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#11 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,217
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I agree with, it tacking to much choise away.
Irish, we have played together and if we had the system i noted, it would have been a hell load easier for all of us to split the squad, use supress and flank tactics ext. Not reliant at all on forced kits (possibly 2 meds, SL kit but nothing else - that would not be much of a problem though). sorry, it is totaly impossible BUT we must look to the future...........v2 |
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#12 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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yea, the choice though is up to the squadleader who then figures out who is best suited for a specific role. It's not taking choice away, but opening more options so that the squad can succeed. The idea is feasible then in a sense that the Squadleader is assigning positions but only based on rank and merit of the person who is best suited for the job. Me and top cat have played together with VOIP and a great squad. He was a good SL. I was a good Support gunner with a BFG. However, when times arose, i'd switch out to medic and pull back and help out keeping people alive (since that's what i do better) making the team more intune with each other. Forcing decisions will never work, but it is up to the leadership and command of the SL to make th team work together.
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#13 |
![]() Join Date: Feb 2007
Location: In the Pasture
Posts: 1,233
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Bout 2 years ago I wrote a guide to BF2 for my clan that talked about squad organizations on a very simular layout to what you proposed Eddie. I based it on my own experience in the US Marine Corps (which uses 4 man fire teams, 4 fire teams per squad). Of course I was still a BF2 noob at the time and didn't realized just how unbalanced some of the weapons were, and the reality was that if you wanted to score points (and get your unlocks) there were some kits better than others.
At any rate, in this same vein (or would that be vain, or vane?), I'd like to see a squad leader comm channel. There are times when a two squad coordinated attack is needed to take a catpture point (such as the supply dump on the jungle map or the first MEC point of AlBasarh), and currently the only in-game comms for SL's is via typing or asking the commander to relay (assuming you have one). BTW Eddie, who's quote is that in your sig? I love it! |
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Golden Camel Alliance
Fear the Moo!!! <MFF> |
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#14 |
![]() Join Date: Feb 2007
Location: Birmingham, England
Posts: 745
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Then again, you give the Squad Leader choice of what he kits people out in its going to lead to "Lolz, My MaT3 St3V3 Am TeH l33T S0 H3 Am T3H G3T M3DIC!!!!!!!!!!one!!!!!eleven!1111111!!!!1111"
itll lead to the new guys just joining the mod getting stuck with crappy kits because noone wants to give them a chance with a more important kit |
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#15 | |
![]() Join Date: Mar 2006
Location: Wisconsin
Posts: 851
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Quote:
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#16 |
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Forum Moderator & Tester
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My Pr fav is this set ups.
pure INF SL= Rifleman 2xMedic 1xSAW 1xDM 1xNadier Hostile Armour Sl=Rifleman 2xMedic 2x light AT 1xDMR HALO Sl Pilot= Medic 5xSpec ops (soon to be obsolite) Armour (Inside MBT) SL(driver)= Engineer Gunner= Medic 50.gunner= Engineer (inside APC) Driver= Engineer Gunner= Engineer Passenger= Spec ops (scout) ...mongol... |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#17 | |
![]() Join Date: Feb 2007
Location: Birmingham, England
Posts: 745
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Quote:
Groucho Marx | |
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#18 | |
![]() Join Date: Jan 2007
Posts: 366
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Quote:
QFT, this is really a problem of some maps being too small for the population they support. The Chinese/USMC map Z*** Security Zone (cant remember exact name) is the worst for this. It is just spam, spam, spam with no chance to get a squad working together. Still, the new large maps with new APC behaviour are gonna be great. | |
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#19 |
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Retired PR Developer
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The most common squad set up I prefer is.
Grenedier SL 2x Medics Rifleman Heavy AT SAW/spec ops (as long as we aren't US/UK) This changes because well the SAWs aren't too great in .4 but if someone can handle them then it's all theirs! This covers all bases perfectly. You are always ready for any incomming vehicle. You have enough fire power to make up for your heavy ATs pistol. You got a grenedier to take out larger groups. And you got plenty of smoek and surpressing fire to handle any situation |
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[FONT="Impact"]Proud n00b tub3r of 5 spam bots![/FONT] To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Quote:
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#20 |
![]() Join Date: Feb 2007
Location: Birmingham, England
Posts: 745
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My squad set up has always been as follows, DA and Greenside -
Direct Action - x1 Spec Ops (1ic) x1 SAW Gunner (2ic) x1 Grenadier x1 Medic x1 Anti Tank x1 Designated Marksman x1 Rifleman Covers most eventualities, just as Rikis, 1ic has SOFLAM for target designation, Rifleman to keep the guys stocked up with ammo. |
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