|
|
#11 |
![]() Join Date: Jul 2006
Posts: 290
Location: Pensacola, FL.
|
Please no, the spawn times are brutal as they are in long games... perhaps keep the respawn time growth but cap it off at say +10 seconds..... or maybe allow it to decrease back down to 0 if the player is alive for some time.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I WILL TAKE THIS SIGNATURE OFF WHEN WE GET THE HUEY OR CH-53 IN PROJECT REALITY, MARINES DO NOT FLY BLACKHAWKS To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#12 | |
![]() Join Date: Jan 2007
Posts: 1,712
Location: Kirtland AFB, NM
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#13 | |
![]() Join Date: Sep 2006
Posts: 381
Location: Big Sky Country
|
Quote:
Seriously though, it's one minute. Spawn times are always going to be different on individual servers, so if you just can't wait one minute (I know, it's hard), I'm quite sure there will always be at least one server catering to your preference. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#14 | |
![]() Join Date: Sep 2006
Posts: 1,167
|
1st.
About spawncamping, from what I heard it shouldn't be a big problem in 0.5 So that shouldn't give you too many deaths. Quote:
| |
|
|
|
|
#15 |
![]() Join Date: Jan 2007
Posts: 1,712
Location: Kirtland AFB, NM
|
garcia stop patronizing me. it's bitching long when tickets are dropping/bleeding or time is ticking down. We want to play, not stare at a screen that says "You have been critically wounded. You will respawn in 26 secs." Stop being a dick. We would rather play than look at a screen, and i'm sure you can agree with me atleast on that.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#16 | |
![]() Join Date: Sep 2006
Posts: 1,167
|
Quote:
To me waiting because you just died is a part of the game, one of the things that make this game good. | |
|
|
|
|
#17 |
![]() Join Date: Mar 2006
Posts: 123
|
I make an effort to keep my deaths under 9. Usually as SL, we defend>wait until other flag is neutral> move and SECURE> defend and repeat. No M4's,maybe one, And the whole squad keeps each other going and spawn time is low. Keep your deaths under 9.
I do agree if someone is dieing 60 times there should be some strict punishment for losing all those tickets for our team. I feel as if i failed, if my whole squad gets 60 deaths in total ffs. |
|
|
|
|
#18 | |
![]() Join Date: Feb 2007
Posts: 29
Location: Finland
|
Quote:
Yes, waiting pisses me off sometimes. Often I'm the only medic and there's nobody to revive me. I'm playing carefully but medics tend to get into dangerous situations more often while trying to save others from that hell of waiting. I say spawn time is good as it is now. | |
|
|
|
|
#19 |
![]() Join Date: Nov 2006
Posts: 2,084
|
For some reason spawn times in PR feel shorter than spawn times in vBF2, probably because by the time I'm done assesing(sp?) the situation on the squad map and got through planning which kit I should get and what to do with it with my squad, voila, its time to spawn again.
|
|
|
|
|
#20 | |
![]() Join Date: Feb 2007
Posts: 29
Location: Finland
|
Quote:
| |
|
|
|
|
|
|
|
|
| Tags |
| spawn, suggestion, time |
| Thread Tools | |
| Display Modes | |
|
|