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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,044
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Ok, those help messages that pop-up in vBF2 when you first play the game can be triggered on the following events:
- Near friendly vehicle/object - Near enemy vehicle/object - Near neutral vehicle/object - Enter vehicle/Switch Position - Switch/Select weapon - Pickup Kit - Low on Ammunition - Low on Armor If you wanna suggest a help message for PR, use the following template and post in this thread. Quote:
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Last edited by [R-DEV]dbzao; 11-13-2007 at 10:27 AM.
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#2 | ||
![]() Join Date: Jul 2006
Posts: 194
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Here's another one: EVENT: Enter friendly vehicle OBJECT: APC MESSAGE: Armored Personal Carriers are used to safely transport troops around the battlefield. APCs can be used to engage soft targets and lightly armored vehicles, but must not engage Main Battle Tanks, as the APCs cannon is not powerful enough to penetrate the armor of an MBT. I don't know the word limit on these messages, but I figured you can decide how detailed you want these messages to be? The italicized part is extra, and can be left out. Quote:
EVENT - Near friendly vehicle OBJECT - Tanks / APCs MESSAGE - Armoured units require the CREWMAN kit to use them. To operate effectively they require both a DRIVER and a GUNNER. Both the driver and the gunner must be in the same squad. (That's Masaq's) EVENT: Enter friendly vehicle OBJECT: Tank MESSAGE: The Main Battle Tank is a heavily armored unit comprising of a Commander (driver), gunner, and cupola gunner. The commander has no control over the turret, but can deploy a smoke-screen (Default LMB). The gunner has two rounds: SABOT and HEAT, and can have 3x or 6x zoom (Default "X" key). I don't know what the zoom levels are for the tanks, and I'm pretty sure that's wrong, but I can't find what they are right now. | ||
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Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/ |
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#3 |
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PR Operations Lead
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compiled the list, thanks to all who contributed, keep em coming !!
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#4 |
![]() Join Date: Jul 2007
Czech republicLocation: Prague
Posts: 1,611
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EVENT Spawn as/Pick up kit
OBJECT Engineer MESSAGE Engineers are essential on maps with armor, because of their ability to repair vehicles. To repair a vehicle, equip wrench. They are also equipped with shovel, AT mine and a pack of explosives. On some maps they are also issued with a grappling hook. To select a grappling hook press weapon 9 (Default 9). EVENT Select weapon OBJECT Grappling hook MESSAGE This is a grappling hook. It can be used for climbing up cliffs, buildings and walls. Use your fire key (Default LMB) to throw it. To control a power of the throw, use aim key (Default RMB). Short click of will allow you to lower it from an object you're standing on. EVENT Select weapon OBJECT Wrench MESSAGE This is a repair wrench. Its main role is to repair vehicles, but it can be also used for building some commander assets (command post and AAA gun) and fixing bridges. To initiate repairs, come to damaged object and when circle appears press and hold your fire button (Default LMB) EVENT Select weapon OBJECT Weak (former crewman) wrench MESSAGE This wrench can be used only for vehicle repairs. To initiate repairs, come to damaged vehicle and when circle appears press and hold your fire button (Default LMB). EVENT In proximity to empty vehicle. OBJECT Empty vehicle MESSAGE To enter a vehicle press your enter vehicle key (Default E) You can enter vehicle only from a dedicated spot (ie. doors, hatch, etc.). Some vehicles (such as helicopters, APCs, tanks, etc.) require you to have special kit before you can use them. To avoid friendly fire incidents you are not allowed to use enemy vehicles. |
![]() Turn 360 degrees and walk away is what you should do tbh. - [R-CON]Desertfox |
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#5 |
![]() Join Date: Jul 2006
Posts: 194
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Just wondering: Is it possible to have these messages included for PR-specific objects and events? The only things I can really think of are things like:
EVENT: Close proximity to a unbuilt Bunker/Firebase/sandbags. OBJECT: Bunker/Firebase EVENT: Use your SHOVEL (default "2" key) to help build this asset placed by your commander. Stand close to it and hold the FIRE button (default LMB) to build it. or even the specific seats in the vehicles like EVENT: Enter vehicle gunner with crewman kit OBJECT: Tank/APC/AAV MESSAGE: Use the switch weapon key (default F) to switch between Sabot and HEAT rounds So, would you be able to code a separate message for the vehicle driver position, and the vehicle gunner position? I just figured that since these aren't BF2 objects, the code might not recognize them as such. e.g. the firebase doesn't fit any of these criteria: - Near friendly vehicle/object - Near enemy vehicle/object - Near neutral vehicle/object - Enter vehicle - Switch/Select weapon - Pickup Kit - Low on Ammunition - Low on Armor Also, there's no event for switch vehicle seat. Anyway, some clarification would really be appreciated, thanks! dbzao: enter vehicle = switch vehicle seat |
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Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/ |
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Last edited by [R-DEV]dbzao; 11-14-2007 at 01:10 PM.
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#6 |
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,044
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We will see about the voice recordings, but until then it will be just text. I will clear this thread for more suggestions from the community.
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#7 |
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Retired PR Developer
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Bump, keep 'em coming.
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#8 |
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Damn, this is perfetct for pr
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#9 | ||
![]() Join Date: Jan 2007
SwedenLocation: Hallsberg, Sweden
Posts: 381
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. - - - ![]() ![]() |
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