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Old 03-31-2006, 09:26 PM   #41
Psycho_Sam

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Yay for another chopper


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Old 04-01-2006, 05:10 AM   #42
Campez

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Nice it is such a nice chopper
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Old 04-12-2006, 04:06 PM   #43
UK-Sniper[ENG]
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http://www.army.mod.uk/equipment/ac/ab_lnx.htm

that tells us the capacity, Crew 2(3 with door gunner) + 10 troops
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Old 05-08-2006, 04:01 PM   #44
Sf-Orry

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you know it's the fastest chopper in the world! it can fly like 432km/h an hour that the cruise speed of a Joint Strike fighter?? so how are you guy bring this problem in game...

Good luck It's a great mod!(Y)
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Old 05-08-2006, 05:23 PM   #45
Top_Cat_AxJnAt
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I think we should go for the same layout as the blackhawk, with 3 crew and 6 passengers. 2 crew being gunners. This is an almost perfect layout and allows for some intense drop off and runs to pick up to pick up the other lot.

I have always loved the lynz, holds a spcial place in my heart.
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Old 05-12-2006, 06:23 PM   #46
Army Musician

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I have just come back off work-ex at the Band of the Army Air Corps, we went in the lynx (in the hanger) and it had 2 pilot seats then behind, 3 seats and another 3 seats behind but there are no door gunners, however there are varients that have a mounted GPMG
Will the lynx be able to a back flip and rolls etc, like it can in real life?
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Old 05-13-2006, 12:06 PM   #47
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probably, the same as all of the choppers
i think it should have the same layout as the blk hwk put have the gunners at the doors and the 4 (optional) seats in the middle



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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Old 05-17-2006, 12:00 PM   #48
5m0oth_0p3r4t0r

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[EDIT]
sorry, forgot to give HUGE props to [R-DEV] JS.Fortnight.A for the model..
nice work, with your skills the BERP should be no problem to ad..???
[/EDIT]

Quote:
Originally Posted by Top _Cat the great
IF YU HIT THE TAIL ROTOR OF A HELICOPER WITH ENOUGH 50cal ROUNDS or a missile the helicopter starts spinning around = the pilot looses control and the helicopter sinks to the ground. Idea 2: once the helicopter has taken a lot of damage the engines cut outs = pilots again looses control adn it falls quickly to the ground!
However when iether of these things happen and the helis hit ground, the crew are not killed but a little dazed adn lose a little health.
Quote:
Originally Posted by [R-PUB]Hitperson
love the lynx.

can we break record in this one seeing as it is the worlds fastest chopper??
Quote:
Originally Posted by Sf-Orry
you know it's the fastest chopper in the world! it can fly like 432km/h an hour that the cruise speed of a Joint Strike fighter?? so how are you guy bring this problem in game...

Good luck It's a great mod!(Y)
First, if the helicopter has forward speed the loss of tail rotor does not = loss of control and spinning..
Second, loss of engine power should lead to pilot being forced to perform auto-rotation landing, probably not doable due to game-engine

Third, yes, the Lynx has the world speed record. But it stands at 400,87km/h or something.. and it’s made with a ripped out version featuring the BERP blade..(British Experimental Rotor Programmes)

It does have ability to cruise at high speeds though, but with any real payload or troops inside, it should be more like.. 290km/h.. and with that should come some terrible noise so it can be heard over like half the map..


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____________________________________________
5m0oth_0p3r4t0r, operating sm0othly since 1977..
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Last edited by 5m0oth_0p3r4t0r; 05-17-2006 at 12:09 PM..
Old 05-17-2006, 01:09 PM   #49
JS.Fortnight.A
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The modeller of the Lynx actually was [R-DEV]Wybl, props should go to him. I am just the messenger

Project Reality Operations Lead v0.2-0.3

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Old 05-17-2006, 03:28 PM   #50
Top_Cat_AxJnAt
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"irst, if the helicopter has forward speed the loss of tail rotor does not = loss of control and spinning.. " - i alsoways thought that with out the tail rotor and the main rotor spinning i owuld cause the heli to also spin, becuase of rotations of the rotor and the force it then excerts on the amin body of the heli.
O, but i sort of see that if it was goign forwed like a conventional propeller aircraft it might not spin cos you dont see spitfires doing constant rotations on it axis's.

So if a hovering heli has its tail rotor destroyed then would it spin?

I also agree with you on the noice factor, it owuld be alot better if they where louder, BF2 mpas are not that big and i can hear helis from my house really clearly even though they are along way away. Strike fear in to you, if you could hear the sound of an apache approching!
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