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Old 07-21-2008, 02:49 PM   #1

jakino's Avatar
[HELP] Crash at spawning, no debug message.

Hi all, i'm making a custom map for pr.
When clickking on join button I receive the error from
file TextureManager.cpp
with
text: Texture not found: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/hgr_smoke

infact i can't find this texture for the hud menù in menu_client/server.zip, do i have to put it? or maybe there's a problem of version.

I have done all the tutorials, my editor is modded for PR.
Please help!! thank u very much..

edit**

CRASH AT SPAWNING - CRASH AT SPAWNING - CRASH AT SPAWNING - CRASH AT SPAWNING - CRASH AT SPAWNING -

TEXTURE PROBLEM RESOLVED..

Now it crashes at spawning.. maybe problems on GamePlayObject.con
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Last edited by jakino; 07-22-2008 at 09:30 AM..
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Old 07-21-2008, 02:58 PM   #2

[R-COM]J.F.Leusch69's Avatar
Re: [HELP] Crash at join, texture not found

there is a file in your server.zip inti. or something simular. you should change the spawn kits to "pr" once.. read the tut in modding tuts "map audit"

there is everything you missed

good luck an maybe post some srceens of your map
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Old 07-21-2008, 03:18 PM   #3

jakino's Avatar
Re: [HELP] Crash at join, texture not found

thank u I copy and paste in init.com section regarding kits... and now work.. but when i spawn, game crashes again without debug info..
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Old 07-21-2008, 03:42 PM   #4

[R-COM]J.F.Leusch69's Avatar
Re: [HELP] Crash at join, texture not found

...more details and im sure somebody could help you
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Old 07-21-2008, 03:44 PM   #5

jakino's Avatar
Re: [HELP] Crash at join, texture not found

it crash exactly when I spawn in a spawn point. Half second of first person view and crash. No debug.

edit**
think it's combat zone not finished yet..

edit**
no it isn't
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Last edited by jakino; 07-21-2008 at 04:15 PM..
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Old 07-21-2008, 04:39 PM   #6

jayceon515's Avatar
Re: [HELP] Crash at join, texture not found

Try editing init.con manually. To test a map you don't really need all kits.
Remove all lines of kits and soldier models except one (for both sides of course). I suggest you only keep an engie It worked for me many times.

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Old 07-21-2008, 08:26 PM   #7

jakino's Avatar
Thumbs down Re: [HELP] Crash at join, texture not found

I tried.. but is impossible..

this is my init...

Code:
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\prova1\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\prova1\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_ch.con
run ../../objects/common/spawners/spawners_gb.con


endIf

rem GB VERSUS PLA
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "GBEnglish"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "ch_rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 0 "gb_rifleman" "gb_heavy_soldier"



rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 300

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
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Old 07-21-2008, 09:02 PM   #8
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[R-CON]Hans Martin Slayer's Avatar
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Re: [HELP] Crash at join, texture not found

it should look like this:

Code:
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\prova1\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\prova1\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_gb.con
run ../../objects/common/spawners/spawners_ch.con

endIf

rem GB VERSUS PLA
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "GBEnglish"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "ch_officer" "ch_heavy_soldier"
gameLogic.setKit 2 0 "gb_officer" "gb_heavy_soldier"

gameLogic.setKit 1 1 "ch_riflemanab" "ch_heavy_soldier"
gameLogic.setKit 2 1 "gb_riflemanab" "gb_heavy_soldier"

gameLogic.setKit 1 2 "ch_rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 2 "gb_rifleman" "gb_heavy_soldier"

gameLogic.setKit 1 3 "ch_medic" "ch_lightarmor_soldier"
gameLogic.setKit 2 3 "gb_medic" "gb_lightarmor_soldier"

gameLogic.setKit 1 4 "ch_engineer" "ch_heavy_soldier"
gameLogic.setKit 2 4 "gb_engineer" "gb_heavy_soldier"


rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 300

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
also more tickets would be a good idea, though it's not important for testing...

hope this helps.

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Old 07-22-2008, 06:23 AM   #9

jakino's Avatar
Re: [HELP] Crash at join, texture not found

maybe something wrong here..

this is my GamePlayObject.con

Code:
rem ********** Object Spawner **********
if v_arg1 == host

endIf

rem ********** Spawn Points **********
rem [SpawnPointTemplate: Mec_MainBase_1]
ObjectTemplate.create SpawnPoint Mec_MainBase_1
ObjectTemplate.activeSafe SpawnPoint Mec_MainBase_1
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1

rem [SpawnPoint: Mec_MainBase_1]
Object.create Mec_MainBase_1
Object.absolutePosition -130.278/25.000/0.831
Object.rotation -10.695/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: GB_MainBase_1]
ObjectTemplate.create SpawnPoint GB_MainBase_1
ObjectTemplate.activeSafe SpawnPoint GB_MainBase_1
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 2

rem [SpawnPoint: GB_MainBase_1]
Object.create GB_MainBase_1
Object.absolutePosition 167.195/25.000/-1.870
Object.rotation -25.749/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: NeutralBase_1]
ObjectTemplate.create SpawnPoint NeutralBase_1
ObjectTemplate.activeSafe SpawnPoint NeutralBase_1
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.isNotSaveable 0
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 3

rem [SpawnPoint: NeutralBase_1]
Object.create NeutralBase_1
Object.absolutePosition 23.561/25.000/5.591
Object.rotation -23.483/0.000/0.000
Object.layer 1

rem ********** Control Points **********
rem [ControlPointTemplate: Mec_MainBase]
ObjectTemplate.create ControlPoint Mec_MainBase
ObjectTemplate.activeSafe ControlPoint Mec_MainBase
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName Mec_MainBase
ObjectTemplate.team 1
ObjectTemplate.controlPointId 1
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: GB_MainBase]
ObjectTemplate.create ControlPoint GB_MainBase
ObjectTemplate.activeSafe ControlPoint GB_MainBase
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName GB_MainBase
ObjectTemplate.team 2
ObjectTemplate.controlPointId 2
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: NeutralBase]
ObjectTemplate.create ControlPoint NeutralBase
ObjectTemplate.activeSafe ControlPoint NeutralBase
ObjectTemplate.modifiedByUser "Jk"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName NeutralBase
ObjectTemplate.controlPointId 3
ObjectTemplate.hoistMinMax 0.2/0.9

if v_arg1 == host

   rem [ControlPoint: Mec_MainBase]
   Object.create Mec_MainBase
   Object.absolutePosition -131.888/25.000/9.356
   Object.layer 1

   rem [ControlPoint: GB_MainBase]
   Object.create GB_MainBase
   Object.absolutePosition 161.647/25.000/9.632
   Object.layer 1

   rem [ControlPoint: NeutralBase]
   Object.create NeutralBase
   Object.absolutePosition 19.661/25.000/14.566
   Object.layer 1

endIf

CombatAreaManager.use 0
CombatAreaManager.timeAllowedOutside 10.000000
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Last edited by jakino; 07-22-2008 at 08:16 AM..
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Old 07-22-2008, 07:21 AM   #10
PR Contributor
Supporting Member

[R-CON]Hans Martin Slayer's Avatar
Send a message via Skype™ to [R-CON]Hans Martin Slayer
Re: [HELP] Crash at join, texture not found

hmm. all i can see there is that you don't have spawn points, but that shouldn't create a texture related error at all.

to me it looks like it's down to your pr core files, i cant see how the smoke nade should be related to the map files.

you're trying to run your map in the normal pr folder?
pr works fine?

though i'm uite sure i've seen this before, did you search before? also a quick search over at Official BF Editor Forums (Powered by Invision Power Board) is always a good idea, it really helped me out a lot so far with problems like this.

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