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View Full Version : Barbed Wire Destroyable


ledo1222
2011-12-02, 20:53
When your attacking as the US the Barbwire should be able destroyabul, like you need the Engis to bring up the Bangalore and take them out. Just like the scene in saving private Ryan. and In 1944.

Arc_Shielder
2011-12-03, 22:59
I think AD tried this but he opted not to include for some reason.

Pvt.LHeureux
2011-12-03, 23:20
You can actually see some bangalores and destroyed barbed wires instead.

A.Finest
2011-12-04, 10:35
When your attacking as the US the Barbwire should be able destroyabul, like you need the Engis to bring up the Bangalore and take them out. Just like the scene in saving private Ryan. and In 1944.

Im not sure you can make this look "realistic" using the BF2 engine, infact I dont actually think it is possible..

Words by [R-DEV]AfterDune: you can have destroyables, which look very nice too, but there's so much barbed wire on the beach...

Arc_Shielder
2011-12-04, 14:04
uss-finest[Lea;1702917']Words by [R-DEV]AfterDune: you can have destroyables, which look very nice too, but there's so much barbed wire on the beach...

So too much may cause issues?

I believe this is the only element missing that in my view would make it more realistic and fun.

A.Finest
2011-12-04, 18:11
So too much may cause issues?

I believe this is the only element missing that in my view would make it more realistic and fun.

True, but too many animations and such needs to be made for this, + only the first part of the fight takes part on the beach...

Rudd
2011-12-04, 18:13
I think AD was refering to the networkable limit, if a map has too many destructables or things like ladders it will crash, we first encountered this issue in Ramiel iirc which had alot of ladders removed

Pvt.LHeureux
2011-12-04, 22:59
Yeah too much destructible stuff cause crashes. And if you would put destroyable barbed wires, wich one would be the destroyable ones? Maybe you can make them glow in red, like in MOH:AA? Joke :D

Trooper909
2011-12-05, 05:02
The destructible ones could be the ones with the bangalores behind them.


Destrybul barbed wire?
http://t0.gstatic.com/images?q=tbn:ANd9GcQfgB1YFcn7YTTx0n8Y27EiSrseU8NmU-dSBtwRQ1J0i_RIHgR2

AfterDune
2011-12-05, 09:47
Rudd;1703083']I think AD was refering to the networkable limit, if a map has too many destructables or things like ladders it will crash, we first encountered this issue in Ramiel iirc which had alot of ladders removed
Yes, I was indeed referring to the networkable limit.

Yeah too much destructible stuff cause crashes. And if you would put destroyable barbed wires, wich one would be the destroyable ones? Maybe you can make them glow in red, like in MOH:AA? Joke :D
But this is not a bad idea at all. I could look into that I suppose.

ledo1222
2011-12-13, 22:06
AfterDune;1703453']Yes, I was indeed referring to the networkable limit.


But this is not a bad idea at all. I could look into that I suppose.

i <3 you

Pvt.LHeureux
2011-12-13, 22:15
i <3 you
Guess what 8-)

Arc_Shielder
2011-12-13, 23:57
Guess what 8-)

http://1.bp.blogspot.com/-vi4XB-eN0Fw/TbhRBYw1idI/AAAAAAAAGH4/r5EfS23nZWY/s400/23mld87.jpg

I guess that you made it possible. Good work guys!

I like the anti-climax, kind of reminds me of Markus Zusak writing. :D

Btw, germans demand the same treatment.

http://images.buyitsellit.com/2895377.jpg

ledo1222
2011-12-14, 00:01
Guess what 8-)

i <3 you

AfterDune
2011-12-14, 05:19
Nothing has been done yet..

Pvt.LHeureux
2011-12-14, 05:48
Anyway I don't see why the germans would need it

Acemantura
2011-12-14, 05:49
The destructible ones could be the ones with the bangalores behind them.

I like this

Arc_Shielder
2011-12-14, 08:00
AfterDune;1707075']Nothing has been done yet..

Anyway I don't see why the germans would need it

I was semi-trolling yesterday, sry for that. :mrgreen:

AfterDune
2011-12-14, 08:29
No, that was aimed at the persons thinking it was made and implemented or something :p.