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| PR Community Modding : Discussion on PR community mod projects. |
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#11 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Re: Military Checkpoint
How is that a checkpoint?
You need some way of stopping potentially hostile vehilces. If you want it to be a kind of FOB thing then you need a large bunker to protect troops, if its just a roadblock kind of thing then you need a small area to keep cars for troops manning the MGs. But most of the things we will say are mapping considerations, which means we need a context to really help you out. What sort of map would it fit into? In what role (guarding an approach to a base, monitoring traffic, etc)? How many of them would there be in total on the map? Where is it in relation to fortified bases and cities/built up areas? Why was it built there? Is it a replacement for a current vBF2 static? And anything else you can tell us. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#12 |
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Ya might as well change the title since it's starting more to look like a city block =d. Also The towers were there the whole time.. Dev or moderators please change name to wip scene.
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Last edited by tesher07; 05-18-2008 at 03:43 PM..
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