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| PR Community Modding : Discussion on PR community mod projects. |
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#21 |
![]() Join Date: Apr 2007
NetherlandsPosts: 830
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Re: [Vehicle] Fuel-based jet engines
People dont stick to realistic value, scale it down, i would love to have this feature, becouse than you would have some time to regroup or whatever becouse the CAS plane has to refuel
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#22 | |
![]() Join Date: Mar 2007
Posts: 370
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Re: [Vehicle] Fuel-based jet engines
Quote:
P.S: Anyone here know how to use AutoHotKey or know someone who does? I need a script or exe so that the Z axis controls the number of clicks per minute, and that repeats indefinitely. UPDATE: Great news! AutoHotKey is working. If you want the code (.tweaks etc...) for the beta version, ask me and I can xfire/email/etc it to you (so you can give me feedback). I might make a new thread as no one is replying here once I get the jet done. Yay! http://bfeditor.org/forums/index.php?showtopic=12296# | |
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"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg |
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Last edited by TF6049; 09-28-2008 at 02:42 AM.
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#23 |
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Re: [Vehicle] Fuel-based jet engines
not only planes should have to refuel tanks apc and cars should,too.
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#24 |
![]() Join Date: Apr 2008
Posts: 32
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Re: [Vehicle] Fuel-based jet engines
nice idea with that BUT if u use a keyboard u have only 2 functions (pressed/unpressed)
it must make easy to confic cause everyone have a own confic(best is a automatic readout) and it must be codet inside BF or someone can turn this script easy off but nice work keep it up FWS |
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#25 |
![]() Join Date: Apr 2007
NetherlandsPosts: 830
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Re: [Vehicle] Fuel-based jet engines
Question: you have a movie that shows what happends when the fuel is done?
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