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#1 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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Project Reality v0.4 Map Feedback: Sunset City
Please post bugs and issues relating to the subject in this thread.
Please stay ON TOPIC. This is for reporting bugs, not discussing what you had for lunch. |
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#2 |
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Retired PR Developer
![]() Join Date: May 2006
Location: hereford UK
Posts: 216
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2 bugs that i will be fixing is the water and some custom txtures that are not showing, but i really would be interested in what you guys think. I know alot have said they love it on the server so thats good
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#3 |
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PR Mapper Team
![]() Join Date: Aug 2005
Posts: 3,056
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Flags are too clusterd by temple/construction,, etc.
On the central city island Id only have maybe 2/3 flags. Its really karkandy vanilla t the moment. Otherwise, BEAUTIFUL MAP |
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#4 |
![]() Join Date: May 2006
Location: Here
Posts: 2,615
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Ok, some problems.
First, not to be picky but, the Sun is setting to the north. Second, some signs' texts are facing the wrong way. Pleas check that over. Overall, the layout is okay, aside from the fact that it's a bit small. |
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#5 |
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Retired PR Developer
![]() Join Date: May 2006
Location: hereford UK
Posts: 216
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he he griffon, the trouble is when making the map i did not have no idea the compass was there and then after spending 3-4 days doing lightmaps and the deadline drawing close it had to go in, i am sure we can think of a way to flip everything 180 degrees
The chinese textures i'll take a look mate cheers for pointing them out The size of the map i wanted to make close combat fighting, the idea was a karkand style chinese city map so its pretty much done its job, the CP's are there to allow fighting through out the city, if you notice the spawn points are out of the way to limit spawn killing, also when your capping a flag you have to work as a squad as the enemy forces can come in from any angle even above I have been popping onto servers and specifically asking players what do they love/hate about it as its the players that count, i dont like spending a few months making a map only to find no one will play it, they all seem to love it so i am happy. I'll see what other points come in over the next few weeks but from the initial start it all seems good so far I am just chuffed to bits people are playing on something that we put our time and effort in, thats all we can ever hope for as mappers/modders. |
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#6 |
![]() Join Date: Oct 2006
Posts: 802
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In certain directions, the Hummer windscreen is yellow ... like tinted sunglasses, but that is to do with the sun I know, but a little weird none the less.
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#7 |
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Retired PR Developer
![]() ![]() Join Date: Jan 2006
Posts: 327
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This is a great urban map. CHANGE NOTHING.
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#8 |
![]() Join Date: Apr 2006
Posts: 871
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We can't run it. It always crashes on the 2nd round about 5mins in.
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We are recruiting high skill players for PR - www.imgoingin.co.uk/forums
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#9 |
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Retired PR Developer
![]() Join Date: May 2006
Location: hereford UK
Posts: 216
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It seems it happens to 32 man only, strange hmmm.... I played 64 man and its working ok, it might be something to do with the AAS structure as the maps are the same
Thank for the info |
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#10 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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any error message on the second round?
Is it a client crash or a server crash? I *think* I played back to back rounds on GHZ, but I believe it was 64p. |
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| Tags |
| city, feedback, map, project, reality, sunset, v04 |
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