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#11 |
![]() Join Date: Nov 2006
Posts: 226
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wow... that video is awesome! I wonder if you could score hits at that distance though....
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#12 |
![]() Join Date: Aug 2006
Posts: 80
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lets do that
and after that every one playing pr have to invest 5000€/$ on their gaming equipment. lets say c2q and quad crossfire r600uber edition would propably be enough for every one. and at least 10/10Mb/s netlines. and everyone donates another 5000 for good servers to hadle that. |
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#13 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#14 | |
![]() Join Date: May 2006
Posts: 220
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"Get lost, support your Coast Guard."
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#15 |
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Retired Developer
![]() Join Date: Oct 2006
Posts: 940
Location: London - UK
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God PR would be an absolute dream with the kind of view distance on the vid.
Just out of interest can anyone tell me what the view distance on the vid is (roughly)? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian... |
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#16 |
![]() Join Date: Sep 2005
Posts: 757
Location: Baltimore, Maryland
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Never knew how beautiful that map really was. Flying a chopper in the standard version of it is like flying through soup.
I think it would be a great idea, but maybe only on a map made specifically with that feature in mind. Otherwise You will be getting camped at your main, from the enemies main. You simply can't reflect real viewing distances in this game. Your playing on a map thats only so big. Real battles can take place over several miles worth of territory. No way to make that real in game. Besides, you think it's hard to get a sniper or DM kit now? lol |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Clan Name: [:NET:]Boondock Saint Pub Name: Determined |
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#17 | |
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#18 |
![]() Join Date: Aug 2006
Posts: 80
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lets do that
and after that every one playing pr have to invest 5000€/$ on their gaming equipment. lets say c2q and quad crossfire r600uber edition would propably be enough for every one. and at least 10/10Mb/s netlines. and everyone donates another 5000 for good servers to hadle that. |
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#19 |
![]() Join Date: Oct 2006
Posts: 882
Location: London, England
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I'm sure if there was a real big map with minimal statics/buildings a very large view distance could be acheived. Al Basrah is laggy because it's a city map and a rural map combined into one, throwing in a large view distance and loads of vehicles = lag fest. Hell i think Greasy Mullet is the only large/rural map with heavy vehicles for both sides. More of those types of maps are needed imo. Gulf of Oman is a joke and Al Basrah is an insurgent map. The PLA/MEC aircraft and heavy vehicles are really under used.
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#20 | |
![]() Join Date: Aug 2006
Posts: 5,884
Location: EVE Online
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Take for instance a 500M view distance map, increase said view distance by 50% and you now have a 750M view distance map. Whats that you say? To far and to much to handle for lower end computers? Fear not! If they increase the maps by 50% and nothing more nothing less all the player has to do is turn down there view distance to 50% and its back to normal for EVERY map. Now for the watered down version If you increase every map by 50% then all the player has to do is turn his view distance down to 50% and its normal for low end computers. | |
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| distance, increase, view |
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