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#11 | |
![]() Join Date: Jun 2006
Posts: 656
Location: Riga
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Sorry for my English
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#12 |
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Support Technician
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If i had the choice, i would choose the following in priority of what i would like to see stay around longer.
1 - Vehicles 2 - Bodies 3 - Equipment 4 - Shell Casings. shellcasings are pretty low on my priority, but personally it is best to keep the settings as they are and just make the maps more complex to the limit of the server lag boundary. I think the previous poster is right, atmosphere would change. However what would change more is the restriction of terrain in the absence of heavy fire to remove a destroyed vehicle. Arguably, heavy tanks or APCs could not be destroyed to the extent there was basically nothing significant remaining without a -lot- of effort. The effect on blocked roads, fire-arcs and line-of sight for heavy-AT or APC fire would in my opinion add a great deal to the tourney or other heavy-teamwork situations. |
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Last edited by [R-COM]Darkpowder; 01-25-2007 at 11:19 AM..
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#13 |
![]() Join Date: Nov 2006
Posts: 4,615
Location: Calgary
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I'm no programmer, but shell casings would cause tons of lag, wouldn't they? You'd have to assign them a point in three dimensions (if they just pointed randomly and had no directionality). Sounds like a lot of work better spent elsewhere. When I saw this thread, I thought it was about shrapnel. Now THAT would be sweet. Imagine if nades were actually dangerous for more than 8 m or whatever it is now...
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#14 |
![]() Join Date: Nov 2006
Posts: 2,092
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When I saw this thread I thought it was about seashells, shame.
I'd rather see vehicle wreckages stay for the whole round or until someone blows them up (BTW, people seem to think that blowing up the wreck of a vehicle will make it spawn faster, that doesn't work right?). Nothing like moving your squad up on EJOD and taking cover behind a blown up tank. |
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#15 |
![]() Join Date: Jun 2006
Posts: 656
Location: Riga
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What pising me of is that if you blow up youre team wrecked vehicle you get minus point for demaging team vehicle. I hope it would be removed.
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Sorry for my English
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#16 |
![]() Join Date: Feb 2006
Posts: 3,216
Location: "destruction of WEYBRIDGE and Shepperton"
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we need a DEV> Cos Bullet casings disappearing really distracts you if you bother to look, which we all do and have done.
However, having the game running smoothly is ofcourse more important. So now we need to know how much extra lag it would add, for bullet casings remaining for longer and for DIFFERENT ammounts of time, e.g 10secs/20secs ext. Personaly, even having them remain for 10/15 secs longer that NOW would be great. But 30-60 secs would not be much greater in terms of imertion and lag would probaly be significantly higher. So, i am suggesting a small change would make a big difference and a bigger change would not make as great difference as the first small one and the cost would be much greater - but that is on basis of what might happen with lag. |
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#17 |
![]() Join Date: Nov 2006
Posts: 4,615
Location: Calgary
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I've never been distracted by this. IMHO it's not a problem. Bodies shouldn't stay around longer either. That's too confusing for the medics. Currently, a body means you can revive. No body means you can't. Very simple.
WRT people blowing vehicle wreckage, it's only useful if the wreckage is on top of a spawn point, as often happens with helicopters. Or sabatoged vehicles. |
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#18 |
![]() Join Date: Nov 2006
Posts: 4,840
Location: Inside the "Search Function".
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Well I thought it was about tank shells or something, that would be better!
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#19 | |
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Shells that stay longer are very cool too. I'd rather not see the wrecks stay any longer. In certain maps the amount of burned out hummers and tanks is a bit lame on some places already | |
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#20 |
![]() Join Date: Nov 2004
Posts: 1,899
Location: Seattle, Washington
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Code already exists with bullets and bullet holes to make one disapeer if you fire a new one and too many already exist, so no lag thier.
What would cause lag is millions of tiny things with physics. So if you could make a code that said after 30 seconds or whatever, casings have no more live physics and just sit there, then you could probably have a good amount staying thier with no lag. |
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