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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Jul 2008
Posts: 13
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[HELP] Crash at spawning, no debug message.
Hi all, i'm making a custom map for pr.
When clickking on join button I receive the error from file TextureManager.cpp with text: Texture not found: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/hgr_smoke infact i can't find this texture for the hud menù in menu_client/server.zip, do i have to put it? or maybe there's a problem of version. I have done all the tutorials, my editor is modded for PR. Please help!! thank u very much.. edit** CRASH AT SPAWNING - CRASH AT SPAWNING - CRASH AT SPAWNING - CRASH AT SPAWNING - CRASH AT SPAWNING - TEXTURE PROBLEM RESOLVED.. Now it crashes at spawning.. maybe problems on GamePlayObject.con |
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Last edited by jakino; 07-22-2008 at 09:30 AM..
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#2 |
![]() Join Date: Apr 2008
GermanyLocation: Cassel-fornia
Posts: 293
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Re: [HELP] Crash at join, texture not found
there is a file in your server.zip inti. or something simular. you should change the spawn kits to "pr" once.. read the tut in modding tuts "map audit"
there is everything you missed good luck an maybe post some srceens of your map |
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#3 |
![]() Join Date: Jul 2008
Posts: 13
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Re: [HELP] Crash at join, texture not found
thank u I copy and paste in init.com section regarding kits... and now work.. but when i spawn, game crashes again without debug info..
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#4 |
![]() Join Date: Apr 2008
GermanyLocation: Cassel-fornia
Posts: 293
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Re: [HELP] Crash at join, texture not found
...more details and im sure somebody could help you
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#5 |
![]() Join Date: Jul 2008
Posts: 13
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Re: [HELP] Crash at join, texture not found
it crash exactly when I spawn in a spawn point. Half second of first person view and crash. No debug.
edit** think it's combat zone not finished yet.. edit** no it isn't |
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Last edited by jakino; 07-21-2008 at 04:15 PM..
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#6 |
![]() Join Date: Jul 2007
IraqLocation: Sadr city, Baghdad
Posts: 449
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Re: [HELP] Crash at join, texture not found
Try editing init.con manually. To test a map you don't really need all kits.
Remove all lines of kits and soldier models except one (for both sides of course). I suggest you only keep an engie |
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#7 |
![]() Join Date: Jul 2008
Posts: 13
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I tried.. but is impossible..
this is my init... Code:
rem *** Generated by BF2Editor *** if v_arg1 == BF2Editor run Heightdata.con LevelSettings.InitWorld run Terrain.con BF2Editor run StaticObjects.con BF2Editor run Sounds.con run Sky.con BF2Editor run Editor/GamePlayObjects.con host UndergrowthEditable.create Undergrowth.load Levels\prova1\ run Overgrowth/Overgrowth.con Overgrowth.editorEnable 1 run AmbientObjects.con BF2Editor run Water.con run TriggerableTemplates.con BF2Editor else run Heightdata.con run Terrain.con v_arg2 run Sky.con v_arg2 run CompiledRoads.con run Sounds.con run tmp.con v_arg1 Undergrowth.load Levels\prova1\ run Overgrowth/Overgrowth.con run Overgrowth/OvergrowthCollision.con run AmbientObjects.con run Water.con run TriggerableTemplates.con run ../../objects/common/spawners/spawners_common.con run ../../objects/common/spawners/spawners_ch.con run ../../objects/common/spawners/spawners_gb.con endIf rem GB VERSUS PLA rem ------------------------------- LevelSettings ------------------------------- rem ----------------------------------------------------------------------------- gameLogic.setTeamName 1 "CH" gameLogic.setTeamName 2 "GB" gameLogic.setTeamLanguage 1 "Chinese" gameLogic.setTeamLanguage 2 "GBEnglish" gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_ch" gameLogic.setTeamFlag 2 "flag_gb" gameLogic.setKit 1 0 "ch_rifleman" "ch_heavy_soldier" gameLogic.setKit 2 0 "gb_rifleman" "gb_heavy_soldier" rem ----------------------------------------------------------------------------- gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0 if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "" else texturemanager.customTextureSuffix "" endIf rem ----------------------------------------------------------------------------- GameLogic.MaximumLevelViewDistance 300 rem ----------------------------------------------------------------------------- gameLogic.setDefaultNumberOfTicketsEx 16 1 50 gameLogic.setDefaultNumberOfTicketsEx 16 2 50 gameLogic.setDefaultNumberOfTicketsEx 32 1 50 gameLogic.setDefaultNumberOfTicketsEx 32 2 50 gameLogic.setDefaultNumberOfTicketsEx 64 1 50 gameLogic.setDefaultNumberOfTicketsEx 64 2 50 gameLogic.setDefaultNumberOfTicketsEx 128 1 50 gameLogic.setDefaultNumberOfTicketsEx 128 2 50 gameLogic.setDefaultTimeToNextAIWave 8 gameLogic.setTicketLossAtEndPerMin 1000 gameLogic.setTicketLossPerMin 1 10 gameLogic.setTicketLossPerMin 2 10 rem ----------------------------------------------------------------------------- rem ----------------------------------------------------------------------------- renderer.globalStaticMeshLodDistanceScale 1 renderer.globalBundleMeshLodDistanceScale 1 renderer.globalSkinnedMeshLodDistanceScale 1 gameLogic.setTeamDropVehicle 1 "mark_team1" gameLogic.setTeamDropVehicle 2 "mark_team2" |
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#8 |
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PR Contributor
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Re: [HELP] Crash at join, texture not found
it should look like this:
Code:
rem *** Generated by BF2Editor *** if v_arg1 == BF2Editor run Heightdata.con LevelSettings.InitWorld run Terrain.con BF2Editor run StaticObjects.con BF2Editor run Sounds.con run Sky.con BF2Editor run Editor/GamePlayObjects.con host UndergrowthEditable.create Undergrowth.load Levels\prova1\ run Overgrowth/Overgrowth.con Overgrowth.editorEnable 1 run AmbientObjects.con BF2Editor run Water.con run TriggerableTemplates.con BF2Editor else run Heightdata.con run Terrain.con v_arg2 run Sky.con v_arg2 run CompiledRoads.con run Sounds.con run tmp.con v_arg1 Undergrowth.load Levels\prova1\ run Overgrowth/Overgrowth.con run Overgrowth/OvergrowthCollision.con run AmbientObjects.con run Water.con run TriggerableTemplates.con run ../../objects/common/spawners/spawners_common.con run ../../objects/common/spawners/spawners_gb.con run ../../objects/common/spawners/spawners_ch.con endIf rem GB VERSUS PLA rem ------------------------------- LevelSettings ------------------------------- rem ----------------------------------------------------------------------------- gameLogic.setTeamName 1 "CH" gameLogic.setTeamName 2 "GB" gameLogic.setTeamLanguage 1 "Chinese" gameLogic.setTeamLanguage 2 "GBEnglish" gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_ch" gameLogic.setTeamFlag 2 "flag_gb" gameLogic.setKit 1 0 "ch_officer" "ch_heavy_soldier" gameLogic.setKit 2 0 "gb_officer" "gb_heavy_soldier" gameLogic.setKit 1 1 "ch_riflemanab" "ch_heavy_soldier" gameLogic.setKit 2 1 "gb_riflemanab" "gb_heavy_soldier" gameLogic.setKit 1 2 "ch_rifleman" "ch_heavy_soldier" gameLogic.setKit 2 2 "gb_rifleman" "gb_heavy_soldier" gameLogic.setKit 1 3 "ch_medic" "ch_lightarmor_soldier" gameLogic.setKit 2 3 "gb_medic" "gb_lightarmor_soldier" gameLogic.setKit 1 4 "ch_engineer" "ch_heavy_soldier" gameLogic.setKit 2 4 "gb_engineer" "gb_heavy_soldier" rem ----------------------------------------------------------------------------- gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0 if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "" else texturemanager.customTextureSuffix "" endIf rem ----------------------------------------------------------------------------- GameLogic.MaximumLevelViewDistance 300 rem ----------------------------------------------------------------------------- gameLogic.setDefaultNumberOfTicketsEx 16 1 50 gameLogic.setDefaultNumberOfTicketsEx 16 2 50 gameLogic.setDefaultNumberOfTicketsEx 32 1 50 gameLogic.setDefaultNumberOfTicketsEx 32 2 50 gameLogic.setDefaultNumberOfTicketsEx 64 1 50 gameLogic.setDefaultNumberOfTicketsEx 64 2 50 gameLogic.setDefaultNumberOfTicketsEx 128 1 50 gameLogic.setDefaultNumberOfTicketsEx 128 2 50 gameLogic.setDefaultTimeToNextAIWave 8 gameLogic.setTicketLossAtEndPerMin 1000 gameLogic.setTicketLossPerMin 1 10 gameLogic.setTicketLossPerMin 2 10 rem ----------------------------------------------------------------------------- rem ----------------------------------------------------------------------------- renderer.globalStaticMeshLodDistanceScale 1 renderer.globalBundleMeshLodDistanceScale 1 renderer.globalSkinnedMeshLodDistanceScale 1 gameLogic.setTeamDropVehicle 1 "mark_team1" gameLogic.setTeamDropVehicle 2 "mark_team2" hope this helps. |
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#9 |
![]() Join Date: Jul 2008
Posts: 13
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Re: [HELP] Crash at join, texture not found
maybe something wrong here..
this is my GamePlayObject.con Code:
rem ********** Object Spawner ********** if v_arg1 == host endIf rem ********** Spawn Points ********** rem [SpawnPointTemplate: Mec_MainBase_1] ObjectTemplate.create SpawnPoint Mec_MainBase_1 ObjectTemplate.activeSafe SpawnPoint Mec_MainBase_1 ObjectTemplate.modifiedByUser "Jk" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 1 rem [SpawnPoint: Mec_MainBase_1] Object.create Mec_MainBase_1 Object.absolutePosition -130.278/25.000/0.831 Object.rotation -10.695/0.000/0.000 Object.layer 1 rem [SpawnPointTemplate: GB_MainBase_1] ObjectTemplate.create SpawnPoint GB_MainBase_1 ObjectTemplate.activeSafe SpawnPoint GB_MainBase_1 ObjectTemplate.modifiedByUser "Jk" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 2 rem [SpawnPoint: GB_MainBase_1] Object.create GB_MainBase_1 Object.absolutePosition 167.195/25.000/-1.870 Object.rotation -25.749/0.000/0.000 Object.layer 1 rem [SpawnPointTemplate: NeutralBase_1] ObjectTemplate.create SpawnPoint NeutralBase_1 ObjectTemplate.activeSafe SpawnPoint NeutralBase_1 ObjectTemplate.modifiedByUser "Jk" ObjectTemplate.isNotSaveable 0 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 3 rem [SpawnPoint: NeutralBase_1] Object.create NeutralBase_1 Object.absolutePosition 23.561/25.000/5.591 Object.rotation -23.483/0.000/0.000 Object.layer 1 rem ********** Control Points ********** rem [ControlPointTemplate: Mec_MainBase] ObjectTemplate.create ControlPoint Mec_MainBase ObjectTemplate.activeSafe ControlPoint Mec_MainBase ObjectTemplate.modifiedByUser "Jk" ObjectTemplate.setNetworkableInfo ControlPointInfo ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate flagpole rem ------------------------------------- ObjectTemplate.setControlPointName Mec_MainBase ObjectTemplate.team 1 ObjectTemplate.controlPointId 1 ObjectTemplate.hoistMinMax 0.2/0.9 rem [ControlPointTemplate: GB_MainBase] ObjectTemplate.create ControlPoint GB_MainBase ObjectTemplate.activeSafe ControlPoint GB_MainBase ObjectTemplate.modifiedByUser "Jk" ObjectTemplate.setNetworkableInfo ControlPointInfo ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate flagpole rem ------------------------------------- ObjectTemplate.setControlPointName GB_MainBase ObjectTemplate.team 2 ObjectTemplate.controlPointId 2 ObjectTemplate.hoistMinMax 0.2/0.9 rem [ControlPointTemplate: NeutralBase] ObjectTemplate.create ControlPoint NeutralBase ObjectTemplate.activeSafe ControlPoint NeutralBase ObjectTemplate.modifiedByUser "Jk" ObjectTemplate.setNetworkableInfo ControlPointInfo ObjectTemplate.isNotSaveable 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate flagpole rem ------------------------------------- ObjectTemplate.setControlPointName NeutralBase ObjectTemplate.controlPointId 3 ObjectTemplate.hoistMinMax 0.2/0.9 if v_arg1 == host rem [ControlPoint: Mec_MainBase] Object.create Mec_MainBase Object.absolutePosition -131.888/25.000/9.356 Object.layer 1 rem [ControlPoint: GB_MainBase] Object.create GB_MainBase Object.absolutePosition 161.647/25.000/9.632 Object.layer 1 rem [ControlPoint: NeutralBase] Object.create NeutralBase Object.absolutePosition 19.661/25.000/14.566 Object.layer 1 endIf CombatAreaManager.use 0 CombatAreaManager.timeAllowedOutside 10.000000 |
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Last edited by jakino; 07-22-2008 at 08:16 AM..
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#10 |
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PR Contributor
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Re: [HELP] Crash at join, texture not found
hmm. all i can see there is that you don't have spawn points, but that shouldn't create a texture related error at all.
to me it looks like it's down to your pr core files, i cant see how the smoke nade should be related to the map files. you're trying to run your map in the normal pr folder? pr works fine? though i'm uite sure i've seen this before, did you search before? also a quick search over at Official BF Editor Forums (Powered by Invision Power Board) is always a good idea, it really helped me out a lot so far with problems like this. |
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