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AFsoccer
2011-12-01, 16:02
http://media.realitymod.com/headers/prbf2_highlights_reel.png

Later this month Project Reality will be releasing a map pack for version 0.973 of its highly acclaimed modification to Battlefield 2. The map pack will be chock full of maps, with 4 brand new locations and 3 old favorites that have been given fresh, new updates. This highlight introduces one of the new maps as we wait for the upcoming release in mid-December.

Name: Black Gold
Factions: PLA vs Russia
Size: 4km
Location: Fictional

http://i.imgur.com/5QQoM.jpg (http://i.imgur.com/pvDAA.jpg) http://i.imgur.com/EoEOb.jpg (http://i.imgur.com/6bgRN.jpg) http://i.imgur.com/buKd8.jpg (http://i.imgur.com/O0FKX.jpg) http://i.imgur.com/lp4HS.jpg (http://i.imgur.com/OwCxr.jpg)

http://i.imgur.com/MnmBJ.jpg (http://i.imgur.com/MpSYT.jpg)


We're also happy to share portions of a short interview with the map's creator, [R-CON]VapoMan (https://www.realitymod.com/forum/members/34733.html), by PR's media guy, [R-CON]psychickactivity (https://www.realitymod.com/forum/members/23737.html).

Hello VapoMan. Thanks to this map pack, we are going to play on maps created by some new mappers full of potential... and you are one of them. What do you think of mapping? Give us your feeling?

I really enjoy mapping. For me it's fun, relaxing and mentally stimulating. At times I would rather work on a map than play a game because in the end I feel more rewarded knowing I've actually done something constructive. It lets me create an environment that what I think myself and others would like to play in.

I regularly look and listen to the feedback that people give about the current maps, so I've got a good idea of what most people like and don't like. I think that it's important to have this connection with the community to be able to make something that everyone will enjoy.

Can you give us some information regarding your map, such as factions, vehicles and so on?

Those that tested the map earlier this year will remember that it originally featured the MEC. In comparison, the MEC was underpowered against the PLA so I decided to switch out MEC for Russia. Not only is it more balanced, but we get to use the much under-used Russian and PLA desert camouflage uniforms.

In regards to the asset layout, I've gone for a symmetrical layout, similar to Kashan desert, but with less focus on tanks. I want it to be more of a fight for infantry with the vehicles there to assist them; i.e. a proper combined arms experience.

A basic story for the map is that, due to a fuel crisis, countries around the world have been invading or investing in oil-rich countries and this has evolved into war. A war that involves China and Russia fighting desperately against each other to gain power over the oil fields.

I'm sure it will be a jolly good map. Can you tell us how long you have been working on it?

I have been working on Black Gold for almost a year. I started back in December 2010. At the time it was a side project, intended to be just a simple training map. I couldn't help myself though and I kept adding more and more detail. I soon saw its potential as an actual PR map and it became my main project.

Thanks for your time VapoMan, and of course for this great map!

Note: More of this conversation between [R-CON]psychickactivity and [R-CON]VapoMan will be published in late December.


This highlight is part 1 of 4 for the upcoming 0.973 map pack.
Be sure to check back in a few days for information about another map and mapper.

Doc.Pock
2011-12-01, 16:17
Ai number one cool map

Zoddom
2011-12-01, 16:28
awesome, finally a nice desert map again :)

edit: PLA vs RUS doesnt seem plausible for me :/

Navo
2011-12-01, 16:59
The new Kashan, I hope. :)

pfhatoa
2011-12-01, 17:06
awesome, finally a nice desert map again :)

edit: PLA vs RUS doesnt seem plausible for me :/

PR politics isn't plausible.

=HCM= Shwedor
2011-12-01, 18:00
Will the BMP-2 finally be introduced for this map? Been waiting for that beautiful vehicle for a long time...

Smiddey723
2011-12-01, 18:02
Will the BMP-2 finally be introduced for this map? Been waiting for that beautiful vehicle for a long time...

You should probably wait for the BMP-2 highlight not the black gold one ;-)

nice interview as always :lol:

Stealthgato
2011-12-01, 18:03
Problem with Russians is their crap HAT.

=HCM= Shwedor
2011-12-01, 18:05
You should probably wait for the BMP-2 highlight not the black gold one ;-)

nice interview as always :lol:

https://www.realitymod.com/forum/f196-pr-highlights/85877-bmp-2-ifv.html

Already was a highlight, a year ago. Just curious why it wouldn't be used on a Russian desert map. No desert skin for it?

=Romagnolo=
2011-12-01, 18:43
Can we have an alternate layer with US and MEC? Like we have for Kokan...

Rudd
2011-12-01, 18:51
no, because we can do it on Kokan because USMC, USA and CAN all share the same language files

if we put USA on Black Gold 32 it would have Russian voices

Xander[nl]
2011-12-01, 19:35
Problem with Russians is their crap HAT.

Not much of a problem on this map because the Chinese one is just as bad. Like the Matador, it doesn't always shoot straight. :p

Zoddom
2011-12-01, 20:17
i think a "hat-crosshair" would solve the problems around the rpg :/

Adriaan
2011-12-01, 20:38
Will the BMP-2 finally be introduced for this map? Been waiting for that beautiful vehicle for a long time...

The BMPs should be included in the next major release. They won't be in this map pack. After all, it's a map pack. :)

tankninja1
2011-12-01, 22:09
hmmm mid-December release, maybe we will be getting the coolest Christmas present ever!

Stealthgato
2011-12-01, 23:11
;1701948']Not much of a problem on this map because the Chinese one is just as bad. Like the Matador, it doesn't always shoot straight. :p

What? The PF-98 is awesome. It ALWAYS shoots straight for me, on the INF layout during the beta I was sniping emplacements 1000m away with it with no problem.

Arnoldio
2011-12-02, 09:41
City looks so nice from the screen, i hope its good to paly on and houses arent a mile apart.

Wakain
2011-12-02, 11:51
seems a lot has changed since last time we saw it in the community modding section, I like the new lighting (though less dramatic it's more in line with pr's mapstyle), but frankly I think it's a shame the Russians have replaced the MEC. As much as I like the russian comfac, I always found the MEC vs PLA setting very interesting.

SWIZZ=kettcar=
2011-12-02, 13:00
im still wondering why you dont use different textures in front of the houses here:

http://i.imgur.com/6bgRN.jpg

some small ways etc. now it looks like a dead place, bring live into it.
you can also do alot with the terrainsun/staticsun & shadow settings.

VapoMan
2011-12-02, 17:11
im still wondering why you dont use different textures in front of the houses here:

http://i.imgur.com/6bgRN.jpg

some small ways etc. now it looks like a dead place, bring live into it.
you can also do alot with the terrainsun/staticsun & shadow settings.

Its an abandoned farm, hence why the buildings are dilapidated and the area is run down. ;)

Bob of Mage
2011-12-02, 19:56
awesome, finally a nice desert map again :)

edit: PLA vs RUS doesnt seem plausible for me :/

If you remember your history the PRC and USSR had such bad relations at times that they once came to blows. To this day China has more issue with Russia (and vice versa) that could lead to war than most NATO nations do. People forget that two people you have issues with might also dislike each other as well (so the enemy of my enemy is my other enemy).

Zoddom
2011-12-02, 21:39
yeah but the map looks pretty mid-eastern, and maps like wanda shan lloked much more plausible, u know?^^

SWIZZ=kettcar=
2011-12-02, 21:51
VapoMan;1702359']Its an abandoned farm, hence why the buildings are dilapidated and the area is run down. ;)


mmm no? ;)

some nice scaled textures dont cost anything, they are free, and you can use 6 of them in every color you want on the map. also on the road in this picture, you still use different colors/textures under it. as i say, for free and it makes a 10 times better look. it only costs work.

for an example look at the picture of my map. under and a bit beside the road.

http://forgottenhope.warumdarum.de/screenshotsfh2/Vossenack/voss_01.jpg

Rhino
2011-12-03, 17:51
mmm no? ;)

some nice scaled textures dont cost anything, they are free, and you can use 6 of them in every color you want on the map. also on the road in this picture, you still use different colors/textures under it. as i say, for free and it makes a 10 times better look. it only costs work.

for an example look at the picture of my map. under and a bit beside the road.

http://forgottenhope.warumdarum.de/screenshotsfh2/Vossenack/voss_01.jpg

Not 100% true.

First of all detail textures do cost a bit, first of all there are 6 of them due to there being a max of two detail texture sheets per terrain patch, each sheets RGB colour channel controlling a unique detail texture. Now having only painted 1 to 3 or 4 to 6 on any one patch means when the editor complies the textures for that terrain patch, if only 1 to 3 or 4 to 6 detail textures have been used on it, then it only needs to make one texture for that patch, rather than two if textures from both sets have been used. Although it dose cost pretty much nothing since its only 128kb/s per complied detail sheet patch, but it also dose add another draw call to the terrain patch so it doesn't cost nothing, but a small amount yes. Also one of the bigger factors that might affect FPS more with detail textures is a high rez detail texture and/or a high tiled detail texture, this can significantly affect performance if gone over the top but if you keep all your detail textures on the same rez and tiling around abouts, there wont be much fps difference between them.

As for road textures, they again don't cost nothing, first of all you have a texture to load for them which can be pretty large, but most are not that large and also, a road is quite a few polys and another draw call per road so again, doesn't cost nothing but again it dose cost something.


But I do agree with your main point that that area on the map could use a little more terrain detail and it would be worth adding.

SamEEE
2011-12-04, 09:35
I like this map. Clearly a lot of work has gone into it.

Navo
2011-12-04, 09:52
yeah but the map looks pretty mid-eastern, and maps like wanda shan lloked much more plausible, u know?^^

Gobi desert?

dtacs
2011-12-04, 20:26
I like to think it's somewhere in Central Asia. Russia has big links with Kazakhstan, Uzbekistan and Tajikistan all of which border China, and do have some oil and natural gas reserves.

Definitely a cool theatre to open up if thats the case.

InfantryslayerZ
2011-12-04, 22:15
I'm looking forward to playing this map. I remember seeing it as a training map on the BigD servers. Great Job Vapoman

Pvt.LHeureux
2011-12-05, 02:16
I'm glad you changed the light setting.... hated the Dersert Rats style of sunset light :|

Tarranauha200
2011-12-10, 11:31
Russian hat is the best in-game if you get close. I have one shotted merkavas and challengers with it

40mmrain
2011-12-16, 05:01
Russian hat is the best in-game if you get close. I have one shotted merkavas and challengers with it

yes, both the chinese and russian HAT are not guided, it is fair.

Von_Gnome
2011-12-16, 07:56
But isn't the chinese one a "straight-flying" project? It doesn't have drop?

Stealthgato
2011-12-16, 14:10
yes, both the chinese and russian HAT are not guided, it is fair.

No, it's not. The Chinese PF-98 is pretty much an AT sniper rifle, it's super accurate up to 1000m with no drop, while the PG-7VR is an inaccurate turd and you're better off saving your ammo if you're more than 100m away, not to mention it packs alot less punch than the PF-98.

Hawxter
2011-12-16, 21:57
looks very nice

40mmrain
2011-12-16, 22:37
No, it's not. The Chinese PF-98 is pretty much an AT sniper rifle, it's super accurate up to 1000m with no drop, while the PG-7VR is an inaccurate turd and you're better off saving your ammo if you're more than 100m away, not to mention it packs alot less punch than the PF-98.

Not the game's fault you dont know how to use the weapon.

Of course the chinese weapon does have a better range, but inside 600m theyre equal if you know what youre doing.

I never claimed they were equal, I was merely stating that theyre close enough so that it is not completely unfair

Stealthgato
2011-12-16, 22:57
Not the game's fault you dont know how to use the weapon.

Of course the chinese weapon does have a better range, but inside 600m theyre equal if you know what youre doing.

I never claimed they were equal, I was merely stating that theyre close enough so that it is not completely unfair

Rofl please. Judging by some of your posts you don't seem to have a decent knowledge of this game at all, so I'm not gonna waste my time with you anymore.

Have a good day.

karambaitos
2011-12-17, 02:42
Rofl please. Judging by some of your posts you don't seem to have a decent knowledge of this game at all, so I'm not gonna waste my time with you anymore.

Have a good day.

OH SNAP

but the tandem (if you got the scoped version) is pretty good if someone gives you the range to the target and you remember that its zeroed in at the 400m mark
of course the chinese one is much better you can fire it at any range as long as the target doesnt move

but you do get 2 shots with the tandem

Stealthgato
2011-12-17, 03:07
My reasoning to the tandem being an inaccurate turd is I've tested it on a local server on the following way:
-set a Leopard at 200m distance;
-zero in on the target using practice shots;
-fire plenty of times in the exact same spot on the sight waiting 20 seconds every shot, to ensure there is no possible deviation;

When I did this I got a hit once, then on the following shot firing exactly the same way the rocket overshot the tank, then on the next it hit 5m to the right, then it hit the tank again, then it fell 10m short, and so on - it's very inconsistent shooting at distant targets.

Tested again and got same results. I don't even bother wasting rockets at something more than 150m away now (unless there's plenty of ammo around).

Anyways, offtopic, looking forward to playing this map again.

H.Kirkland
2011-12-20, 02:24
Map looks great, good job!

Zulnex
2011-12-29, 00:06
Map looks amazing.8-) Keep up the excellent work.