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#21 | |
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Forum Moderator
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If you are annoyed that there are no teamwork squads, then its only still your fault. YOU become SL and lead a squad. name it like 'TeamWork' or 'VOIP UK/NL/US/etc'. If a guy comes in for lone wolfing, kick him. If no one wants to play team play, leave the server and let them have half of PR and find a better server. ...mongol... | |
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Don't hate da mod, hate da game.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#22 |
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PR:BF2 Developer
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jackal22: sorry to say, but I think your alone in your opinion.
I think no fixed spawns is a godsend. Before it was just pure lonewolf fragfest lame. Just wait till you see what we have in store for 0.6, if you have been readiing eggmans posts he said there is 2 phases to re-doing the spawn points, in 0.6 it will complete it, right now its kind of half-done. |
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#23 |
![]() Join Date: Sep 2006
Posts: 1,028
Location: Dunfermline, Scotland
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No more bottleneck; no more fragfest at the Square; flanking possibe; proper pincer attack now a viable option; where's the beef?
Hello squad play; bye-bye lone wolf. 0.5 Ejod is top! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. What's French for deja vu? |
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#24 | |
![]() Join Date: Apr 2006
Posts: 1,292
Location: Porto Alegre, Brasil
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i think it ruins the fun to the right people, those who are not the players PR demands | |
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#25 |
![]() Join Date: Nov 2006
Posts: 851
Location: London!!!
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i did make a squad was in it for 5 mins called teamwork and only got 0 people.
tbh most were in other 5 man squads... still im all up for teamwork but i just miss that map, the others though work out really good. |
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#26 |
![]() Join Date: Nov 2004
Posts: 1,899
Location: Seattle, Washington
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It ruins the fun when you stop thinking. In this release, and as far as I know in further releases, PR will place more and more responsibility on the PLAYERS to win or lose the battle, not on the map or thier equipment.
Smart tactics employed by resourceful squad leaders and commanders will win the battle, not who can jump back into the breach fastest and get the most kills. The idea is to make battles decided more by tactics than anything else, as real battles almost always are. |
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#27 |
![]() Join Date: Oct 2006
Posts: 882
Location: London, England
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APC's should be the main ones now. I say that APC's should only be filled by one crewmember as it makes it less Rambo and therefore the APC won't be at the front and less chance of it being destroyed, i know it's tempting with that cannon but really that's just for self-defence.
The APC should be kept alive for as long as possible as it's really important. It's not that hard either, although there's not many kills in it but it helps the team alot. |
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#28 |
![]() Join Date: Nov 2006
Posts: 341
Location: Finland
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i totally have to agree with the majority of the people posting on this thread EJOD is a new classic it demands teamwork form commander down to every grunt on the battlefield. already i have had allot of intense battles and teamwork is the key to winning them.
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#29 | |
![]() Join Date: Mar 2006
Posts: 851
Location: Wisconsin
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#30 |
![]() Join Date: Nov 2006
Posts: 4,615
Location: Calgary
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I love EJOD now. Soooo much better than before. Sorry jackal, maybe you need to find better squads?
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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| Tags |
| ejod, flags, motivation, removing, spawn |
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