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#11 |
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Retired PR Developer
![]() Join Date: May 2006
Location: hereford UK
Posts: 216
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server crash EG, its a server crash on 32 player but i have played a number of servers on 64 man and no issues. 2nd round sunset plus a few other maps.
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#12 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 891
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I Love the map but even thought its meant to keep the fighting around the city area, the CP need to make more use of the city area, the construction and market flags are to close. theres alot of unused city there around those 2 flags. Otherwise its one of my favorite maps.
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#13 | |
![]() Join Date: Apr 2006
Posts: 871
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Quote:
I've added it back into our rotation in 64 and will see what happens today. I don't have any error messages. (I don't know where to get them | |
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We are recruiting high skill players for PR - www.imgoingin.co.uk/forums
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#14 |
![]() Join Date: Apr 2006
Posts: 871
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For the record though of what I played of it a few times, seems like a good balanced map. I like the lighting.
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We are recruiting high skill players for PR - www.imgoingin.co.uk/forums
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#15 |
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Retired PR Developer
![]() Join Date: May 2006
Location: hereford UK
Posts: 216
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Yeah i have played the 64man and have not experienced a crash as yet (touch wood etc,...) 32 man does seem to have an issue, and the only thing if this is right could be something to do with the AAS order as that is server side, i could be completly wrong. The map is the same so its the only thing that is changed when switching game modes.
In reference to the spawn points the only thing i may change is add the parking lot spawn into the 64 man layout and lose the riverside spawn as this would bring all the main fighting into the city. Should be good i think, comments on this would be good Construction and Market are rocking as far as CP's as you really have to cover your arse lol. You end up in pitch battle through the ally's and side streets. I had a great moment with a squad a few days ago that were camping on a roof covering market. I went in from behind and knifed 4 of em lol |
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#16 |
![]() Join Date: Nov 2006
Posts: 20
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Really fun map that is balanced pretty evenly. Definitely one of my favorite maps of the mod.
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#17 |
![]() Join Date: Jun 2006
Location: Western Australia
Posts: 533
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This map is one of the few maps that I end up getting frustrated on. Usually becuase it becomes a stalemate between construction and market with no one making any headway.
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#18 |
![]() Join Date: Apr 2006
Posts: 871
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Server crashed on Sunset City again tonight so it has to be dropped. It's crashed every time on 32 and 64 for us.
Real shame as I really want this map on our rotation. |
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We are recruiting high skill players for PR - www.imgoingin.co.uk/forums
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#19 |
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Retired PR Developer
![]() Join Date: May 2006
Location: hereford UK
Posts: 216
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hmm strange i was playing on Thor and Glory hounds and no crashes as yet with 64man (when i have been on), also i think Helix has run with 32 man ok.
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#20 |
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Banned
![]() Join Date: Oct 2005
Location: WI, United States of America
Posts: 1,361
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This one is easy for me. Kick Ass Map. Period.
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| city, feedback, map, project, reality, sunset, v04 |
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