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Old 02-05-2007, 12:19 PM   #21
Top_Cat_AxJnAt
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Well in 0.5 i will try to always have this setup as an SL:

Frontline Attacking squad


Bravo Fireteam

SL: Officers kit
2nd: Medic
3rd: Support but selects Grenadier as standard (pick up from Rally point)


Apha Fireteam

Pointman: Rifleman or Specopps (prefer Rifle due to ammo needs and smokes)
2nd: Medic
3rd: Grenadier or L-AT

Reasons:
Each fireteam has their own medic, so they effectively selfsufficiant in terms of medics, and when you split the squad, a medic should be no more than 10m or so from you.

Point man goes Rifle or specs opps due to the highest ammout of close combat he wil face and therefore the need for frags (not M203) is vital. The specs opps SOFLAM wil not be vital becuase the SL will have one, but again, it comes down to what the player is best with and the map.

Support gunner in Bravo becuase Bravo job will be to give Alpha covering fire and the support gunner can do this exceptionarely well

Grenadier or L-AT in Alpha becuase both kits can enage and destroy light vehilces, a thread that is in all maps. All other places for such a kit have been filled by different kits needed for more vital jobs.
The Grenadier has a serious advantage when it comes to setting up a smoke screen, therefore again it just depends on the situation.

No Marksman because all other kits listed above are needed more for front line attacking. However in a more defence situation, the 3rd man from Alpha
could take the kit.

H-AT is avoided becuase on maps with armour, you hope your friendly vehicles can offer you the protection you need from such threats, however in an emergency, the 3rd man from ALpha could grab a H-AT.
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Old 02-05-2007, 01:25 PM   #22
BlackwaterEddie

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looks quite solid Cat, perhaps you could turn one of the sections into a fire support section, giving suppressing fire for alpha team to move up?


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Old 02-05-2007, 01:28 PM   #23
Top_Cat_AxJnAt
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Quote:
Originally Posted by Top _Cat the great
Bravo Fireteam

3rd: Support but selects Grenadier as standard (pick up from Rally point)

Reasons
Support gunner in Bravo becuase Bravo job will be to give Alpha covering fire (edit, hense while Alpha moves up) and the support gunner can do this exceptionarely well

Solid or WHAT!




[FONT="Courier New"]Note: if i make Tourney SL, expect this and more (supress and move/tactical/personal training ext.)[/FONT]
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Old 02-05-2007, 02:00 PM   #24
[R-COM]Darkpowder
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Suggestions good, but unless you have
a: long server time (1min plus) before start of game
b: command-structure and roles organised prior to the map.
c: everyone on a command-designated voice-system.

its almost impossible to implement

Also, snipers are often better off as part of a larger long-range support squad, as over the course of a map, the snipers role is rarely sit in the same spot with one other guy. One of the reasons i dont often support 2-man sniper squads. Snipers primarily as squad-leader can be problematic too. Situations change from attack to defence and the sniper may need at first lots of close support and concealment from his squad to take out an enemy heavy-AT guy for instance, or SL. At another point, he may be a score or so meters from his squad covering an advance.

For the same reason even the better vanilla players used to create a squad called USAF or AIRCRAFT or GUNSHIPS or something. That way a commander could easily designate attack and move locations for key advances and the direction of enemy movement.
Still we dont often see wel-named squads. Instead of -enforcing- that type of orgianisation i would encourage any SL to volunteer for DEFENCE, ASSAULT1 etc.

Commanders should enforce that where they think they have a willing team too.


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Old 02-05-2007, 02:30 PM   #25
Top_Cat_AxJnAt
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Quote:
Originally Posted by Darkpowder
Suggestions good, but unless you have
a: long server time (1min plus) before start of game
b: command-structure and roles organised prior to the map.
c: everyone on a command-designated voice-system.

its almost impossible to implement.
Far from it.

a) I totaly agree about the long time before a game begins. Personaly i think an extra 1 min is needed, or possibly 2 mins extra max.
Alittle long, but means every one can start the game confidently knowing what they should spwn as, where and what the objective is.

b) Just tell them, in the time before the game, or on the way to the objective. When ever i use fireteams (1 in 3/4 times as SL) i explain it either while on the way or during a fight - seems to work fine.

c) All VOIP is not needed, 2 good voip players is enough and those with out VOIP, aslong as they say "roger that" or "negative" to questions (means they listen), it can be done. With 1 VOIP player going point man.

So overall, it is most deffinitely not impossible. A big increase in VOIP usage in 0.4 has made it possible to organise squads well but an added increase in time before games would help and is totaly possible. BUT BUT i raerly ever play in a squad that has less than 2 other VOIP players, quite often 4/5 out of 6.



Quote:
Originally Posted by Darkpowder
Situations change from attack to defence and the sniper may need at first lots of close support and concealment from his squad to take out an enemy heavy-AT guy for instance, or SL. .
This is why i generaly avoid this:

Quote:
Originally Posted by Darkpowder
Still we dont often see wel-named squads. Instead of -enforcing- that type of orgianisation i would encourage any SL to volunteer for DEFENCE, ASSAULT1 etc..
Situations change so quickly in PR and this , in my opinion, can be too much of a simple way to try winning. It is most defintely very helpfull to have reliable squads that you can trust to do aim to complete specific, pre-determined objectives (In this case, attack and defence) but due to the nature of maps and how flags are possitioned on them, this method can be both clumberson and prevent swift takes of flags.
For example, a squad may defend one flag (1) while another attacks the next flag (2) BUT once that is taken, the defence squad is close to the next flag (3), while the attack squad is possibly double the distance away. "River Quai" is a perfect example of this, with the Temple, Village and Gov offices so far appart from each other, with defenders at Village in a much better possition to attack the Gov than the attackers of the temple.

Therefore, in the past and in some situations now, where VOIP is limited, it is most definitely a good idea to have squads labeled defence and attack, but with a good numbers of VIOP users and a compitent SL, squads shoudl be able to adapt to new objectives and situations quickly and effectively (in terms of kits, location, and general tactics).

I cant say Dark, you will then liek names like "happy squirel, hmmm", but i do think it is the players in a squad that counts more and the name. The name can reflect the players very much though...........
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Last edited by Top_Cat_AxJnAt; 02-05-2007 at 02:36 PM..
Old 02-05-2007, 03:54 PM   #26
Top_Cat_AxJnAt
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So how would people feel about a set of standards being created for squad organization/teamwork and communication - a sort of guide but more on strait facts than any complicated tactics, that can be easily memorized and learnt.

This including basic kit layouts (ones all squads should have), simple short hand or expressions for ideas and enemy units, squad naming.

For example, when speaking to the commander as a squad leader; a SL should say "This is S (1/2/3/4/5 ext.) to CO" - simple and clear, the S standing for squad.

Or a list of 4 things a SL should say before the game begins. Make it simple and clear, and in cronological order.

After a while, a slightly more complex system of point men and fireteams could be produced, but still in keep with the simple format of before.

E.g Point man, how to create one, 3 things you tell him and the 3 things you tell your squad after you have created one and finaly, the 3 best ways to use him ingagme.

I think this would help improve overall organization, becuase for my self, i just have a list of things to do as soon as the game begins and after doing them again and agian, i generaly remebr what they are. BUT most important is, i have a few questions i ask my self every 2 mins:

1)- what is our team objective ( i am goign in the right direction)
2)- where/ what/ how many are my team (squad importantly)
3)- where/ what/ how many are my enemy ( can we avoid them and if we cant, where will we meet)

But i dont think a guide on the forum is good enough. Much better would be a display screeny things in game, that has all the basic comms/ things to remeber,check written down in short bullet mark form. Squad leaders and player would only have to use it for awhile, after a certain time they would have remebered it all and woudl nto have to touch it.
Effectively like a map screen, semi transulsent and could be brought up and down instantly.

SO IS IT POSSIBLE?????????????????????????????
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Last edited by Top_Cat_AxJnAt; 02-05-2007 at 04:14 PM..
Old 02-05-2007, 04:04 PM   #27
[uBp]Irish

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2x Medics
1x DM/AT
1x Grenadier
2x Spec/Rifleman

balanced setup. Most maps you either need a Sniper (open jungles or desert) or a AT (urban cities). I dont see a point of both though :/ 2x Medics should be standard since if a squad only has 1, then they are out of luck if he dies and drops, and the healing rate is alot faster on a rezzed target with 2x medics.


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Old 02-05-2007, 04:09 PM   #28
Zrix
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You can, and should, pick up the downed medics kit and take his role.


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