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  1. [READ BEFORE POSTING] PR Feedback Forum Rules
  2. Deviation Feedback
  3. IED feedback
  4. Hamas feedback.
  5. Officer Rallypoint
  6. MP-444 Baghira Pistol Observation.
  7. M14 Less Accurate than M16 over more time
  8. Chinese HMG deployable
  9. dolphin diving
  10. PR guns are too hard to hit anything with
  11. C4 Can Not Kill Still
  12. Question about the medkit
  13. IDF Feedback
  14. Deployed Machinegun Strangeness
  15. Faction/Map/Lag
  16. Bipod Useless On Marksman[?]
  17. US ARMY M4 - Full auto?
  18. AK-47 Reloading
  19. Marksman Rifle Ironsights-whats the point?
  20. Player Dies when running into objects
  21. 0.91 Light Anti Tank aiming problem
  22. Never-dieing sniper
  23. Topping Off Shotguns
  24. Sniper/Spotter
  25. Militia scoped MG
  26. Anti infantry class.
  27. British small arms
  28. IDF LMG Red dot
  29. SAW kits make DMR and sniper rifle's redundent
  30. PLA DMR Kit QBU-88 icon missing in coop mode
  31. Ironsight Marksman Rifles
  32. SVD vs All Other DMR's
  33. Waiting time after medic kit pickup
  34. Suppressed too easily
  35. Close quarters vs Long range
  36. Russian sniper rifle
  37. Weapon/bullet sounds.
  38. Quirks about the M14 (M21?) Sniper Rifle
  39. Headshot = Deadshot
  40. Accidental team switching.
  41. Combat engineer can no longer place FOBs in 0.9
  42. Aimbot, lag or none of the above?
  43. Is it just me are pistols not very good?
  44. Shotgun
  45. Is LAT too overpowered against APC's?
  46. Combat engineer make the C4 not stick to cars
  47. MP5 Reload
  48. Kit Pickup Solution
  49. 3D Scopes
  50. AR kit
  51. Russian army infantry feels too weak.
  52. very simple suggestion (maybe not)
  53. Molotov and cellphone animation?
  54. Not a suggestion only a question.
  55. What is the "ouch" sound in INS Sniper?
  56. Blur Effect
  57. SKS Rifle and Lee Enfield Feedback
  58. German Assault Rifles
  59. Interest footage of controlling autmatic fire
  60. Iron Sights
  61. Unarmed/Civilians for HAMAS on insurgency
  62. C4 wayyyy overpowered
  63. Inf, Fobs and Supply need Cover
  64. UGL animations
  65. PKM "3D iron sight"
  66. the New Scope Reticles.
  67. MG3 improvable?
  68. Scoped RPG 7
  69. Sandbag protection / dig in
  70. Canadian C14 Timberwolf
  71. Shotguns for Russian faction
  72. G36 possibly too accurate?
  73. Drawing weapons
  74. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  75. Crouch to standing shot accuracy
  76. Weapons.
  77. SKS and Enfield
  78. An improved medic system
  79. Grenade Launcher - Smoke Grenades - Kills Collabrator
  80. mine markers
  81. Deploying/undeploying HAT kits
  82. Remove Or Update The Rifleman Anti-Personnel Kit
  83. M40 crosshairs
  84. M60 LMG
  85. Matador (IDF HAT) inaccuracy
  86. RKG
  87. knives and bayonets
  88. G36 Reload Animation not realistic
  89. Russian Shotgun
  90. Field Dressing: conventional forces
  91. USMC M16A4 foregrips
  92. Medic Kit...
  93. FN FAL inaccuracy/recoil
  94. [Nitpicking] Inaccurate Camouflage Issuance
  95. British rifles
  96. Picking up guns without camo
  97. 3-Round Burst is pointless.
  98. SPG-9 cant aim low enough
  99. Deviation indicator
  100. Soldier Acceleration
  101. New stamina regeneration pace
  102. Cant pickup enemy kit :)
  103. IDF Infantry
  104. The aim doesnt seem realistic
  105. Too much ammo?
  106. Low damage on minigun?
  107. For the millionth time... (Deviation)
  108. Taliban G3
  109. Handheld AA
  110. Majority of Grenadier sights unusable?
  111. Bring back slugs to insurgents
  112. Abjust blood effect (its a little strong)
  113. PR-Deviation is Backwards
  114. Militia needs scopes
  115. Review of Rifle/DMR/Sniper Damage
  116. Why can't I throw an Incendiary?
  117. RPG-7 Deviation
  118. PM(Makarov) is underpowered.
  119. Russian Airborne Forces
  120. Vietnam Friend/Foe identification woes
  121. SKS
  122. PKM significantly underpowered
  123. Map player maker complaint.
  124. No firemode indicator while zoomed
  125. Little Animation Thing
  126. Couldnt hit with mg
  127. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  128. Not being able to pick up enemy specialized kits - No sense?
  129. Fools road Inf layer.
  130. RPG-29/32.....
  131. Approved post?
  132. bayonet being attached.....
  133. Climbing up the ladder Silently
  134. Problem with current deviation in far distance combat
  135. Disposal of Shoulder-Fired Rocket/Missile Weapons
  136. WWII K98 invisible Scope.
  137. ERYX Strange Reload Animation
  138. weapon recoil.
  139. Bullet Damage to Players and Kevlar
  140. HAT kits are too powerful and unrealistic
  141. The dilemma for Insurgents
  142. 20mm underbarrel GL rounds not strong enough.
  143. v1.0 Open Beta [Official] Weapons Feedback
  144. Sniper Rifle Shooting Way Off
  145. Increased HP?
  146. First person footstep sounds
  147. v1.0 Open Beta Rally points
  148. v1.0 Open Beta my feedback in general
  149. v1.0 Open Beta New grenade launcher sounds.
  150. British GPMG
  151. ARF Scout kit - No binos
  152. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  153. v1.0 Open Beta FOB Spawn-Campers
  154. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  155. Respawn times
  156. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  157. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  158. v1.0 Open Beta Sapper changes for beta
  159. US Rifleman Asian
  160. INS kits limited
  161. v1.0 head bobbing
  162. Grenader Deviation
  163. v1.0 SPR and other Maskman rifle.
  164. IED's need a tweak
  165. 1.0 DM Rifles Lost Accuracy?
  166. M-14EBR-R1 is a 3.08
  167. v1.0 Black and white vision
  168. v1.0 marksmen rifle : fire mode
  169. v1.0 My 5 cents on prone animation
  170. v1.0 [Minor/Animation] SVD magazine full when removed
  171. v1.0 RPG needs a buff
  172. Back up sghts
  173. Placing IED Time? Deviation?
  174. v1.0 [Kits]SMAW
  175. v1.0 RPK74M, what happened to it?
  176. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  177. Maps (m) change colour of player
  178. v1.0 9mm Pistols
  179. v1.0 Insurgent Shotgun (Mossberg)
  180. GPMG/MG kit loose optics in update?
  181. the Medics New Responsibilities
  182. v1.0 Rifleman AP still worthless?
  183. Standard Markers on the Compass at Screen Bottom
  184. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  185. sks recoil too extreme
  186. v1.0 Indicator above reviveable players for medic?
  187. M16A4 not accurate enough?
  188. v1.0 No RKG-3s?
  189. v1.0 Bodyhit blood effect
  190. Panzerfaust 3 Feedback
  191. Sniper Rifles: No more OHK?
  192. Iron Sight Problem
  193. Movement while sighted up
  194. 203 launcher
  195. v1.0 SMLE No.1 Scope
  196. HAT kits
  197. Russian camouflage
  198. v1.0 CQC Shooting
  199. v1.0 M14 EBR
  200. Aimed-unaimed walk-crouch speed
  201. Vietnam M14 number of mags
  202. BuiS sights (backup) issues
  203. RPG-7V2 optic woes and tutorial
  204. Feedback on deviation
  205. Syrian Rebels Faction (kits,vehicles,...)
  206. v1.1 Reload animation speed
  207. v1.1 Infantry Movement Speed
  208. v1.1 Rifleman AP class still hopeless
  209. v1.1 SPG-M9 turn rate flexibility
  210. Feedback/tactics for insurgent sapper and engineer
  211. Civi rule change in 1.2
  212. C8A1 No BUIS
  213. Dutch Forces HK416
  214. Improved insurgent engineer in 1.2
  215. Dutch Breacher
  216. AR-15 easy mode
  217. Open Sight Rifles Seem More Accurate
  218. 3-Men Kits
  219. v1.2 Engineer kits & explosives
  220. Suppressed weapons for Spotters/Snipers
  221. Knives in too many kits
  222. Melee underpowered
  223. Rope Noise too loud
  224. Engineers underpowered
  225. Russian Breacher Class
  226. ATGM for Syrian rebels faction (idea)
  227. Russian Optics
  228. v1.1 Eotech Reticle is Too Big
  229. Knives and Bayonets
  230. v1.1 A bigger Iron Sight for the SKS
  231. Bolt action rifles locked into sights.
  232. G3 sound... suggestion to devs
  233. v1.1 Mp 7 Magazines
  234. C4 Still too Large Blast Radius
  235. Knife
  236. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  237. Automatic Rifles OP
  238. ARF Machete making little damage
  239. Russian armed forces HJ-8 (ATGM)
  240. M68 Sight
  241. General Infantry Feedback
  242. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  243. PR:BF2 v1.3 bolt action iron sight rifles
  244. v1.3 Increased movement speed while aiming down sights
  245. AK-74 (AKS-74) for Iraq insurgents.
  246. v1.3 Raging G36 nerf request
  247. MEC Light-AT kit
  248. Rate of Fire
  249. Allow the commander to control the UAV from FOBs
  250. v1.3 Animation & Rate of fire - why BluFor weapons are op