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Old 12-06-2006, 11:23 AM   #11
[R-DEV]dbzao
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We don't have room to add it to the spawn list, but we do a check to see if the player that crews a tank belongs to a squad and have at least 2 players in his squad. If he doesn't, he must leave the vehicle position.

That will cut some of the lonewolfing and squadless tanking.
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Old 12-06-2006, 01:35 PM   #12
ArneHn
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What if someone just keeps holding on to the kit? Without driving the tank/airplane... Just to ruin the game for other players! There is alot of them.
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Old 12-06-2006, 01:41 PM   #13
[R-DEV]dbzao
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There will be more kits than necessary on the floor.
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Old 12-06-2006, 01:52 PM   #14
$kelet0r

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any idea of what the kits will contain? ideally and realistically it would only be
tanker - m16a2, wrench
pilot - m9, parachute
just 2 items per kit
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Old 12-06-2006, 02:19 PM   #15
[R-DEV]Bob_Marley
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Well actually, shouldnt the tanker be armed with an M4 (3 round burst and a fixed carry handle, NOT an M4A1 with full auto)? IIRC they replaced the M3A1 as the weapon for troops like tankers in the early 90's...

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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Many thanks to [R-DEV]Adriaan for the sig!
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Old 12-06-2006, 02:26 PM   #16
[R-DEV]dbzao
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Something like that... still being decided...
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Old 12-06-2006, 02:30 PM   #17
[R-DEV]Bob_Marley
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And P90s for MEC tankers, right?

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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