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Hauteclocque
2011-12-12, 18:19
http://media.realitymod.com/headers/prbf2_highlights_reel.png

In just a few days Project Reality will be releasing a map pack for version 0.973 of its highly acclaimed modification to Battlefield 2. The map pack will be chock full of maps, with 4 brand new locations and 3 old favorites that have been given fresh, new updates. This highlight introduces one of the new maps as we wait for the upcoming release.

Name: Pavlovsk Bay
Factions: USMC vs. Russia
Size: 4km
Location: Pavlovsk Bay submarine base in Primorye, Russia


http://i.imgur.com/k6PJS.jpg (http://i.imgur.com/I1VJ1.jpg) http://i.imgur.com/GMK33.jpg (http://i.imgur.com/h6EJh.jpg) http://i.imgur.com/WvGkw.jpg (http://i.imgur.com/6sFFS.jpg) http://i.imgur.com/vc0GX.jpg (http://i.imgur.com/jqgxq.jpg)

http://i.imgur.com/VS2Fe.jpg (http://i.imgur.com/TtYcB.jpg)




We're also happy to share portions of a short interview with the map's creator, [R-DEV]Rudd (https://www.realitymod.com/forum/members/16538.html), by PR's media guy, [R-CON]psychickactivity (https://www.realitymod.com/forum/members/23737.html).

Hello Rudd. "Pavlovsk Bay" is to be a promising map: including amphibious assault and attack/defense in a forest setting. Can you tell us more about this map?

Well, I started this map as a 2km GB vs China scenario, which I mentioned in our earlier interview (https://www.realitymod.com/forum/f196-pr-highlights/98778-pr-dev-interview-r-dev-rudd.html). I started looking around for ways to put a 4km scenario into play since I was motivated to get a map rolling again. I looked at Vladivostok, but couldn't fit it into a 4km scenario, but Pavlovsk Bay (http://www.nti.org/db/nisprofs/russia/naval/nucflt/pacflt/rybachiy.htm) is nearby. In real life it's a decommissioned submarine base where ships go to die, but I didn't see any harm in 'reactivating' it. The topography data (the shape of the terrain) is taken from US Geological Survey (USGS) maps, so the hills themselves are reasonably realistic and I took the position of various objects from the real place, but I had to modify the layout depending on my map size and also the objects available to me. I had a lot of fun making this map, using my own creativity and the real place as a basic guide.

The gameplay I hope to create is to have well-armed, but badly-supplied, Russian forces try and hold against the US Marine Corps, who attack with a stronger force (and have air support in 32+64+128 layers). The Russians have to try and hold the flags in either a west to southeast configuration or a south to northeast configuration. The USMC gain a supply truck and vehicle depot when they cap the first flag, but after only a short time the Russian QRF (quick reaction force) will react with heavier APCs that can take on the AAVP7A1s the USMC brings to bear, as well as the deadly Gopher variant of the MTLB. Currently the Russians also get transport helicopters on the 64 and 128 layers, to ensure they don't get stuck in their main base.

Its also nice to finally have a 4km USMC map (especially since US vs Russia scenarios are currently quite rare in PR).

I'd like to say thank you to the beta testers who had a go with Pavlovsk Bay a few weeks ago. Its debut wasn't as smooth as I would have liked (I find it very hard to find the mistakes in my own maps... haha), but some great bug reports were submitted and I hope Pavlovsk Bay will entertain PR's player base for quite a while.

How long did you take to make it?

The 2km map took around 4 months to make, however it sat lonely and unused for many months. I offered it to other mappers so they could learn to create a map from a reasonable foundation, however no one used it. I eventually got a burst of motivation and put this into a 4km map using Pavlovsk Bay (http://www.nti.org/db/nisprofs/russia/naval/nucflt/pacflt/pavlovsk.htm) as a source of inspiration. So I'd say another 5 months of development on top of the original (which had the terrible British name of 'Hearts of Oak')

Where did you get the idea?

The original 2km map was inspired by the new Chinese submarine base (http://i.telegraph.co.uk/multimedia/archive/00666/china-nuclear-big_666891a.jpg) that was in the news a while back, however I started looking for Russian naval bases to inspire me because of the submarine base level on World in Conflict (R) (http://worldinconflict.us.ubi.com/) and the level on CODMW3 (R) (http://www.callofduty.com/mw3) where Price fires that nuclear missile... seriously!

What are your preferences when it comes to Project Reality maps?

My favourite maps are probably Dragonfly, Kozelsk and Fools Road; asymmetrical layouts but where both teams have equal chance of winning. Slowly moving with APCs and tanks with decreased power in dense forest vs setting ambushes and manning AT guns... this is something you simply cannot get with any other game or mod. Asset balancing, especially in asymmetrical layouts is very, very hard and requires a lot of player feedback to correct in patches (so we need everyone's constructive feedback, and loads of it!!).

Thanks for your time Rudd. We are all very excited to see this map in action soon!


This highlight is part 4 of 4 for the upcoming 0.973 map pack.
Be sure to check back in a few days for information about the map pack release.

Antol
2011-12-12, 18:38
Well done!
Vadso, Pavlosk and Marlin are my fav map for now:D Its just Unique

Mellanbror
2011-12-12, 18:46
Nice! And finally the good ol USMC gets some loving again =) and against Russia! =) Classic ;)

ebevan91
2011-12-12, 19:31
Schweet

foxtwofive
2011-12-12, 19:38
Very nice indeed! :smile: Looking forward to this one.

Shovel
2011-12-12, 20:12
Wouldn't that be MW2?

Spush
2011-12-12, 20:19
Wouldn't that be MW2?

We're cooler than MW2.

tankninja1
2011-12-12, 21:54
The bleed out for the Americans is way to fast

Rudd
2011-12-12, 22:34
Hey tankninja, that bug was reported and fixed for the next version. :)

remember, you played the BETA

I'd like to say thank you to the beta testers who had a go with Pavlovsk Bay a few weeks ago. Its debut wasn't as smooth as I would have liked (I find it very hard to find the mistakes in my own maps... haha), but some great bug reports were submitted and I hope Pavlovsk Bay will entertain PR's player base for quite a while.

I'm also retiring now chaps to concentrate on my nursing degree, please enjoy the new maps. Cheerio!

Web_cole
2011-12-13, 01:36
Rudd;1706590']I'm also retiring now chaps to concentrate on my nursing degree, please enjoy the new maps. Cheerio!

Sad face :(

Good luck with your degree though Rudd :)

dtacs
2011-12-13, 01:58
I told you when you got back from Kenya that you'd start mapping again.

You'll be back (again)

Good luck :)

Jolly
2011-12-13, 04:44
AWESOME!!
Much more cool than MW!LOL

mockingbird0901
2011-12-13, 14:27
Rudd;1706590']I'm also retiring now chaps to concentrate on my nursing degree, please enjoy the new maps. Cheerio!

Retiring as in 'talk to you later', or 'see you never'? Good luck with you degree.

Navo
2011-12-13, 14:54
http://i.imgur.com/jqgxq.jpg

Why is there a single tank trap there?

Rhino
2011-12-13, 15:46
In this global echonmic climate, cuts are being made everywhere and since the Russians only had enough in there budget for one tank trap, they worked out that, that single point was the most likely place a tank would land if it's going to land anywhere on the beaches, it would be in that small, exact spot ;)



:p

mockingbird0901
2011-12-13, 16:54
Rhino;1706814']In this global echonmic climate, cuts are being made everywhere and since the Russians only had enough in there budget for one tank trap, they worked out that, that single point was the most likely place a tank would land if it's going to land anywhere on the beaches, it would be in that small, exact spot ;)



:p

Those pesky Russians outsmarting us all! :razz:

Web_cole
2011-12-13, 18:37
Frugal and intelligent. Truly they are to be feared :p

Acecombatzer0
2011-12-16, 00:39
Will the USMC have Harriers? (Or F-35's in 2018 )

ComradeHX
2011-12-16, 04:36
YES!!! Finally I get to repel aggressive capitalist invasion!

40mmrain
2011-12-16, 04:47
Will the USMC have Harriers? (Or F-35's in 2018 )

Yes, but not until next patch. The harrier is not finished yet apparently.

richyrich55
2011-12-19, 05:18
http://i40.tinypic.com/24onlsk.jpg

AFsoccer
2011-12-19, 06:01
Considering Rudd didn't purposely make the map look like an "Alien", the resemblance is amazing! The roads even look like veins on the face. LOL

Silly_Savage
2011-12-19, 09:28
http://s3.amazonaws.com/kym-assets/entries/icons/original/000/001/248/cannot_be_unseen.jpg?1257471121

Zrix
2011-12-19, 11:51
http://i40.tinypic.com/24onlsk.jpg
Glad I'm not alone. I was about to make an almost identical image(same alien photo as well), but then I cba.

MaSSive
2011-12-19, 13:05
Thats creepy...I now wonder if its really not intentional...

psychickactivity
2011-12-19, 16:59
http://i40.tinypic.com/24onlsk.jpg

mdr!!lol

anyway it s a magic map and this guy is magic to..

Fall
2011-12-27, 13:03
pretty bad map balance wise :/ havent seen US Come close to winning 1 game.. should be alot easier for them to get on the first flag

Rudd
2011-12-29, 16:36
Thats creepy...I now wonder if its really not intentional...

haha, not intentional, but I am a bit Sci-Fi fan, must have been subconcious

sweedensniiperr
2011-12-29, 17:25
rudd lost his tags:(

Navo
2011-12-29, 19:36
How come no-one noticed the game-breaking ticketbleed?

AFsoccer
2011-12-29, 19:43
How come no-one noticed the game-breaking ticketbleed?

It was noticed in the beta test and altered as a result. It may still need modifying, but as Rudd said in another post, getting the perfect balance (especially on sea assault maps) is usually a lot of trial and error.

In the meantime, try different strategies. I've seen the US do very well on this map, but yes it requires some good teamwork.

Navo
2011-12-30, 00:00
AFsoccer;1713035']It was noticed in the beta test and altered as a result. It may still need modifying, but as Rudd said in another post, getting the perfect balance (especially on sea assault maps) is usually a lot of trial and error.

In the meantime, try different strategies. I've seen the US do very well on this map, but yes it requires some good teamwork.

Which different strategies? There are two strategies: Don't cap the first flag, or do cap the first flag. :-D