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#11 |
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Mapping Manager
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HI EGGMAN..im down to about 82meg...how can i get it to you?? can find a good file catcher anywhere.....
it basically ready to be played on and tested |
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#12 | ||
![]() Join Date: May 2006
Posts: 74
Location: Germany
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Quote:
Quote:
example: the folder "lightmaps/objects", only the files LightmapAtlas.tai & LightmapAtlas*.dds are needed, the other rendered lightmapsfiles can be deleted after you generate the atlas files. (make a copy before this brings a huge of space | ||
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Last edited by xtrm2k; 06-16-2006 at 11:25 AM..
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#13 |
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Retired PR Developer
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Try one of the upload services like FileFront or such. Most of them suck, but will get the job done.
As for cut off times... I tend to have more bark than bite about that hehe... so within 24 hours of the stated time .. you'll be fine egg |
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Cheers!
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#14 |
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PR Artwork Team
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I'm probebly going to be a little late, hope thats okay (need to render lightmaps).
Maybe an hour or two late. |
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#15 |
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Retired PR Developer
![]() Join Date: Mar 2005
Posts: 1,600
Location: Lahti
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I just noticed this post, i have been making shadows for my map whole day now and thats pretty much final thing, just need to fix bug with lowdetail textures, the one where those look crappy when going close, it sounds easy and fast to do, i hope i can make it to the deadline, map is Dusk Storm
Btw the map has total 4048 objects, hope it wont cause any problems, at least for me it works without FPS problems ingame. (overgrowth is made manually so trees and pushes counts as objects as well) |
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Last edited by Deer; 06-16-2006 at 04:41 PM..
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#16 |
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Retired PR Developer
![]() Join Date: Mar 2005
Posts: 1,600
Location: Lahti
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btw most simply way to share your file which is less than 100mb size, is rapidshare.de i think, fast and easy to put your file there.
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#17 |
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Mapping Manager
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thanks deer... ill post the link for over easy and anyone who want to take a look....ill also post the link in my development thread as a reference....
oh Mr.Egg... can we promote the map testing day? It would be fun for noobs in PR to come and help out testing...I make alot of new friend everynight by playing as squad leader so id like to try to get them involved/connected to the mod... I played witha first timer last night as well... he liked the fact I had a functioning squad...he really helped out...suicidal medic....anyway fun adn games... here is the DL link: http://rapidshare.de/files/23271155/Qwai_river.zip.html untested so someone pls dl it.. |
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Last edited by IronTaxi; 06-17-2006 at 04:53 AM..
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#18 |
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Retired PR Developer
![]() Join Date: Mar 2005
Posts: 1,600
Location: Lahti
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Took a bit longer but im currently uploading the file, shadows aint 100% completed, but 98% i think, just bridges, rocks, 1 guard tower and crappy looking fortress in mountain base doesnt have all shadows made but its still very well playable and doesnt annoy that much i think.
Download: http://rapidshare.de/files/23274141/...rmImp.rar.html After seeing how that fortress looks with shadows, i decided to remove it and add small silo building where is 4 small silos, thats pretty fun object for infantry, and then add some sandbags and misc objects inside outside of it Btw tested map and my fps wasnt any worse than it was without shadows, i guess those doenst make big difference after all. |
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Last edited by Deer; 06-16-2006 at 09:19 PM..
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#19 |
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PR Artwork Team
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Will post in a couple of hours, half way through object lightmaps at the moment.
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#20 |
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PR Artwork Team
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okay, I'm going to need to submit saturday morning, I need to leave lightmaps to compile during the night.
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| Tags |
| community, day, mapping, project, reality, test |
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