but from what I've seen in that video, those effects look very "Hollywood."
Ye of little faith ;). Have we ever gone over the top?

ShockUnitBlack
2013-04-15, 07:14
I say go over the top. It's a videogame, it's supposed to be fun. There's something enormously gratifying - in other words, fun - about blowing a tank sky high like it's the second coming of The Rock. Yes, explosions are dirty grey and black things in reality, but Project Reality is not reality. It's fun.

Psyrus
2013-04-15, 07:23
AfterDune;1885719']Ye of little faith ;). Have we ever gone over the top?

https://www.realitymod.com/forum/f316-2008/47284-gameplay-deviation-modifications.html

:lol:

spawncaptain
2013-04-15, 10:17
I say go over the top. It's a videogame, it's supposed to be fun. There's something enormously gratifying - in other words, fun - about blowing a tank sky high like it's the second coming of The Rock. Yes, explosions are dirty grey and black things in reality, but Project Reality is not reality. It's fun.
No, if I see an arty shell explode like a gas station (as in every modern movie) it ruins the immersion for me. Keep it realistic.

carmikaze
2013-04-15, 10:27
Can the next Devcast be about effects, graphical and audio?

I like Bruno's effects, but from what I've seen in that video, those effects look very "Hollywood."

Nah, they don't look like Hollywood whatsoever (maybe the first one in his video Bruno Gorostiaga -Particle Effects Project, Battlefield 2.mov - YouTube (http://www.youtube.com/watch?feature=player_embedded&v=kyjhg5SPHYU)).

But that explosion at 0:10 looks perfectly fine and realistic to me. If you want to see real Hollywood explosions, go watch a Michael Bay movie lol.

Just compare his to those in this vid: http://www.youtube.com/watch?v=2D_zHRakOXY

Apart from that, i think the new effects even look better than the ones from BF3 and to be honest, every game/mod i've played (and i played many :))

FK Ye@h H@rDstyl3
2013-04-15, 10:46
As a pilot only player (mostly) i fraked out when i saw the devcast. Hope 1.0 will impact soon xD

keep up the awesome work devs

Adriaan
2013-04-15, 12:36
Can the next Devcast be about effects, graphical and audio?

I like Bruno's effects, but from what I've seen in that video, those effects look very "Hollywood.

Don't worry, that vid posted here was done by Bruno ages ago, more as a proof of concept. He and Anders are very comitted to making everything look visually pleasing as well as realistic. ;)

-=anders=-
2013-04-15, 15:04
Yeah, don't worry guys, me and bruno are going for a concept never been seen in any BF2 mod, and never will.
We make the best out of satisfaction and pure realism and have put a balance inbetween. Looking at alot of real life footage and consulting with the ones beeing "there".

After looking back the progress of visual and audio effects there's no way I would go back to how PR 0.98 looks and sounds like. And I put very much attention to details. Even the slightest little debris, smoke, fire etc I pay attention to.

So, believe me when I say this cause we aint selling anything, that you WILL be amazed of what we've done to this old engine.

You will get a glimps of how it would look like in the near future. :)

spirit03
2013-04-15, 15:31
-=anders=-;1885833']Yeah, don't worry guys, me and bruno are going for a concept never been seen in any BF2 mod, and never will.
We make the best out of satisfaction and pure realism and have put a balance inbetween. Looking at alot of real life footage and consulting with the ones beeing "there".

After looking back the progress of visual and audio effects there's no way I would go back to how PR 0.98 looks and sounds like. And I put very much attention to details. Even the slightest little debris, smoke, fire etc I pay attention to.

So, believe me when I say this cause we aint selling anything, that you WILL be amazed of what we've done to this old engine.

You will get a glimps of how it would look like in the near future. :)

Mate, is there anything that you guys need help with? I'm not pro like you, but if there's something more important you have to focus on, and there are maybe some other things you can't do at the moment, maybe I can try :)

carmikaze
2013-04-15, 15:59
@anders: Sounds amazing :smile: I have to correct myself btw, i can't wait :D

hobbnob
2013-04-15, 16:53
Mate, is there anything that you guys need help with? I'm not pro like you, but if there's something more important you have to focus on, and there are maybe some other things you can't do at the moment, maybe I can try :)

To save Anders the job I'll answer this myself: Tell him what you're capable of over PM, and show him if you can. Say what you're prepared to do and in what timeframe you're capable of getting it done.

CanuckCommander
2013-04-15, 17:11
-=anders=-;1885833']Yeah, don't worry guys, me and bruno are going for a concept never been seen in any BF2 mod, and never will.
We make the best out of satisfaction and pure realism and have put a balance inbetween. Looking at alot of real life footage and consulting with the ones beeing "there".

After looking back the progress of visual and audio effects there's no way I would go back to how PR 0.98 looks and sounds like. And I put very much attention to details. Even the slightest little debris, smoke, fire etc I pay attention to.

So, believe me when I say this cause we aint selling anything, that you WILL be amazed of what we've done to this old engine.

You will get a glimps of how it would look like in the near future. :)

Pics/Vids or it didn't happen bro. You know the rules! This is the interwebs, serious business.

-=anders=-
2013-04-15, 17:24
Pics/Vids or it didn't happen bro. You know the rules! This is the interwebs, serious business.
Not jet said the guy who went through the propeller. :mrgreen:

carmikaze
2013-04-15, 18:59
Pics/Vids or it didn't happen bro. You know the rules! This is the interwebs, serious business.

Wise words. Listen to that canadian!

izoiva
2013-04-15, 19:19
Have you read that on the internet or heard as a story from some war veteran ?
If it is from internet please give me some link,no matter if it is in Russian.

?????? ????????? ????? (http://www.airwar.ru/history/locwar/chechnya/fw/fw.html)

Its hard to find any information about chechen wars even in russian. I dont have any ideas, where you can read this in english.

carmikaze
2013-04-15, 19:27
BTW if you want to have a glimpse on the new effects (explosions, bulletimpatcs and blood mist), go download Battlegroup Frontlines. The effects in that mod do look different than the new effects in PR 1.0, but they are amazing too. Bruno was involved in this project and delivered those bulletimpacts, explosions etc.. Really amazing mod, all it needs is more players :(

Phoenixo_Idaho
2013-04-16, 08:37
BTW if you want to have a glimpse on the new effects (explosions, bulletimpatcs and blood mist), go download Battlegroup Frontlines. The effects in that mod do look different than the new effects in PR 1.0, but they are amazing too. Bruno was involved in this project and delivered those bulletimpacts, explosions etc.. Really amazing mod, all it needs is more players :(

gLgt7CyWZjE

-=anders=-
2013-04-16, 10:38
That is nothing what it looks like in PR.. :) And Bruno have improved alot over the years. :)

Ratface
2013-04-16, 17:02
There should be a warning label on this thread that gives advice for erections lasting over 4 hours.

-=anders=-
2013-04-16, 20:40
There should be a warning label on this thread that gives advice for erections lasting over 4 hours.Beautiful words! :razz: Next time we'll do it right. ;)

Unhealed
2013-04-16, 20:59
kyjhg5SPHYU
The guy who did the above explosion effects has become an R-CON, by the way.
How are these at 0:10 even possible in BF2? :shock:

Phoenixo_Idaho
2013-04-16, 21:09
There should be a warning label on this thread that gives advice for erections lasting over 4 hours.

Loved it :lol:

AfterDune
2013-04-17, 06:18
How are these at 0:10 even possible in BF2? :shock:
Easy, get Bruno on the team and leave him be while he's doing his usual awesomeness :D.

hobbnob
2013-04-17, 17:00
How are these at 0:10 even possible in BF2? :shock:

Last I heard it was some kind of movie file with transparency, dunno how that's gonna look up close or from above but I guess we'll find out at some point :)

titsmcgee852
2013-04-18, 00:08
Can't wait for those smoke effects to lag my pc to no end :D

DDS
2013-04-18, 00:27
The guy who did the above explosion effects has become an R-CON, by the way.

Beautiful!!

Sent from my GT-P3113 using Tapatalk HD

Spush
2013-04-18, 01:25
Can't wait for those smoke effects to lag my pc to no end :D

Trying to make that not happen. Been talking with bruno lately, and optimization for these effects are my priority. But in any case the effects that Bruno has done for us look awesome.

=Romagnolo=
2013-04-19, 20:28
-=anders=-;1885833']Yeah, don't worry guys, me and bruno are going for a concept never been seen in any BF2 mod, and never will.
We make the best out of satisfaction and pure realism and have put a balance inbetween. Looking at alot of real life footage and consulting with the ones beeing "there".

After looking back the progress of visual and audio effects there's no way I would go back to how PR 0.98 looks and sounds like. And I put very much attention to details. Even the slightest little debris, smoke, fire etc I pay attention to.

So, believe me when I say this cause we aint selling anything, that you WILL be amazed of what we've done to this old engine.

You will get a glimps of how it would look like in the near future. :)

_MjxF04WlQQ

Not_able_to_kill
2013-04-20, 11:33
The only thing left to do imo is revamp the horrible lighting engine BF2 has.

But that propably is hardcoded.

=Romagnolo=
2013-04-22, 04:14
I wish we could have some particle effects like we see in the Black hawk down movie.

SuperHornet
2013-04-23, 13:20
-=anders=-;1885833']Yeah, don't worry guys, me and bruno are going for a concept never been seen in any BF2 mod, and never will.
We make the best out of satisfaction and pure realism and have put a balance inbetween. Looking at alot of real life footage and consulting with the ones beeing "there".

After looking back the progress of visual and audio effects there's no way I would go back to how PR 0.98 looks and sounds like. And I put very much attention to details. Even the slightest little debris, smoke, fire etc I pay attention to.

So, believe me when I say this cause we aint selling anything, that you WILL be amazed of what we've done to this old engine.

You will get a glimps of how it would look like in the near future. :)

I don't know if this is fixed or not but if the A-10's gun soundglitch isn't, how are we suppose to just 'deal with it'?.

-=anders=-
2013-04-23, 14:55
I don't know if this is fixed or not but if the A-10's gun soundglitch isn't, how are we suppose to just 'deal with it'?.

What glitch?

Spush
2013-04-23, 15:43
-=anders=-;1888085']What glitch?

The one that's been issued many times on redmine, the amount of sounds that cutoff.

Mineral
2013-04-23, 15:58
The engine just can't handle the amount of sounds so it cuts out certain ones. I guess its part of the engine . So it's either learn to live with it or cut down on amount of awesome sounds. I would go for the second.

Adriaan
2013-04-23, 16:05
The engine just can't handle the amount of sounds so it cuts out certain ones. I guess its part of the engine . So it's either learn to live with it or cut down on amount of awesome sounds. I would go for the second.

You can't just cut down on the amount of sounds. The sounds are played whenever their effect plays (gunshot/impacts). With the A10's volume of fire there's a ton of shots and impacts at once. Cutting down on sounds would mean cutting down on impacts, which would mean reducing the firerate of the A10 (and other relevant weapons), I think. Same thing happens with effects as well: if there are too many particles in the world, the oldest ones will get deleted to maintain whatever limit for them has been coded into the engine.

-=anders=-
2013-04-23, 16:59
Big question some times is, if its the effects that culls WITH the sounds. So its really the effects. But I guess not. I guess its just, if >64 sounds play at the same time there will be sounds that cuts off.

Stemplus
2013-04-23, 18:26
If you set your sound settings to very high it increases the limit to 128, too bad that option is "blocked". Is there a way to force unlock it?

-=anders=-
2013-04-23, 18:32
Tried to run it, but there're soo much glitches in ultra mode, squeeling sounds, crackling, sound sources 3D positions are totally wrong etc. etc.

Spook
2013-04-23, 21:13
You have to use a better Soundcard for it. I recently bought a Creative Xfi Titanium just to be able to turn the settings on very high. But you need to enable EAX. If not you hear everything without limitation. So you hear every vehicle on the map, does not matter where it is. Even if i am in the German Main in Silent Eagle for example, I would hear the enemy trans choppers boot up in the russian main. Other example: i can hear every single bullet hit in the ground or where ever. If i stand on a hill, and shoot at another hill at the other end of the map, i hear the "pfft" about 6 seconds later. Its funny to just spray somewhere and then listen what materials are getting hit in the distance. So yes this is very buggy. But with EAX enabled everything works fine.

You still hear things like footsteps much earlier than on high settings, and hear FOBs, Hideouts etc. much much further. Just to give some examples.

carmikaze
2013-04-24, 00:43
Edit: Argh, wrong thread -.-

speedazz
2013-04-24, 01:45
No more names above friendly heads, even at close range.... Cool! :D

Spook
2013-04-24, 01:51
What? Where did you read that?

Steeps
2013-04-24, 13:11
No more names above friendly heads, even at close range.... Cool! :D

That's false. Watch when the Lynx lands on Shijia.

-=anders=-
2013-04-24, 16:42
You have to use a better Soundcard for it. I recently bought a Creative Xfi Titanium just to be able to turn the settings on very high. But you need to enable EAX. If not you hear everything without limitation. So you hear every vehicle on the map, does not matter where it is. Even if i am in the German Main in Silent Eagle for example, I would hear the enemy trans choppers boot up in the russian main. Other example: i can hear every single bullet hit in the ground or where ever. If i stand on a hill, and shoot at another hill at the other end of the map, i hear the "pfft" about 6 seconds later. Its funny to just spray somewhere and then listen what materials are getting hit in the distance. So yes this is very buggy. But with EAX enabled everything works fine.

You still hear things like footsteps much earlier than on high settings, and hear FOBs, Hideouts etc. much much further. Just to give some examples.
Thing is I went from Xfi Fatal1ty, wich was the ultimate card you could get back when BF2 was released. Back then I had WinXP and that worked much better than when Win Vista and Win7 came. Just started to bug like crazy and since microsoft turned into software processing the audio, the positioning went all crap and Alchemy wont work with BF2/PR.

So I bought a new card. An ASUS - Xonar Essence STX (http://www.guru3d.com/articles_pages/asus_xonar_essence_stx_soundcard_review,1.html) wich has many times better sound than those Xfi cards in many areas. And it has better driver support for Win7 and it supported eax 2.0 wich BF2 has to run in Ultra-mode. That's why I bought it. :)

But still I'm have the very same issues as with the older Xfi card with Win7. :(

How do you get it right? You have Win7?

Spook
2013-04-24, 18:17
I do have Win7 yes. Yesterday I realized though that it is not possible to record any gamesound when Ultra settings are enabled. Since I am always recording gameplay there is no way I will be using it until this get fixed, which will most likely never happen. I only noticed it yesterday when i went through my recorded files. The game would also not appear in the volume mixer on ultra high, so you could not adjust the sound for the game...which was really annoying aswell. Thats probably why my recording tool did not recognize the gamesound.

I used the PAX drivers and everything worked fine, but as soon as I enabled my recording tools, I started to get BSODs, even with the PAX drivers which should fix this issue, caused by the official drivers. The weird thing is that I never had the BSODs ingame, only when using the Battlerecorder to replay matches + using recording tools. No idea why this combination caused instability. Does not matter now anyways since I changed to High again.

While writing that i noticed that I use WASAPI as first audio input and my mic as second....because Windows did not recognize the game in the volume mixer that might have caused the problem with the missing gamesound. So if I put in "What You hear" instead of WASAPI, I think it should record the sound since it will not scan the Windows output anymore...still you will not be able to adjust the game sound, which is really bad. So I will not even bother to try that out.

-=anders=-
2013-04-24, 19:08
Nope, wont work with "what you hear" either. :) its called something else on the asus card.

Spook
2013-04-25, 12:51
Well thats shit. What causes this bug anyways? The game itself or the drivers? Its only Bf2 with that issue.