|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Jun 2006
Location: Derry
Posts: 55
|
I have noticed in vBF2 (ages ago) that when the SA80 was cocked. The model cocked the weapon with his right hand where as in real life the left hand is brought over the top of the rifle behind the SUSAT or Iron sight and then the cocking mechanism is operated with the left hand. I was wondering can you change the animation for this in PRMM. It just really bugged me last time shouting at the screen, "I should of had a stoppage".
Any feedback would be class Tanks! Ian |
|
|
|
|
#2 |
|
Retired PR Developer
![]() |
It's an animation task and we don't have any animation skills on the team atm. Looking to develop some, but it hasn't been going as hoped / expected. So hopefully one day we'll have an animator on board and can address stuff like this.
|
|
Cheers!
egg To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#3 |
![]() Join Date: Jun 2006
Location: Derry
Posts: 55
|
I'll give it a try myself, could make it a wee project for myself. Will mostly end up scratching my balls though. Ahh well, if it works and you like it then maybe it could be implemented. Anything for realism
|
|
|
|
|
#4 |
|
PR:ArmA2 Contributor
![]() Join Date: Feb 2006
Location: London, UK
Posts: 7,312
|
hehehehehehe.....is there a tut for animation ?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The Sound Guy" P|anterA
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
| Tags |
| cocking, l85a2, l86a2, method |
| Thread Tools | |
| Display Modes | |
|
|