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View Full Version : PR:BF2 Suggestions


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  1. What do you want to see in a Realism Mod?
  2. RPG-7
  3. Fragmentation Grenades
  4. Should Logistics become a direct part of the Gameplay!??
  5. Theme?
  6. Realistic isnt such a good idea....
  7. No Parachutes!
  8. Iron Sights?
  9. Blood
  10. Let's talk time.
  11. GPS Guided weapon
  12. Su-37 Super Flanker
  13. Why must everything explode?
  14. Radar Guided Missiles?
  15. Mini-Map
  16. Suggestion about the forums
  17. Repairing vechs.
  18. Medics and healing
  19. What DON'T you want to see in the Mod?
  20. BOT Team Work
  21. HUD of planes~
  22. FORUM RULES (Including Sig's)
  23. Bullet Penatration
  24. Suggestions by $parTacu$
  25. Weapon Placement
  26. Bases
  27. Different Weapon Systems for each class
  28. Thermo Detector?
  29. Civilian cover
  30. VIDEO artillery
  31. About the medics
  32. respawn time
  33. player physics
  34. a few suggestions...
  35. Why dose sniper ammo disappear
  36. GHILLIE suits
  37. Strategic Insertion
  38. Kit limitations/vehicle designation
  39. A few Ideas
  40. Grenades & Tank killing
  41. Time Frame
  42. Sniping and what not
  43. Kits for snipers and marksmen
  44. Theme?
  45. MAP IDEA!!! really be cool to have this...
  46. ClayGast ($parTacu$) Kit Idea
  47. About jets im sure you already considered this..
  48. The soldier model
  49. Sniping. and art.
  50. Realoding
  51. When getting shot/ shooting range.
  52. Scoring System + FT
  53. Dynamic Damage Models/Systems
  54. An Assault Map!!!!!
  55. Idea for an objective based map
  56. Ducks Ideas For Planes
  57. Missle arty
  58. Taking a control point
  59. WSO's
  60. Guns in PR(big post)
  61. Fuel
  62. Recon Unit
  63. Terrorist Vehicles
  64. SAM's vs. SEAD
  65. Forcast calls for sunny weather for the rest of the war.
  66. A few things I believe would add to this game.
  67. Picking up individual weapons
  68. Points system
  69. Life Sized Vehicles
  70. UAV's Vs. Commander(a compromise)
  71. Main Bases
  72. Tank hatches
  73. Progression
  74. The New British Model
  75. Ugly-Duck and I had a good conversation(long read)
  76. important gameplay elements
  77. vehicles
  78. A New Conquest
  79. Tank Crews - How many!?
  80. SAS Land Rover
  81. 1 shot 1 kill
  82. Spawn Interface (Weapon Kits)
  83. Just a few of my ideas
  84. Scimtar CVR(T) and Warrior IFV
  85. the old model this time
  86. Gore, blood
  87. MILAN
  88. Update forums
  89. Pilot Class, Tanker Class, etc
  90. My suggestions
  91. Suggestion on reason for vehicles
  92. realism to gunpacks
  93. Single infantry versus a tank..what the heck?
  94. 3rd person views
  95. Voice Coms
  96. A few Suggestions.
  97. Suggestions on Tanks
  98. let's not forget about helis!!
  99. blood
  100. armor
  101. No "Pick-up kits"
  102. Scale
  103. Realistic Spectator mode
  104. the new models
  105. RC scouts
  106. Reload Animations
  107. Sound
  108. Door breaching
  109. Indigenous Forces or Iraqi National Guard
  110. Not that long ago
  111. Custom weapons? possible?
  112. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  113. death
  114. Instead of Armor "Respawning".....
  115. damage affects
  116. How about a LEAN function??? :|
  117. My ultimate suggestions for Project Reality
  118. spawning
  119. Typhoon Fighter
  120. Medics and Wounds Effects(yes, another one)
  121. Spawnable kits...yet again
  122. 101 landy
  123. More Realistic Aiming
  124. Ejector Seats and Fastroping
  125. suggestions, on the forums
  126. Vehicle Queing
  127. Realistic Tank/Armored Vehicle Damage
  128. Tarawa Class
  129. Real Armor on Armored vehicles
  130. List Of Possible Air Vehicles To Add
  131. just had a thought-civillians
  132. UAV
  133. infa-red signatures from vehicles
  134. shoting in holes and glass
  135. Strays
  136. invincible class
  137. idea for harrier nozzles
  138. Natural effects
  139. tank rounds
  140. Parachutes
  141. Vehicle Transportation
  142. Fixing up the BF2 infantry HUD
  143. Internal comms
  144. Forced Entry... Could It be possible?
  145. A Great Idea!!! Atleast I Think So...
  146. Helicopter Pickups/Field Hospital/Armoury
  147. UAV, almost to useful
  148. Fixed Wings for USMC
  149. Coordinating Artillery...
  150. tank gun stabilization
  151. IFV's
  152. Shotgun Effectivness...
  153. 2 Seater Planes
  154. Possible? More than 6 spots in a vehicle?
  155. Ohh, Please can we have it PR...
  156. Soft Fire Capability
  157. Objective-Push map
  158. Map mean nothing rounds mean nothing?
  159. Weather?
  160. Bandages
  161. Vehicle Remains
  162. IVs
  163. Player takes damage in tank
  164. Weapon Malfunctions.
  165. Class limit
  166. Realistic Middle Eastern Faction?
  167. More Bang For My Buck...
  168. Decoys/Traps etc.
  169. A different kind of damage model for the vehicles
  170. Vehicle Movement
  171. Limits
  172. PR's own maps?
  173. Weapon drop
  174. my thoughts for the mod
  175. Come on "guys", I think they earned it...
  176. Parachutes
  177. handicapped idea
  178. Medic/Soldier Idea
  179. RE polish gameplay video
  180. air to air missiles
  181. Commander M113?
  182. PR class selection....
  183. Hey All, I got a question.
  184. More Armies
  185. Critically wounded eh? Think again!
  186. AT missle visibility
  187. TV and Laser Guided munitions
  188. Supported Weapons
  189. Bring back map cooridance (i cant spell =X )
  190. Helicopters
  191. Nevermind
  192. Sniper weaponry, and Project Reality.
  193. Night Vision
  194. View Hat
  195. Commanders UAV
  196. Class Limits
  197. Maybe a crazy suggestion....
  198. M40A3
  199. Artillery/Spooky, why didn't we think of this before?
  200. Any plans on bringing these guys back????
  201. No crosshairs?
  202. Blood
  203. Corpses
  204. Knife range
  205. Clear Magazines
  206. Instead of pick up kits.
  207. Possibility for throwing knife...
  208. jungle warfare
  209. Indoor fighting? not in MY house!
  210. "Seige of Vilyuy"
  211. Pilot class?
  212. damage to differient bodyparts effect...
  213. Commandeer Vehicles?
  214. Mines/Eng
  215. Customizable weapons
  216. I have something I would like to see in this MOD
  217. Some ideas that i have
  218. SCAR
  219. General suggestions
  220. Realistic Unit Loadouts
  221. Dynamic lighting and Day/Night cycle
  222. gun to close aim
  223. Landing aircraft and airfields (and other things)
  224. A question of entering
  225. Reality?
  226. Springfiled(i think) M21
  227. H-60 improvements
  228. Sticky Apache
  229. Parachutes
  230. classes
  231. Intrest in Mark 12
  232. Maps and terrain.
  233. Kit Loadout
  234. Personalized Charecter
  235. Showing off game models
  236. Reloading
  237. No Crosshair Exploit
  238. Fix M24, that is... if its in
  239. =Battlefield 2 Complaint List=
  240. Easy/Detailed Squad Tactics
  241. Texture quality!
  242. small helicopters - fast and nimble
  243. Bergens/ other kit
  244. US special operations vehicles
  245. artillery...ughh
  246. Trucks APC's and Civilian Vehicles
  247. The Conflict/Army Realism Issue Vs Political Correctness
  248. S.P.I.E. Special Purpose Insertion Extraction
  249. Some ideas
  250. Fire/Bombs/Road Blocks - All that and more!