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#1 |
![]() Join Date: Dec 2004
Posts: 16
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I don't understand why you guys are making some of these 'balance' decisions like the grenade delay and ridiculously low ammo. Neither of these are realistic in any way and just detract from the game IMHO.
The quest for balance with BS solutions is what ruins BF2 in the first place. I know the problem with grenades and 203 shells is that they are way too effective outdoors. In reality there is more ground clutter and subtle dips in terrain so that somebody a few feet away could hit the dirt and possibly escape injury. It seems like a better solution then a gamey delay would be to alter the direction of shrapnel (if possible) so that there is a slight 'dead space' at ground level where somebody is less likely to be hit if they take cover. |
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#2 |
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I agree.
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My PR ingame name is Pvt.Nouri.
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#3 |
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Retired PR Developer
![]() Join Date: Feb 2006
Location: Not quite sure, I left my hole for a pee and got lost.
Posts: 2,240
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I wouldn't say its got ridiculously low ammo.
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You Resisted Sacrificing your Life For Freedom, Justice and Honour |
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#4 |
![]() Join Date: Feb 2006
Location: Alamo City
Posts: 1,410
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If you're worried about ammo, just find a truck. Hell, even destroyed ones will resupply you
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#5 |
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Retired PR Developer
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Hrm .. not sure I would consider those "gamey balance solutions" at all.
Around the ammo load out, think of it as though you are already in a firefight and have spent some ammo. 4 and 6 mags as a loadout is low, but not ridiculously low. It also encurages teamwork. I don't see it as gamey. The nade delay I also don't see as gamey... the intent was to more realistically reflect the time it takes to grab a second grenande off your kit (as opposed to one magically appearing in your hand). We've still got some tweaking to do there. The by product of that is it helps prevent "nade spamming" which is a gamey element we are trying to minimise. In terms of the damage caused by weapons... I wuld agree we have much room for improvement there, but will never lose sight of the fact that it's gotta be fun to play first, realistic second. egg |
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Cheers!
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#6 |
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"In terms of the damage caused by weapons... I wuld agree we have much room for improvement there, but will never lose sight of the fact that it's gotta be fun to play first, realistic second.
egg" then why was this called project reality? why not call it Project Fun First Reality Second? PFFRS false advertising in my opinion. very easy to call something reality to lure MilSim fans, like myself, and then "balance" it with "fun" elements like reducing ammo, damage of weapons, accuracy, etc etc etc reality is you get shot ONCE in the face with a silenced pistol and youre down for the rest of the current battle, maybe the next one, and all the rest of them after that! yet in this mod you need about 7-8 shots to the face with the SD pistol to be dead/dying on the ground unable to fight anymore. thats just 1 example. there are of course many more. but you get the idea. |
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#7 |
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Retired Operations Lead
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Case and point SOTOLeo & TexRoadkill
Rome was not built in a day, neither will this mod. We ARE taking suggestions from the community as our mod evolves. Note that any of the changes we make are not permanant (and may not carry over into the full version as 1.0), and although you guys are more than welcome to voice your opinions, the manner in which you have chosen is a bit unbecoming of most of our members. Eggman, has a strong position on this as he is working tirelessly on being a major part of providing you guys with further builds. The primary reason that we have to add some sort of balance to the 'game' is that if it was uber-realistic, then no one would play as MEC for example. Meaning there would be NO game period. PLA going against US would be a different story, but note that real military conflicts take months of planning etc, please remember that given the BF2 engine, and the 'on-the-fly' type of logistics we are giving PR mod, is what limits us in our 'reality' this is a ficitional conflict, presented in a nonexistant logistics time frame. We are trying our best, give it time. |
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Project Reality Operations Lead v0.2-0.3
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#8 |
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I do agree some of the balance issues in the the game detract a bit from realism. Most of these elements, I believe, are still in place from vanilla and are lower on the devs' priority list. Ammo counts could be increased somewhat. Tanks should not all be clones with different skins. The LAV does not have a TOW launcher. China uses a French missle system because the real PLA doesnt have an Eryx equivelent. not all classes have armour. Claymores have a rediculously small blast radius (and the MEC get them-WTF?), etc... etc....
I believe that the devs, once figuring out some of the puzzles of the BF2 engine, will try their best to fix some of these elements, and allow for a fun but realistic game. Cut them some slack. *edit* Darn you, Fortnight! Beat me again... |
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#9 |
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eggmans post was probably just deleted... i guess
but i did want to reply to that post. I'm not here to be "snot nosed" about the mod. not my intention at all. My aim wasn't off when i was 4-5 ft away from an enemy soldier, as it happened many times, shooting him the face with a Silenced pistol 4-5 times without him blinking, just to be killed by maybe 2 shots afterwards with his rifle. its frustrating. and i also did not mean that being killed equates either sitting down for the rest of the round/day/whatever |
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#10 | |
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Retired PR Developer
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Quote:
egg | |
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Cheers!
egg To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| balance, gamey, mod, reality, solutions |
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