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View Full Version : Static New Airbase System & The Camp Bastion Airbase!


Rhino
2011-10-16, 10:51
Hey guys,

To start with, I must confess that I actually made this back in January/February now and even thou it only took me a few weeks to make, I haven't posted about this until now (other than an odd SS you might have seen me sneaking in on the forum ;)) as I first wanted to confirm we had this new system totally sussed out before getting everyone hopes up :)

Now I'm going to try and not bore you all with the details but basically, this new system I've made of doing Airbases pretty much solves all of the problems that all the old airbases has, with there also being hardly any cons. To keep it short and sweet for those of you are interested, here is a quick list of all the problems it solves from the old airbase systems, will go into how later for those of you who are interested.

No Z-fighting (http://en.wikipedia.org/wiki/Z-fighting) between the Airbase Model and the Terrain from both up close and far away
Realistic Airbase Layouts with Realistic Detail Markings such as Taxiway Lines and Runway Marking which also makes the airbase Friendly to Multiple Aircraft.
New detailed, realistic textures giving the new Airbase System a realistic look and feel.
Airbase is a 3D model, but only a few cms off the ground which are realistic
Aircraft which "fall off" the taxiway/runway can get back on the taxiway/runway (unlike the Qinling Airbase)
Fixed Wing Aircraft (Jets) are encouraged to use the proper Taxiway and Runway setup as going off the runway will mean you take damage from the terrain (this now applies to all maps)
No large Lightmap file required as the new Airbase System uses the Terrain's Lightmap
Aircraft Reloading and Repair in Appropriate Areas, not on the Runway

If I'm also going to be fully honest, there is one slight "con" to this new system, which simply is someone needs to put the time into making an airbase(s) for each map that requires an airbase(s) :p

Before I go any further I would also like to give a big thanks to [R-DEV]Mosquill (http://www.realitymod.com/forum/members/16426.html) for all the work he put into getting the shaders to work for this new system, as well as helping me solve a bunch of bugs and also a big thanks to [R-DEV]AFsoccer (http://www.realitymod.com/forum/members/17176.html), whose Military Advice and Feedback on Airbase setups, taxiway and runway markings etc has made the new Airbase system very authentic :D



The Camp Bastion Airbase:

I decided to apply this new Airbase System while making the Camp Bastion Airbase for [R-DEV]Dr Rank's (http://www.realitymod.com/forum/members/6432.html) map, Sangin. Well worth looking at his latest blog here (http://www.realitymod.com/forum/blogs/6432/b302-bastion-surrounding-terrain-pretty-much-done.html) which shows Camp Bastion with the new Airbase in, surrounded by my new tents (http://www.realitymod.com/forum/f196-pr-highlights/100756-static-pitching-tents.html) etc too :D

I have created the Camp Bastion Airbase as close to its r/l design as possible, with cutting a few things out and modifying a few bits too so it works better with gameplay but the only real major difference between the real one and this one, is the scale but that is to only be expected as if we were to make it to scale, the entire map would just be the runway :p

With this I've created both the Main Runway, which is used mainly by fixed wing aircraft and the Helicopter Runway as per the r/l layout, which is mainly used by the Apache as it struggles to get off the ground in Afghanistan without the use of a runway, which you can see in the "Camp Bastion Emergency Call Out (http://www.youtube.com/watch?v=GDjsz_OTe3I)" reference video that you can find at the end of this post.

Ingame the Helicopter runway will have very little purpose however as we can't effectively simulate poor engine performance in hot temperatures and high altitudes which are present in Afghanistan, nor more importantly extra lift generated by a helicopter from the use of a runway in BF2 so its mainly there as a cosmetic element, but the Helicopter Ramp (where the aircraft sit and most take off and land from) is fully functional.

Anyways enough jibber jabber, here are some Screen Shots of the Camp Bastion Airbase, using the new Airbase System. Please note that the airbase is being showcased here on a test map. This isn't the Sangin map, and all vehicle placements are there just for you to get an idea of the layout and what things might go where. Don't expect there to be four usable Apaches on the full map just because I'm showing four here :p

Overhead:
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_overhead_tn.png (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_overhead.png)
(Click to Enlarge)


Resupply and Repairing Zones:

Please note that British and USMC Helicopter Supply Points are separate from each other, so if the map is a British map, only British helicopters can resupply from their points, and if its a USMC map, only USMC helicopters can resupply from their points. This isn't to say that the USMC will ever use this exactly, this is just encase they ever do. Also please note that the Jet supply points are common for both factions.

http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_supply_points_tn.png (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_supply_points.png)
(Click to Enlarge)


Screen Shots:
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_34_tn2.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_34.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_35_tn2.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_35.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_11_tn2.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_11.jpg)

http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_01_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_01.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_02_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_02.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_03_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_03.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_04_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_04.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_05_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_05.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_06_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_06.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_07_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_07.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_08_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_08.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_09_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_09.jpg)
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http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_13_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_13.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_14_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_14.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_15_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_15.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_16_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_16.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_17_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_17.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_18_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_18.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_19_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_19.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_20_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_20.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_21_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_21.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_22_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_22.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_23_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_23.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_24_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_24.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_25_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_25.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_26_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_26.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_27_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_27.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_28_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_28.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_29_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_29.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_30_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_30.jpg)
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http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_34_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_34.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_35_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_35.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_36_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_36.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_37_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_37.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_38_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_38.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_39_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_39.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_40_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_40.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_41_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_41.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_42_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_42.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_43_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_43.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_44_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_44.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_45_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_45.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_46_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_46.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_47_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_47.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_48_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_48.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_49_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_49.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_50_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_50.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_51_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_51.jpg)
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_52_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_52.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_53_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_53.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_54_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_54.jpg)


References:

GDjsz_OTe3I

V1MZ5g6rkQY

http://media.realitymod.com/highlights/bastion_airbase_promo/heli_ramp_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/heli_ramp.jpg)

http://media.realitymod.com/highlights/bastion_airbase_promo/usmc_heli_ramp_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/usmc_heli_ramp.jpg)

http://media.realitymod.com/highlights/bastion_airbase_promo/ref_map.jpg




More on the new Airbase System:

As mentioned at the begging of this topic, this new Airbase System solves pretty much all of the problems presented by all the old airbases currently present in PR on maps such as Qinling, Kashan and Silent Eagle. While each one is slightly different, and each one has there own pros and cons, none of them have really represented a realistic airbase correctly without any problems. While Qinling had a pretty realistic layout, it didn't look very good and had serious gameplay issues with jets falling off the taxiway and couldn't get back on, and had z-fighting problems at long distances. Kashan while it worked pretty well, didn't represent a realistic airbase, didn't have any detail other than on the runway and wasn't friendly to multiple aircraft, as well as had z-fighting problems at long distances. The German Airbase on Silent Eagle also had quite a few problems, with while having a somewhat realistic layout, it doesn't take full advantage of it with reloading still being on the runway. It also has no detail, not even runway markings to help pilots take-off and land there aircraft and the way it promoted players to use the taxiway system with huge bushes around the taxiway, isn't at all realistic.

Like I said, this new Airbase System fixes pretty much all these problems, with the only con being that a modeller needs to model an airbase, possibly multiple airbases for each new map which the most mappers can not do themselves.

So anyways now I'm going to go into detail on each bullet point I posted above to explain how we have overcome each problem for those of you who are interested.

No Z-fighting
As mentioned before, this new system doesn't have any Z-fighting (http://en.wikipedia.org/wiki/Z-fighting), unlike the Qinling and Kashan runways, which at a distance, z-fight at long distances. Also the vBF2 type of runway z-fights on the edge of a 4km map when walking over it at close distance.
I've managed to overcome this problem with kinda combining the Qinling and vBF2 runways, to basically make a 3D road mesh, which is slightly offset from the ground (so it doesn't z-fight when up close, and also is more realistic) and also using the road system, as you get further away the engine compensates for that in a way that stops z-fighting at a distance. So in all we get the best of both worlds :)

Realistic Airbase Layouts with Realistic Detail Markings
This really comes down to how the model is made, as its a 3D model we can do pretty much what we like with it, although its down to the modeller to ensure the layout is realistic and has detail markings. These detail markings include realistic, smooth taxiway lines, Hold markings before runway/ramps, runway markings etc. Bastion actually lacks quite a lot of the common markings you would expect to find on most runways but this is mainly down to the Bastion runway being very basic and at first, wasn't planned to have so much activity on it.
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_03_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_03.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_26_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_26.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_38_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_38.jpg)

New Detailed Textures
One of the big improvements is a nice new set of textures that I've created which really enhance the look of the airbases. Unfortunately, we can't apply a normal map to them in the way these new airbases are done for added detail but it still looks pretty good without one :)
Basically, with this new system, we have custom medium sized colour texture, which each individual airfield will have which sets the colour of the concrete, while also painting down a basic dirt texture around key movement areas, such as taxiway lines, on the runway etc.
On top of that we have a nice new, concrete slabs detail texture which is then tiled all over the surface which is tiled so each whole slab is exactly 8m by 8m and the entire airfield is also modelled on a 4m grid.
Then for added detail we have an extra dirt texture on top, for things like detailed oil stains, tyre skid marks etc which you can see over parts of the airfield :)
This all adds up to a really nice look and feel for the entire airfield :D
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_32_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_32.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_13_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_13.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_21_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_21.jpg)


3D Airbase Model, without any drawbacks
As mentioned the airfield is mainly 3D to stop z-fighting up close, but its not so far off the ground that jets fall off and can't get back on, like the Qinling airfield. Its only 5cm above the terrain by default, although has a 1m foundation so mappers can modify the terrain quite a lot around it without any issues, but even if you had the full 1m drop, you can still get back on via an invisible ramp in the col mesh.
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_26_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_26.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_55_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_55.jpg) http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_56_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_56.jpg)

Jets are encouraged to use the Taxiway System
As mentioned before, we have now got a system where jets that do go on the terrain, start to take damage. The longer they are on the terrain, the more damage they take. If its a quick cut of a corner, perhaps by mistake, you might only loose something between 10% and 25% HP, but try and cut a big section and and you might loose over 50% HP. This is to ensure that pilots use the taxiway and runway system as they would in r/l, for pretty much the same reason, possible damage to the aircraft. So if you do go off by mistake, you can quickly get back on, but you should repair before thinking about taking off again. This system is still not 100% confirmed however but dose look promising :D

No Large Object Lightmap File
With the new airbases essentially being roads, they now use the terrain's lightmap, saving on extra, large, unnecessary lightmap files to be loaded into the players RAM while still keeping a good quality shadow :D
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_02_tn.jpg (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_02.jpg)

Aircraft Reloading and Repair in Appropriate Areas
As shown before, reloading and repairing areas are in appropriate areas, on the Ramps/Plane Stands rather than on the runway like vBF2 Airbases.
Please note that British and USMC Helicopter Supply Points are separate from each other, so if the map is a British map, only British helicopters can resupply from there points, and if its a USMC map, only USMC helicopters can resupply from there points. This isn't to say that the USMC will ever use this exactly, this is just encase they ever do. Also please note that the Jet supply points are common for both factions.
http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_supply_points_tn.png (http://media.realitymod.com/highlights/bastion_airbase_promo/bastion_airbase_supply_points.png)



Cheers for reading and hope you all like the improvements! :D




Modeller Information:
Anyone looking into making an airbase for their/someone's map should read this tutorial: http://www.realitymod.com/forum/f189-modding-tutorials/111999-info-modelling-airbase.html

Souls Of Mischief
2011-10-16, 11:01
http://t2.gstatic.com/images?q=tbn:ANd9GcSLHnT_jbK5SG_q48pQbk_MHnGS2OMpL OfkWZSL6_suHUZjunu9Oo0eTQaErQ

BloodyDeed
2011-10-16, 11:01
Awesome, will make the whole jet gameplay even more interesting.

Zrix
2011-10-16, 11:04
Looks nice, good job.

H.Maverick
2011-10-16, 11:31
Must have, jet training map to play top gun on :D

Spyker2041
2011-10-16, 11:42
YAY! 4 Apaches per map!!!

On a serious note, if other factions have aircraft on a map with an airfield such as the US army, or the germans, french etc Where will they resupply? Also will this runway setup be used for opfor?

AnimalMother.
2011-10-16, 11:53
Looks totally awesome, can't wait for this to start getting used. Just comparing the detail and design layout of this compared to the current airfields, it's just amazing.

cyberzomby
2011-10-16, 12:36
YES! HELO RUNWAYS! I've been annoying jets on Qinling sometimes when I was using the runway as a helo ;)

(when they where re-arming and getting back up on the runway)

Nice work!

Stealthgato
2011-10-16, 13:26
Nice one, Rhino. This looks awesome.

Rhino
2011-10-16, 14:57
Cheers guys :)

On a serious note, if other factions have aircraft on a map with an airfield such as the US army, or the germans, french etc Where will they resupply? Also will this runway setup be used for opfor?

The Camp Bastion airfield shouldn't be used on maps that should not realistic have Camp Bastion on them, ie, no map that isn't set in Helmand Province.

The main reason why there us a "USMC Heli Ramp" on the airfield is because that is what that part of the base is used for in r/l, and the resupply points for the USMC are there just encase of the event the USMC do ever get put on the map, like for example in a possible community event.

The German, French etc don't have any real presence in Camp Bastion in r/l, not sure about the US Army but pretty sure they don't either.

Doc.Pock
2011-10-16, 15:14
Holy mother of god this is great man i love it

Mora
2011-10-16, 15:23
Question can all objects use this new method? Eliminating all Z-fighting.

Rhino
2011-10-16, 15:38
Question can all objects use this new method? Eliminating all Z-fighting.

No


:p

Wakain
2011-10-16, 16:04
very nice, however seeing that this only meant for helmand-based maps featuring camp bastion, I'm wondering if the existing maps' airfields (e.g. Kashan, Qinling, SE) will be reworked by using the same method as well?

Rhino
2011-10-16, 16:18
very nice, however seeing that this only meant for helmand-based maps featuring camp bastion, I'm wondering if the existing maps' airfields (e.g. Kashan, Qinling, SE) will be reworked by using the same method as well?

The idea of this new Airbase System is to be applied to all new maps, however updating old maps is very much down to the mapper and not a very simple process.

Kashan would really require a full rework of its main bases to accommodate a realistic airbase setup as right now, you wouldn't be able to slap down one in the spot the current one is in, no room for taxiways etc.

Qinling, although ye, the setup is quite realistic, Qinling to be blunt isn't worth updating. Its not a very good map, it only works well in large organised games (doesn't happen very often, and when it dose, Qinling normally isn't the map of choice) and really we are looking at phasing out Qinling and replacing it with a better map. Reason why Qinling hasn't gone yet is its the only map to feature any large amount British and Chinese air power and other vehicles too. I could update, but I could be spending my time in much better ways.

Silent Eagle could be done but again, would most likely require some rework of the main bases but again, mainly comes down to someone making the models for it and then doing any rework of the map necessary again. One positive thing with SE thou is you could make the abandoned runway look a lot more "run down" as a model with extra textures etc on top too than it is now.


But like I said, its much more likely that new maps coming in will have this new airbase system applied to them, as rework isn't such an issue when in development, and more likely that they will be planned into the map, much like Camp Bastion was, its just a matter of finding someone to model them :)

Farks
2011-10-16, 16:32
tl;dr :D

Doc.Pock
2011-10-16, 18:07
NLE want moar info :P

ledo1222
2011-10-16, 19:01
I can hear it already, WHY IM I GETTING HURT ON THE DIRT!!!!

eddie
2011-10-16, 19:23
Rhino you are a god. Camp Bastion is amazing, shame you didn't post a bit of back story about it :p

http://en.wikipedia.org/wiki/Camp_Bastion

Sadly the Wiki article fails to mention Camp Bastion was built from nothing. All that originally existed was a dirt landing strip for C-130s and a detachment of Royal Engineers. Ed Macy's book Hellfire details how difficult it was to use Apaches before the helicopter runway and the metal landing pads.

Zoddom
2011-10-16, 20:06
WELL I think im gonna be back in air business :)

AFsoccer
2011-10-16, 21:17
The mappers are excited about getting these onto new maps. Thanks for all your tweaking and brain storming in order to resolve some very long standing issues. :)

Captain Chaos
2011-10-16, 21:40
Love the ''details'' like the skid marks on the runways from jets that ''previously'' landed. It's stuff like that, that give an extra sense of realism to the mod. Excellent stuff.

Massios
2011-10-16, 21:59
As a licensed pilot IRL, I am very appreciative of your work.

It is a giant step towards a more realistic flight portion of this game.

If only the Battlefield Engine could support accurate throttle usage (no "taxi" motors) and an accurate view distance.

Dev1200
2011-10-16, 22:53
I'm an idiot that doesn't read the thread before posting.



Good job :)

Psyko
2011-10-16, 23:51
dude...

I don't understand why you haven't been headhunted by a game company yet!

Rhino
2011-10-17, 10:44
Cheers guys :)

Rhino you are a god. Camp Bastion is amazing, shame you didn't post a bit of back story about it :p

Camp Bastion - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Camp_Bastion)

Sadly the Wiki article fails to mention Camp Bastion was built from nothing. All that originally existed was a dirt landing strip for C-130s and a detachment of Royal Engineers. Ed Macy's book Hellfire details how difficult it was to use Apaches before the helicopter runway and the metal landing pads.

Ye, I only know the very basic background, didn't think of posting about it but ye, Rank could do in the future possibly :)


If only the Battlefield Engine could support accurate throttle usage (no "taxi" motors) and an accurate view distance.

Something we plan to look more into in the future, other than the view distance which we can't push much more :p


I'm an idiot that doesn't read the thread before posting.

hehe not to worry its mostly pretty boring stuff anyways for most people. The only key things you guys need to know as players is where the supply points are for each type of aircraft (which is basically where the aircraft start off anyways so isn't too hard to work out), and that if you now go off the runway, on any map, your jet will take a serious amount of damage from the terrain.

Other than that, its just details on how its made and how its better than the old systems that most people really don't need to know about :p

Jolly
2011-10-17, 12:26
Great Job!!
But got a question here:Will map size increase?????

Hulabi
2011-10-17, 14:14
Great Job!!
But got a question here:Will map size increase?????

Why would the map sizes increase?

ChallengerCC
2011-10-17, 14:23
Great work man, i hope we can see it soon. :D
Keep it up!

eddie
2011-10-17, 19:22
Rhino;1683108']Ye, I only know the very basic background, didn't think of posting about it but ye, Rank could do in the future

I'll write a little bit up for you or R-DEV Rank if you want. Sure I could pull a bit of info up if I dug around.

Rhino
2011-10-17, 19:29
Cool would be interesting to hear :)

Zulnex
2011-10-17, 23:10
Looks splendid, many thanks. 8) Can't wait till release.

Jolly
2011-10-18, 06:45
Why would the map sizes increase?

Cause the new airbase looks large!

Von_Gnome
2011-10-18, 07:22
I think Rhino said that the Pr-Sangin base was around 1x1km (which would be 1/16 of the map)

Rhino
2011-10-18, 09:27
Cause the new airbase looks large!

The runway itself iirc is around 800m long which is around abouts the same as the runways already ingame. If you check Rank's blog I linked to, you can see on the minimap that Bastion only takes up a little corner of the map, which is a 4km map (same as Kashan, Qinling etc). The only big difference in size is the width of the base, mainly due to the Helicopter runway being there as well.

Bastion and the Surrounding Terrain are pretty much done - Project Reality Forums (http://www.realitymod.com/forum/blogs/6432/b302-bastion-surrounding-terrain-pretty-much-done.html)

Jolly
2011-10-18, 12:28
Rhino;1683559']The runway itself iirc is around 800m long which is around abouts the same as the runways already ingame. If you check Rank's blog I linked to, you can see on the minimap that Bastion only takes up a little corner of the map, which is a 4km map (same as Kashan, Qinling etc). The only big difference in size is the width of the base, mainly due to the Helicopter runway being there as well.

Bastion and the Surrounding Terrain are pretty much done - Project Reality Forums (http://www.realitymod.com/forum/blogs/6432/b302-bastion-surrounding-terrain-pretty-much-done.html)

Perfect Job!
Thank you! And can't wait!:D

spiked_rye
2011-10-18, 13:16
Very nice, can't wait to see it in game.

Rhino;1682810']The idea of this new Airbase System is to be applied to all new maps, however updating old maps is very much down to the mapper and not a very simple process.

it's more likely that new maps coming in will have this new airbase system applied to them, as rework isn't such an issue when in development, and more likely that they will be planned into the map, much like Camp Bastion was, its just a matter of finding someone to model them :)

I'm not sure of the etiquette with models, would it be acceptable to use the camp bastion model as a placeholder in a new (or existing) map when this model is in the mod?

Rhino
2011-10-18, 13:28
I'm not sure of the etiquette with models, would it be acceptable to use the camp bastion model as a placeholder in a new (or existing) map when this model is in the mod?

IMHO, This shouldn't happen, but chances are somebody will :p


These airbases tbh are not that hard to make, a good modeller should be able to do it in a couple of weeks tops, depending on the complexity of the design. Camp Bastion took me between three and four weeks to make and in that time I was also making the textures at the same time and this airbase was pretty damn complex layout and design.

As a mapper, if you just post the design you want your airfield to be in with possibly some dimensions too, + any r/l refs of the real airfield or airfields that are a bit like the design you hope to make, a modeller should be able to create it for you :)

spiked_rye
2011-10-18, 13:44
Rhino;1683643']
These airbases tbh are not that hard to make, a good modeller should be able to do it in a couple of weeks tops, depending on the complexity of the design. Camp Bastion took me between three and four weeks to make and in that time I was also making the textures at the same time and this airbase was pretty damn complex layout and design.

Well that also answered another question, how long it took :P TBH I doubt I'll get enough free time to work on a map. There is one I've been kicking about with for the past year, on and off, which would need just a uk mainland RAF base, and a russian improvised strip.

Would it be possible / practical / realistic to make the runway as a separate model, then have the apron as a a series of models that could be placed next to the runway, so the one model set could be configured to work on different maps?

Rhino
2011-10-18, 14:00
Well that also answered another question, how long it took :P TBH I doubt I'll get enough free time to work on a map. There is one I've been kicking about with for the past year, on and off, which would need just a uk mainland RAF base, and a russian improvised strip.

hehe, just make sure the improvised strip isn't dirt or something, as the jets would get damaged on that (from r/l perspective, sucking bits of junk into there engine but ingame they will too from the new code). Most realistic improvised runway is a long strait stretch of road :)


Would it be possible / practical / realistic to make the runway as a separate model, then have the apron as a a series of models that could be placed next to the runway, so the one model set could be configured to work on different maps?

Not with the runways being 3D models no as due to the way the roads work it makes the bits look like they are not next to each other when they in fact are :p
Can't find the pic now but I did try it with Bastion as my original plan was to have the ramp's as septate objects, but its actually better as one object in more ways than one anyways :)

A "generic" fictional runway may be made up later at some point to be used across fictional maps with runways but right now, not at the top of our list and IMO, its best if each map has one made for them anyways especially if they are based on real ones :)

TommyGunn
2011-10-18, 14:13
Would be great if in future helis can "taxi" like a blackhawk or apache...

I noticed C-130 ramp.. Will be there C-130 in future?

Rhino
2011-10-18, 14:18
Would be great if in future helis can "taxi" like a blackhawk or apache...

Ye it would be cool, although the Apache and UH-60 being able to taxi is more a side effect from the engine down force rather than an intended feature hehe :)


I noticed C-130 ramp.. Will be there C-130 in future?

Actually there are multiple C-130 ramps, which are there just because they are there in r/l.

Only things we could do with a C-130 in PR would be as a staticobject (which I could then put on the C-130 ramps :p) and for paradrop maps, having it flying around in the sky automatically and you spawn on it :p

So ye, no one is working on one in the team, but if someone from the community made it we would implement it as per the above, but other than that, there isn't anything more we can really do with them :p

Robskie
2011-10-19, 00:52
Mr. Rhino,

you are full of swag.

eddie
2011-10-19, 11:01
Rhino;1683662']Actually there are multiple C-130 ramps, which are there just because they are there in r/l.


Why not make a runway large enough for the An-124 then?:p







Just messing :)

rPoXoTauJIo
2011-10-19, 21:26
Is there any chances to see bastion skirmish?

Hans Martin Slayer
2011-10-20, 00:26
That's crap!!

You should make some ****** ********* statics instead!!!!

Oh wait,

http://t2.gstatic.com/images?q=tbn:ANd9GcRxc1dyC2bWBQRyD4Ri-Ez361kyv95W6bLPwC_8u9RMqeBO3Wwb

Robskie
2011-10-20, 01:22
WAIT.

Did the guy above me hint to .. . . MOAR?!1

Rhino
2011-10-22, 18:48
Is there any chances to see bastion skirmish?

Well considering 1/2 of Bastion on Sangin is in the surrounding terrain all you could really fight over is 800ms of open ground... That and the Taliban haven't really done much more to attack Basraion than fire some mortar shells and RPGs into it (correct me if I'm wrong) so I don't think it would be very realistic either.

But Dr Rank is planning something interesting for the FOB that will be a lot more fun and realistic ;)

Wakain
2011-10-22, 19:29
a forklift-racetrack perhaps? ;)

A_Grounded_Pilot
2011-10-25, 03:29
Realistic Airbase Layouts with Realistic Detail Markings
These detail markings include realistic, smooth taxiway lines, Hold markings before runway/ramps, runway markings etc. Bastion actually lacks quite a lot of the common markings you would expect to find on most runways but this is mainly down to the Bastion runway being very basic and at first, wasn't planned to have so much activity on it.


Kudos on taking the time to include accurate taxiway and runway markings. I don't even fly in PR, but this is one of those tiny things that has always killed the immersion for me. So thanks. With that said, is that really what the runway markings look like at Camp Bastion? The ones in your screen shots are a weird amalgamation of IFR and VFR markings that one wouldn't normally ever see. I realize it's sort of a makeshift runway, but I'm surprised to see whoever did the original paint took the time to put down width markings but didn't even paint the runway numbers.

Rhino
2011-10-25, 10:40
I don't have many refs of the main runway tbh, but the main one I do have which shows it in any detail (although its a entire plan of bastion) shows only the markings I've put down as I have. Where we didn't have any refs we just made it up :p

As for the runway numbers, me and AF where unsure about putting them in or not. For starters they are not on my main ref, on the runway itself which is ye, quite odd as you said but even if we put them on, the biggest problem with it is that the rotation of the runway ingame is directly North to South, where its not that in r/l and if we put the r/l degs on it, it wouldn't be what it was ingame and putting N to S on it would look a bit silly :p

So ye, for this runway, since our refs didn't show it and numbers would be a little controdicting we didn't think it was worth putting them in..
Small part of the end of the runway on my main ref:
http://img812.imageshack.us/img812/300/90725578.jpg

kalboune1
2011-10-25, 14:11
lovin the realistic taxi ways and the runway textures all We need a ATC tower
good jobbb:15_cheers

stealth420
2011-10-26, 03:59
Hey devs all this work on these taxi lines for the runway for 2 jets per team ? COME ON!


Can we see door guns implemented onto the chinooks already.................at least a mounted 50 cal on the side just 1 side !!!!!!!!!!!!!!!!!!!!!!!!!

Rhino
2011-10-26, 14:38
Hey devs all this work on these taxi lines for the runway for 2 jets per team ? COME ON!


Can we see door guns implemented onto the chinooks already.................at least a mounted 50 cal on the side just 1 side !!!!!!!!!!!!!!!!!!!!!!!!!

Ok for starters, This was less than a months work and that even included making both runways, all the textures and working on the new system etc.
Secondly, this will be used by far more than just jets, in fact your beloved Chinook will be the main user of this new airbase as well and will also be used by many squads loading up into Chinooks for a lift to the front line.
Thirdly, its not realistic to mount a "50 cal" on a Chinook, the US Army put M240s on theres and the British put miniguns on the side doors and a GPMG (M240) on the rear ramp, some times even an M60. Also note we do not have a M240/GPMG ingame other than a really shitty model we made like 6 or 7 years ago and badly needs replacing.
Fourthly, putting guns on choppers has nothing to do with helping developing Sangin and other new maps for PR which is my number one priority right now. This very much is as Camp Bastion couldn't have been made without these runways to make it around.

But the biggest reason as to why we have not done this, (not including all the work needed to do this) is we simply do not want to turn a Utility Helicopter into a Attack Chopper, which is exactly what happens if you mount weapons on them as the point of Self Defence doesn't isn't a factor ingame... So ye, if you really want your main transport fannnying about with 3 or 4 guys in it just shooting up any Taliban they can see and ending up with an RPG in there ass and getting shot down, leaving your team with no transport then ye, this is the perfect way to do it! ;)


Now please, get back on topic and if you want to post about this, you can in this topic here: http://www.realitymod.com/forum/f254-v0-97-vehicles/76897-why-isnt-chinook-armed-15.html

Startrekern
2011-10-26, 18:57
Very nicely done. I have to wonder with such a large airbase how it will fit on maps like Kashan, though.

This would be interesting to see on Silent Eagle as a contestable flag.

Rhino
2011-10-26, 19:04
Cheers :)

Well as mentioned before in this topic I'm pretty sure, the Camp Bastion airbase shouldn't be used on maps which don't have Camp Bastion in them. Kashan, SE etc would need there own new airfields made however as I said before:

Rhino;1682810']The idea of this new Airbase System is to be applied to all new maps, however updating old maps is very much down to the mapper and not a very simple process.

Kashan would really require a full rework of its main bases to accommodate a realistic airbase setup as right now, you wouldn't be able to slap down one in the spot the current one is in, no room for taxiways etc.

Qinling, although ye, the setup is quite realistic, Qinling to be blunt isn't worth updating. Its not a very good map, it only works well in large organised games (doesn't happen very often, and when it dose, Qinling normally isn't the map of choice) and really we are looking at phasing out Qinling and replacing it with a better map. Reason why Qinling hasn't gone yet is its the only map to feature any large amount British and Chinese air power and other vehicles too. I could update, but I could be spending my time in much better ways.

Silent Eagle could be done but again, would most likely require some rework of the main bases but again, mainly comes down to someone making the models for it and then doing any rework of the map necessary again. One positive thing with SE thou is you could make the abandoned runway look a lot more "run down" as a model with extra textures etc on top too than it is now.


But like I said, its much more likely that new maps coming in will have this new airbase system applied to them, as rework isn't such an issue when in development, and more likely that they will be planned into the map, much like Camp Bastion was, its just a matter of finding someone to model them :)

A_Grounded_Pilot
2011-10-28, 20:25
Rhino;1686775']I don't have many refs of the main runway tbh...

Wow you're not kidding, they are hard to find! All I can find are refs of the new 3500m runway that opened early 2011. I googled for about an hour, and it's really hard to find pics of the 2350m runway that was there in 2008, which is now half of the parallel taxiway. I even called Jeppesen, who publishes aeronautical charts, looking for archived airport diagrams and such, but they don't keep old charts around (which surprises me). Here's my opinion, you can take it or leave it:

The runway you have modeled is the former Runway 1/19, which is oriented along a magnetic bearing of 008 degrees. For the purpose of PR, that's so close to north/south that I really don't think it makes a difference if the runway is artificially rotated a few degrees one way or the other to make it work on the map. It's not like the F-16's are shooting instrument approaches, and it's also not like you have the thing rotated east-west. Since you have the runway oriented N/S anyways, I'd slap a 1 at the south end and a 19 at the north end and call it good. It will look way better; you've done all the work to make the airport look authentic, I say take it all the way to its completion.

http://rowantiangco.files.wordpress.com/2010/02/you-can-do-it1.jpg :mrgreen:

Rhino
2011-10-28, 22:11
Since you have the runway oriented N/S anyways, I'd slap a 1 at the south end and a 19 at the north end and call it good. It will look way better; you've done all the work to make the airport look authentic, I say take it all the way to its completion.

Like I said, all the refs I have don't show the numbers on there :p

And ye I'm making the old runway for a few reasons, but mainly because we can't make bastion any bigger than it already is ingame :p

That ref I posted above is also of the old runway layout, although shows the new designs on top of it (what thous blue lines are part of the new taxiway)

richyrich55
2011-11-02, 01:43
http://dl.dropbox.com/u/943311/Misc/1304535041012.jpg

A.Finest
2011-11-03, 00:07
Really Looking forward to this!, Nice job Rhino :)

SWIZZ=kettcar=
2011-11-03, 16:39
looks like a hoorible job to put the fences around^^

awesome size, rhino

majo2132
2011-11-09, 13:27
Nice,good work

thedude100
2011-11-13, 06:41
Is there going to be an ATC role?

dtacs
2011-11-13, 10:23
When you have some 5 or so air vehicles, it isn't needed.