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View Full Version : Coding Rounds Per Minute / Rate of Fire Values In BF2


Doc.Pock
2012-06-30, 18:55
As you know, Refractor2 is a very limiting engine, and it stays to this tradition with RPM(rounds per minute) or firerate values too.

In short all firerates must be a division of 1800.

These are:

1800
900
600
450
360
300
225
200
180
150
120
100
90


You get the point.

So when youre coding a vehicle or a gun, use the value that is closest to the real-live value of that weapon.

Hope this helps anyone.

DP

SShadowFox
2012-08-13, 20:13
Forget what I wrote here, I read again now and I see that isn't a question.

Thanks for the info.