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#11 |
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PR:BF2 Developer
![]() Join Date: Apr 2009
Location: Lyon/France
Posts: 241
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you'r right , i look at beirut folder and i test with IDF_team1 and now it run, yeah !!!Thank's Amok@ndy
but now how to choose the vehicules of the new team ? |
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#12 |
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PR:BF2 Developer
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when you create an objectspawner the window with the list opens if you abort this you can choose the vehicles manually in the Tweakbar (select the objspawner first)
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#13 |
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PR:BF2 Developer
![]() Join Date: Apr 2009
Location: Lyon/France
Posts: 241
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I do not know it was possible, i look for this immediatly....cool
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