|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| View Poll Results: How do you think the learning curve of PRMM is? | |||
| hard |
|
16 | 23.88% |
| normal |
|
40 | 59.70% |
| easy |
|
11 | 16.42% |
| Voters: 67. You may not vote on this poll | |||
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
|
Mapping Manager
![]() |
yeah this is hard to say..noobs are sometimes the best...they listen and communicate and are often really happy when we win...some vets actually are the worst..often they have played the level too much (one of my major pet peeves is limited maps in any FPS)
they join a squad but then follow their own agenda..its kind of silly..why join the squad..OR better yet...why not ask the SL to take a soldier or two for an objective... I often do and it makes the realism that much more fun.. A good SL make the game hands down.. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#22 | |
![]() Join Date: Jul 2006
Posts: 1,692
Location: Project Reality Frontline
|
I agree.
Quote:
| |
|
We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#23 |
![]() Join Date: Jul 2006
Posts: 1,692
Location: Project Reality Frontline
|
I think the learning curve is located somewhere between normal and hard. Especially when playing with hardware like Amour, APC and helicopters.
Playing, as infantry vs. amour, is hard, cause Amour and APC has their zoom capability - which gives them the advantage, when used properly. Same for attack helicopters. And when in a transport helicopter, it isn’t that easy to repair as it was in vanilla. Also the “bleeding to death” factor makes it more difficult. And then the fact, there’s the random factor, when trying too reviving. Then there are the maps in Project Reality. Some of them like “jabal al burj” defently make the game more coordinating demanding – meaning teamwork, which is always hard; cause it means some attack and some defend. And especially on a map like “jabal al burj” it can be hard some times to be a defending squad, cause nothing happens for a long time. (which of course in the end, is the commanders responsibility) |
|
We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#24 |
![]() Join Date: May 2006
Posts: 2,030
Location: i dont know any more
|
why learn when you can run towards the enermy, prone and riddle them with bullets from the support cannon
i didnt find the learning curve hard, its alot easier to slow down take your time and shoot in PR. vannila was lot more run and gun |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#25 |
![]() Join Date: Nov 2005
Posts: 883
|
Playing it is not a problem but frankly I still don't know how to call for arty as a squad leader...but then I avoid being squad leader...
|
|
|
|
|
|
|
|
|
|
|
#26 |
![]() Join Date: Feb 2006
Posts: 3,208
Location: "destruction of WEYBRIDGE and Shepperton"
|
Well, i jsut played a game, i had to aks 4 times for people to get in squads and for them to consiladate there 5 squads to 3. IN the end it worked, finaly, after shoutign my head off (TEXT).
I am glad i do not have a mike becuase...i am jstu glad. BUT I WORKED< IF you ask enough times polietely they do slowely move, bit like sheep. You just ahve to be firm with them and they, finger crossed with gradualy pick up behaviour trates - working in squads and togther. |
|
|
|
|
#27 | |
![]() Join Date: Jun 2006
Posts: 221
|
Quote:
GOSH!!!! | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#28 | |
![]() Join Date: Nov 2005
Posts: 883
|
Quote:
| |
|
|
|
|
#29 | |
![]() Join Date: Jul 2006
Posts: 290
Location: Pensacola, FL.
|
Quote:
A. We get more players to fill the existing servers...or B. People stop waiting around for a spot on a full server and populate another one. That is so irritating when I try to populate our clan's server or hop in another one with a low popuation to get it going, and it seriously takes 2 hours to get it even half full. Yet there are numerous people waiting to get into an already full game. We are all guilty of it. Had some great games on SOF tonight until it crashed, then it didn't repopulate...where did all those players go? They didn't go to Gloryhounds cuz it was already full. iGi was full too. Maybe they went to stand in line, I think not though. I will tell you where they went...vBF2, plenty of open populated servers to choose from there. I think Gloryhounds is a great server as is iGi, all of them really are, but for this mod to grow we have to promote expansion and give the n00bs some breathing room. In conclusion, if you were new to this mod and only saw one server that was full and no other populated servers...what would you do? Personally I would wait for a slot or not play at all. In the end our community is shooting itself in the foot. | |
|
|
|
|
#30 |
![]() |
Spaz is right. We sit around for hours waiting for people to come in our server. I don't understand how people can sit around for 15 minutes and wait for a slot to open while there are perfectly good servers layin around for people to join in on. If you stop turnin to the Gloryhoundz server as soon as you log into your account, then other servers will fill up and the community will grow.
|
|
|
|
|
|
|
|
|
| Tags |
| players, prmm |
| Thread Tools | |
| Display Modes | |
|
|