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Old 11-11-2006, 05:02 PM   #1
PR Operations Lead
Supporting Member

[R-DEV]eggman's Avatar
Project Reality v0.4 Map Feedback: Sunset City

Please post bugs and issues relating to the subject in this thread.

Please stay ON TOPIC.

This is for reporting bugs, not discussing what you had for lunch.

Cheers!
egg

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Old 11-12-2006, 11:18 AM   #2
Retired PR Developer

.:XDR:.FRIJJ's Avatar
2 bugs that i will be fixing is the water and some custom txtures that are not showing, but i really would be interested in what you guys think. I know alot have said they love it on the server so thats good
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Old 11-12-2006, 11:20 AM   #3
PR Mapper Team

[R-DEV]duckhunt's Avatar
Flags are too clusterd by temple/construction,, etc.

On the central city island Id only have maybe 2/3 flags. Its really karkandy vanilla t the moment. Otherwise, BEAUTIFUL MAP
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Old 11-12-2006, 03:53 PM   #4

Griffon2-6's Avatar
Ok, some problems.

First, not to be picky but, the Sun is setting to the north. Second, some signs' texts are facing the wrong way. Pleas check that over.

Overall, the layout is okay, aside from the fact that it's a bit small.

.

Under normal circumstances, everybody pwns Griffon, in Soviet Russia, Griffon pwns EVERYBODY!
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Old 11-13-2006, 07:31 AM   #5
Retired PR Developer

.:XDR:.FRIJJ's Avatar
he he griffon, the trouble is when making the map i did not have no idea the compass was there and then after spending 3-4 days doing lightmaps and the deadline drawing close it had to go in, i am sure we can think of a way to flip everything 180 degrees

The chinese textures i'll take a look mate cheers for pointing them out

The size of the map i wanted to make close combat fighting, the idea was a karkand style chinese city map so its pretty much done its job, the CP's are there to allow fighting through out the city, if you notice the spawn points are out of the way to limit spawn killing, also when your capping a flag you have to work as a squad as the enemy forces can come in from any angle even above

I have been popping onto servers and specifically asking players what do they love/hate about it as its the players that count, i dont like spending a few months making a map only to find no one will play it, they all seem to love it so i am happy. I'll see what other points come in over the next few weeks but from the initial start it all seems good so far

I am just chuffed to bits people are playing on something that we put our time and effort in, thats all we can ever hope for as mappers/modders.
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Old 11-13-2006, 08:17 AM   #6

Lothrian's Avatar
In certain directions, the Hummer windscreen is yellow ... like tinted sunglasses, but that is to do with the sun I know, but a little weird none the less.
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Old 11-13-2006, 05:05 PM   #7
Retired PR Developer
Supporting Member

AtlantaFalcons's Avatar
This is a great urban map. CHANGE NOTHING.
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Old 11-13-2006, 07:40 PM   #8
Gameserver Moderator

.:iGi:.U.G.H.'s Avatar
We can't run it. It always crashes on the 2nd round about 5mins in.

We are recruiting high skill players for PR - www.imgoingin.co.uk/forums
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Old 11-13-2006, 08:51 PM   #9
Retired PR Developer

.:XDR:.FRIJJ's Avatar
It seems it happens to 32 man only, strange hmmm.... I played 64 man and its working ok, it might be something to do with the AAS structure as the maps are the same

Thank for the info
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Old 11-13-2006, 10:58 PM   #10
PR Operations Lead
Supporting Member

[R-DEV]eggman's Avatar
any error message on the second round?

Is it a client crash or a server crash?

I *think* I played back to back rounds on GHZ, but I believe it was 64p.

Cheers!
egg

[R-DEV]eggman is offline
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