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View Full Version : [Weapon] Sako TRG-22


ddeo
2012-12-16, 11:25
Hi, I have one more model to show, which has been received from old team: p3d.in - sako (http://p3d.in/AjOJp) This one is also few years old. :)

Sako TRG-22.

Author: ?
Texture: ?
Little tweaks by: ddeo, MTO

And texture uv grid: https://dl.dropbox.com/u/88194181/Zdj%C4%99cia/sako.png

You could already see it in game: http://warsztat.gd/screens/21b3faa999576c24300caedf35ce4974.jpg It's old screenshot before fixes.

Cheers!

lucky.BOY
2012-12-16, 21:05
You will have two sniper rifles?

Antol
2012-12-16, 21:29
You will have two sniper rifles?

Yes. Primary and alternative
or
...depending on the map
One of those:)

PoisonBill
2012-12-16, 22:55
Model and texture need tuning imo, quality > quantity!

Grober
2012-12-16, 23:05
Model and texture need tuning imo, quality > quantity!

I agree with u :)
wana help us a make texture for it?

CTRifle
2012-12-17, 01:39
Whats wrong with it? the texture I mean

PoisonBill
2012-12-17, 02:23
Whats wrong with it? the texture I mean

Actually I was looking at the shadeless model on p3d.in, all looks fine except the muzzle :rolleyes:

Spush
2012-12-17, 04:09
The texture is too texture'd, needs to be smoother. Most likely due to the normal maps that have been done for it.

ddeo
2012-12-17, 09:13
Oke, I've made new, smoother normal map for weapon. It shouldn't be that sharp as before, actually it is very delicate right now.

And as for texture, I'm very sure it will look better in game, since p3d lowers down resolution of the texture. :)

As for quality over quantity, we are aiming to make quality models, but we are trying also to use what we got from the old team. Since we picked up the project from old team we have reworked, or made completly from scratch 90% of the models, because these models did not match what we want to achieve. This Sako isn't the best, but it is acceptable for us. For example as for Twardy, which I've posted yesterday, after closer look at it I'm almost completly reworking the model.

Cheers!

Doc.Pock
2012-12-23, 20:44
the scope texture seems abit lowdetail, especially considering its what is closest to the player

ddeo
2012-12-23, 21:35
Doc.Pock;1846437']the scope texture seems abit lowdetail, especially considering its what is closest to the player

"And as for texture, I'm very sure it will look better in game, since p3d lowers down resolution of the texture. "

I may make some renders in future.