View Full Version : Modding Tutorials

  1. Editor/Tool Editor Tips and Tricks
  2. Mapping ENVmaps
  3. Texturing Texture Resources
  4. Mapping Making Terrain for a BF2/PR Map
  5. Modelling Polycounts and LODs Resources
  6. Mapping IronTaxi's Mapping Tips and Tricks
  7. Mapping Iraq Style
  8. Mapping Layers (16, 32 and 64 Size Maps)
  9. Editor/Tool Setting Up the BF2 Editor for PR Mapping/Modding
  10. Misc For Those Who Need Help With Sound
  11. Mapping The Tutorial/Tool List for PR Mapping (For Beginners & Up)
  12. Texturing Image Colormaps
  13. Mapping Adding Light Effects To Your Map
  14. Coding Adding Children to Statics
  15. Mapping Map Audit
  16. Coding Stats Ranking Constants File
  17. Editor/Tool Terrain Patch Grid Template
  18. Modelling Creating a Simple City Building In 3dsMAX
  19. Modelling Modeling References and Tutorials (3dsMax)
  20. Coding Map Build Script
  21. Mapping How To Make the "Perfect" MiniMap
  22. Texturing How To Lay Off Some Good Wood and Cloth
  23. Texturing Starting Off With a Good Metal Base
  24. Texturing Texturing Workflows
  25. Mapping Triggerables
  26. Editor/Tool Using the Random Tool
  27. Coding Python Coding in BF2
  28. Coding Transfering Weapons and Vehicles Into Your BF2 (or other sources)
  29. Mapping AAS Random CPs
  30. Mapping Terrain Morphing 4km vs 2km
  31. Modelling Creating Your First Static In 3DsMax / Gmax
  32. Mapping Avoiding the Vehicle Engine Sound Bug
  33. Coding How to Mod PR Co-op Game Mode (Unsupported)
  34. Modelling Tom's 3dsMAX Tutorial Thread (Image Heavy)
  35. Editor/Tool BFMeshViewer
  36. Editor/Tool BF2 TPaint
  37. Mapping Expanding a Map From Scale 2 to 4
  38. Editor/Tool Multi Objects Unwraping (3dsMAX v9,8,7,6,5)
  39. Animation Animating for Battlefield 2
  40. Mapping Map Localisation
  41. Texturing The Very Basic of Texture Palettes
  42. Editor/Tool The Best BF2 Editor Tutorial
  43. Mapping How To Make a Map Using L3dt
  44. Texturing Texture Pipeline Overview
  45. Modelling Making and Exporting Overgrowth
  46. Mapping Overgrowth Field Placement
  47. Mapping Central and South West Highland China (References)
  48. Coding Making New Seats for Vehicles in the BF2 Editor
  49. Mapping Road Intersections
  50. Mapping How To Make Awesome Maps with DEM and GEO2 (Image Heavy)
  51. Mapping How to Avoid A Lot of Editor Crashes When Working With Undergrowth
  52. Mapping Easy Under/Overgrowth Environment
  53. Misc Static/Mapping Size Guides and Infomation
  54. Mapping Overgrowth Fields Simplified
  55. Editor/Tool Ambient Occlusion Script For Photoshop
  56. Modelling Smoothing and Un-Smoothing Cylinders
  57. Modelling Navmesh Editing in 3dsMax 9
  58. Coding Tonnies Exporting Handheld Tut
  59. Coding HUD Editor
  60. Coding NotePad++ Syntax for BF2
  61. Texturing Setting Up 3dsMAX To See Your Textures Properly
  62. Mapping Close Support Bridges (CSB) Placement
  63. Mapping Recreating Map's Editor Files
  64. Editor/Tool Editor 3D Area Resolution
  65. Editor/Tool [Statics] Creating a Simple Structure
  66. Mapping Stamp'n'Allign (Video)
  67. Mapping Afghan Buildings Destroyable (Video)
  68. Texturing Pixel Bleeding, UV Spacing & Texture Padding
  69. Editor/Tool Enabling Player 3rd Person Views
  70. Mapping bf2_tpaint Tutorial (Video)
  71. Coding Cull & LOD Switching Distances
  72. Mapping AASv4 Game Mode
  73. Misc Local RCON Commands
  74. Mapping Hand-packing OG and UG Atlases
  75. Mapping Creating Heightsmaps With GeoControl and BF2HMT
  76. Mapping Understanding Heightmaps & How To Paint Them In Photoshop
  77. Editor/Tool Viewing Wrecked Static In BF2 Editor
  78. Coding Creating zip Files For Custom Content
  79. Mapping Running a Map In Dedicated Server Mode
  80. Editor/Tool More Stable bf2editor.exe
  81. Mapping Creating AI support (Co-op) For Your PR Map
  82. Mapping Rubber Matting Paths
  83. Mapping Alt Settings For Different Gameplay Layers
  84. Misc Adding Ambient Sound Effects To Your Map (Video)
  85. Mapping Adding Ambient Triggers to your map (Video)
  86. Modelling Separating 1st & 3rd Person Models/Textures for Handheld Weapons
  87. Coding Rounds Per Minute / Rate of Fire Values In BF2
  88. Mapping Making an Airbase
  89. Texturing Baking Colors
  90. Mapping Creating and Stitching Secondary Terrain (Video)
  91. Mapping Selecting Statics to Optimize Performance
  92. Mapping Using a tmp.con File To Preserve Map Settings
  93. Coding Working With Multi/Sub-Object Materials
  94. Texturing Using Custom Texture Suffix In Editor and bf2meshviewer
  95. Coding Making a Destroyable Object Into a Non-Destroyable Object
  96. Texturing Using correct Arabic text & numbers in photoshop
  97. [UV Tip] Packing of stepped/extruded objects
  98. Texturing DDS format in BF2 explained
  99. Misc Turn your Static/Overgrowth field into one StaticObject
  100. Modelling How to create occlusion mesh for your static
  101. Mapping Advanced overgrowth placement
  102. Editor/Tool PR:BF2 3DsMax9 Tools (v0.44)
  103. Mapping Advanced 3DsMax Lightmapping
  104. [Tutorial] BF2Engine Static Meshes
  105. Mapping Parachute spawns
  106. Misc Static object texture variants with BFMeshView
  107. Mapping Setting custom cache amounts
  108. Modelling 3DsMax AO Baking with Overlaping UVWs
  109. Misc BF2 BundleMesh Transparency
  110. Texturing Static Texturing Mini-Tutorial
  111. Mapping Default .desc file content
  112. Mapping How to manually fix Ambient Objects
  113. Modelling Creating Tank Tracks
  114. Modelling Exporting A Tracked Vehicle
  115. Modelling Mini-Tut - Modelling HESCO v2
  116. Mapping Converting a map's overgrowth to static objects
  117. Texturing Minimap Uncappable Templates
  118. Mapping Bf2 Editor Photoshop Fix
  119. Misc Mass-Converting sample rates
  120. Coding Converting vehicles to one-man
  121. Editor/Tool Level Brushes explained