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Old 09-07-2007, 06:44 PM   #1
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Default Tri Factor Theory

The Tri-Factor Theory (or "Triple-S" theory) consists of doing an offensive maneuver using three principles:


No one factor is more valuable than another. If all three are done correctly and equally in the attack, then victory is almost guaranteed.

== Speed ==
*How fast your force moves, the faster your force is moving the harder it is for your enemy to attack or defend.

== Stealth ==
*How deceptive your force is during the maneuver. The more deceptive you are the more surprised the enemy will be

== Skill ==
*This is how effective your force is. The more skill your force has, the more damage you will inflict

Factors for Victory

You want to equalize all three factors, don't have more of a certain effect than the others:

*If you have more speed, then the enemy will retreat.
*If you have more stealth, then the enemy may split its forces.
*If you have more skill, then the enemy may have called for reinforcements.

Combining two factors with equal effect is usually devastating to the enemy:

*Having speed and stealth may confuse and immobilize the enemy.
*Having speed and skill may surprise and overwhelm the enemy.
*Having stealth and skill may confuse and disperse the enemy.

By having all three factors present and in equal terms the enemy will be surprised, confused, immobilized, and overwhelmed. So, in theory, you can annihilate an enemy.
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Old 09-11-2007, 03:38 AM   #2

uh, yea, but in theory communisim works? lol the odds of pulling off a perfect op are like 220k-1, but hey, if u post a screen shot and pm it to me of it, my hat is off to you. well... more so, this mod is reason enough that its off.
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Last edited by carrack090; 09-11-2007 at 03:39 AM.. Reason: more to say
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Old 09-11-2007, 03:53 AM   #3

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Did you even read what he posted? Its a formula. not a l33t tactic.
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Old 09-11-2007, 04:40 AM   #4

your right, i missed the point entirely, im sorry.

known as carrack 09 in game.
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Old 09-14-2007, 05:22 PM   #5

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x = Victory... nuff sed.

I had x

No you cant have x.

Good post but I really don't know what it is telling me? I like the tips that are map specific more because they tell you HOW to deceive, how to get to places faster. And which places are best for annihilation. This is just kinda general. It works, but its not telling me when/where/how to implement it! And don't say everywhere.

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Old 10-21-2007, 04:57 AM   #6

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Map specific tactics are not going to help you become a better tactical player.
In armed assault my clan have a different scenario every couple of weeks. New situation, new threats and new map layout.

Personally i'm better off learning those tactics and -principles or formulas- like this which allow me to devise a unique approach to an attack or defence.

If you play with a good map-capturing SL, you will find that the map "tricks", hiding spots, approaches onto the target, places to lay mines etc are secondary to having good principles.

The PR Tournament is the place to go if you want to devise all those devious map-specific approaches. However if your formula, and basics of attack and defence aren't there your beautiful map tactic executed by "run and gun" or "sit and wait" players will be overwhelmed by any squad practicing basic fire-location, and fire-maneuver. Either PR or ArmA.

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Old 10-21-2007, 05:21 PM   #7
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The point is that there's some basic prinicples to the game:

Move quickly.
Only expose yourself when you have to.
When you have to fire, make sure you have the advantage.
Use cover and concealment.
Work with others to provide supporting fire.

etc etc

Ultimately no matter what map you're playing on, principles such as those can be utilised.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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Old 11-03-2007, 11:54 AM   #8

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This is more like SF thingy.
Like SSD: Swift,Silent,Deadly!
i dunno wich but it belongs to a special forces unit.

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Old 12-07-2007, 08:43 AM   #9

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Sounds good to me


You cant flank the enemy if they know your doing it

Its a waste of time to flank if you dont do it quickly, the front will have moved

When you do blow your cover and attack, dont rush it and miss.
Wipe them all out or it wont have been worth it

In terms of commander, its nice to have people you can rely on.

Stealth - the idiots will probably be firing the blackhawk miniguns the whole way

Speed - the heli will crash and they'll have to respawn and take a boat

Skill - Opps, I forgot my officer kit. We cant get any kits or ammo

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Last edited by Sabre_tooth_tigger; 12-07-2007 at 08:49 AM..
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Old 01-23-2008, 12:05 AM   #10

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SAD, BUT RIGHT, yesterday it was all the way like that, and even earlier in the morning, a 12 year old kid whinig because he wanted to stay as a commander and tell everey one what to do (FOOLS ROAD AT TG)
We can help doing the example (just like fuzz here)
See ya in the field!


"...Ser El Mejor, Sin Sentirse El Mejor..."
Juan Manuel Fangio - 5 times F1 World Champion
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factor, theory, tri
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