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#11 | |
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I am very much looking forward to 0.4 and hope, that this issue will become redundant soon, as I can not emphasise enough the necessity of a leading commander for a funny game play and satisfying teamwork. | |
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#12 |
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Mapping Manager
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if we have a squad channel with multiple users there shouldnt be any reason we cant have the commander and all sls talking..
we will have to ask around and poke aroundin the code |
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#13 |
![]() Join Date: May 2006
Posts: 207
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All I want is to talk to other SL on same comander channel to discuss different tactics in game, also the comander will talk on same channel to give us support and organize us on a better way.
I don't think will be that hard to recode. |
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#14 |
![]() Join Date: Oct 2006
Posts: 10
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I'm all for this idea but unfortunately I think I remember that when this question was raised earlier it was said that the VOIP stuff was hard-coded into the engine and couldn't be messed with.
Don't take my word for that though. |
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#15 | |
![]() Join Date: Dec 2005
Posts: 274
Location: Canada
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Yeah, a new comm system would be great (global, team, vehicle, squad, local), but I don't think it will happen, and if it does, it will take a good long while to create and test. Though an easier "fix" would probably be to make the Commander position more enticing to Commanders, not just people who want to call artillery or something. Points are one way, but the best way would be to allow people who actually want to command (not caring about points) be able to effectively command. This is possible in squads, but not commanding squads. Kicking SLs is one option, if it is abused, kick the commander, either from their position or the server. Although, the words "hard coded" pop up again. Might be as simple as making some new python scripts, might be as complicated as writing a whole new system of how to kick a player from the squad instead of using the old one. I'm sure with the amount (4th?) of threads of this nature, it is being looked at for a later release. You do want to see this mod before Christmas, right | |
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#16 |
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Retired PR Developer
![]() Join Date: Oct 2005
Posts: 1,616
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Given our luck, this is probably some crappy boolean algebra issue, "SquadLeaderCanHear: 1", and we can't touch it because of an EULA...
C'mon DICE, Squad Leader to Squad Leader chat on the gold line, puhleeeease? |
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Mapper of Road to Kyongan'Ni and Hills of Hamgyong; Genius behind many Really Stupid Ideas, and some Decent Ones. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 | |
![]() Join Date: Jun 2006
Posts: 1,185
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Actually, what if ... the commander doesnt get kick-vote? And how about, commanders starts lissening to SL when they voice threats or hindrances to their goal and not expect uber-soldiers Darth Vader or Luke Skywalker like - and maybe SL could get better at rapporting in. A Commander cannot focus his attention everywhere at once?
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| Tags |
| channel, leader, open, squad, voip |
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