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Search: Posts Made By: Dev1200
Forum: Clan Recruitment 02-23-2013, 07:09 PM
Replies: 28
Views: 1,700
Posted By Dev1200
Re: Looking for a clan!

If you want to join a milsim unit for the roleplay aspect, then you're looking for the right reason. You're there to pretend like you're in a military group of sorts.

If you want teamplay, most...
Forum: PR Highlights 09-09-2012, 04:37 PM
Replies: 441
Views: 87,898
Posted By Dev1200
Forum: PR:BF2 General Discussion 07-15-2012, 01:23 PM
Replies: 13
Views: 1,382
Posted By Dev1200
Re: Only a few servers

PR Dev's need to do a big recruitment drive to get a fresh team of developers on board to help add in and fix things.
Forum: PR:BF2 General Discussion 07-05-2012, 03:02 AM
Replies: 28
Views: 2,824
Posted By Dev1200
Forum: PR:BF2 General Discussion 06-28-2012, 11:56 AM
Replies: 235
Views: 17,543
Posted By Dev1200
Re: An Open Letter to all Serious-Pants Players

I've always enjoyed TG when I went there, really had no problems with anyone doing anything.

I think, IMO, Tactical Gamer should set up their server. Make a poll on your website, perhaps, about...
Forum: Clan Recruitment 04-10-2012, 04:10 AM
Replies: 29
Views: 6,919
Posted By Dev1200
Forum: Project Reality News 04-02-2012, 08:45 AM
Replies: 951
Views: 118,555
Posted By Dev1200
Re: PR:BF2 Vietnam Release Date

It's 4:44am when you posted that.

No dev is going to wake up at 4:44am to say OMG IT WAS OBVIOUS GAG.

Wait until morning. :P Unless they do the same thing they did last year, then it's okay...
Forum: Project Reality News 04-01-2012, 08:42 AM
Replies: 951
Views: 118,555
Posted By Dev1200
Re: PR:BF2 Vietnam Release Date

Scumbag dev team. Probably does the same damn thing they did last year.

"and will be featured in the upcoming version 1.0."

Or not. Or it's a great big phony.
Forum: PR:BF2 Suggestions 03-30-2012, 07:31 AM
Replies: 24
Views: 2,010
Posted By Dev1200
Re: ADVs on Iron Ealge

Yet helicopters still go down =l

Havok vs Apache is enough AA for the map. APCs can still fire at helis, no need for long range AA vehicles that will only be used by the tank squad when there's...
Forum: PR:BF2 General Discussion 03-28-2012, 08:07 PM
Replies: 12
Views: 2,003
Posted By Dev1200
Re: odd Anti-Tank Kits

Don't you mean, Tandem AT Rounds?

SPG-9 is actually a launcher.

This is...
Forum: PR:BF2 General Discussion 03-26-2012, 12:50 PM
Replies: 2,889
Views: 220,355
Posted By Dev1200
Forum: PR:BF2 General Discussion 03-21-2012, 08:14 PM
Replies: 119
Views: 9,236
Posted By Dev1200
Re: Mandatory Mumble

If you don't like servers that force mumble, don't join them.

The same reason that you don't join servers with rules you don't agree with, IE baserape, asset claim, etc.

Mumble is 100 times...
Forum: PR:BF2 Suggestions 03-15-2012, 02:02 AM
Replies: 40
Views: 2,872
Posted By Dev1200
Re: Commander deployed JDAM

Put jdam on enemy base


Forum: PR:BF2 General Discussion 03-12-2012, 06:36 PM
Replies: 47
Views: 3,186
Posted By Dev1200
Re: Suppressive fire!


You have to know how to shoot while being suppressed. If you know where the shooter is, 1v1, you can still kill him, as long as you know how to aim ^^

Suppression is a mindset. If you...
Forum: PR:BF2 Suggestions 03-05-2012, 12:18 PM
Replies: 131
Views: 17,734
Posted By Dev1200
Re: [Concept] More Technicals

Putting ZPUs in (even the ZPU-1) would be op for insurgents, as with a few rounds can kill any helo or jet.

Now, the Rocket Pod on the back firing S5's would be fair, imo. 55mm, perhaps only...
Forum: PR:BF2 General Discussion 02-24-2012, 01:18 PM
Replies: 149
Views: 8,458
Posted By Dev1200
Re: Insurgents cant win

Wholly depends on the map. Tunnels = camp and get a million kills and they never get cache unless you glitch clays into the wall. But its easy as long as everyone defends.
Forum: PR:BF2 General Discussion 02-18-2012, 06:26 PM
Replies: 119
Views: 7,104
Posted By Dev1200
Re: The ridicilousness of some artificial in-game rules

I was not aware of this, I apologise and will edit my post.

Thanks for keeping us updated :)
Forum: PR:BF2 General Discussion 02-18-2012, 09:02 AM
Replies: 119
Views: 7,104
Posted By Dev1200
Re: The ridicilousness of some artificial in-game rules

Another rule that is common is no baseraping. Although the game itself partially restricts this with the DoD, bases usually have some kind of defense (TOWs, MGs and AAs), and I really don't see why...
Forum: PR:BF2 General Discussion 02-07-2012, 09:37 PM
Replies: 24
Views: 1,683
Posted By Dev1200
Re: New to PR

This (

Forum: PR Highlights 02-02-2012, 09:32 PM
Replies: 57
Views: 9,815
Posted By Dev1200
Re: New Canadian kit geometries

Specialists should have axes? :)
Forum: PR:BF2 General Discussion 01-31-2012, 10:38 AM
Replies: 233
Views: 11,960
Posted By Dev1200
Re: C4 vs caches

He's being overly sarcastic. :P Kiowa can be downed by AK fire, people just don't shoot at it. If you got a single .50 cal who's not retarded, kiowa is dead unless kiowa manages to kill the gunner...
Forum: PR:BF2 General Discussion 01-30-2012, 03:32 PM
Replies: 233
Views: 11,960
Posted By Dev1200
Re: C4 vs caches


C4 to cache isn't a bug. If you don't defend the building, they'll demolish the building to destroy the cache.
Forum: PR:BF2 General Discussion 01-28-2012, 10:05 AM
Replies: 19
Views: 858
Posted By Dev1200
Forum: PR:BF2 General Discussion 01-25-2012, 08:45 PM
Replies: 20
Views: 700
Posted By Dev1200
Re: Newbie

Always trust a man in a big white van!
Forum: PR:BF2 General Discussion 01-23-2012, 03:57 PM
Replies: 18
Views: 912
Posted By Dev1200
Re: New player here, need someone to check if this will work

Best option is retail copy, IMO. Never tried steam or origin, but I heard having retail saves some hassle. I got mine for $10 on amazon.

There's plenty of servers, each with their own tight...
Showing results 1 to 25 of 500


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