project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > PR Community Modding Archives
18 Sep 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

 
 
LinkBack Thread Tools Display Modes
Old 05-04-2006, 01:51 AM   #51
WallEYE-(PR)

WallEYE-(PR)'s Avatar
Send a message via MSN to WallEYE-(PR) Send a message via Skype™ to WallEYE-(PR)
Default

Take you time anD do a good job, I like think map alot. Hope we do see it in the future in the PR map cycle.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
StrkTmWallEyE-(PR)
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
WallEYE-(PR) is offline
Old 05-04-2006, 12:39 PM   #52
Thomazz
Retired PR Developer

Thomazz's Avatar
Send a message via MSN to Thomazz
Default

yes - By the way - Do anyone have a link to a tutorial about making buildings in 3DsMax for BF2editor..

I use to work in a arcitect firm - making giant building projects... Maybe i can do some good there... I would enjoy it.

Here is a pic.

I dont know for how long it will stay online.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Thomazz is offline
Old 05-04-2006, 01:00 PM   #53
Makhno

Makhno's Avatar
Default

I just installed version 0.3 of Ejod Desert ...and everytime I try to start the map my game crashes to desktop, why? Didn't happen before.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

1-2-3 What Are We Fighting For:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Makhno is offline
Old 05-04-2006, 01:09 PM   #54
Thomazz
Retired PR Developer

Thomazz's Avatar
Send a message via MSN to Thomazz
Default

It must be me - that really sucks.
I think i took out to many files when i compressed it to zip's..

i make a number 4 - time is now 19:15 DK - 0.4 will be online around 20:30
I fix the 3 tank-shelters..hight also..that i found..
thanks for telling me.

(Note mapmakers: feel free to copy the tankshelter idea - or even make some in 3DsMax)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Thomazz is offline
Last edited by Thomazz; 05-04-2006 at 01:32 PM..
Old 05-04-2006, 01:35 PM   #55
Makhno

Makhno's Avatar
Default

Det lyder godt Thomazz - jeg glæder mig til halv ni

Translation: Sounds good Thomazz - I'm looking forward to half past eight


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

1-2-3 What Are We Fighting For:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Makhno is offline
Old 05-04-2006, 02:26 PM   #56
Thomazz
Retired PR Developer

Thomazz's Avatar
Send a message via MSN to Thomazz
Default

Det blir først klokken 21:40 - for den skal lige rendere de nye skygger..

Translation: It will first be around 21:40 - cause it needs to Render the new shadows..


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Thomazz is offline
Last edited by Thomazz; 05-04-2006 at 02:39 PM..
Old 05-04-2006, 03:24 PM   #57
xMACx

xMACx's Avatar
Send a message via MSN to xMACx
Default

Map looks fantastic! I started a map that has the same ideas and features as you.I have officially gaven up on my map cause the bf2editor doesn't like me.

PR's unoffical media guy /
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
xMACx is offline
Old 05-04-2006, 03:51 PM   #58
Thomazz
Retired PR Developer

Thomazz's Avatar
Send a message via MSN to Thomazz
Default

new dwnload Deleted

77mb -
I still have not figured out the external Pack-program.. Im not a coder..

thx - xMACx


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Thomazz is offline
Last edited by Thomazz; 05-07-2006 at 05:56 AM..
Old 05-04-2006, 06:02 PM   #59
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default

Quote:
Originally Posted by Thomazz
new dwnload Ejod_Desert_beta_04.zip

77mb -
I still have not figured out the external Pack-program.. Im not a coder..

thx - xMACx
just read the readme file for it, its dead easy....


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline
Old 05-04-2006, 06:51 PM   #60
Thomazz
Retired PR Developer

Thomazz's Avatar
Send a message via MSN to Thomazz
Default

I read that i had to put the stuff in my Mod's folder - Is is best to do the pack-mission in BF2-folder - or the PR-folder?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Thomazz is offline
 


Tags
beta, desert, ejod
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:39 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.